feat(render): add WebM output with VP9 alpha transparency

Support rendering compositions with transparent backgrounds via
`--format webm`. VP9+alpha is the standard format for overlayable
video (captions, lower thirds, overlays).

Changes by layer:
- CLI: `--format mp4|webm` flag on render command
- Producer: threads format through RenderConfig, switches to PNG
  capture and VP9 encoding when webm
- Engine: getEncoderPreset() returns VP9 config with yuva420p;
  transparent page background via CDP when capturing PNG;
  mux uses Opus audio for WebM; VP9 flags from production:
  -row-mt 1, -auto-alt-ref 0, alpha_mode=1 metadata
- Frame capture: Emulation.setDefaultBackgroundColorOverride a=0

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
James
2026-03-27 02:12:39 +00:00
co-authored by Claude Opus 4.6
parent ffd0fb678f
commit 15f6b86ac0
6 changed files with 119 additions and 48 deletions
+31 -3
View File
@@ -10,14 +10,20 @@ import { trackRenderComplete, trackRenderError } from "../telemetry/events.js";
const VALID_FPS = new Set([24, 30, 60]);
const VALID_QUALITY = new Set(["draft", "standard", "high"]);
const VALID_FORMAT = new Set(["mp4", "webm"]);
export default defineCommand({
meta: { name: "render", description: "Render a composition to MP4" },
meta: { name: "render", description: "Render a composition to MP4 or WebM" },
args: {
dir: { type: "positional", description: "Project directory", required: false },
output: { type: "string", description: "Output path (default: renders/<name>.mp4)" },
fps: { type: "string", description: "Frame rate: 24, 30, 60", default: "30" },
quality: { type: "string", description: "Quality: draft, standard, high", default: "standard" },
format: {
type: "string",
description: "Output format: mp4, webm (WebM renders with transparency)",
default: "mp4",
},
workers: { type: "string", description: "Parallel workers 1-8" },
docker: { type: "boolean", description: "Use Docker for deterministic render", default: false },
gpu: { type: "boolean", description: "Use GPU encoding", default: false },
@@ -43,6 +49,14 @@ export default defineCommand({
}
const quality = qualityRaw as "draft" | "standard" | "high";
// ── Validate format ─────────────────────────────────────────────────
const formatRaw = args.format ?? "mp4";
if (!VALID_FORMAT.has(formatRaw)) {
errorBox("Invalid format", `Got "${formatRaw}". Must be mp4 or webm.`);
process.exit(1);
}
const format = formatRaw as "mp4" | "webm";
// ── Validate workers ──────────────────────────────────────────────────
let workers: number | undefined;
if (args.workers != null) {
@@ -56,7 +70,10 @@ export default defineCommand({
// ── Resolve output path ───────────────────────────────────────────────
const rendersDir = resolve("renders");
const outputPath = args.output ? resolve(args.output) : join(rendersDir, `${project.name}.mp4`);
const ext = format === "webm" ? ".webm" : ".mp4";
const outputPath = args.output
? resolve(args.output)
: join(rendersDir, `${project.name}${ext}`);
// Ensure output directory exists
const outputDir = dirname(outputPath);
@@ -129,11 +146,19 @@ export default defineCommand({
// ── Render ────────────────────────────────────────────────────────────
if (useDocker) {
await renderDocker(project.dir, outputPath, { fps, quality, workers, gpu: useGpu, quiet });
await renderDocker(project.dir, outputPath, {
fps,
quality,
format,
workers,
gpu: useGpu,
quiet,
});
} else {
await renderLocal(project.dir, outputPath, {
fps,
quality,
format,
workers,
gpu: useGpu,
quiet,
@@ -146,6 +171,7 @@ export default defineCommand({
interface RenderOptions {
fps: 24 | 30 | 60;
quality: "draft" | "standard" | "high";
format: "mp4" | "webm";
workers?: number;
gpu: boolean;
quiet: boolean;
@@ -164,6 +190,7 @@ async function renderDocker(
const job = producer.createRenderJob({
fps: options.fps,
quality: options.quality,
format: options.format,
workers: options.workers,
useGpu: options.gpu,
});
@@ -206,6 +233,7 @@ async function renderLocal(
const job = producer.createRenderJob({
fps: options.fps,
quality: options.quality,
format: options.format,
workers: options.workers,
useGpu: options.gpu,
});