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test(producer): add mp4 H.264 SDR distributed fixture
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{
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"name": "Distributed: mp4 H.264 SDR",
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"description": "60-frame composition (2s @ 30fps) with text, a crossfade transition, and a small inline-SVG image. renderConfig.chunkSize=15 produces exactly N=4 chunks, exercising libx264's closed-GOP + concat-copy contract end-to-end.",
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"tags": ["distributed", "mp4", "h264", "sdr"],
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"minPsnr": 30,
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"maxFrameFailures": 0,
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"minAudioCorrelation": 0.9,
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"maxAudioLagWindows": 120,
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"renderConfig": {
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"fps": 30,
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"chunkSize": 15
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}
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}
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta content="width=device-width, initial-scale=1.0" name="viewport" />
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<title>mp4 H.264 SDR distributed fixture</title>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12.2/gsap.min.js"></script>
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<style>
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@import url("https://fonts.googleapis.com/css2?family=Space+Mono:wght@400;700&display=swap");
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body,
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html {
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margin: 0;
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padding: 0;
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width: 640px;
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height: 360px;
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background: #0f172a;
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overflow: hidden;
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font-family: "Space Mono", monospace;
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}
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#main-comp {
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position: relative;
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width: 640px;
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height: 360px;
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}
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.stage {
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position: absolute;
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inset: 0;
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}
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.label {
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position: absolute;
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top: 22%;
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left: 50%;
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transform: translateX(-50%);
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font-size: 18px;
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letter-spacing: 4px;
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color: #94a3b8;
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text-transform: uppercase;
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}
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.title {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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font-family: "Space Mono", monospace;
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font-size: 56px;
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font-weight: 700;
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color: #6366f1;
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white-space: nowrap;
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}
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.icon {
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position: absolute;
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bottom: 18%;
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left: 50%;
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transform: translate(-50%, 0);
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width: 48px;
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height: 48px;
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}
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</style>
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</head>
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<body>
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<div
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id="main-comp"
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data-composition-id="main-comp"
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data-width="640"
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data-height="360"
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data-start="0"
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data-duration="2"
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>
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<div class="stage" id="stage-a">
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<div class="label">CHUNK</div>
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<div class="title" id="title-a">PHASE ONE</div>
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</div>
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<div class="stage" id="stage-b" style="opacity: 0">
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<div class="label">CHUNK</div>
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<div class="title" id="title-b">PHASE TWO</div>
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</div>
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<!-- Small inline SVG icon; no external image fetch required. -->
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<svg class="icon" viewBox="0 0 48 48" xmlns="http://www.w3.org/2000/svg" id="icon">
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<circle cx="24" cy="24" r="18" fill="none" stroke="#6366f1" stroke-width="4" />
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<circle cx="24" cy="24" r="6" fill="#6366f1" />
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</svg>
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<!--
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No audio element on purpose: AAC frame quantization pads a 2-second
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silent track past 2.0s of container time, which extends format.duration
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past nb_frames / fps and trips the harness PSNR sampler at the very
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last checkpoint. The chunk-boundary contracts this fixture pins are
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video-only; omitting audio keeps container duration == 2.0s exactly.
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-->
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</div>
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<script>
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// Build a single timeline pinned to the composition's wall-clock so
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// every frame is fully determined by the seek position. Chunk
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// boundaries at frames {15, 30, 45} sit inside the crossfade window
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// (frames 27-33 = 0.9s-1.1s) and the icon rotation — both of which
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// therefore exercise per-chunk state continuity.
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const tl = gsap.timeline({ paused: true });
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window.__timelines = window.__timelines || {};
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window.__timelines["main-comp"] = tl;
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const stageA = document.getElementById("stage-a");
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const stageB = document.getElementById("stage-b");
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const icon = document.getElementById("icon");
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// Crossfade A → B straddling the frame-30 chunk seam.
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tl.to(stageA, { opacity: 0, duration: 0.2, ease: "none" }, 0.9);
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tl.to(stageB, { opacity: 1, duration: 0.2, ease: "none" }, 0.9);
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// Continuous icon rotation — the absolute angle at any time must match
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// across chunk boundaries, so a state-keeping regression in the engine's
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// virtual clock would show up as a rotation discontinuity at frame 15,
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// 30, or 45.
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tl.to(icon, { rotation: 360, duration: 2, ease: "none" }, 0);
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</script>
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</body>
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</html>
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