test(producer): add mp4 H.264 SDR distributed fixture

This commit is contained in:
James
2026-05-14 23:30:55 +00:00
parent 23dd1aa833
commit 2974bcb1a9
4 changed files with 200 additions and 28 deletions
@@ -0,0 +1,16 @@
{
"name": "Distributed: mp4 H.264 SDR",
"description": "60-frame composition (2s @ 30fps) with text, a crossfade transition, and a small inline-SVG image. renderConfig.chunkSize=15 produces exactly N=4 chunks, exercising libx264's closed-GOP + concat-copy contract end-to-end.",
"tags": ["distributed", "mp4", "h264", "sdr"],
"minPsnr": 30,
"maxFrameFailures": 0,
"minAudioCorrelation": 0.9,
"maxAudioLagWindows": 120,
"renderConfig": {
"fps": 30,
"chunkSize": 15
}
}
@@ -0,0 +1,121 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta content="width=device-width, initial-scale=1.0" name="viewport" />
<title>mp4 H.264 SDR distributed fixture</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12.2/gsap.min.js"></script>
<style>
@import url("https://fonts.googleapis.com/css2?family=Space+Mono:wght@400;700&display=swap");
body,
html {
margin: 0;
padding: 0;
width: 640px;
height: 360px;
background: #0f172a;
overflow: hidden;
font-family: "Space Mono", monospace;
}
#main-comp {
position: relative;
width: 640px;
height: 360px;
}
.stage {
position: absolute;
inset: 0;
}
.label {
position: absolute;
top: 22%;
left: 50%;
transform: translateX(-50%);
font-size: 18px;
letter-spacing: 4px;
color: #94a3b8;
text-transform: uppercase;
}
.title {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
font-family: "Space Mono", monospace;
font-size: 56px;
font-weight: 700;
color: #6366f1;
white-space: nowrap;
}
.icon {
position: absolute;
bottom: 18%;
left: 50%;
transform: translate(-50%, 0);
width: 48px;
height: 48px;
}
</style>
</head>
<body>
<div
id="main-comp"
data-composition-id="main-comp"
data-width="640"
data-height="360"
data-start="0"
data-duration="2"
>
<div class="stage" id="stage-a">
<div class="label">CHUNK</div>
<div class="title" id="title-a">PHASE&nbsp;ONE</div>
</div>
<div class="stage" id="stage-b" style="opacity: 0">
<div class="label">CHUNK</div>
<div class="title" id="title-b">PHASE&nbsp;TWO</div>
</div>
<!-- Small inline SVG icon; no external image fetch required. -->
<svg class="icon" viewBox="0 0 48 48" xmlns="http://www.w3.org/2000/svg" id="icon">
<circle cx="24" cy="24" r="18" fill="none" stroke="#6366f1" stroke-width="4" />
<circle cx="24" cy="24" r="6" fill="#6366f1" />
</svg>
<!--
No audio element on purpose: AAC frame quantization pads a 2-second
silent track past 2.0s of container time, which extends format.duration
past nb_frames / fps and trips the harness PSNR sampler at the very
last checkpoint. The chunk-boundary contracts this fixture pins are
video-only; omitting audio keeps container duration == 2.0s exactly.
-->
</div>
<script>
// Build a single timeline pinned to the composition's wall-clock so
// every frame is fully determined by the seek position. Chunk
// boundaries at frames {15, 30, 45} sit inside the crossfade window
// (frames 27-33 = 0.9s-1.1s) and the icon rotation — both of which
// therefore exercise per-chunk state continuity.
const tl = gsap.timeline({ paused: true });
window.__timelines = window.__timelines || {};
window.__timelines["main-comp"] = tl;
const stageA = document.getElementById("stage-a");
const stageB = document.getElementById("stage-b");
const icon = document.getElementById("icon");
// Crossfade A → B straddling the frame-30 chunk seam.
tl.to(stageA, { opacity: 0, duration: 0.2, ease: "none" }, 0.9);
tl.to(stageB, { opacity: 1, duration: 0.2, ease: "none" }, 0.9);
// Continuous icon rotation — the absolute angle at any time must match
// across chunk boundaries, so a state-keeping regression in the engine's
// virtual clock would show up as a rotation discontinuity at frame 15,
// 30, or 45.
tl.to(icon, { rotation: 360, duration: 2, ease: "none" }, 0);
</script>
</body>
</html>