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fix(engine,producer): apply software-GPU screenshot invariant at concrete-resolved point
Addresses Miguel's R1 blockers:
1. `browserGpuMode: "auto"` that runtime-probes to software slipped past the
`resolveConfig` clamp — that clamp only sees the pre-resolve string. Add
`shouldClampToScreenshotForConcreteGpu(resolvedGpuMode, currentForceScreenshot, env)`
in `packages/engine/src/config.ts` and apply it at BOTH concrete-resolution
sites:
- `packages/engine/src/services/frameCapture.ts`: downgrades `preMode`
from "beginframe" to "screenshot" when resolved GPU is software (respects
`PRODUCER_FORCE_SCREENSHOT=false` env opt-out), fixing the routing.
- `packages/producer/src/services/renderOrchestrator.ts`: updates
`captureObservability.forceScreenshot` (and thus `captureMode`) at the
same call site, fixing the observability truth on the auto → software
case.
2. New unit tests in `config.test.ts`:
- Documents the auto-branch gap (resolveConfig leaves auto as
forceScreenshot=false — the runtime companion closes it).
- 5 branch tests on `shouldClampToScreenshotForConcreteGpu` covering
software / hardware / already-forced / env-opt-out / non-"false" env
values.
Full suite: 56/56 pass.
Scope narrowing on Blocker 2: the distributed rendering path at
`packages/producer/src/services/distributed/plan.ts:753-754` and
`renderChunk.ts:462-466` explicitly hardcodes `browserGpuMode:"software",
forceScreenshot:false` post-resolveConfig and stays outside this PR's
invariant boundary. `compileStage` may still flip it to true for alpha
formats, but generic MP4 distributed renders on SwiftShader hosts remain
BeginFrame. That's a separate architectural cleanup (needs its own
behavior-change trace); the PR body now scopes the invariant to the
in-process CLI/orchestrator path.
This commit is contained in:
@@ -48,6 +48,7 @@ export {
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resolveConfig,
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DEFAULT_CONFIG,
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scaleProtocolTimeoutForComposition,
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shouldClampToScreenshotForConcreteGpu,
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type EngineConfig,
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} from "./config.js";
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export {
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