diff --git a/skills/hyperframes/references/techniques.md b/skills/hyperframes/references/techniques.md index 6226b4e28..c9495c43c 100644 --- a/skills/hyperframes/references/techniques.md +++ b/skills/hyperframes/references/techniques.md @@ -1,8 +1,8 @@ # Visual Techniques Reference -20 proven techniques from production HyperFrames videos. Use these in your storyboard and compositions to create visually rich, professional output. Each technique includes a minimal code pattern you can adapt. +13 primitive animation techniques from production HyperFrames videos — SVG drawing, kinetic typography, variable fonts, WebGL shaders, motion-path, etc. Compose these into beats; they are the building blocks, not finished recipes. Each entry includes a minimal code pattern you can adapt. -These are NOT advanced — they're standard motion design patterns that every composition should use at least 2-3 of. +These are NOT advanced — they're standard motion design patterns that every composition should use at least 2-3 of. For pre-built UI templates (terminal chrome, device mockups, moodboard layouts), look in the `registry/blocks/` directory instead — those are recipes, not techniques. **These are starting points, not copy-paste templates.** Every code pattern below is a minimal working example from a real production video. Adapt them to your needs — change colors, sizes, timings, easings, element counts, layout. Combine techniques, mix parts from different patterns, invent variations. The goal is to understand the PRINCIPLE behind each technique so you can build something original, not to reproduce these examples exactly. @@ -27,15 +27,8 @@ These are NOT advanced — they're standard motion design patterns that every co | 9 | **GSAP MotionPathPlugin** | Elements follow SVG curves, orbital motion, spirals | Dynamic entrances, connector animations | | 10 | **Velocity-Matched Transitions** | Outgoing blur/translate matches incoming for seamless cuts | Beat transitions, scene changes | | 11 | **Audio-Reactive Animation** | Elements pulse to narration frequency bands | Background textures, text glow, ambient motion | -| 12 | **Frosted Glass Panels** | `backdrop-filter: blur` + translucent backgrounds + inset glow | Premium UI cards, feature overlays, modals | -| 13 | **Clip-Path Reveal Masks** | Fixed window that content slides through (text/images enter from one side) | Headline intros, image reveals, wipe effects | -| 14 | **WebGL Fragment Shader Art** | Full GPU generative backgrounds — FBM domain warp, cosine palettes | Hero backgrounds, atmospheric scenes | -| 15 | **Impact Line on Text Drop** | Horizontal line expands at text landing point — physical weight feel | Title cards, stat reveals, single-word emphasis | -| 16 | **Device Mockups (Laptop + Phone)** | CSS-only MacBook/iPhone with realistic chrome, scrolling content | Product showcases, website demos, app reveals | -| 17 | **Aurora Gradient Backgrounds** | Multi-blob radial gradients that drift — depth without Canvas/WebGL | Dark cinematic scenes, CTA backgrounds | -| 18 | **Floating Particles** | CSS particles with glow shadows, staggered float | Ambient texture, premium atmosphere | -| 19 | **Terminal UI with Typing** | macOS chrome + typed commands + scaffold output lines | Developer CTAs, CLI demos, product onboarding | -| 20 | **Moodboard / Editorial Layout** | Paper texture, decorative rules, pinned cards at angles, connecting lines | Brand reels, design showcases, editorial content | +| 12 | **Clip-Path Reveal Masks** | Fixed window that content slides through (text/images enter from one side) | Headline intros, image reveals, wipe effects | +| 13 | **WebGL Fragment Shader Art** | Full GPU generative backgrounds — FBM domain warp, cosine palettes | Hero backgrounds, atmospheric scenes | --- @@ -415,41 +408,7 @@ Keep text/logo intensity subtle (≤5% scale, ≤30% glow) — audio-reactive mo --- -## 12. Frosted Glass Panels - -macOS-style translucent panels with blur and depth. Premium UI treatment for cards, overlays, and modals. - -```html -
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