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feat(skills): align easing docs with motion doctrine, add baked springEase (#1989)
* feat(skills): align easing docs with motion doctrine, add baked springEase The easing adapter contradicted the workflow doctrine: it taught a power2.out entrance default and pitched back/elastic as playful defaults, while motion-language.md says power3 / smooth-beats-bouncy. A worker following the adapter produced exactly the flat, cheap motion users complain about. - gsap-easing-and-stagger: power3.out becomes the documented house default; back/elastic/bounce capped as RARE playful-only; new "Spring Eases (baked physics, seek-safe)" section — closed-form damped-spring ease springEase(response, dampingFraction), measured damping ladder, response/duration table, craft notes - gsap-timeline-and-labels: last leftover power2.out default -> power3 - spring-pop-entrance: exact-physics option (zeta=1) for the settle; playful variant now prefers spring zeta 0.6-0.7 over back.out - motion-language x3 (product-launch-video, faceless-explainer, pr-to-video): doctrine "Smooth beats bouncy" wired to the baked springEase — real physics, same doctrine, not a license for bounce Verified with node + GSAP 3.15: zeta=1 strictly monotone with zero overshoot; scrambled out-of-order seeks return bit-identical values; ease(0)=0 and ease(1)=1 exact; snippet re-extracted from the published markdown and re-run. * chore: format README.md (landed unformatted on main; unblocks the repo-wide Format check)
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@@ -96,7 +96,7 @@ These four rules are the difference between a clip that reads as a serious code-
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Elements should use **long-tail decel curves that let them settle smoothly. `power3` is enough in most cases.** No bouncy, no overshoot, no `back.out` / `bounce.out` / `elastic.out` as a default.
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Bouncy is the **#1 instant turn-off** in user-made Remotion / HyperFrames videos, and the agent almost never gets it right — it thinks bouncy adds emphasis, but it buys that emphasis at the cost of cleanliness. The serious motion-design shops feel the same. **Smooth always wins.** Overshoot is demoted to a **rare, explicitly-playful exception** (a consumer/fun logo slam, a deliberate bell-hit) — never the house style. Name the intent as a long-tail settle; the worker maps `power3` (or `expo.out` on a fast arrival). See `../hyperframes-animation/rules/spring-pop-entrance.md` — it now leads with the smooth settle.
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Bouncy is the **#1 instant turn-off** in user-made Remotion / HyperFrames videos, and the agent almost never gets it right — it thinks bouncy adds emphasis, but it buys that emphasis at the cost of cleanliness. The serious motion-design shops feel the same. **Smooth always wins.** Overshoot is demoted to a **rare, explicitly-playful exception** (a consumer/fun logo slam, a deliberate bell-hit) — never the house style. Name the intent as a long-tail settle; the worker maps `power3` (or `expo.out` on a fast arrival). See `../hyperframes-animation/rules/spring-pop-entrance.md` — it now leads with the smooth settle. (The exact form of that settle is a critically-damped spring; the worker has a baked, seek-safe `springEase` — ζ=1 — in `../hyperframes-animation/adapters/gsap-easing-and-stagger.md` → Spring Eases for when the settle is the hero. Real physics, same doctrine — not a license for bounce.)
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## 2. Sequential reveal in the back ~50%, timed to the voiceover
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