feat(registry): hw write-on wave — hw-write-title block + control surfaces for the handwritten family (#3557)

* feat(registry): hw write-on wave — hw-write-title block + control surfaces for four hw components

Adds hw-write-title (true glyph write-on: pen-traced Caveat via baked
centerline masks, curvature-adaptive pen velocity, pen lifts, underline)
and grows the handwritten family's four components with declared control
surfaces (controls per the #3227 convention), the completed stroke-texture
matrix (sharp + deterministic seeded spray — no feTurbulence), boil poses,
and physically-derived arrival deformation (travel-aligned squash with
volume preserved and spring recovery). Shipped single-path callers keep
working unchanged (legacy helper bodies preserved; proven in a legacy
wiring harness).

Validated in one reference build: check clean, double-render framemd5
910/910 bit-identical, seek-shuffle 8/8, WCAG 2.3.1 flash-scan zero
violations, physics burn-ins hand-recomputed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(catalog): index hw-write-title for meaning search

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
This commit is contained in:
jbernard077
2026-08-30 23:46:39 -04:00
committed by GitHub
co-authored by Claude Fable 5 Miguel Ángel
parent 61ba800a5d
commit 5b45bcc16d
26 changed files with 6605 additions and 404 deletions
+552
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---
title: "Handwritten Write-On Title"
description: "True glyph write-on: filled Caveat letterforms revealed by baked per-glyph centerline strokes traced in real stroke order with a curvature-adaptive pen-velocity ease (fast on straights, slow into curves, inter-stroke pen lifts); optional squiggle underline; boils"
---
import { InstallCommand } from "/snippets/install-command.jsx";
<video className="w-full aspect-video rounded-xl object-cover bg-zinc-100 dark:bg-zinc-800" src="https://static.heygen.ai/hyperframes-oss/docs/images/catalog/blocks/hw-write-title.mp4" poster="https://static.heygen.ai/hyperframes-oss/docs/images/catalog/blocks/hw-write-title.png" autoPlay muted loop playsInline />
## Install
<InstallCommand command="npx hyperframes add hw-write-title" item="hw-write-title" />
That writes `compositions/hw-write-title.html`, plus 2 supporting files under `assets/baked/` and `assets/fonts/`.
## Add it to your video
It runs for 6 seconds at 1920×1080. Paste this into your composition:
```html index.html
<div
data-composition-id="hw-write-title"
data-composition-src="compositions/hw-write-title.html"
data-start="0"
data-duration="6"
data-track-index="1"
data-width="1920"
data-height="1080"
></div>
```
Move it in time with `data-start`. Put it on a different timeline row with
`data-track-index`. See [data attributes](/concepts/data-attributes) for the rest.
## Source
<Accordion title={`hw-write-title.html`}>
```html
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script src="assets/baked/caveat-pen.js"></script>
<style>
/* Caveat is NOT auto-resolved by the renderer — bundle it. Asset paths
are ROOT-relative. The glyph write-on itself renders BAKED outlines
(no live font dependency); the bundled face serves the fallback path
for characters outside the baked table. */
@font-face {
font-family: "Caveat";
src: url("assets/fonts/Caveat-700-latin.woff2") format("woff2");
font-weight: 700;
font-display: block;
}
*,
*::before,
*::after {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
background: transparent;
overflow: hidden;
}
/* ---- hw-write-title -------------------------------------------------
TRUE glyph write-on: filled Caveat letterforms revealed by animated
per-glyph centerline strokes (the AE mask-reveal classic — "a mask
barely covering the line"), traced in real stroke order with a
curvature-adaptive pen-velocity ease (fast on straights, slow into
curves; inter-stroke pen lifts). Centerlines + outlines + stem widths
ship baked (assets/baked/caveat-pen.js, generated deterministically
from Caveat-700 — regeneration script in the PR).
RULES: hwBoil owns x/y/rotation of the boil target; entrances/exits
ride the outer wrapper. One timeline has ONE onUpdate (hwOnUpdate). */
#hw-wt-root {
--hw-font-print: "Caveat", cursive;
--hw-ink: #f4f2ec;
--hw-ink-dark: #26241f;
--hw-accent-warm: #ffb020;
position: relative;
width: 1920px;
height: 1080px;
overflow: hidden;
background: transparent; /* overlays footage or a board */
font-family: var(--hw-font-print, "Caveat", cursive);
}
#hw-wt-wrap {
position: absolute;
pointer-events: none;
}
#hw-wt-svg {
overflow: visible;
display: block;
}
#hw-wt-under {
overflow: visible;
display: block;
margin-top: -8px;
}
#hw-wt-under path {
fill: none;
stroke: var(--hw-accent-warm);
stroke-width: 7;
stroke-linecap: round;
}
.hw-wt-fallback {
font-weight: 700;
white-space: pre;
}
</style>
</head>
<body>
<div
id="hw-wt-root"
data-composition-id="hw-write-title"
data-start="0"
data-duration="6"
data-width="1920"
data-height="1080"
>
<div id="hw-wt-move">
<div id="hw-wt-boil">
<div id="hw-wt-wrap">
<svg id="hw-wt-svg"></svg>
<svg id="hw-wt-under" width="10" height="40"><path id="hw-wt-under-path"></path></svg>
</div>
</div>
</div>
<div
id="hw-wt-drv"
class="clip"
data-start="0"
data-duration="6"
data-track-index="0"
style="position: absolute; width: 1px; height: 1px; opacity: 0; pointer-events: none"
></div>
</div>
<script>
(function () {
window.__timelines = window.__timelines || {};
var CONFIG = {
// ── Content (freely editable — not counted) ─────────────────────
text: "write it on",
fontSize: 170, // px; the word block auto-centers when x/y are null
x: null,
y: null,
// ── Controls (family base + 2 item-specific; comment grammar is the published-parameter list) ──
scheme: "chalk", // variant: "chalk" | "ink" — selects the authored token set (family default "chalk")
animationIn: true, // toggle: entrance on/off — write-on IS the entrance; false = hard-on at t=0 (pairs with animationOut; the pair counts as one control)
animationOut: true, // (exit fade; duration derived from DUR, never exposed)
boil: "calm", // variant: "off" | "calm" | "lively" — authored amp/rot pairs over the family-locked frameDrop 3; seed locked
writeOn: "trace", // variant: "trace" | "reveal" | "off" — trace = pen-traced glyph write-on (curvature-adaptive velocity, pen lifts); reveal = per-glyph staggered fade; off = hard-on; durations derived from stroke count, never exposed
underline: true, // toggle: seeded squiggle underline drawn after the write completes
// ── Locked (edit the item source to change) ─────────────────────
// seed, pen-velocity constants (kCurve 10, floor 0.22, lift 60ms),
// trace-duration derivation, boil pose tables, all eases/durations
};
var SEED = 8; // locked — determinism
var DUR = 6;
function clamp(v, lo, hi) {
return Math.min(hi, Math.max(lo, v));
}
var OUT = clamp(DUR * 0.06, 0.25, 0.6);
/* ---- hw family runtime (copy identical across hw items) ---- */
window.hwOnUpdate = function (tl, fn) {
if (!tl.__hwRenders) {
tl.__hwRenders = [];
tl.eventCallback("onUpdate", function () {
for (var i = 0; i < tl.__hwRenders.length; i++) tl.__hwRenders[i]();
});
}
tl.__hwRenders.push(fn);
fn();
};
window.hwHash = function (n, seed) {
var x = Math.sin(n * 127.1 + (seed || 1) * 311.7) * 43758.5453;
return (x - Math.floor(x)) * 2 - 1;
};
window.hwBoil = function (tl, target, opts) {
opts = opts || {};
var amp = opts.amp !== undefined ? opts.amp : 1.6;
var rot = opts.rot !== undefined ? opts.rot : 0.5;
var fps = opts.fps || 30;
var drop = opts.frameDrop || 3;
var seed = opts.seed || 1;
var els = gsap.utils.toArray(target);
window.hwOnUpdate(tl, function () {
var step = Math.floor((tl.time() * fps) / drop);
for (var i = 0; i < els.length; i++) {
gsap.set(els[i], {
x: window.hwHash(step * 3 + i * 97, seed) * amp,
y: window.hwHash(step * 3 + 1 + i * 97, seed) * amp,
rotation: (opts.baseRot || 0) + window.hwHash(step * 3 + 2 + i * 97, seed) * rot,
});
}
});
};
// boil control: authored poses over the family-locked frameDrop.
// Unknown pose → default + console error (bounded-controls law).
window.hwBoilPose = function (tl, target, pose, opts) {
opts = opts || {};
var poses = { calm: { amp: 1.6, rot: 0.5 }, lively: { amp: 2.6, rot: 0.9 } };
if (pose === "off") return;
var p = poses[pose];
if (!p) {
console.error('hw: unknown boil pose "' + pose + '" — falling back to "calm"');
p = poses.calm;
}
window.hwBoil(tl, target, { amp: p.amp, rot: p.rot, frameDrop: 3, seed: opts.seed || 1 });
};
/* ---- pen-velocity ease: pure function of the path geometry ----
Sample 2575 curvature-adaptive points, speed ∝ 1/(1+k·curvature)
floored at 0.22 (a pen slows into curves, never stalls), integrate
ds/speed, invert to a normalized time→distance ease. Seek-safe:
no per-frame state. */
window.hwPenEase = function (pathEl, opts) {
opts = opts || {};
var kCurve = opts.kCurve !== undefined ? opts.kCurve : 10;
var L = pathEl.getTotalLength();
if (L <= 0)
return {
ease: function (t) {
return t;
},
samples: 2,
inkTime: 1,
len: 0,
};
var PRE = 48;
var pts = [];
for (var i = 0; i <= PRE; i++) pts.push(pathEl.getPointAtLength((L * i) / PRE));
var curv = [0];
for (i = 1; i < PRE; i++) {
var ax = pts[i].x - pts[i - 1].x,
ay = pts[i].y - pts[i - 1].y;
var bx = pts[i + 1].x - pts[i].x,
by = pts[i + 1].y - pts[i].y;
var la = Math.hypot(ax, ay) || 1e-6,
lb = Math.hypot(bx, by) || 1e-6;
var dot = Math.max(-1, Math.min(1, (ax * bx + ay * by) / (la * lb)));
curv.push(Math.acos(dot) / ((la + lb) / 2));
}
curv.push(0);
var mass = 0;
for (i = 0; i < curv.length; i++) mass += curv[i];
var N = Math.max(25, Math.min(75, Math.round(25 + mass * 18)));
var seg = L / N;
var times = [0];
var t = 0;
for (i = 1; i <= N; i++) {
var u = ((i - 0.5) / N) * PRE;
var i0 = Math.floor(u),
f = u - i0;
var c = curv[Math.min(i0, PRE)] * (1 - f) + curv[Math.min(i0 + 1, PRE)] * f;
var speed = Math.max(1 / (1 + kCurve * c * 14), 0.22);
t += seg / speed;
times.push(t);
}
var total = times[N];
for (i = 0; i <= N; i++) times[i] /= total;
var easeFn = function (p) {
if (p <= 0) return 0;
if (p >= 1) return 1;
var lo = 0,
hi = N;
while (hi - lo > 1) {
var mid = (lo + hi) >> 1;
if (times[mid] <= p) lo = mid;
else hi = mid;
}
var span = times[hi] - times[lo] || 1e-9;
return (lo + (p - times[lo]) / span) / N;
};
return { ease: easeFn, samples: N, inkTime: total, len: L };
};
/* ---- word assembly from the baked table ----
Each glyph: <mask> of centerline strokes (stroke-width = the glyph's
baked stem × 1.35) over the filled outline. Characters missing from
the table fall back to live Caveat text revealed by fade (+ console
warning) — the bundled face exists for exactly this path. */
function buildWord(svg, text) {
// everything in GLYPH UNITS (upem 1000, y-down, baseline 0) — the
// svg viewBox maps units → px, no scale transform needed
var table = window.__hwPenCaveat;
var ns = "http://www.w3.org/2000/svg";
// scheme control: bounded lookup — unknown → default + console error
var schemes = { chalk: "var(--hw-ink)", ink: "var(--hw-ink-dark)" };
if (!(CONFIG.scheme in schemes)) {
console.error('hw: unknown scheme "' + CONFIG.scheme + '" — falling back to "chalk"');
}
var ink = schemes[CONFIG.scheme] || schemes.chalk;
var g = document.createElementNS(ns, "g");
var x = 0;
var strokes = [];
var fallbacks = [];
var gi = 0;
for (var ci = 0; ci < text.length; ci++) {
var ch = text[ci];
var gl = table.glyphs[ch];
if (ch === " ") {
x += 340;
continue;
}
if (!gl) {
console.warn(
'hw-write-title: "' + ch + '" not in the baked table — Caveat fallback fade',
);
var ft = document.createElementNS(ns, "text");
ft.setAttribute("x", x);
ft.setAttribute("y", 0);
ft.setAttribute("class", "hw-wt-fallback");
ft.setAttribute("font-size", "1000");
ft.setAttribute("fill", ink);
ft.textContent = ch;
g.appendChild(ft);
fallbacks.push(ft);
x += 450;
continue;
}
var gg = document.createElementNS(ns, "g");
gg.setAttribute("transform", "translate(" + x + ",0)");
var maskId = "hw-wt-m" + gi;
var mask = document.createElementNS(ns, "mask");
mask.setAttribute("id", maskId);
mask.setAttribute("maskUnits", "userSpaceOnUse");
mask.setAttribute("x", "-200");
mask.setAttribute("y", "-900");
mask.setAttribute("width", gl.adv + 400);
mask.setAttribute("height", "1400");
for (var si = 0; si < gl.strokes.length; si++) {
var mp = document.createElementNS(ns, "path");
mp.setAttribute("d", gl.strokes[si]);
mp.setAttribute("fill", "none");
mp.setAttribute("stroke", "#fff");
mp.setAttribute("stroke-width", Math.max(30, Math.round(gl.stem * 1.35)));
mp.setAttribute("stroke-linecap", "round");
mp.setAttribute("stroke-linejoin", "round");
mask.appendChild(mp);
strokes.push({ path: mp, glyph: gi });
}
gg.appendChild(mask);
var op = document.createElementNS(ns, "path");
op.setAttribute("d", gl.outline);
op.setAttribute("fill", ink);
op.setAttribute("mask", "url(#" + maskId + ")");
gg.appendChild(op);
g.appendChild(gg);
x += gl.adv;
gi++;
}
svg.appendChild(g);
return { el: g, widthUnits: x, strokes: strokes, fallbacks: fallbacks };
}
/* ---- trace choreography: per-stroke reveals, pen-velocity eases,
60ms pen lifts; duration DERIVED from stroke count (writeOn owns
it — never exposed). One dispatcher-registered render applies the
dashoffsets. */
function writeOnTrace(tl, built, at) {
var strokes = built.strokes;
if (!strokes.length) return at;
var lift = 0.06;
var metas = [];
var inkSum = 0;
for (var i = 0; i < strokes.length; i++) {
var pe = window.hwPenEase(strokes[i].path);
var len = strokes[i].path.getTotalLength();
metas.push({ pe: pe, len: len, st: { p: 0 } });
inkSum += pe.inkTime;
strokes[i].path.setAttribute("stroke-dasharray", len + " " + len);
strokes[i].path.setAttribute("stroke-dashoffset", len);
strokes[i].path.style.opacity = "0"; // no round-cap nub pre-draw
}
var dur = clamp(0.55 + 0.22 * strokes.length, 1.2, 4);
var drawTotal = Math.max(0.1, dur - lift * (strokes.length - 1));
var t = at;
for (i = 0; i < metas.length; i++) {
var d = (metas[i].pe.inkTime / inkSum) * drawTotal;
metas[i].d = d;
tl.to(metas[i].st, { p: 1, duration: d, ease: metas[i].pe.ease }, t);
t += d + lift;
}
window.hwOnUpdate(tl, function () {
for (var i = 0; i < metas.length; i++) {
var m = metas[i];
strokes[i].path.style.strokeDashoffset = m.len * (1 - m.st.p);
strokes[i].path.style.opacity = m.st.p > 0 ? "1" : "0";
}
});
for (i = 0; i < built.fallbacks.length; i++) {
gsap.set(built.fallbacks[i], { opacity: 0 });
tl.to(
built.fallbacks[i],
{ opacity: 1, duration: 0.4, ease: "power2.out" },
at + dur * 0.5,
);
}
return t - lift;
}
/* writeOn pose control — unknown → "trace" + console error */
function writeOnPose(tl, built, at, pose) {
if (pose !== "trace" && pose !== "reveal" && pose !== "off") {
console.error('hw: unknown writeOn pose "' + pose + '" — falling back to "trace"');
pose = "trace";
}
var all = built.strokes
.map(function (s) {
return s.path;
})
.concat(built.fallbacks);
if (pose === "off") {
for (var i = 0; i < all.length; i++) {
all[i].style.opacity = "0";
tl.set(all[i], { opacity: 1 }, at);
}
return at;
}
if (pose === "reveal") {
// per-glyph staggered fade (the family sweep grammar); derived timing
var byGlyph = {};
for (var j = 0; j < built.strokes.length; j++) {
(byGlyph[built.strokes[j].glyph] = byGlyph[built.strokes[j].glyph] || []).push(
built.strokes[j].path,
);
}
var keys = Object.keys(byGlyph);
for (var k = 0; k < keys.length; k++) {
var paths = byGlyph[keys[k]];
for (var m = 0; m < paths.length; m++) {
gsap.set(paths[m], { opacity: 0 });
tl.to(paths[m], { opacity: 1, duration: 0.3, ease: "power2.out" }, at + k * 0.12);
}
}
for (var f = 0; f < built.fallbacks.length; f++) {
gsap.set(built.fallbacks[f], { opacity: 0 });
tl.to(
built.fallbacks[f],
{ opacity: 1, duration: 0.3, ease: "power2.out" },
at + keys.length * 0.06,
);
}
return at + keys.length * 0.12 + 0.3;
}
return writeOnTrace(tl, built, at);
}
/* ---- build ---- */
var table = window.__hwPenCaveat;
var scalePx = CONFIG.fontSize / 1000;
var svg = document.getElementById("hw-wt-svg");
var built = buildWord(svg, CONFIG.text);
var wUnits = built.widthUnits;
var hUnits = table.meta.ascent - table.meta.descent;
var wPx = wUnits * scalePx;
var hPx = hUnits * scalePx;
svg.setAttribute("width", Math.ceil(wPx));
svg.setAttribute("height", Math.ceil(hPx));
svg.setAttribute("viewBox", "0 " + -table.meta.ascent + " " + wUnits + " " + hUnits);
var wrap = document.getElementById("hw-wt-wrap");
var move = document.getElementById("hw-wt-move");
move.style.position = "absolute";
move.style.left = (CONFIG.x === null ? Math.round((1920 - wPx) / 2) : CONFIG.x) + "px";
move.style.top = (CONFIG.y === null ? Math.round((1080 - hPx) / 2) : CONFIG.y) + "px";
var tl = gsap.timeline({ paused: true });
var startAt = CONFIG.animationIn ? 0.35 : 0;
var writeEnd = startAt;
if (CONFIG.animationIn) {
writeEnd = writeOnPose(tl, built, startAt, CONFIG.writeOn);
} else {
// hard-on pose regardless of writeOn (animationIn=false = instant-on)
writeEnd = writeOnPose(tl, built, 0, "off");
}
/* squiggle underline (accent), drawn as the write lands */
var underPath = document.getElementById("hw-wt-under-path");
if (CONFIG.underline) {
var uw = Math.round(wPx);
var usvg = document.getElementById("hw-wt-under");
usvg.setAttribute("width", uw);
usvg.setAttribute("viewBox", "0 0 " + uw + " 40");
var segs = Math.max(6, Math.round(uw / 90));
var d = "M 2 " + (18 + window.hwHash(0, SEED) * 4).toFixed(1);
for (var i = 1; i <= segs; i++) {
var x2 = (uw / segs) * i;
var y2 = 18 + window.hwHash(i * 5 + 1, SEED) * 6;
var cxp = x2 - uw / segs / 2 + window.hwHash(i * 5 + 2, SEED) * 10;
var cyp = 18 + (i % 2 ? -1 : 1) * (9 + window.hwHash(i * 5 + 3, SEED) * 4);
d +=
" Q " +
cxp.toFixed(1) +
" " +
cyp.toFixed(1) +
" " +
x2.toFixed(1) +
" " +
y2.toFixed(1);
}
underPath.setAttribute("d", d);
var ulen = underPath.getTotalLength();
gsap.set(underPath, {
strokeDasharray: ulen + " " + ulen,
strokeDashoffset: ulen,
opacity: 0,
});
var uAt = Math.min(writeEnd + 0.1, DUR - 1.2);
tl.set(underPath, { opacity: 1 }, uAt);
tl.to(underPath, { strokeDashoffset: 0, duration: 0.7, ease: "power2.inOut" }, uAt);
} else {
document.getElementById("hw-wt-under").style.display = "none";
}
/* the boil rides its own wrapper; entrances/exits ride #hw-wt-move */
window.hwBoilPose(tl, "#hw-wt-boil", CONFIG.boil, { seed: SEED });
if (CONFIG.animationOut) {
tl.to(move, { opacity: 0, duration: OUT, ease: "power2.in" }, DUR - OUT - 0.05);
}
tl.set("#hw-wt-root", { visibility: "hidden" }, DUR - 0.02);
window.__timelines["hw-write-title"] = tl;
})();
</script>
</body>
</html>
```
</Accordion>
{/* hf:generated-footer */}
Tagged `handwritten` `typography` `title-card` `write-on` `overlay`.
## Related topics
- [Browse the complete Catalog](/catalog)
- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
- [Build a richer composition](/go-further)
+473 -20
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@@ -1,6 +1,6 @@
---
title: "Hand-Drawn Arrow"
description: "Wobbled draw-on arrow with straight, gentle, and swoop curve presets; boils while on screen"
description: "Wobbled draw-on arrow with straight, gentle, and swoop curve poses, a four-way stroke texture matrix (plain/soft/sharp/spray), and a travel-aligned head-arrival stretch pulse with spring recovery; boils while on screen"
---
import { InstallCommand } from "/snippets/install-command.jsx";
@@ -54,9 +54,12 @@ you paste it into.
overflow: hidden;
}
/* ---- hw-arrow ------------------------------------------------------
Hand-wobbled draw-on arrow, boiling. Position the wrapper, pick a
curve preset, call the helpers. Requires the hw-boil helpers
(hwOnUpdate / hwHash / hwBoil) in the host script. */
Hand-wobbled draw-on arrow, boiling, with a travel-aligned
arrival stretch on the head. Position the wrapper, build with a
CONFIG (arrowStyle / strokeType / boil), wire with a position
only: hwArrowBuild + hwArrowOn / hwArrowOff. Requires the hw
family helpers below (hwOnUpdate / hwHash / hwBoil / hwBoilPose /
springEase / hwStrokeApply / hwDrawOn) in the host script. */
.hw-arrow {
position: absolute;
pointer-events: none;
@@ -92,9 +95,25 @@ you paste it into.
</style>
</head>
<body>
<!-- Self-preview. WIRING: copy the .hw-arrow CSS, the markup pattern,
and the hwArrowPath / hwArrowOn / hwArrowOff helpers (plus the
hw-boil helpers) into your host. Then:
<!-- Self-preview. WIRING (g09): copy the .hw-arrow CSS, the markup
pattern (positioned wrapper + empty svg with a viewBox), and the
helpers into your host. Build with a CONFIG, wire with a position
only — the helper owns its durations, eases, and seeds:
hwArrowBuild("#hw-my-arrow", {
arrowStyle: "swoop", // "straight" | "gentle" | "swoop"
strokeType: "spray", // "plain" | "soft" | "sharp" | "spray"
boil: "calm", // "off" | "calm" | "lively"
});
hwArrowOn(tl, "#hw-my-arrow", 2.0);
hwArrowOff(tl, "#hw-my-arrow", 8.0);
Each built target needs a UNIQUE id — the wobble seed and the
sharp/spray mask id derive from it (an id-less target
console.errors and falls back to a shared "hw-arrow" slot).
Legacy single-path wiring (a <path> in the svg + hwArrowPath)
keeps working exactly as before:
document.querySelector("#hw-my-arrow path")
.setAttribute("d", hwArrowPath(360, 160, "swoop", 3));
@@ -116,7 +135,7 @@ you paste it into.
id="hw-ar-demo"
style="left: 560px; top: 320px; width: 380px; height: 180px"
>
<svg viewBox="0 0 380 180"><path id="hw-ar-demo-path"></path></svg>
<svg viewBox="0 0 380 180"></svg>
</div>
<div
id="hw-ar-drv"
@@ -165,6 +184,248 @@ you paste it into.
}
});
};
// boil control: authored poses over the family-locked frameDrop.
// Unknown pose → default + console error (bounded-controls law).
window.hwBoilPose = function (tl, target, pose, opts) {
opts = opts || {};
var poses = { calm: { amp: 1.6, rot: 0.5 }, lively: { amp: 2.6, rot: 0.9 } };
if (pose === "off") return;
var p = poses[pose];
if (!p) {
console.error('hw: unknown boil pose "' + pose + '" — falling back to "calm"');
p = poses.calm;
}
window.hwBoil(tl, target, { amp: p.amp, rot: p.rot, frameDrop: 3, seed: opts.seed || 1 });
};
/* ---- spring library (snappy register; factory duration consumed verbatim) ---- */
var LN1000 = Math.log(1000);
var FEELS = {
snappy: { zeta: 0.9, response: 0.22 },
};
window.springEase = function (opts) {
var f = opts.feel ? FEELS[opts.feel] : opts;
var zeta = f.zeta,
response = f.response;
var w0 = (2 * Math.PI) / response;
var T = LN1000 / (zeta * w0);
var x;
if (zeta < 1) {
var wd = w0 * Math.sqrt(1 - zeta * zeta);
x = function (t) {
return (
1 -
Math.exp(-zeta * w0 * t) *
(Math.cos(wd * t) + ((zeta * w0) / wd) * Math.sin(wd * t))
);
};
} else {
x = function (t) {
return 1 - Math.exp(-w0 * t) * (1 + w0 * t);
};
}
var xT = x(T);
return {
ease: function (p) {
return p >= 1 ? 1 : x(p * T) / xT;
},
duration: T,
zeta: zeta,
response: response,
};
};
/* ---- pen-velocity ease: pure function of the path geometry ----
Sample 2575 curvature-adaptive points, speed ∝ 1/(1+k·curvature)
floored at 0.22 (a pen slows into curves, never stalls), integrate
ds/speed, invert to a normalized time→distance ease. Seek-safe:
no per-frame state. */
window.hwPenEase = function (pathEl, opts) {
opts = opts || {};
var kCurve = opts.kCurve !== undefined ? opts.kCurve : 10;
var L = pathEl.getTotalLength();
if (L <= 0)
return {
ease: function (t) {
return t;
},
samples: 2,
inkTime: 1,
len: 0,
};
var PRE = 48;
var pts = [];
for (var i = 0; i <= PRE; i++) pts.push(pathEl.getPointAtLength((L * i) / PRE));
var curv = [0];
for (i = 1; i < PRE; i++) {
var ax = pts[i].x - pts[i - 1].x,
ay = pts[i].y - pts[i - 1].y;
var bx = pts[i + 1].x - pts[i].x,
by = pts[i + 1].y - pts[i].y;
var la = Math.hypot(ax, ay) || 1e-6,
lb = Math.hypot(bx, by) || 1e-6;
var dot = Math.max(-1, Math.min(1, (ax * bx + ay * by) / (la * lb)));
curv.push(Math.acos(dot) / ((la + lb) / 2));
}
curv.push(0);
var mass = 0;
for (i = 0; i < curv.length; i++) mass += curv[i];
var N = Math.max(25, Math.min(75, Math.round(25 + mass * 18)));
var seg = L / N;
var times = [0];
var t = 0;
for (i = 1; i <= N; i++) {
var u = ((i - 0.5) / N) * PRE;
var i0 = Math.floor(u),
f = u - i0;
var c = curv[Math.min(i0, PRE)] * (1 - f) + curv[Math.min(i0 + 1, PRE)] * f;
var speed = Math.max(1 / (1 + kCurve * c * 14), 0.22);
t += seg / speed;
times.push(t);
}
var total = times[N];
for (i = 0; i <= N; i++) times[i] /= total;
var easeFn = function (p) {
if (p <= 0) return 0;
if (p >= 1) return 1;
var lo = 0,
hi = N;
while (hi - lo > 1) {
var mid = (lo + hi) >> 1;
if (times[mid] <= p) lo = mid;
else hi = mid;
}
var span = times[hi] - times[lo] || 1e-9;
return (lo + (p - times[lo]) / span) / N;
};
return { ease: easeFn, samples: N, inkTime: total, len: L };
};
/* ---- stroke matrix: plain | soft | sharp | spray -------------------
strokeType is a g09 variant control. Authored constants per type;
unknown value → default ("plain") + console error (bounded-controls
law). sharp = micro stroke-dasharray gaps (dry marker) — draw-on
therefore rides a MASK clone (the visible dasharray never animates).
spray = index-seeded deterministic dots along the path via hwHash;
NO feTurbulence anywhere.
Returns { draw: pathToDashAnimate, group: maskedGroupOrNull } */
window.hwStrokeTypes = {
plain: {},
soft: { blur: 0.6 },
sharp: { dash: [3.0, 1.55] }, // × stroke-width
spray: {
coreOpacity: 0.5,
coreBlur: 0.4,
density: 0.16,
scatter: 2.6,
rMin: 1.1,
rMax: 2.6,
},
};
window.hwStrokeApply = function (pathEl, type, opts) {
opts = opts || {};
var cfg = window.hwStrokeTypes[type];
if (!cfg) {
console.error('hw: unknown strokeType "' + type + '" — falling back to "plain"');
type = "plain";
cfg = window.hwStrokeTypes.plain;
}
var svg = pathEl.ownerSVGElement;
var ns = "http://www.w3.org/2000/svg";
var w = parseFloat(getComputedStyle(pathEl).strokeWidth) || 6;
if (type === "plain") return { draw: pathEl, group: null, type: type };
if (type === "soft") {
pathEl.style.filter = "blur(" + cfg.blur + "px)";
return { draw: pathEl, group: null, type: type };
}
// sharp + spray: wrap in a masked group, draw-on animates the mask clone
var id =
opts.id ||
"hwsm-" + Math.abs(Math.round(window.hwHash((opts.seed || 1) * 13.7, 5) * 1e6));
var defs = svg.querySelector("defs");
if (!defs) {
defs = document.createElementNS(ns, "defs");
svg.insertBefore(defs, svg.firstChild);
}
var mask = document.createElementNS(ns, "mask");
mask.setAttribute("id", id);
mask.setAttribute("maskUnits", "userSpaceOnUse");
var clone = document.createElementNS(ns, "path");
clone.setAttribute("d", pathEl.getAttribute("d"));
clone.setAttribute("fill", "none");
clone.setAttribute("stroke", "#fff");
clone.setAttribute(
"stroke-width",
w * (type === "spray" ? 2 + (cfg.scatter * 2) / w : 1.7),
);
clone.setAttribute("stroke-linecap", "round");
clone.setAttribute("stroke-linejoin", "round");
mask.appendChild(clone);
defs.appendChild(mask);
var group = document.createElementNS(ns, "g");
group.setAttribute("mask", "url(#" + id + ")");
pathEl.parentNode.insertBefore(group, pathEl);
group.appendChild(pathEl);
if (type === "sharp") {
pathEl.setAttribute(
"stroke-dasharray",
(cfg.dash[0] * w).toFixed(1) + " " + (cfg.dash[1] * w).toFixed(1),
);
} else {
// spray: faint core + seeded dots
pathEl.setAttribute("stroke-opacity", cfg.coreOpacity);
pathEl.style.filter = "blur(" + cfg.coreBlur + "px)";
var len = pathEl.getTotalLength();
var n = Math.round(len * cfg.density * (opts.densityScale || 1));
var seed = opts.seed || 1;
var dots = document.createElementNS(ns, "g");
for (var i = 0; i < n; i++) {
var t = Math.min(
1,
Math.max(0, (i + 0.5) / n + (window.hwHash(i * 7, seed) * 0.35) / n),
);
var pt = pathEl.getPointAtLength(t * len);
var pt2 = pathEl.getPointAtLength(Math.min(len, t * len + 0.5));
var tx = pt2.x - pt.x,
ty = pt2.y - pt.y;
var tl2 = Math.hypot(tx, ty) || 1;
var nx = -ty / tl2,
nyv = tx / tl2;
var off = window.hwHash(i * 7 + 1, seed) * (cfg.scatter + w * 0.55);
var r = cfg.rMin + Math.abs(window.hwHash(i * 7 + 2, seed)) * (cfg.rMax - cfg.rMin);
var c = document.createElementNS(ns, "circle");
c.setAttribute("cx", (pt.x + nx * off).toFixed(1));
c.setAttribute("cy", (pt.y + nyv * off).toFixed(1));
c.setAttribute("r", r.toFixed(2));
c.setAttribute("fill", getComputedStyle(pathEl).stroke);
dots.appendChild(c);
}
group.appendChild(dots);
}
return { draw: clone, group: group, type: type };
};
/* Draw-on across the stroke matrix: dash-animate whatever hwStrokeApply
says. The draw target is always solid (plain/soft: the path itself;
sharp/spray: the mask clone — the visible path keeps its texture
dasharray untouched). Optionally pen-velocity eased (opts.pen). */
window.hwDrawOn = function (tl, applied, at, dur, opts) {
opts = opts || {};
var p = applied.draw;
var len = p.getTotalLength();
// the draw target is always solid (plain/soft: the path itself; sharp/spray:
// the mask clone — the visible path keeps its texture dasharray untouched)
p.setAttribute("stroke-dasharray", len + " " + len);
p.setAttribute("stroke-dashoffset", len);
gsap.set(p, { opacity: 0 }); // kill the round-cap start nub pre-draw
var ease = opts.pen ? window.hwPenEase(p, opts).ease : opts.ease || "power2.inOut";
tl.set(p, { opacity: 1 }, at);
tl.to(
p,
{ strokeDashoffset: 0, duration: dur === undefined ? 0.7 : dur, ease: ease },
at,
);
};
// ---- hw-arrow helpers (copy these too) ----
// Wobbled arrow path in a w x h box, tail at left, head at right.
@@ -220,27 +481,219 @@ you paste it into.
head(-0.5, wob(34, 10, 6))
);
};
window.hwArrowOn = function (tl, target, at, dur) {
var p = document.querySelector(target + " path");
var len = p.getTotalLength();
gsap.set(p, { strokeDasharray: len, strokeDashoffset: len });
tl.to(
p,
{ strokeDashoffset: 0, duration: dur === undefined ? 0.7 : dur, ease: "power2.inOut" },
at,
// ---- hwArrowBuild: CONFIG-reading component builder (g09) ----
// Builds the arrow as TWO paths (curve + head group) inside the
// target's svg with the same wobble math and seed slots as
// hwArrowPath, applies CONFIG.strokeType to the curve (the head
// stays plain — texture on a ~30px head reads as noise), and rigs
// the travel-aligned arrival wrapper: an outer g rotated to the
// travel direction + an inner g counter-rotated. The pair cancels,
// so geometry stays put while scaleX on the outer acts along
// travel. NO transform-box styles on these g's — they fight GSAP's
// baked SVG origins (the outer's fill-box would derive from its
// rotated child and the cancellation breaks).
// `seed` is internal — defaults per target from the element id
// (a pure hash of the id string: deterministic across page loads);
// it is NOT a control. Targets must carry unique ids: id-less
// targets fall back to a shared "hw-arrow" slot (identical wobble;
// duplicate mask ids cross-wire sharp/spray reveals), so that case
// fails loudly (bounded-controls law).
window.hwArrowBuild = function (target, CONFIG, seed) {
CONFIG = CONFIG || {};
var el = typeof target === "string" ? document.querySelector(target) : target;
var svg = el.querySelector("svg");
if (!el.id)
console.error(
'hw: hwArrowBuild target has no id — falling back to the shared "hw-arrow" seed/mask slot; give each built target a unique id',
);
if (seed === undefined) {
var idStr = el.id || "hw-arrow";
seed = 0;
for (var si = 0; si < idStr.length; si++)
seed = (seed * 31 + idStr.charCodeAt(si)) % 997;
seed = (seed % 96) + 1;
}
var style = CONFIG.arrowStyle === undefined ? "gentle" : CONFIG.arrowStyle;
if (style !== "straight" && style !== "gentle" && style !== "swoop") {
console.error('hw: unknown arrowStyle "' + style + '" — falling back to "gentle"');
style = "gentle";
}
var vb = svg.viewBox.baseVal;
var w = vb && vb.width ? vb.width : el.clientWidth;
var h = vb && vb.height ? vb.height : el.clientHeight;
// same wobble math + hash slots as hwArrowPath (18 body, 9/10 head)
var bend = style === "swoop" ? 0.55 : style === "gentle" ? 0.28 : 0.06;
function wob(v, n, range) {
return v + window.hwHash(n, seed) * range;
}
var x0 = wob(4, 1, 3),
y0 = wob(h * 0.72, 2, 4),
x1 = wob(w - 10, 3, 4),
y1 = wob(h * 0.3, 4, 4);
var cx1 = wob(w * 0.35, 5, 10),
cy1 = wob(h * (0.72 + bend * 0.5), 6, 8);
var cx2 = wob(w * 0.7, 7, 10),
cy2 = wob(h * (0.3 + bend), 8, 8);
var ang = Math.atan2(y1 - cy2, x1 - cx2);
function headSeg(da, len) {
var a = ang + Math.PI + da;
return (
"M " +
x1.toFixed(1) +
" " +
y1.toFixed(1) +
" l " +
(Math.cos(a) * len).toFixed(1) +
" " +
(Math.sin(a) * len).toFixed(1)
);
}
var ns = "http://www.w3.org/2000/svg";
var curve = document.createElementNS(ns, "path");
curve.setAttribute(
"d",
"M " +
x0.toFixed(1) +
" " +
y0.toFixed(1) +
" C " +
cx1.toFixed(1) +
" " +
cy1.toFixed(1) +
", " +
cx2.toFixed(1) +
" " +
cy2.toFixed(1) +
", " +
x1.toFixed(1) +
" " +
y1.toFixed(1),
);
svg.appendChild(curve);
var headG = document.createElementNS(ns, "g");
var headInner = document.createElementNS(ns, "g");
var head = document.createElementNS(ns, "path");
head.setAttribute("d", headSeg(0.5, wob(34, 9, 6)) + " " + headSeg(-0.5, wob(34, 10, 6)));
headInner.appendChild(head);
headG.appendChild(headInner);
svg.appendChild(headG);
// curve texture; mask id derived from the element id — deterministic
// and collision-free across id-bearing instances (id-less targets
// errored above and share the fallback)
var applied = window.hwStrokeApply(
curve,
CONFIG.strokeType === undefined ? "plain" : CONFIG.strokeType,
{ seed: seed, id: (el.id || "hw-arrow") + "-sm" },
);
if (applied.group) {
// the item CSS (.hw-arrow path) outranks the mask clone's
// presentation attributes — pin them as inline styles so the
// reveal mask keeps its authored width and white stroke
applied.draw.style.stroke = "#fff";
applied.draw.style.strokeWidth = applied.draw.getAttribute("stroke-width");
}
// arrival rig: rotate the WRAPPER to travel, counter-rotate the
// content — wrapper scaleX then acts along travel
var angDeg = (ang * 180) / Math.PI;
gsap.set(headG, { transformOrigin: "50% 50%", rotation: angDeg, opacity: 0 });
gsap.set(headInner, { transformOrigin: "50% 50%", rotation: -angDeg });
el.__hwArrowBuild = {
el: el,
applied: applied,
headG: headG,
headInner: headInner,
seed: seed,
boil: CONFIG.boil === undefined ? "calm" : CONFIG.boil,
boiled: false,
};
return el.__hwArrowBuild;
};
// Draw-on. Built targets (hwArrowBuild): accelerating draw (causal
// arrival), then the head pops with the g21 travel-aligned stretch —
// v measured numerically from the draw ease end-slope, S = min(0.06
// × v/2000, 0.25), volume preserved (scaleX × scaleY ≈ 1, asserted),
// 2-frame apply + snappy spring recovery (factory duration verbatim).
// Legacy single-path targets keep the shipped dashoffset behavior.
window.hwArrowOn = function (tl, target, at, dur) {
var el = typeof target === "string" ? document.querySelector(target) : target;
var b = el && el.__hwArrowBuild;
if (!b) {
var p = document.querySelector(target + " path");
var len = p.getTotalLength();
gsap.set(p, { strokeDasharray: len, strokeDashoffset: len });
tl.to(
p,
{
strokeDashoffset: 0,
duration: dur === undefined ? 0.7 : dur,
ease: "power2.inOut",
},
at,
);
return;
}
// built targets (g09): durations are item-locked — a
// legacy-signature `dur` is ignored + console.error (edit the item
// source to change); the legacy branch above keeps honoring it
if (dur !== undefined)
console.error(
"hw: hwArrowOn draw duration is locked for built targets — ignoring dur=" + dur,
);
dur = 0.7;
// the pen ACCELERATES into the head (power2.in) so the measured
// arrival velocity is real — a settling ease ends at ~zero slope
// and would make the stretch invisible
var drawEase = gsap.parseEase("power2.in");
window.hwDrawOn(tl, b.applied, at, dur, { ease: drawEase });
var dlen = b.applied.draw.getTotalLength();
var eps = 1e-4;
var v = ((drawEase(1) - drawEase(1 - eps)) / eps) * (dlen / dur);
var S = Math.min(0.06 * (v / 2000), 0.25);
var rec = window.springEase({ feel: "snappy" });
var FPS = 30;
var st = { s: 0 };
var hg = b.headG;
window.hwOnUpdate(tl, function () {
// stretch ALONG travel (the wrapper's local x after rotation)
var along = 1 + st.s;
gsap.set(hg, { scaleX: along, scaleY: 1 / along });
var ax = parseFloat(gsap.getProperty(hg, "scaleX"));
var ay = parseFloat(gsap.getProperty(hg, "scaleY"));
if (Math.abs(ax * ay - 1) > 0.01)
console.error("hw volume law violated (arrowhead): " + (ax * ay).toFixed(4));
});
tl.set(hg, { opacity: 1 }, at + dur);
tl.to(st, { s: S, duration: 2 / FPS, ease: "power3.out" }, at + dur);
tl.to(st, { s: 0, duration: rec.duration, ease: rec.ease }, at + dur + 3 / FPS);
// boil pose (recorded from CONFIG at build; hwBoil needs the
// timeline, so it registers on first wiring). Boil owns x/y/rotation
// of the WRAPPER element — the arrival stretch lives on the nested
// head rig, never on the boiled element.
if (!b.boiled) {
b.boiled = true;
window.hwBoilPose(tl, el, b.boil, { seed: b.seed });
}
};
window.hwArrowOff = function (tl, target, at) {
tl.to(target, { opacity: 0, duration: 0.3, ease: "power2.in" }, at);
};
// ---- self-preview ----
document
.getElementById("hw-ar-demo-path")
.setAttribute("d", window.hwArrowPath(380, 180, "swoop", 7));
var CONFIG = {
// ── Controls (family base + 2 item-specific; comment grammar is the published-parameter list) ──
arrowStyle: "gentle", // variant: "straight" | "gentle" | "swoop" — curve bend pose over the seeded wobble math (bend + both control points)
strokeType: "plain", // variant: "plain" | "soft" | "sharp" | "spray" — curve texture via hwStrokeApply (sharp/spray draw on a mask clone); head stays plain
boil: "calm", // variant: "off" | "calm" | "lively" — authored amp/rot pairs over the family-locked frameDrop 3; seed locked
// ── Locked (edit the item source to change) ─────────────────────
// seed (derived per target), draw ease (power2.in), arrival
// softness 0.06, snappy spring recovery, durations
};
var tl = gsap.timeline({ paused: true });
window.hwArrowBuild("#hw-ar-demo", CONFIG);
window.hwArrowOn(tl, "#hw-ar-demo", 0.4);
window.hwBoil(tl, "#hw-ar-demo", { amp: 2, rot: 0.6, frameDrop: 3, seed: 7 });
window.hwArrowOff(tl, "#hw-ar-demo", 3.4);
tl.set("#hw-ar-root", { visibility: "hidden" }, 3.98);
window.__timelines["hw-arrow"] = tl;
+297 -19
View File
@@ -1,6 +1,6 @@
---
title: "Hand-Drawn Boil"
description: "Hand-drawn jitter that re-poses every N frames, as seek-safe helpers: pose derives from quantized timeline time through a seeded hash; includes the shared onUpdate dispatcher and a wobbled-ellipse path generator"
description: "Hand-drawn jitter that re-poses every N frames, as seek-safe helpers: pose derives from quantized timeline time through a seeded hash; includes the shared onUpdate dispatcher, a wobbled-ellipse path generator, the boil pose control (off/calm/lively over the family-locked frameDrop), a curvature-adaptive pen-velocity ease, and the completed stroke matrix (plain/soft/sharp/spray — spray is index-seeded deterministic dots, no turbulence) with texture-safe draw-on"
---
import { InstallCommand } from "/snippets/install-command.jsx";
@@ -61,14 +61,28 @@ you paste it into.
The hand-drawn "boil": jitter that re-poses only every N frames
(quake + frame-drop style). Pose is a pure function of quantized
timeline time through a seeded hash — fully seek-safe, renders
identically on every pass over the same frame.
identically on every pass over the same frame. Ships the control
layer on top of the raw mechanic: hwBoilPose (the "boil" control —
authored amp/rot poses over the family-locked frameDrop), the
stroke matrix (hwStrokeTypes / hwStrokeApply / hwDrawOn — the
"strokeType" control: plain | soft | sharp | spray; spray is
index-seeded deterministic dots, NO feTurbulence anywhere) and the
curvature-adaptive pen-velocity ease (hwPenEase).
RULES:
- hwBoil owns x/y/rotation of the boiled element. Entrance/exit
tweens go on a WRAPPER around it, never the boiled element.
- hwBoil owns x/y/rotation of the boiled element.
Transform-touching entrance/exit tweens go on a WRAPPER
around it, never the boiled element (non-transform tweens
like opacity don't contend and may ride it).
- One timeline has ONE onUpdate — hwOnUpdate is the dispatcher
that lets the boil coexist with sweep scalars etc. Register
every onUpdate-style render through it. */
every onUpdate-style render through it.
- Never boil an element carrying an SVG transform attribute —
nest a positioning <g> (or div) and boil the clean inner group.
- A textured path (sharp/spray) lives in its OWN svg inside the
boiled wrapper, so the stroke-matrix mask in that svg's defs
rides the boil with it (a mask left in a shared static svg
would clip the texture at jitter extremes). */
#hw-boil-root {
--hw-font-print: "Caveat", cursive;
--hw-font-script: "Caveat", cursive;
@@ -112,7 +126,7 @@ you paste it into.
font-weight: 500;
font-size: 22px;
letter-spacing: 0.12em;
color: rgba(244, 242, 236, 0.45);
color: rgba(244, 242, 236, 0.62);
}
</style>
</head>
@@ -122,7 +136,26 @@ you paste it into.
hwBoil(tl, "#hw-my-annotation", { amp: 1.6, rot: 0.5, frameDrop: 3, seed: 2 });
frameDrop 3-4 = classic boil; 1 = frantic; boil: off = don't call it. -->
frameDrop 3-4 = classic boil; 1 = frantic; boil: off = don't call it.
Control layer (copy alongside): hwBoilPose maps the "boil" control
("off" | "calm" | "lively") to authored amp/rot pairs over the
family-locked frameDrop 3 —
hwBoilPose(tl, "#hw-my-annotation", CONFIG.boil, { seed: 2 });
The stroke matrix (hwStrokeTypes / hwStrokeApply / hwDrawOn, plus
hwPenEase) maps the "strokeType" control ("plain" | "soft" |
"sharp" | "spray") to authored textures. sharp/spray return a mask
clone in applied.draw and hwDrawOn animates THAT (the visible
texture never animates); { pen: true } rides the curvature-adaptive
pen-velocity ease —
var applied = hwStrokeApply(pathEl, CONFIG.strokeType, { seed: 4, id: "my-mask" });
hwDrawOn(tl, applied, 0.3, 0.8, { pen: true });
Unknown control values fall back to the declared default with a
console error (bounded-controls law). -->
<div
id="hw-boil-root"
data-composition-id="hw-boil"
@@ -132,7 +165,6 @@ you paste it into.
data-height="1080"
>
<svg viewBox="0 0 1920 1080">
<g id="hw-b-circle-g"><path id="hw-b-circle"></path></g>
<g id="hw-b-arrow-g">
<path
id="hw-b-arrow"
@@ -140,9 +172,23 @@ you paste it into.
></path>
</g>
</svg>
<!-- the CONFIG element: own svg inside the boiled div — the
stroke-matrix mask (in this svg's defs) rides the boil with it -->
<div
id="hw-b-circle-w"
style="position: absolute; left: 250px; top: 470px; width: 420px; height: 300px"
>
<div id="hw-b-circle-g" style="position: absolute; inset: 0">
<svg viewBox="0 0 420 300" style="overflow: visible">
<path id="hw-b-circle"></path>
</svg>
</div>
</div>
<div class="hw-b-label" id="hw-b-word" style="left: 1230px; top: 560px">the boil</div>
<div class="hw-b-tag" style="left: 350px; top: 782px">FRAME DROP 3</div>
<div class="hw-b-tag" style="left: 700px; top: 782px">FRAME DROP 1</div>
<div class="hw-b-tag" id="hw-b-tag-config" style="left: 350px; top: 782px">
BOIL "CALM" · STROKE "PLAIN"
</div>
<div class="hw-b-tag" style="left: 940px; top: 782px">FRAME DROP 1</div>
<div class="hw-b-tag" style="left: 1230px; top: 700px">TEXT, AMP 1.2</div>
<div
id="hw-b-drv"
@@ -157,6 +203,16 @@ you paste it into.
(function () {
window.__timelines = window.__timelines || {};
var CONFIG = {
// ── Controls (family base + 1 item-specific; comment grammar is the published-parameter list) ──
boil: "calm", // variant: "off" | "calm" | "lively" — authored amp/rot pairs over the family-locked frameDrop 3, applied to the demo circle; seed locked (family base)
strokeType: "plain", // variant: "plain" | "soft" | "sharp" | "spray" — authored stroke texture on the demo circle (soft = blur; sharp = micro-dash dry marker; spray = seeded deterministic dots); draw-on rides the mask clone for textured types (4 params)
// ── Locked (edit the item source to change) ─────────────────────
// seeds, draw durations/eases, pen-velocity constants (kCurve 10,
// floor 0.22), boil pose tables, frameDrop values, demo geometry
};
// ---- copy these helpers into the host script ----
// Dispatcher: a GSAP timeline has ONE onUpdate. Register every
@@ -201,6 +257,21 @@ you paste it into.
});
};
// The boil CONTROL: authored amp/rot poses over the family-locked
// frameDrop 3; seed stays locked. Unknown pose → "calm" + console
// error (bounded-controls law).
window.hwBoilPose = function (tl, target, pose, opts) {
opts = opts || {};
var poses = { calm: { amp: 1.6, rot: 0.5 }, lively: { amp: 2.6, rot: 0.9 } };
if (pose === "off") return;
var p = poses[pose];
if (!p) {
console.error('hw: unknown boil pose "' + pose + '" — falling back to "calm"');
p = poses.calm;
}
window.hwBoil(tl, target, { amp: p.amp, rot: p.rot, frameDrop: 3, seed: opts.seed || 1 });
};
// Seeded hand-wobbled ellipse path (smooth quadratic chain).
window.hwWobbleEllipse = function (cx, cy, rx, ry, seed, wobblePct) {
wobblePct = wobblePct === undefined ? 3 : wobblePct;
@@ -230,23 +301,230 @@ you paste it into.
return d;
};
/* ---- pen-velocity ease: pure function of the path geometry ----
Sample 2575 curvature-adaptive points, speed ∝ 1/(1+k·curvature)
floored at 0.22 (a pen slows into curves, never stalls), integrate
ds/speed, invert to a normalized time→distance ease. Seek-safe:
no per-frame state. */
window.hwPenEase = function (pathEl, opts) {
opts = opts || {};
var kCurve = opts.kCurve !== undefined ? opts.kCurve : 10;
var L = pathEl.getTotalLength();
if (L <= 0)
return {
ease: function (t) {
return t;
},
samples: 2,
inkTime: 1,
len: 0,
};
var PRE = 48;
var pts = [];
for (var i = 0; i <= PRE; i++) pts.push(pathEl.getPointAtLength((L * i) / PRE));
var curv = [0];
for (i = 1; i < PRE; i++) {
var ax = pts[i].x - pts[i - 1].x,
ay = pts[i].y - pts[i - 1].y;
var bx = pts[i + 1].x - pts[i].x,
by = pts[i + 1].y - pts[i].y;
var la = Math.hypot(ax, ay) || 1e-6,
lb = Math.hypot(bx, by) || 1e-6;
var dot = Math.max(-1, Math.min(1, (ax * bx + ay * by) / (la * lb)));
curv.push(Math.acos(dot) / ((la + lb) / 2));
}
curv.push(0);
var mass = 0;
for (i = 0; i < curv.length; i++) mass += curv[i];
var N = Math.max(25, Math.min(75, Math.round(25 + mass * 18)));
var seg = L / N;
var times = [0];
var t = 0;
for (i = 1; i <= N; i++) {
var u = ((i - 0.5) / N) * PRE;
var i0 = Math.floor(u),
f = u - i0;
var c = curv[Math.min(i0, PRE)] * (1 - f) + curv[Math.min(i0 + 1, PRE)] * f;
var speed = Math.max(1 / (1 + kCurve * c * 14), 0.22);
t += seg / speed;
times.push(t);
}
var total = times[N];
for (i = 0; i <= N; i++) times[i] /= total;
var easeFn = function (p) {
if (p <= 0) return 0;
if (p >= 1) return 1;
var lo = 0,
hi = N;
while (hi - lo > 1) {
var mid = (lo + hi) >> 1;
if (times[mid] <= p) lo = mid;
else hi = mid;
}
var span = times[hi] - times[lo] || 1e-9;
return (lo + (p - times[lo]) / span) / N;
};
return { ease: easeFn, samples: N, inkTime: total, len: L };
};
/* ---- stroke matrix: plain | soft | sharp | spray ------------------
strokeType is a variant control. Authored constants per type;
unknown value → default ("plain") + console error (bounded-controls
law). sharp = micro stroke-dasharray gaps (dry marker) — draw-on
must therefore ride a MASK clone (the visible dasharray never
animates). spray = index-seeded deterministic dots along the path
via hwHash: position a pure function of path parameter + seed; NO
feTurbulence anywhere.
Returns { draw: pathToDashAnimate, group: maskedGroupOrNull } */
window.hwStrokeTypes = {
plain: {},
soft: { blur: 0.6 },
sharp: { dash: [3.0, 1.55] }, // × stroke-width
spray: {
coreOpacity: 0.5,
coreBlur: 0.4,
density: 0.16,
scatter: 2.6,
rMin: 1.1,
rMax: 2.6,
},
};
window.hwStrokeApply = function (pathEl, type, opts) {
opts = opts || {};
var cfg = window.hwStrokeTypes[type];
if (!cfg) {
console.error('hw: unknown strokeType "' + type + '" — falling back to "plain"');
type = "plain";
cfg = window.hwStrokeTypes.plain;
}
var svg = pathEl.ownerSVGElement;
var ns = "http://www.w3.org/2000/svg";
var w = parseFloat(getComputedStyle(pathEl).strokeWidth) || 6;
if (type === "plain") return { draw: pathEl, group: null, type: type };
if (type === "soft") {
pathEl.style.filter = "blur(" + cfg.blur + "px)";
return { draw: pathEl, group: null, type: type };
}
// sharp + spray: wrap in a masked group, draw-on animates the mask clone
var id =
opts.id ||
"hwsm-" + Math.abs(Math.round(window.hwHash((opts.seed || 1) * 13.7, 5) * 1e6));
var defs = svg.querySelector("defs");
if (!defs) {
defs = document.createElementNS(ns, "defs");
svg.insertBefore(defs, svg.firstChild);
}
var mask = document.createElementNS(ns, "mask");
mask.setAttribute("id", id);
mask.setAttribute("maskUnits", "userSpaceOnUse");
var clone = document.createElementNS(ns, "path");
clone.setAttribute("d", pathEl.getAttribute("d"));
clone.setAttribute("fill", "none");
clone.setAttribute("stroke", "#fff");
clone.setAttribute(
"stroke-width",
w * (type === "spray" ? 2 + (cfg.scatter * 2) / w : 1.7),
);
clone.setAttribute("stroke-linecap", "round");
clone.setAttribute("stroke-linejoin", "round");
mask.appendChild(clone);
defs.appendChild(mask);
var group = document.createElementNS(ns, "g");
group.setAttribute("mask", "url(#" + id + ")");
pathEl.parentNode.insertBefore(group, pathEl);
group.appendChild(pathEl);
if (type === "sharp") {
pathEl.setAttribute(
"stroke-dasharray",
(cfg.dash[0] * w).toFixed(1) + " " + (cfg.dash[1] * w).toFixed(1),
);
} else {
// spray: faint core + seeded dots
pathEl.setAttribute("stroke-opacity", cfg.coreOpacity);
pathEl.style.filter = "blur(" + cfg.coreBlur + "px)";
var len = pathEl.getTotalLength();
var n = Math.round(len * cfg.density * (opts.densityScale || 1));
var seed = opts.seed || 1;
var dots = document.createElementNS(ns, "g");
for (var i = 0; i < n; i++) {
var t = Math.min(
1,
Math.max(0, (i + 0.5) / n + (window.hwHash(i * 7, seed) * 0.35) / n),
);
var pt = pathEl.getPointAtLength(t * len);
var pt2 = pathEl.getPointAtLength(Math.min(len, t * len + 0.5));
var tx = pt2.x - pt.x,
ty = pt2.y - pt.y;
var tl2 = Math.hypot(tx, ty) || 1;
var nx = -ty / tl2,
nyv = tx / tl2;
var off = window.hwHash(i * 7 + 1, seed) * (cfg.scatter + w * 0.55);
var r = cfg.rMin + Math.abs(window.hwHash(i * 7 + 2, seed)) * (cfg.rMax - cfg.rMin);
var c = document.createElementNS(ns, "circle");
c.setAttribute("cx", (pt.x + nx * off).toFixed(1));
c.setAttribute("cy", (pt.y + nyv * off).toFixed(1));
c.setAttribute("r", r.toFixed(2));
c.setAttribute("fill", getComputedStyle(pathEl).stroke);
dots.appendChild(c);
}
group.appendChild(dots);
}
return { draw: clone, group: group, type: type };
};
/* Draw-on across the stroke matrix: dash-animate whatever
hwStrokeApply says. Optionally pen-velocity eased (opts.pen: true). */
window.hwDrawOn = function (tl, applied, at, dur, opts) {
opts = opts || {};
var p = applied.draw;
var len = p.getTotalLength();
// the draw target is always solid (plain/soft: the path itself; sharp/spray:
// the mask clone — the visible path keeps its texture dasharray untouched)
p.setAttribute("stroke-dasharray", len + " " + len);
p.setAttribute("stroke-dashoffset", len);
gsap.set(p, { opacity: 0 }); // kill the round-cap start nub pre-draw
var ease = opts.pen ? window.hwPenEase(p, opts).ease : opts.ease || "power2.inOut";
tl.set(p, { opacity: 1 }, at);
tl.to(
p,
{ strokeDashoffset: 0, duration: dur === undefined ? 0.7 : dur, ease: ease },
at,
);
};
// ---- self-preview (not part of the snippet you copy) ----
var circle = document.getElementById("hw-b-circle");
circle.setAttribute("d", window.hwWobbleEllipse(460, 620, 190, 130, 4, 3.2));
circle.setAttribute("d", window.hwWobbleEllipse(210, 150, 190, 130, 4, 3.2));
document.getElementById("hw-b-tag-config").textContent = (
'boil "' +
CONFIG.boil +
'" · stroke "' +
CONFIG.strokeType +
'"'
).toUpperCase();
var tl = gsap.timeline({ paused: true });
/* draw-on entrances (strokeDashoffset — never x/y, the boil owns those) */
[circle, document.getElementById("hw-b-arrow")].forEach(function (p, i) {
var len = p.getTotalLength();
gsap.set(p, { strokeDasharray: len, strokeDashoffset: len });
tl.to(p, { strokeDashoffset: 0, duration: 0.8, ease: "power2.inOut" }, 0.3 + i * 0.35);
});
/* the CONFIG circle rides the stroke matrix: texture from
CONFIG.strokeType, draw-on through the mask-safe hwDrawOn with the
pen-velocity ease (strokeDashoffset — never x/y, the boil owns those) */
var applied = window.hwStrokeApply(circle, CONFIG.strokeType, { seed: 4, id: "hw-b-mask" });
window.hwDrawOn(tl, applied, 0.3, 0.8, { pen: true });
/* raw draw-on entrance for the arrow (not routed through the matrix) */
var arrow = document.getElementById("hw-b-arrow");
var alen = arrow.getTotalLength();
gsap.set(arrow, { strokeDasharray: alen, strokeDashoffset: alen });
tl.to(arrow, { strokeDashoffset: 0, duration: 0.8, ease: "power2.inOut" }, 0.65);
gsap.set("#hw-b-word", { opacity: 0 });
tl.to("#hw-b-word", { opacity: 1, duration: 0.5, ease: "power2.out" }, 1.1);
/* three boils with different characters, one dispatcher */
window.hwBoil(tl, "#hw-b-circle-g", { amp: 2.2, rot: 0.4, frameDrop: 3, seed: 2 });
/* three boils with different characters, one dispatcher: the circle
rides the boil CONTROL (CONFIG.boil → authored pose); arrow + word
keep raw hwBoil calls — the multi-character demo */
window.hwBoilPose(tl, "#hw-b-circle-g", CONFIG.boil, { seed: 2 });
window.hwBoil(tl, "#hw-b-arrow-g", { amp: 2.6, rot: 0.7, frameDrop: 1, seed: 5 });
window.hwBoil(tl, "#hw-b-word", { amp: 1.2, rot: 0.35, frameDrop: 3, seed: 9 });
+364 -27
View File
@@ -1,6 +1,6 @@
---
title: "Hand-Drawn Box Label"
description: "Wobbled rounded rectangle draws around a region with a handwritten label above or centered"
description: "Wobbled rounded rectangle draws on — across the authored stroke matrix (plain/soft/sharp/spray) — or drops in and lands with a volume-true contact squash and bouncy spring recovery, with a handwritten label above or centered; boils"
---
import { InstallCommand } from "/snippets/install-command.jsx";
@@ -55,17 +55,30 @@ you paste it into.
}
/* ---- hw-box-label ----------------------------------------------------
Rounded hand-drawn box + marker label (map-label style annotations).
Requires the hw-boil helpers in the host. */
Requires the hw-boil helpers in the host.
Wrapper anatomy (outer to inner): .hw-box = position/move wrapper
(entrances/exits target THIS, never the boil element) > .hw-bx-deform
= deform wrapper (g21 squash scale, transform-origin 50% 100%) >
.hw-bx-boil = boil target (hwBoilPose owns its x/y/rotation) >
content (svg + label). */
.hw-box {
position: absolute;
pointer-events: none;
}
.hw-box .hw-bx-deform,
.hw-box .hw-bx-boil {
position: absolute;
inset: 0;
}
.hw-box svg {
width: 100%;
height: 100%;
overflow: visible;
}
.hw-box path {
/* :not([stroke]) keeps texture machinery out of the ink rule: the
stroke-matrix mask clone carries a stroke="#fff" attribute and must
not inherit the ink color/width (CSS would beat its attributes). */
.hw-box path:not([stroke]) {
fill: none;
stroke: var(--hw-box-ink, var(--hw-ink, #f4f2ec));
stroke-width: var(--hw-box-w, 6);
@@ -93,14 +106,20 @@ you paste it into.
</style>
</head>
<body>
<!-- Self-preview. WIRING: copy the .hw-box CSS + markup pattern, the
hwWobbleRect / hwBoxBuild / hwBoxOn / hwBoxOff helpers, AND the
hw-boil helpers. Size the wrapper over your target, then:
<!-- Self-preview. WIRING: copy the .hw-box CSS + markup pattern (position
wrapper > .hw-bx-deform > .hw-bx-boil > svg + label), the CONFIG
block, the hw family runtime, the spring library, the stroke matrix,
AND the hwWobbleRect / hwBoxBuild / hwBoxOn / hwBoxOff helpers. Size
the wrapper over your target, then wire with positions only:
hwBoxBuild("#hw-my-box", { seed: 3, label: "Europe", labelPos: "above" });
hwBoxOn(tl, "#hw-my-box", 2.0);
hwBoil(tl, "#hw-my-box", { frameDrop: 3, seed: 3 });
hwBoxBuild("#hw-my-box", { seed: 3, label: "Europe" });
hwBoxOn(tl, "#hw-my-box", 2.0); // entrance + boil per CONFIG
hwBoxOff(tl, "#hw-my-box", 8.0);
The levers live in CONFIG (entrance / strokeType / labelPos / boil).
Multi-instance hosts may override per instance via hwBoxBuild opts
using the SAME declared values (bounded identically). The helpers own
all durations/eases internally — no raw tween args in host code.
-->
<div
id="hw-bx-root"
@@ -116,8 +135,12 @@ you paste it into.
id="hw-bx-demo"
style="left: 700px; top: 420px; width: 420px; height: 230px"
>
<svg viewBox="0 0 420 230"><path id="hw-bx-demo-path"></path></svg>
<div class="hw-bx-label" id="hw-bx-demo-label"></div>
<div class="hw-bx-deform">
<div class="hw-bx-boil">
<svg viewBox="0 0 420 230"><path id="hw-bx-demo-path"></path></svg>
<div class="hw-bx-label" id="hw-bx-demo-label"></div>
</div>
</div>
</div>
<div
id="hw-bx-drv"
@@ -132,6 +155,25 @@ you paste it into.
(function () {
window.__timelines = window.__timelines || {};
var CONFIG = {
// ── Content (freely editable — not counted) ─────────────────────
// per-instance content rides hwBoxBuild(target, opts):
// opts.label (the label text) · opts.seed (which wobble pose the
// box gets — an identity pick, not a feel lever)
// ── Controls (family base + 3 item-specific; comment grammar is the published-parameter list) ──
entrance: "draw", // variant: "draw" | "drop" — draw = stroke draw-on + label fade (the shipped entrance); drop = landing squash: box+label drop in, contact squash on the deform wrapper, bouncy spring recovery; travel/duration derived, never exposed
strokeType: "plain", // variant: "plain" | "soft" | "sharp" | "spray" — authored stroke texture on the box path (constants per type; draw-on composes via the mask clone)
labelPos: "above", // variant: "above" | "inside" — label above the box or vertically centered inside it
boil: "calm", // variant: "off" | "calm" | "lively" — authored amp/rot pairs over the family-locked frameDrop 3; seed locked
// ── Locked (edit the item source to change) ─────────────────────
// draw duration/ease, drop travel/duration derivation (≈1.9× box
// height into ~0.5s, power2.in), softness tier 0.11 (UI card),
// spring registers, stroke-type constants, boil pose tables,
// label fade timing, wobble amplitude
};
/* ---- hw-boil helpers (shared family runtime — copy once per host) ---- */
window.hwOnUpdate = function (tl, fn) {
if (!tl.__hwRenders) {
@@ -166,6 +208,252 @@ you paste it into.
}
});
};
// boil control: authored poses over the family-locked frameDrop.
// Unknown pose → default + console error (bounded-controls law).
window.hwBoilPose = function (tl, target, pose, opts) {
opts = opts || {};
var poses = { calm: { amp: 1.6, rot: 0.5 }, lively: { amp: 2.6, rot: 0.9 } };
if (pose === "off") return;
var p = poses[pose];
if (!p) {
console.error('hw: unknown boil pose "' + pose + '" — falling back to "calm"');
p = poses.calm;
}
window.hwBoil(tl, target, { amp: p.amp, rot: p.rot, frameDrop: 3, seed: opts.seed || 1 });
};
/* ---- spring library (authored feel registers) -------------------
The factory owns the recovery duration — consume rec.duration
verbatim, never scale or multiply it. */
var LN1000 = Math.log(1000);
var FEELS = {
snappy: { zeta: 0.9, response: 0.22 },
bouncy: { zeta: 0.5, response: 0.4 },
};
window.springEase = function (opts) {
var f = opts.feel ? FEELS[opts.feel] : opts;
var zeta = f.zeta,
response = f.response;
var w0 = (2 * Math.PI) / response;
var T = LN1000 / (zeta * w0);
var x;
if (zeta < 1) {
var wd = w0 * Math.sqrt(1 - zeta * zeta);
x = function (t) {
return (
1 -
Math.exp(-zeta * w0 * t) *
(Math.cos(wd * t) + ((zeta * w0) / wd) * Math.sin(wd * t))
);
};
} else {
x = function (t) {
return 1 - Math.exp(-w0 * t) * (1 + w0 * t);
};
}
var xT = x(T);
return {
ease: function (p) {
return p >= 1 ? 1 : x(p * T) / xT;
},
duration: T,
zeta: zeta,
response: response,
};
};
/* ---- stroke matrix: plain | soft | sharp | spray ----------------
strokeType is a g09 variant control. Authored constants per type;
unknown value → default ("plain") + console error (bounded-controls
law). sharp = micro stroke-dasharray gaps (dry marker) — draw-on
must therefore ride a MASK clone (the visible dasharray never
animates). spray = index-seeded deterministic dots along the path
via hwHash: position a pure function of path parameter + seed; NO
feTurbulence anywhere.
Returns { draw: pathToDashAnimate, group: maskedGroupOrNull } */
window.hwStrokeTypes = {
plain: {},
soft: { blur: 0.6 },
sharp: { dash: [3.0, 1.55] }, // × stroke-width
spray: {
coreOpacity: 0.5,
coreBlur: 0.4,
density: 0.16,
scatter: 2.6,
rMin: 1.1,
rMax: 2.6,
},
};
window.hwStrokeApply = function (pathEl, type, opts) {
opts = opts || {};
var cfg = window.hwStrokeTypes[type];
if (!cfg) {
console.error('hw: unknown strokeType "' + type + '" — falling back to "plain"');
type = "plain";
cfg = window.hwStrokeTypes.plain;
}
var svg = pathEl.ownerSVGElement;
var ns = "http://www.w3.org/2000/svg";
var w = parseFloat(getComputedStyle(pathEl).strokeWidth) || 6;
if (type === "plain") return { draw: pathEl, group: null, type: type };
if (type === "soft") {
pathEl.style.filter = "blur(" + cfg.blur + "px)";
return { draw: pathEl, group: null, type: type };
}
// sharp + spray: wrap in a masked group, draw-on animates the mask clone
var id =
opts.id ||
"hwsm-" + Math.abs(Math.round(window.hwHash((opts.seed || 1) * 13.7, 5) * 1e6));
var defs = svg.querySelector("defs");
if (!defs) {
defs = document.createElementNS(ns, "defs");
svg.insertBefore(defs, svg.firstChild);
}
var mask = document.createElementNS(ns, "mask");
mask.setAttribute("id", id);
mask.setAttribute("maskUnits", "userSpaceOnUse");
var clone = document.createElementNS(ns, "path");
clone.setAttribute("d", pathEl.getAttribute("d"));
clone.setAttribute("fill", "none");
clone.setAttribute("stroke", "#fff");
clone.setAttribute(
"stroke-width",
w * (type === "spray" ? 2 + (cfg.scatter * 2) / w : 1.7),
);
clone.setAttribute("stroke-linecap", "round");
clone.setAttribute("stroke-linejoin", "round");
mask.appendChild(clone);
defs.appendChild(mask);
var group = document.createElementNS(ns, "g");
group.setAttribute("mask", "url(#" + id + ")");
pathEl.parentNode.insertBefore(group, pathEl);
group.appendChild(pathEl);
if (type === "sharp") {
pathEl.setAttribute(
"stroke-dasharray",
(cfg.dash[0] * w).toFixed(1) + " " + (cfg.dash[1] * w).toFixed(1),
);
} else {
// spray: faint core + seeded dots
pathEl.setAttribute("stroke-opacity", cfg.coreOpacity);
pathEl.style.filter = "blur(" + cfg.coreBlur + "px)";
var len = pathEl.getTotalLength();
var n = Math.round(len * cfg.density * (opts.densityScale || 1));
var seed = opts.seed || 1;
var dots = document.createElementNS(ns, "g");
for (var i = 0; i < n; i++) {
var t = Math.min(
1,
Math.max(0, (i + 0.5) / n + (window.hwHash(i * 7, seed) * 0.35) / n),
);
var pt = pathEl.getPointAtLength(t * len);
var pt2 = pathEl.getPointAtLength(Math.min(len, t * len + 0.5));
var tx = pt2.x - pt.x,
ty = pt2.y - pt.y;
var tl2 = Math.hypot(tx, ty) || 1;
var nx = -ty / tl2,
nyv = tx / tl2;
var off = window.hwHash(i * 7 + 1, seed) * (cfg.scatter + w * 0.55);
var r = cfg.rMin + Math.abs(window.hwHash(i * 7 + 2, seed)) * (cfg.rMax - cfg.rMin);
var c = document.createElementNS(ns, "circle");
c.setAttribute("cx", (pt.x + nx * off).toFixed(1));
c.setAttribute("cy", (pt.y + nyv * off).toFixed(1));
c.setAttribute("r", r.toFixed(2));
c.setAttribute("fill", getComputedStyle(pathEl).stroke);
dots.appendChild(c);
}
group.appendChild(dots);
}
return { draw: clone, group: group, type: type };
};
/* Draw-on across the stroke matrix: dash-animate whatever
hwStrokeApply says. (opts.pen requires the hwPenEase helper from
the write-on items — not bundled here, never passed here.) */
window.hwDrawOn = function (tl, applied, at, dur, opts) {
opts = opts || {};
var p = applied.draw;
var len = p.getTotalLength();
// the draw target is always solid (plain/soft: the path itself; sharp/spray:
// the mask clone — the visible path keeps its texture dasharray untouched)
p.setAttribute("stroke-dasharray", len + " " + len);
p.setAttribute("stroke-dashoffset", len);
gsap.set(p, { opacity: 0 }); // kill the round-cap start nub pre-draw
var ease = opts.pen ? window.hwPenEase(p, opts).ease : opts.ease || "power2.inOut";
tl.set(p, { opacity: 1 }, at);
tl.to(
p,
{ strokeDashoffset: 0, duration: dur === undefined ? 0.7 : dur, ease: ease },
at,
);
};
/* ---- g21 volume squash-stretch on hw impacts ----------------------
S = min(SOFTNESS × v/V_REF, 0.25), v measured numerically from the
entrance ease end-slope; scaleAlong × scalePerp ≈ 1 every frame
(one proxy drives both); in-flight stretch E = 0.55 × SOFTNESS,
velocity term clamped; contact squash ≤2 frames + 1-frame hold;
recovery on a spring register with the factory duration consumed
verbatim. Deformation lives on a WRAPPER (boil owns x/y/rotation of
its own target; type counter-scaled to net identity inside). All
per-frame application runs through hwOnUpdate.
Volume assertion: |along×perp 1| > 0.01 → console.error (fails check). */
window.hwImpactSquash = function (tl, opts) {
var wrap = opts.wrap; // deform wrapper (transform-origin 50% 100%)
var label = opts.label || null; // counter-scaled type inside
var travel = opts.travel;
var at = opts.at;
var dur = opts.dur;
var softness = opts.softness !== undefined ? opts.softness : 0.11;
var V_REF = 2000;
var E = 0.55 * softness;
var FPS = opts.fps || 30;
var dropEase = opts.dropEase || gsap.parseEase("power2.in");
// measured impact velocity (px/s) from the entrance ease end-slope
var eps = 1e-4;
var v = ((dropEase(1) - dropEase(1 - eps)) / eps) * (travel / dur);
var S = Math.min(softness * (v / V_REF), 0.25);
var rec = window.springEase({ feel: opts.feel || "bouncy" });
var st = { ph: 0, s: 0 }; // ph: flight progress (linear), s: contact squash
gsap.set(wrap, { transformOrigin: "50% 100%" });
var setBoth = function (along) {
gsap.set(wrap, { scaleY: along, scaleX: 1 / along });
if (label) gsap.set(label, { scaleY: 1 / along, scaleX: along });
// assert on the APPLIED transforms — catches any competing tween that
// breaks the one-proxy-drives-both-axes law
var ay = parseFloat(gsap.getProperty(wrap, "scaleY"));
var ax = parseFloat(gsap.getProperty(wrap, "scaleX"));
if (Math.abs(ax * ay - 1) > 0.01)
console.error("hw volume law violated: scaleX*scaleY=" + (ax * ay).toFixed(4));
};
window.hwOnUpdate(tl, function () {
if (st.ph > 0 && st.ph < 1) {
var p = st.ph;
var vp = ((dropEase(Math.min(p + eps, 1)) - dropEase(p)) / eps) * (travel / dur);
setBoth(1 + E * Math.min(Math.abs(vp) / V_REF, 1));
} else {
setBoth(1 - st.s);
}
});
// flight: wrapper position tween + linear proxy (same window)
gsap.set(opts.moveTarget || wrap, { y: -travel }); // off-stage until entrance
tl.fromTo(
opts.moveTarget || wrap,
{ y: -travel },
{ y: 0, duration: dur, ease: dropEase, immediateRender: false },
at,
);
tl.fromTo(st, { ph: 0 }, { ph: 1, duration: dur, ease: "none" }, at);
// contact: squash in 2 frames, 1-frame hold, spring home (factory duration verbatim)
tl.to(st, { s: S, duration: 2 / FPS, ease: "power3.out" }, at + dur);
tl.to(st, { s: 0, duration: rec.duration, ease: rec.ease }, at + dur + 3 / FPS);
return {
v: Math.round(v),
S: +S.toFixed(3),
T: +rec.duration.toFixed(3),
feel: opts.feel || "bouncy",
};
};
// ---- hw-box helpers (copy these too) ----
// Wobbled rounded-rect path in a w x h box.
@@ -197,6 +485,13 @@ you paste it into.
d += " Q " + wob(31) + " " + wob(32) + " " + (r + wob(33)) + " " + wob(34);
return d;
};
// bounded variant resolution (g09): unknown value → declared default
// + console error. strokeType/boil bound inside their own helpers.
function hwBxPick(name, val, values, dflt) {
if (values.indexOf(val) !== -1) return val;
console.error("hw: unknown " + name + ' "' + val + '" — falling back to "' + dflt + '"');
return dflt;
}
window.hwBoxBuild = function (target, opts) {
opts = opts || {};
var el = document.querySelector(target);
@@ -204,13 +499,35 @@ you paste it into.
var vb = svg.getAttribute("viewBox").split(" ");
var W = parseFloat(vb[2]),
H = parseFloat(vb[3]);
el.querySelector("path").setAttribute(
"d",
window.hwWobbleRect(W, H, Math.min(26, W * 0.1), opts.seed || 1),
);
var path = el.querySelector("path");
path.setAttribute("d", window.hwWobbleRect(W, H, Math.min(26, W * 0.1), opts.seed || 1));
// resolve the control set: CONFIG defaults; per-instance opts
// overrides accepted (declared enum values only — bounded the same)
var cfg = {
seed: opts.seed || 1,
entrance: hwBxPick(
"entrance",
opts.entrance !== undefined ? opts.entrance : CONFIG.entrance,
["draw", "drop"],
"draw",
),
labelPos: hwBxPick(
"labelPos",
opts.labelPos !== undefined ? opts.labelPos : CONFIG.labelPos,
["above", "inside"],
"above",
),
strokeType: opts.strokeType !== undefined ? opts.strokeType : CONFIG.strokeType,
boil: opts.boil !== undefined ? opts.boil : CONFIG.boil,
};
el.__hwCfg = cfg;
el.__hwApplied = window.hwStrokeApply(path, cfg.strokeType, {
seed: cfg.seed,
id: "hw-bx-m-" + target.replace(/[^a-zA-Z0-9_-]/g, ""),
});
var label = el.querySelector(".hw-bx-label");
label.textContent = opts.label || "";
if ((opts.labelPos || "above") === "above") {
if (cfg.labelPos === "above") {
label.style.top = "-64px";
} else {
label.style.top = "50%";
@@ -218,25 +535,45 @@ you paste it into.
}
};
window.hwBoxOn = function (tl, target, at) {
var p = document.querySelector(target + " path");
var len = p.getTotalLength();
gsap.set(p, { strokeDasharray: len, strokeDashoffset: len });
tl.to(p, { strokeDashoffset: 0, duration: 0.75, ease: "power2.inOut" }, at);
tl.to(
document.querySelector(target + " .hw-bx-label"),
{ opacity: 1, duration: 0.4, ease: "power2.out" },
at + 0.55,
);
var el = document.querySelector(target);
var cfg = el.__hwCfg;
var label = el.querySelector(".hw-bx-label");
if (cfg.entrance === "drop") {
// landing squash: the whole box+label drops in and lands with a
// contact squash on the deform wrapper; the label is counter-
// scaled to net identity inside the shared apply (type NEVER
// takes a non-uniform scale). Travel/duration derivation LOCKED:
// ≈1.9× box height into ~0.5s of power2.in.
gsap.set(label, { opacity: 1 }); // the label rides the drop
gsap.set(el, { opacity: 0 }); // hidden until the entrance
tl.set(el, { opacity: 1 }, at);
window.hwImpactSquash(tl, {
wrap: el.querySelector(".hw-bx-deform"),
moveTarget: el,
label: label,
travel: Math.round(el.offsetHeight * 1.9),
at: at,
dur: 0.5,
softness: 0.11, // UI-card tier
feel: "bouncy",
});
} else {
// "draw" — the shipped entrance, routed through hwDrawOn so
// sharp/spray textures compose (the mask clone animates; the
// visible texture dasharray never does)
window.hwDrawOn(tl, el.__hwApplied, at, 0.75);
tl.to(label, { opacity: 1, duration: 0.4, ease: "power2.out" }, at + 0.55);
}
window.hwBoilPose(tl, target + " .hw-bx-boil", cfg.boil, { seed: cfg.seed });
};
window.hwBoxOff = function (tl, target, at) {
tl.to(target, { opacity: 0, duration: 0.35, ease: "power2.in" }, at);
};
// ---- self-preview ----
window.hwBoxBuild("#hw-bx-demo", { seed: 3, label: "Europe", labelPos: "above" });
window.hwBoxBuild("#hw-bx-demo", { seed: 3, label: "Europe" });
var tl = gsap.timeline({ paused: true });
window.hwBoxOn(tl, "#hw-bx-demo", 0.4);
window.hwBoil(tl, "#hw-bx-demo", { amp: 1.8, rot: 0.4, frameDrop: 3, seed: 3 });
window.hwBoxOff(tl, "#hw-bx-demo", 3.4);
tl.set("#hw-bx-root", { visibility: "hidden" }, 3.98);
window.__timelines["hw-box-label"] = tl;
+353 -44
View File
@@ -1,6 +1,6 @@
---
title: "Scribble Callout Circle"
description: "Wobbled ellipse draws around a target with optional scribble fill, curved connector, and handwritten label"
description: "Wobbled ellipse draws around a target with optional scribble fill and curved connector; the handwritten label pops in WITH momentum and the drawn shapes absorb the arrival with a volume-preserving contact squash; outline and connector take the family stroke matrix (plain/soft/sharp/spray); boils"
---
import { InstallCommand } from "/snippets/install-command.jsx";
@@ -56,11 +56,29 @@ you paste it into.
/* ---- hw-callout-circle ----------------------------------------------
The full callout anatomy: wobbled ellipse outline draws around a
target, optional scribble fill sketches in, a curved connector leads
to a handwritten label. Requires the hw-boil helpers in the host. */
to a handwritten label that POPS in with momentum — the drawn shapes
absorb the arrival with a volume-preserving contact squash (g21).
Ships the full family runtime it needs (hw-boil + boil poses +
stroke matrix + springEase) — copy the helpers once per host.
WRAPPER RULES: boil owns x/y/rotation of .hw-co-boil; the squash
deforms .hw-co-deform (outline + scribble only); the label rides
the uniform-scale .hw-co-pop OUTSIDE the deform — non-uniform
scale never reaches glyphs. One timeline has ONE onUpdate
(everything registers through hwOnUpdate). */
.hw-callout {
position: absolute;
pointer-events: none;
}
.hw-callout .hw-co-boil,
.hw-callout .hw-co-deform,
.hw-callout .hw-co-conn-layer,
.hw-callout .hw-co-pop {
position: absolute;
inset: 0;
}
.hw-callout .hw-co-pop {
opacity: 0;
}
.hw-callout svg {
width: 100%;
height: 100%;
@@ -94,7 +112,6 @@ you paste it into.
font-size: 54px;
color: var(--hw-co-ink, var(--hw-ink, #f4f2ec));
white-space: nowrap;
opacity: 0;
text-shadow: 0 2px 14px rgba(0, 0, 0, 0.45);
}
/* self-preview scene */
@@ -122,21 +139,26 @@ you paste it into.
</style>
</head>
<body>
<!-- Self-preview. WIRING: copy the .hw-callout CSS + markup pattern, the
hwCalloutBuild / hwCalloutOn / hwCalloutOff helpers, AND the hw-boil
helpers. Size the wrapper around your target, then:
<!-- Self-preview. WIRING: copy the .hw-callout CSS + markup pattern (the
boil / deform / conn-layer / pop wrapper stack is REQUIRED — boil
owns x/y/rotation, the squash owns the deform, the label pops on
.hw-co-pop) and ALL helpers below. Size the wrapper around your
target, then:
hwCalloutBuild("#hw-my-callout", { scribble: true, seed: 4,
label: "look here!", labelAt: "right" });
label: "look here!", labelAt: "right",
strokeType: "plain", boil: "calm" });
hwCalloutOn(tl, "#hw-my-callout", 2.0);
hwBoil(tl, "#hw-my-callout", { frameDrop: 3, seed: 4 });
hwCalloutOff(tl, "#hw-my-callout", 8.0);
hwCalloutOn applies the boil pose internally — do NOT add a host
hwBoil call on the callout (it would double-boil).
-->
<div
id="hw-co-root"
data-composition-id="hw-callout-circle"
data-start="0"
data-duration="5"
data-duration="4"
data-width="1920"
data-height="1080"
>
@@ -147,18 +169,27 @@ you paste it into.
id="hw-co-demo"
style="left: 640px; top: 370px; width: 340px; height: 250px"
>
<svg viewBox="0 0 340 250">
<path class="hw-co-scribble" id="hw-co-demo-scribble"></path>
<path class="hw-co-outline" id="hw-co-demo-outline"></path>
<path class="hw-co-connector" id="hw-co-demo-connector"></path>
</svg>
<div class="hw-co-label" id="hw-co-demo-label"></div>
<div class="hw-co-boil">
<div class="hw-co-deform">
<svg viewBox="0 0 340 250">
<path class="hw-co-scribble" id="hw-co-demo-scribble"></path>
<path class="hw-co-outline" id="hw-co-demo-outline"></path>
</svg>
</div>
<svg class="hw-co-conn-layer" viewBox="0 0 340 250">
<path class="hw-co-connector" id="hw-co-demo-connector"></path>
</svg>
<div class="hw-co-pop">
<!-- labels intentionally hang outside the wrapper box -->
<div class="hw-co-label" id="hw-co-demo-label" data-layout-allow-overflow></div>
</div>
</div>
</div>
<div
id="hw-co-drv"
class="clip"
data-start="0"
data-duration="5"
data-duration="4"
data-track-index="0"
style="position: absolute; width: 1px; height: 1px; opacity: 0; pointer-events: none"
></div>
@@ -167,6 +198,24 @@ you paste it into.
(function () {
window.__timelines = window.__timelines || {};
var CONFIG = {
// ── Content (freely editable — not counted) ─────────────────────
label: "look here!",
scribble: true, // which anatomy pieces exist (content, not a feel lever)
connector: true, // (connector: false also suppresses the label anchor)
// ── Controls (family base + 2 item-specific; comment grammar is the published-parameter list) ──
labelAt: "right", // variant: "left" | "right" | "below" — connector start point, sweep direction + label anchor pose (6 geometry params)
strokeType: "plain", // variant: "plain" | "soft" | "sharp" | "spray" — outline + connector stroke texture (authored constants per type); the scribble fill stays plain — texture-on-texture reads as mud
boil: "calm", // variant: "off" | "calm" | "lively" — authored amp/rot pairs over the family-locked frameDrop 3; seed locked
// ── Locked (edit the item source to change) ─────────────────────
// draw durations/eases, pop ease + contact-squash constants
// (softness 0.08 light-drawn-line tier, snappy recovery),
// stroke-type constants, boil pose tables, seeds
};
var SEED = 4; // locked — determinism (hosts pass a distinct seed per callout instance)
/* ---- hw-boil helpers (shared family runtime — copy once per host) ---- */
window.hwOnUpdate = function (tl, fn) {
if (!tl.__hwRenders) {
@@ -201,6 +250,58 @@ you paste it into.
}
});
};
// boil control: authored poses over the family-locked frameDrop.
// Unknown pose → default + console error (bounded-controls law).
window.hwBoilPose = function (tl, target, pose, opts) {
opts = opts || {};
var poses = { calm: { amp: 1.6, rot: 0.5 }, lively: { amp: 2.6, rot: 0.9 } };
if (pose === "off") return;
var p = poses[pose];
if (!p) {
console.error('hw: unknown boil pose "' + pose + '" — falling back to "calm"');
p = poses.calm;
}
window.hwBoil(tl, target, { amp: p.amp, rot: p.rot, frameDrop: 3, seed: opts.seed || 1 });
};
/* ---- spring library (spring-lab, validated 2026-08-04 — verbatim) ---- */
var LN1000 = Math.log(1000);
var FEELS = {
snappy: { zeta: 0.9, response: 0.22 },
"heavy-settle": { zeta: 1.0, response: 0.8 },
bouncy: { zeta: 0.5, response: 0.4 },
wobbly: { zeta: 0.28, response: 0.5 },
};
window.springEase = function (opts) {
var f = opts.feel ? FEELS[opts.feel] : opts;
var zeta = f.zeta,
response = f.response;
var w0 = (2 * Math.PI) / response;
var T = LN1000 / (zeta * w0);
var x;
if (zeta < 1) {
var wd = w0 * Math.sqrt(1 - zeta * zeta);
x = function (t) {
return (
1 -
Math.exp(-zeta * w0 * t) *
(Math.cos(wd * t) + ((zeta * w0) / wd) * Math.sin(wd * t))
);
};
} else {
x = function (t) {
return 1 - Math.exp(-w0 * t) * (1 + w0 * t);
};
}
var xT = x(T);
return {
ease: function (p) {
return p >= 1 ? 1 : x(p * T) / xT;
},
duration: T,
zeta: zeta,
response: response,
};
};
window.hwWobbleEllipse = function (cx, cy, rx, ry, seed, wobblePct) {
wobblePct = wobblePct === undefined ? 3 : wobblePct;
var N = 14,
@@ -229,10 +330,138 @@ you paste it into.
return d;
};
/* ---- stroke matrix (family runtime): plain | soft | sharp | spray ----
strokeType is a g09 variant control. Authored constants per type;
unknown value → default ("plain") + console error (bounded-controls
law). sharp = micro stroke-dasharray gaps (dry marker) — draw-on
must therefore ride a MASK clone (the visible dasharray never
animates). spray = index-seeded deterministic dots along the path
via hwHash: position a pure function of path parameter + seed; NO
feTurbulence anywhere.
Returns { draw: pathToDashAnimate, group: maskedGroupOrNull } */
window.hwStrokeTypes = {
plain: {},
soft: { blur: 0.6 },
sharp: { dash: [3.0, 1.55] }, // × stroke-width
spray: {
coreOpacity: 0.5,
coreBlur: 0.4,
density: 0.16,
scatter: 2.6,
rMin: 1.1,
rMax: 2.6,
},
};
window.hwStrokeApply = function (pathEl, type, opts) {
opts = opts || {};
var cfg = window.hwStrokeTypes[type];
if (!cfg) {
console.error('hw: unknown strokeType "' + type + '" — falling back to "plain"');
type = "plain";
cfg = window.hwStrokeTypes.plain;
}
var svg = pathEl.ownerSVGElement;
var ns = "http://www.w3.org/2000/svg";
var w = parseFloat(getComputedStyle(pathEl).strokeWidth) || 6;
if (type === "plain") return { draw: pathEl, group: null, type: type };
if (type === "soft") {
pathEl.style.filter = "blur(" + cfg.blur + "px)";
return { draw: pathEl, group: null, type: type };
}
// sharp + spray: wrap in a masked group, draw-on animates the mask clone
var id =
opts.id ||
"hwsm-" + Math.abs(Math.round(window.hwHash((opts.seed || 1) * 13.7, 5) * 1e6));
var defs = svg.querySelector("defs");
if (!defs) {
defs = document.createElementNS(ns, "defs");
svg.insertBefore(defs, svg.firstChild);
}
var mask = document.createElementNS(ns, "mask");
mask.setAttribute("id", id);
mask.setAttribute("maskUnits", "userSpaceOnUse");
var clone = document.createElementNS(ns, "path");
clone.setAttribute("d", pathEl.getAttribute("d"));
clone.setAttribute("fill", "none");
clone.setAttribute("stroke", "#fff");
clone.setAttribute(
"stroke-width",
w * (type === "spray" ? 2 + (cfg.scatter * 2) / w : 1.7),
);
clone.setAttribute("stroke-linecap", "round");
clone.setAttribute("stroke-linejoin", "round");
mask.appendChild(clone);
defs.appendChild(mask);
var group = document.createElementNS(ns, "g");
group.setAttribute("mask", "url(#" + id + ")");
pathEl.parentNode.insertBefore(group, pathEl);
group.appendChild(pathEl);
if (type === "sharp") {
pathEl.setAttribute(
"stroke-dasharray",
(cfg.dash[0] * w).toFixed(1) + " " + (cfg.dash[1] * w).toFixed(1),
);
} else {
// spray: faint core + seeded dots
pathEl.setAttribute("stroke-opacity", cfg.coreOpacity);
pathEl.style.filter = "blur(" + cfg.coreBlur + "px)";
var len = pathEl.getTotalLength();
var n = Math.round(len * cfg.density * (opts.densityScale || 1));
var seed = opts.seed || 1;
var dots = document.createElementNS(ns, "g");
for (var i = 0; i < n; i++) {
var t = Math.min(
1,
Math.max(0, (i + 0.5) / n + (window.hwHash(i * 7, seed) * 0.35) / n),
);
var pt = pathEl.getPointAtLength(t * len);
var pt2 = pathEl.getPointAtLength(Math.min(len, t * len + 0.5));
var tx = pt2.x - pt.x,
ty = pt2.y - pt.y;
var tl2 = Math.hypot(tx, ty) || 1;
var nx = -ty / tl2,
nyv = tx / tl2;
var off = window.hwHash(i * 7 + 1, seed) * (cfg.scatter + w * 0.55);
var r = cfg.rMin + Math.abs(window.hwHash(i * 7 + 2, seed)) * (cfg.rMax - cfg.rMin);
var c = document.createElementNS(ns, "circle");
c.setAttribute("cx", (pt.x + nx * off).toFixed(1));
c.setAttribute("cy", (pt.y + nyv * off).toFixed(1));
c.setAttribute("r", r.toFixed(2));
c.setAttribute("fill", getComputedStyle(pathEl).stroke);
dots.appendChild(c);
}
group.appendChild(dots);
}
return { draw: clone, group: group, type: type };
};
/* Draw-on across the stroke matrix: dash-animate whatever hwStrokeApply
says. (The pen-velocity ease variant rides the write-on item, not
this one.) */
window.hwDrawOn = function (tl, applied, at, dur, opts) {
opts = opts || {};
var p = applied.draw;
var len = p.getTotalLength();
// the draw target is always solid (plain/soft: the path itself; sharp/spray:
// the mask clone — the visible path keeps its texture dasharray untouched)
p.setAttribute("stroke-dasharray", len + " " + len);
p.setAttribute("stroke-dashoffset", len);
gsap.set(p, { opacity: 0 }); // kill the round-cap start nub pre-draw
var ease = opts.ease || "power2.inOut";
tl.set(p, { opacity: 1 }, at);
tl.to(
p,
{ strokeDashoffset: 0, duration: dur === undefined ? 0.7 : dur, ease: ease },
at,
);
};
// ---- hw-callout helpers (copy these too) ----
// Builds outline + scribble + connector + label inside the wrapper.
// opts: scribble (bool), seed, label, labelAt ("right"|"left"|"below"),
// connector (bool)
// Builds outline + scribble + connector + label inside the wrapper and
// stores the draw records + control poses hwCalloutOn consumes.
// opts — content (uncounted): scribble (bool), seed, label, connector (bool)
// controls (g09 — see the CONFIG block, the published-parameter
// list): labelAt, strokeType, boil
window.hwCalloutBuild = function (target, opts) {
opts = opts || {};
var seed = opts.seed || 1;
@@ -246,10 +475,8 @@ you paste it into.
rx = W * 0.42,
ry = H * 0.36;
el.querySelector(".hw-co-outline").setAttribute(
"d",
window.hwWobbleEllipse(cx, cy, rx, ry, seed, 4),
);
var outline = el.querySelector(".hw-co-outline");
outline.setAttribute("d", window.hwWobbleEllipse(cx, cy, rx, ry, seed, 4));
var scr = el.querySelector(".hw-co-scribble");
if (opts.scribble === false) {
@@ -278,14 +505,24 @@ you paste it into.
var conn = el.querySelector(".hw-co-connector");
var label = el.querySelector(".hw-co-label");
// labelAt is a declared variant control — bounded: unknown value
// falls back to the default WITH a console error. Validated BEFORE
// the connector branch so a malformed value always logs, even when
// connector: false leaves the control inert.
var at = opts.labelAt || "right";
if (at !== "left" && at !== "right" && at !== "below") {
console.error('hw: unknown labelAt "' + at + '" — falling back to "right"');
at = "right";
}
var ex = null,
ey = null;
if (opts.connector === false) {
conn.style.display = "none";
} else {
var at = opts.labelAt || "right";
var sx = at === "left" ? cx - rx : at === "below" ? cx : cx + rx;
var sy = at === "below" ? cy + ry : cy + ry * 0.35;
var ex = at === "left" ? sx - 70 : at === "below" ? sx + 40 : sx + 70;
var ey = sy + 55;
ex = at === "left" ? sx - 70 : at === "below" ? sx + 40 : sx + 70;
ey = sy + 55;
conn.setAttribute(
"d",
"M " +
@@ -305,40 +542,112 @@ you paste it into.
label.style.top = ey - 24 + "px";
}
label.textContent = opts.label || "";
// strokeType control: OUTLINE + CONNECTOR take the texture (the
// scribble stays plain). Bounding lives inside hwStrokeApply.
var strokeType = opts.strokeType || "plain";
var idBase = (el.id || "hw-co") + "-sm";
el.__hwCo = {
rx: rx,
seed: seed,
boil: opts.boil || "calm",
// the label pops out of the connector tip (falls back to center
// when the connector anatomy is off)
popOrigin: ex === null ? "50% 50%" : ex.toFixed(1) + "px " + ey.toFixed(1) + "px",
draw: {
outline: window.hwStrokeApply(outline, strokeType, {
seed: seed,
id: idBase + "-outline",
}),
scribble:
opts.scribble === false ? null : window.hwStrokeApply(scr, "plain", { seed: seed }),
connector:
opts.connector === false
? null
: window.hwStrokeApply(conn, strokeType, {
seed: seed,
id: idBase + "-connector",
}),
},
};
};
// Draw sequence: outline -> scribble -> connector -> label pop.
// Draw sequence: outline -> scribble -> connector -> label pop, with
// the g21 contact squash on the shapes group at pop arrival. The boil
// pose registers here too — the host wires a position only.
window.hwCalloutOn = function (tl, target, at) {
var el = document.querySelector(target);
var co = el.__hwCo;
var t = at;
["outline", "scribble", "connector"].forEach(function (k, idx) {
var p = el.querySelector(".hw-co-" + k);
if (!p || p.style.display === "none") return;
var len = p.getTotalLength();
gsap.set(p, { strokeDasharray: len, strokeDashoffset: len });
["outline", "scribble", "connector"].forEach(function (k) {
var rec = co.draw[k];
if (!rec) return;
var dur = k === "scribble" ? 0.55 : k === "connector" ? 0.35 : 0.7;
tl.to(p, { strokeDashoffset: 0, duration: dur, ease: "power2.inOut" }, t);
window.hwDrawOn(tl, rec, t, dur);
t += dur * 0.85;
});
var label = el.querySelector(".hw-co-label");
gsap.set(label, { scale: 0.8, transformOrigin: "0% 50%" });
tl.to(label, { opacity: 1, scale: 1, duration: 0.4, ease: "back.out(1.6)" }, t);
// label pop: the pop ARRIVES WITH MOMENTUM (accelerating into
// contact) — the squash absorbs it; a settling back.out crosses
// scale 1.0 at ~zero speed and the computed squash is invisible
// (measured, not hand-picked)
var pop = el.querySelector(".hw-co-pop");
var popEase = gsap.parseEase("power2.in");
gsap.set(pop, { scale: 0.001, opacity: 0, transformOrigin: co.popOrigin });
tl.to(pop, { opacity: 1, duration: 0.08, ease: "none" }, t);
tl.to(pop, { scale: 1, duration: 0.3, ease: popEase, immediateRender: false }, t);
// arrival velocity in px of radial (rx) travel, measured at the
// FIRST crossing of 1.0 — a settling ease's end-slope is ~0 and is
// NOT the arrival velocity
var eps = 1e-4;
var pc = 1;
for (var k2 = 1; k2 <= 1000; k2++) {
if (popEase(k2 / 1000) >= 1) {
pc = k2 / 1000;
break;
}
}
var vPop =
((popEase(Math.min(pc + eps, 1)) - popEase(pc - eps)) / (2 * eps)) * (co.rx / 0.3);
var S = Math.min(0.08 * (Math.abs(vPop) / 2000), 0.25); // 0.08 = light drawn line tier
var rec2 = window.springEase({ feel: "snappy" });
var st = { s: 0 };
var deform = el.querySelector(".hw-co-deform");
gsap.set(deform, { transformOrigin: "50% 100%" });
// volume-preserving squash on the SHAPES wrapper only — the label
// rides the uniform-scale pop OUTSIDE the deform, so non-uniform
// scale never reaches glyphs. Read-back assertion enforces the law.
window.hwOnUpdate(tl, function () {
var along = 1 - st.s;
gsap.set(deform, { scaleY: along, scaleX: 1 / along });
var ax = parseFloat(gsap.getProperty(deform, "scaleX"));
var ay = parseFloat(gsap.getProperty(deform, "scaleY"));
if (Math.abs(ax * ay - 1) > 0.01)
console.error("hw volume law violated (callout): " + (ax * ay).toFixed(4));
});
// contact: squash in 2 frames, 1-frame hold, spring home (factory
// duration consumed verbatim)
tl.to(st, { s: S, duration: 2 / 30, ease: "power3.out" }, t + 0.3);
tl.to(st, { s: 0, duration: rec2.duration, ease: rec2.ease }, t + 0.3 + 3 / 30);
// boil control (family base) — x/y/rotation on the boil wrapper only
window.hwBoilPose(tl, el.querySelector(".hw-co-boil"), co.boil, { seed: co.seed });
};
window.hwCalloutOff = function (tl, target, at) {
tl.to(target, { opacity: 0, duration: 0.35, ease: "power2.in" }, at);
};
// ---- self-preview ----
// ---- self-preview (shipped-default CONFIG) ----
window.hwCalloutBuild("#hw-co-demo", {
scribble: true,
seed: 4,
label: "look here!",
labelAt: "right",
scribble: CONFIG.scribble,
seed: SEED,
label: CONFIG.label,
connector: CONFIG.connector,
labelAt: CONFIG.labelAt,
strokeType: CONFIG.strokeType,
boil: CONFIG.boil,
});
var tl = gsap.timeline({ paused: true });
window.hwCalloutOn(tl, "#hw-co-demo", 0.4);
window.hwBoil(tl, "#hw-co-demo", { amp: 1.8, rot: 0.4, frameDrop: 3, seed: 4 });
window.hwCalloutOff(tl, "#hw-co-demo", 4.3);
tl.set("#hw-co-root", { visibility: "hidden" }, 4.98);
window.hwCalloutOff(tl, "#hw-co-demo", 3.3);
tl.set("#hw-co-root", { visibility: "hidden" }, 3.98);
window.__timelines["hw-callout-circle"] = tl;
})();
</script>
+1
View File
@@ -295,6 +295,7 @@
"catalog/components/headline-slam",
"catalog/blocks/hw-path-text",
"catalog/blocks/hw-title",
"catalog/blocks/hw-write-title",
"catalog/components/inline-highlight",
"catalog/components/kinetic-type-swap",
"catalog/components/line-by-line-slide",
+19 -4
View File
@@ -1946,7 +1946,7 @@
"name": "hw-arrow",
"type": "component",
"title": "Hand-Drawn Arrow",
"description": "Wobbled draw-on arrow with straight, gentle, and swoop curve presets; boils while on screen",
"description": "Wobbled draw-on arrow with straight, gentle, and swoop curve poses, a four-way stroke texture matrix (plain/soft/sharp/spray), and a travel-aligned head-arrival stretch pulse with spring recovery; boils while on screen",
"tags": [
"handwritten",
"annotation",
@@ -1960,7 +1960,7 @@
"name": "hw-boil",
"type": "component",
"title": "Hand-Drawn Boil",
"description": "Hand-drawn jitter that re-poses every N frames, as seek-safe helpers: pose derives from quantized timeline time through a seeded hash; includes the shared onUpdate dispatcher and a wobbled-ellipse path generator",
"description": "Hand-drawn jitter that re-poses every N frames, as seek-safe helpers: pose derives from quantized timeline time through a seeded hash; includes the shared onUpdate dispatcher, a wobbled-ellipse path generator, the boil pose control (off/calm/lively over the family-locked frameDrop), a curvature-adaptive pen-velocity ease, and the completed stroke matrix (plain/soft/sharp/spray — spray is index-seeded deterministic dots, no turbulence) with texture-safe draw-on",
"tags": [
"handwritten",
"effect",
@@ -1973,7 +1973,7 @@
"name": "hw-box-label",
"type": "component",
"title": "Hand-Drawn Box Label",
"description": "Wobbled rounded rectangle draws around a region with a handwritten label above or centered",
"description": "Wobbled rounded rectangle draws on — across the authored stroke matrix (plain/soft/sharp/spray) — or drops in and lands with a volume-true contact squash and bouncy spring recovery, with a handwritten label above or centered; boils",
"tags": [
"handwritten",
"annotation",
@@ -1986,7 +1986,7 @@
"name": "hw-callout-circle",
"type": "component",
"title": "Scribble Callout Circle",
"description": "Wobbled ellipse draws around a target with optional scribble fill, curved connector, and handwritten label",
"description": "Wobbled ellipse draws around a target with optional scribble fill and curved connector; the handwritten label pops in WITH momentum and the drawn shapes absorb the arrival with a volume-preserving contact squash; outline and connector take the family stroke matrix (plain/soft/sharp/spray); boils",
"tags": [
"handwritten",
"annotation",
@@ -2090,6 +2090,21 @@
"href": "/catalog/components/hw-underline",
"preview": "https://static.heygen.ai/hyperframes-oss/docs/images/catalog/components/hw-underline.png"
},
{
"name": "hw-write-title",
"type": "block",
"title": "Handwritten Write-On Title",
"description": "True glyph write-on: filled Caveat letterforms revealed by baked per-glyph centerline strokes traced in real stroke order with a curvature-adaptive pen-velocity ease (fast on straights, slow into curves, inter-stroke pen lifts); optional squiggle underline; boils",
"tags": [
"handwritten",
"typography",
"title-card",
"write-on",
"overlay"
],
"href": "/catalog/blocks/hw-write-title",
"preview": "https://static.heygen.ai/hyperframes-oss/docs/images/catalog/blocks/hw-write-title.png"
},
{
"name": "icon-morph-beat",
"type": "component",