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feat(registry): hw write-on wave — hw-write-title block + control surfaces for the handwritten family (#3557)
* feat(registry): hw write-on wave — hw-write-title block + control surfaces for four hw components Adds hw-write-title (true glyph write-on: pen-traced Caveat via baked centerline masks, curvature-adaptive pen velocity, pen lifts, underline) and grows the handwritten family's four components with declared control surfaces (controls per the #3227 convention), the completed stroke-texture matrix (sharp + deterministic seeded spray — no feTurbulence), boil poses, and physically-derived arrival deformation (travel-aligned squash with volume preserved and spring recovery). Shipped single-path callers keep working unchanged (legacy helper bodies preserved; proven in a legacy wiring harness). Validated in one reference build: check clean, double-render framemd5 910/910 bit-identical, seek-shuffle 8/8, WCAG 2.3.1 flash-scan zero violations, physics burn-ins hand-recomputed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(catalog): index hw-write-title for meaning search --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
This commit is contained in:
co-authored by
Claude Fable 5
Miguel Ángel
parent
61ba800a5d
commit
5b45bcc16d
+425
-46
@@ -1,10 +1,18 @@
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<!doctype html>
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<!-- Demo plate for the catalog preview. Identical to hw-box-label.html except the
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root background, which is opaque here so the transparent overlay reads.
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<!-- Demo plate for the catalog preview. Same helpers as hw-box-label.html;
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the root background is opaque here so the transparent overlay reads, and
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the plate exercises the control surface with NON-DEFAULT states side by
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side (per the control-surface convention's demo requirement):
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- entrance "drop" (landing squash, label counter-scaled)
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- strokeType "spray" (seeded deterministic dots)
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- labelPos "inside"
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- boil "lively"
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Not installed by `hyperframes add` - registry-item.json lists hw-box-label.html only. -->
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=1920, height=1080" />
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<title>Hand-Drawn Box Label — Demo</title>
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<style>
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@font-face {
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@@ -26,17 +34,30 @@
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}
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/* ---- hw-box-label ----------------------------------------------------
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Rounded hand-drawn box + marker label (map-label style annotations).
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Requires the hw-boil helpers in the host. */
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Requires the hw-boil helpers in the host.
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Wrapper anatomy (outer to inner): .hw-box = position/move wrapper
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(entrances/exits target THIS, never the boil element) > .hw-bx-deform
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= deform wrapper (g21 squash scale, transform-origin 50% 100%) >
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.hw-bx-boil = boil target (hwBoilPose owns its x/y/rotation) >
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content (svg + label). */
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.hw-box {
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position: absolute;
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pointer-events: none;
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}
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.hw-box .hw-bx-deform,
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.hw-box .hw-bx-boil {
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position: absolute;
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inset: 0;
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}
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.hw-box svg {
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width: 100%;
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height: 100%;
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overflow: visible;
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}
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.hw-box path {
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/* :not([stroke]) keeps texture machinery out of the ink rule: the
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stroke-matrix mask clone carries a stroke="#fff" attribute and must
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not inherit the ink color/width (CSS would beat its attributes). */
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.hw-box path:not([stroke]) {
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fill: none;
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stroke: var(--hw-box-ink, var(--hw-ink, #f4f2ec));
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stroke-width: var(--hw-box-w, 6);
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@@ -55,8 +76,8 @@
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opacity: 0;
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text-shadow: 0 2px 14px rgba(0, 0, 0, 0.4);
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}
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/* self-preview scene */
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#hw-bx-scene {
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/* demo scene */
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#hw-bxd-scene {
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position: absolute;
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inset: 0;
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background: linear-gradient(140deg, #4a3560 0%, #1c1423 100%);
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@@ -64,37 +85,72 @@
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</style>
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</head>
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<body>
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<!-- Self-preview. WIRING: copy the .hw-box CSS + markup pattern, the
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hwWobbleRect / hwBoxBuild / hwBoxOn / hwBoxOff helpers, AND the
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hw-boil helpers. Size the wrapper over your target, then:
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hwBoxBuild("#hw-my-box", { seed: 3, label: "Europe", labelPos: "above" });
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hwBoxOn(tl, "#hw-my-box", 2.0);
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hwBoil(tl, "#hw-my-box", { frameDrop: 3, seed: 3 });
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hwBoxOff(tl, "#hw-my-box", 8.0);
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-->
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<div
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id="hw-bx-root"
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data-composition-id="hw-box-label"
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id="hw-bxd-root"
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data-composition-id="hw-box-label-demo"
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data-start="0"
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data-duration="4"
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data-duration="6"
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data-width="1920"
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data-height="1080"
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>
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<div id="hw-bx-scene"></div>
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<div id="hw-bxd-scene"></div>
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<!-- entrance: "drop" (non-default) -->
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<div
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class="hw-box"
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id="hw-bx-demo"
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style="left: 700px; top: 420px; width: 420px; height: 230px"
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id="hw-bxd-drop"
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style="left: 170px; top: 260px; width: 380px; height: 210px"
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>
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<svg viewBox="0 0 420 230"><path id="hw-bx-demo-path"></path></svg>
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<div class="hw-bx-label" id="hw-bx-demo-label"></div>
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<div class="hw-bx-deform">
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<div class="hw-bx-boil">
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<svg viewBox="0 0 380 210"><path id="hw-bxd-drop-path"></path></svg>
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<div class="hw-bx-label" id="hw-bxd-drop-label"></div>
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</div>
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</div>
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</div>
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<!-- strokeType: "spray" (non-default) -->
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<div
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class="hw-box"
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id="hw-bxd-spray"
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style="left: 1220px; top: 260px; width: 480px; height: 240px"
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>
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<div class="hw-bx-deform">
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<div class="hw-bx-boil">
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<svg viewBox="0 0 480 240"><path id="hw-bxd-spray-path"></path></svg>
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<div class="hw-bx-label" id="hw-bxd-spray-label"></div>
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</div>
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</div>
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</div>
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<!-- labelPos: "inside" (non-default) -->
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<div
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class="hw-box"
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id="hw-bxd-inside"
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style="left: 170px; top: 680px; width: 420px; height: 230px"
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>
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<div class="hw-bx-deform">
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<div class="hw-bx-boil">
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<svg viewBox="0 0 420 230"><path id="hw-bxd-inside-path"></path></svg>
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<div class="hw-bx-label" id="hw-bxd-inside-label"></div>
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</div>
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</div>
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</div>
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<!-- boil: "lively" (non-default) -->
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<div
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class="hw-box"
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id="hw-bxd-lively"
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style="left: 1250px; top: 680px; width: 430px; height: 240px"
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>
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<div class="hw-bx-deform">
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<div class="hw-bx-boil">
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<svg viewBox="0 0 430 240"><path id="hw-bxd-lively-path"></path></svg>
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<div class="hw-bx-label" id="hw-bxd-lively-label"></div>
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</div>
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</div>
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</div>
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<div
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id="hw-bx-drv"
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id="hw-bxd-drv"
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class="clip"
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data-start="0"
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data-duration="4"
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data-duration="6"
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data-track-index="0"
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style="position: absolute; width: 1px; height: 1px; opacity: 0; pointer-events: none"
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></div>
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@@ -103,6 +159,25 @@
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(function () {
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window.__timelines = window.__timelines || {};
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var CONFIG = {
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// ── Content (freely editable — not counted) ─────────────────────
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// per-instance content rides hwBoxBuild(target, opts):
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// opts.label (the label text) · opts.seed (which wobble pose the
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// box gets — an identity pick, not a feel lever)
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// ── Controls (family base + 3 item-specific; comment grammar is the published-parameter list) ──
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entrance: "draw", // variant: "draw" | "drop" — draw = stroke draw-on + label fade (the shipped entrance); drop = landing squash: box+label drop in, contact squash on the deform wrapper, bouncy spring recovery; travel/duration derived, never exposed
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strokeType: "plain", // variant: "plain" | "soft" | "sharp" | "spray" — authored stroke texture on the box path (constants per type; draw-on composes via the mask clone)
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labelPos: "above", // variant: "above" | "inside" — label above the box or vertically centered inside it
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boil: "calm", // variant: "off" | "calm" | "lively" — authored amp/rot pairs over the family-locked frameDrop 3; seed locked
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// ── Locked (edit the item source to change) ─────────────────────
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// draw duration/ease, drop travel/duration derivation (≈1.9× box
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// height into ~0.5s, power2.in), softness tier 0.11 (UI card),
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// spring registers, stroke-type constants, boil pose tables,
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// label fade timing, wobble amplitude
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};
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/* ---- hw-boil helpers (shared family runtime — copy once per host) ---- */
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window.hwOnUpdate = function (tl, fn) {
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if (!tl.__hwRenders) {
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@@ -137,6 +212,252 @@
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}
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});
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};
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// boil control: authored poses over the family-locked frameDrop.
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// Unknown pose → default + console error (bounded-controls law).
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window.hwBoilPose = function (tl, target, pose, opts) {
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opts = opts || {};
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var poses = { calm: { amp: 1.6, rot: 0.5 }, lively: { amp: 2.6, rot: 0.9 } };
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if (pose === "off") return;
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var p = poses[pose];
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if (!p) {
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console.error('hw: unknown boil pose "' + pose + '" — falling back to "calm"');
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p = poses.calm;
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}
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window.hwBoil(tl, target, { amp: p.amp, rot: p.rot, frameDrop: 3, seed: opts.seed || 1 });
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};
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/* ---- spring library (authored feel registers) -------------------
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The factory owns the recovery duration — consume rec.duration
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verbatim, never scale or multiply it. */
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var LN1000 = Math.log(1000);
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var FEELS = {
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snappy: { zeta: 0.9, response: 0.22 },
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bouncy: { zeta: 0.5, response: 0.4 },
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};
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window.springEase = function (opts) {
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var f = opts.feel ? FEELS[opts.feel] : opts;
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var zeta = f.zeta,
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response = f.response;
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var w0 = (2 * Math.PI) / response;
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var T = LN1000 / (zeta * w0);
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var x;
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if (zeta < 1) {
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var wd = w0 * Math.sqrt(1 - zeta * zeta);
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x = function (t) {
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return (
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1 -
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Math.exp(-zeta * w0 * t) *
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(Math.cos(wd * t) + ((zeta * w0) / wd) * Math.sin(wd * t))
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);
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};
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} else {
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x = function (t) {
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return 1 - Math.exp(-w0 * t) * (1 + w0 * t);
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};
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}
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var xT = x(T);
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return {
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ease: function (p) {
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return p >= 1 ? 1 : x(p * T) / xT;
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},
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duration: T,
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zeta: zeta,
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response: response,
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};
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};
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/* ---- stroke matrix: plain | soft | sharp | spray ----------------
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strokeType is a g09 variant control. Authored constants per type;
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unknown value → default ("plain") + console error (bounded-controls
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law). sharp = micro stroke-dasharray gaps (dry marker) — draw-on
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must therefore ride a MASK clone (the visible dasharray never
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animates). spray = index-seeded deterministic dots along the path
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via hwHash: position a pure function of path parameter + seed; NO
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feTurbulence anywhere.
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Returns { draw: pathToDashAnimate, group: maskedGroupOrNull } */
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window.hwStrokeTypes = {
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plain: {},
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soft: { blur: 0.6 },
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sharp: { dash: [3.0, 1.55] }, // × stroke-width
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spray: {
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coreOpacity: 0.5,
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coreBlur: 0.4,
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density: 0.16,
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scatter: 2.6,
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rMin: 1.1,
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rMax: 2.6,
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},
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};
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window.hwStrokeApply = function (pathEl, type, opts) {
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opts = opts || {};
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var cfg = window.hwStrokeTypes[type];
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if (!cfg) {
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console.error('hw: unknown strokeType "' + type + '" — falling back to "plain"');
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type = "plain";
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cfg = window.hwStrokeTypes.plain;
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}
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var svg = pathEl.ownerSVGElement;
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var ns = "http://www.w3.org/2000/svg";
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var w = parseFloat(getComputedStyle(pathEl).strokeWidth) || 6;
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if (type === "plain") return { draw: pathEl, group: null, type: type };
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if (type === "soft") {
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pathEl.style.filter = "blur(" + cfg.blur + "px)";
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return { draw: pathEl, group: null, type: type };
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}
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// sharp + spray: wrap in a masked group, draw-on animates the mask clone
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var id =
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opts.id ||
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"hwsm-" + Math.abs(Math.round(window.hwHash((opts.seed || 1) * 13.7, 5) * 1e6));
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var defs = svg.querySelector("defs");
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if (!defs) {
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defs = document.createElementNS(ns, "defs");
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svg.insertBefore(defs, svg.firstChild);
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}
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var mask = document.createElementNS(ns, "mask");
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mask.setAttribute("id", id);
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mask.setAttribute("maskUnits", "userSpaceOnUse");
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var clone = document.createElementNS(ns, "path");
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clone.setAttribute("d", pathEl.getAttribute("d"));
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clone.setAttribute("fill", "none");
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clone.setAttribute("stroke", "#fff");
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clone.setAttribute(
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"stroke-width",
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w * (type === "spray" ? 2 + (cfg.scatter * 2) / w : 1.7),
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);
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clone.setAttribute("stroke-linecap", "round");
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clone.setAttribute("stroke-linejoin", "round");
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mask.appendChild(clone);
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defs.appendChild(mask);
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var group = document.createElementNS(ns, "g");
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group.setAttribute("mask", "url(#" + id + ")");
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pathEl.parentNode.insertBefore(group, pathEl);
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group.appendChild(pathEl);
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if (type === "sharp") {
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pathEl.setAttribute(
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"stroke-dasharray",
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(cfg.dash[0] * w).toFixed(1) + " " + (cfg.dash[1] * w).toFixed(1),
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);
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} else {
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// spray: faint core + seeded dots
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pathEl.setAttribute("stroke-opacity", cfg.coreOpacity);
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pathEl.style.filter = "blur(" + cfg.coreBlur + "px)";
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var len = pathEl.getTotalLength();
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var n = Math.round(len * cfg.density * (opts.densityScale || 1));
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var seed = opts.seed || 1;
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var dots = document.createElementNS(ns, "g");
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for (var i = 0; i < n; i++) {
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var t = Math.min(
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1,
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Math.max(0, (i + 0.5) / n + (window.hwHash(i * 7, seed) * 0.35) / n),
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);
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var pt = pathEl.getPointAtLength(t * len);
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var pt2 = pathEl.getPointAtLength(Math.min(len, t * len + 0.5));
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var tx = pt2.x - pt.x,
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ty = pt2.y - pt.y;
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var tl2 = Math.hypot(tx, ty) || 1;
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var nx = -ty / tl2,
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nyv = tx / tl2;
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var off = window.hwHash(i * 7 + 1, seed) * (cfg.scatter + w * 0.55);
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var r = cfg.rMin + Math.abs(window.hwHash(i * 7 + 2, seed)) * (cfg.rMax - cfg.rMin);
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var c = document.createElementNS(ns, "circle");
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c.setAttribute("cx", (pt.x + nx * off).toFixed(1));
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c.setAttribute("cy", (pt.y + nyv * off).toFixed(1));
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c.setAttribute("r", r.toFixed(2));
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c.setAttribute("fill", getComputedStyle(pathEl).stroke);
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dots.appendChild(c);
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}
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group.appendChild(dots);
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}
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return { draw: clone, group: group, type: type };
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};
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/* Draw-on across the stroke matrix: dash-animate whatever
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hwStrokeApply says. (opts.pen requires the hwPenEase helper from
|
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the write-on items — not bundled here, never passed here.) */
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window.hwDrawOn = function (tl, applied, at, dur, opts) {
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opts = opts || {};
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var p = applied.draw;
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var len = p.getTotalLength();
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// the draw target is always solid (plain/soft: the path itself; sharp/spray:
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// the mask clone — the visible path keeps its texture dasharray untouched)
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p.setAttribute("stroke-dasharray", len + " " + len);
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p.setAttribute("stroke-dashoffset", len);
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gsap.set(p, { opacity: 0 }); // kill the round-cap start nub pre-draw
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var ease = opts.pen ? window.hwPenEase(p, opts).ease : opts.ease || "power2.inOut";
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tl.set(p, { opacity: 1 }, at);
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tl.to(
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p,
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{ strokeDashoffset: 0, duration: dur === undefined ? 0.7 : dur, ease: ease },
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at,
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);
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||||
};
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||||
/* ---- g21 volume squash-stretch on hw impacts ----------------------
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S = min(SOFTNESS × v/V_REF, 0.25), v measured numerically from the
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entrance ease end-slope; scaleAlong × scalePerp ≈ 1 every frame
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(one proxy drives both); in-flight stretch E = 0.55 × SOFTNESS,
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velocity term clamped; contact squash ≤2 frames + 1-frame hold;
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recovery on a spring register with the factory duration consumed
|
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verbatim. Deformation lives on a WRAPPER (boil owns x/y/rotation of
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its own target; type counter-scaled to net identity inside). All
|
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per-frame application runs through hwOnUpdate.
|
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Volume assertion: |along×perp − 1| > 0.01 → console.error (fails check). */
|
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window.hwImpactSquash = function (tl, opts) {
|
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var wrap = opts.wrap; // deform wrapper (transform-origin 50% 100%)
|
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var label = opts.label || null; // counter-scaled type inside
|
||||
var travel = opts.travel;
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var at = opts.at;
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var dur = opts.dur;
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var softness = opts.softness !== undefined ? opts.softness : 0.11;
|
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var V_REF = 2000;
|
||||
var E = 0.55 * softness;
|
||||
var FPS = opts.fps || 30;
|
||||
var dropEase = opts.dropEase || gsap.parseEase("power2.in");
|
||||
// measured impact velocity (px/s) from the entrance ease end-slope
|
||||
var eps = 1e-4;
|
||||
var v = ((dropEase(1) - dropEase(1 - eps)) / eps) * (travel / dur);
|
||||
var S = Math.min(softness * (v / V_REF), 0.25);
|
||||
var rec = window.springEase({ feel: opts.feel || "bouncy" });
|
||||
var st = { ph: 0, s: 0 }; // ph: flight progress (linear), s: contact squash
|
||||
gsap.set(wrap, { transformOrigin: "50% 100%" });
|
||||
var setBoth = function (along) {
|
||||
gsap.set(wrap, { scaleY: along, scaleX: 1 / along });
|
||||
if (label) gsap.set(label, { scaleY: 1 / along, scaleX: along });
|
||||
// assert on the APPLIED transforms — catches any competing tween that
|
||||
// breaks the one-proxy-drives-both-axes law
|
||||
var ay = parseFloat(gsap.getProperty(wrap, "scaleY"));
|
||||
var ax = parseFloat(gsap.getProperty(wrap, "scaleX"));
|
||||
if (Math.abs(ax * ay - 1) > 0.01)
|
||||
console.error("hw volume law violated: scaleX*scaleY=" + (ax * ay).toFixed(4));
|
||||
};
|
||||
window.hwOnUpdate(tl, function () {
|
||||
if (st.ph > 0 && st.ph < 1) {
|
||||
var p = st.ph;
|
||||
var vp = ((dropEase(Math.min(p + eps, 1)) - dropEase(p)) / eps) * (travel / dur);
|
||||
setBoth(1 + E * Math.min(Math.abs(vp) / V_REF, 1));
|
||||
} else {
|
||||
setBoth(1 - st.s);
|
||||
}
|
||||
});
|
||||
// flight: wrapper position tween + linear proxy (same window)
|
||||
gsap.set(opts.moveTarget || wrap, { y: -travel }); // off-stage until entrance
|
||||
tl.fromTo(
|
||||
opts.moveTarget || wrap,
|
||||
{ y: -travel },
|
||||
{ y: 0, duration: dur, ease: dropEase, immediateRender: false },
|
||||
at,
|
||||
);
|
||||
tl.fromTo(st, { ph: 0 }, { ph: 1, duration: dur, ease: "none" }, at);
|
||||
// contact: squash in 2 frames, 1-frame hold, spring home (factory duration verbatim)
|
||||
tl.to(st, { s: S, duration: 2 / FPS, ease: "power3.out" }, at + dur);
|
||||
tl.to(st, { s: 0, duration: rec.duration, ease: rec.ease }, at + dur + 3 / FPS);
|
||||
return {
|
||||
v: Math.round(v),
|
||||
S: +S.toFixed(3),
|
||||
T: +rec.duration.toFixed(3),
|
||||
feel: opts.feel || "bouncy",
|
||||
};
|
||||
};
|
||||
|
||||
// ---- hw-box helpers (copy these too) ----
|
||||
// Wobbled rounded-rect path in a w x h box.
|
||||
@@ -168,6 +489,13 @@
|
||||
d += " Q " + wob(31) + " " + wob(32) + " " + (r + wob(33)) + " " + wob(34);
|
||||
return d;
|
||||
};
|
||||
// bounded variant resolution (g09): unknown value → declared default
|
||||
// + console error. strokeType/boil bound inside their own helpers.
|
||||
function hwBxPick(name, val, values, dflt) {
|
||||
if (values.indexOf(val) !== -1) return val;
|
||||
console.error("hw: unknown " + name + ' "' + val + '" — falling back to "' + dflt + '"');
|
||||
return dflt;
|
||||
}
|
||||
window.hwBoxBuild = function (target, opts) {
|
||||
opts = opts || {};
|
||||
var el = document.querySelector(target);
|
||||
@@ -175,13 +503,35 @@
|
||||
var vb = svg.getAttribute("viewBox").split(" ");
|
||||
var W = parseFloat(vb[2]),
|
||||
H = parseFloat(vb[3]);
|
||||
el.querySelector("path").setAttribute(
|
||||
"d",
|
||||
window.hwWobbleRect(W, H, Math.min(26, W * 0.1), opts.seed || 1),
|
||||
);
|
||||
var path = el.querySelector("path");
|
||||
path.setAttribute("d", window.hwWobbleRect(W, H, Math.min(26, W * 0.1), opts.seed || 1));
|
||||
// resolve the control set: CONFIG defaults; per-instance opts
|
||||
// overrides accepted (declared enum values only — bounded the same)
|
||||
var cfg = {
|
||||
seed: opts.seed || 1,
|
||||
entrance: hwBxPick(
|
||||
"entrance",
|
||||
opts.entrance !== undefined ? opts.entrance : CONFIG.entrance,
|
||||
["draw", "drop"],
|
||||
"draw",
|
||||
),
|
||||
labelPos: hwBxPick(
|
||||
"labelPos",
|
||||
opts.labelPos !== undefined ? opts.labelPos : CONFIG.labelPos,
|
||||
["above", "inside"],
|
||||
"above",
|
||||
),
|
||||
strokeType: opts.strokeType !== undefined ? opts.strokeType : CONFIG.strokeType,
|
||||
boil: opts.boil !== undefined ? opts.boil : CONFIG.boil,
|
||||
};
|
||||
el.__hwCfg = cfg;
|
||||
el.__hwApplied = window.hwStrokeApply(path, cfg.strokeType, {
|
||||
seed: cfg.seed,
|
||||
id: "hw-bx-m-" + target.replace(/[^a-zA-Z0-9_-]/g, ""),
|
||||
});
|
||||
var label = el.querySelector(".hw-bx-label");
|
||||
label.textContent = opts.label || "";
|
||||
if ((opts.labelPos || "above") === "above") {
|
||||
if (cfg.labelPos === "above") {
|
||||
label.style.top = "-64px";
|
||||
} else {
|
||||
label.style.top = "50%";
|
||||
@@ -189,28 +539,57 @@
|
||||
}
|
||||
};
|
||||
window.hwBoxOn = function (tl, target, at) {
|
||||
var p = document.querySelector(target + " path");
|
||||
var len = p.getTotalLength();
|
||||
gsap.set(p, { strokeDasharray: len, strokeDashoffset: len });
|
||||
tl.to(p, { strokeDashoffset: 0, duration: 0.75, ease: "power2.inOut" }, at);
|
||||
tl.to(
|
||||
document.querySelector(target + " .hw-bx-label"),
|
||||
{ opacity: 1, duration: 0.4, ease: "power2.out" },
|
||||
at + 0.55,
|
||||
);
|
||||
var el = document.querySelector(target);
|
||||
var cfg = el.__hwCfg;
|
||||
var label = el.querySelector(".hw-bx-label");
|
||||
if (cfg.entrance === "drop") {
|
||||
// landing squash: the whole box+label drops in and lands with a
|
||||
// contact squash on the deform wrapper; the label is counter-
|
||||
// scaled to net identity inside the shared apply (type NEVER
|
||||
// takes a non-uniform scale). Travel/duration derivation LOCKED:
|
||||
// ≈1.9× box height into ~0.5s of power2.in.
|
||||
gsap.set(label, { opacity: 1 }); // the label rides the drop
|
||||
gsap.set(el, { opacity: 0 }); // hidden until the entrance
|
||||
tl.set(el, { opacity: 1 }, at);
|
||||
window.hwImpactSquash(tl, {
|
||||
wrap: el.querySelector(".hw-bx-deform"),
|
||||
moveTarget: el,
|
||||
label: label,
|
||||
travel: Math.round(el.offsetHeight * 1.9),
|
||||
at: at,
|
||||
dur: 0.5,
|
||||
softness: 0.11, // UI-card tier
|
||||
feel: "bouncy",
|
||||
});
|
||||
} else {
|
||||
// "draw" — the shipped entrance, routed through hwDrawOn so
|
||||
// sharp/spray textures compose (the mask clone animates; the
|
||||
// visible texture dasharray never does)
|
||||
window.hwDrawOn(tl, el.__hwApplied, at, 0.75);
|
||||
tl.to(label, { opacity: 1, duration: 0.4, ease: "power2.out" }, at + 0.55);
|
||||
}
|
||||
window.hwBoilPose(tl, target + " .hw-bx-boil", cfg.boil, { seed: cfg.seed });
|
||||
};
|
||||
window.hwBoxOff = function (tl, target, at) {
|
||||
tl.to(target, { opacity: 0, duration: 0.35, ease: "power2.in" }, at);
|
||||
};
|
||||
|
||||
// ---- self-preview ----
|
||||
window.hwBoxBuild("#hw-bx-demo", { seed: 3, label: "Europe", labelPos: "above" });
|
||||
// ---- demo choreography: four instances, one non-default state each ----
|
||||
window.hwBoxBuild("#hw-bxd-drop", { seed: 3, label: "drop entrance", entrance: "drop" });
|
||||
window.hwBoxBuild("#hw-bxd-spray", { seed: 5, label: "spray stroke", strokeType: "spray" });
|
||||
window.hwBoxBuild("#hw-bxd-inside", { seed: 7, label: "label inside", labelPos: "inside" });
|
||||
window.hwBoxBuild("#hw-bxd-lively", { seed: 9, label: "boil lively", boil: "lively" });
|
||||
var tl = gsap.timeline({ paused: true });
|
||||
window.hwBoxOn(tl, "#hw-bx-demo", 0.4);
|
||||
window.hwBoil(tl, "#hw-bx-demo", { amp: 1.8, rot: 0.4, frameDrop: 3, seed: 3 });
|
||||
window.hwBoxOff(tl, "#hw-bx-demo", 3.4);
|
||||
tl.set("#hw-bx-root", { visibility: "hidden" }, 3.98);
|
||||
window.__timelines["hw-box-label"] = tl;
|
||||
window.hwBoxOn(tl, "#hw-bxd-drop", 0.5);
|
||||
window.hwBoxOn(tl, "#hw-bxd-spray", 0.7);
|
||||
window.hwBoxOn(tl, "#hw-bxd-inside", 1.0);
|
||||
window.hwBoxOn(tl, "#hw-bxd-lively", 1.3);
|
||||
window.hwBoxOff(tl, "#hw-bxd-drop", 5.2);
|
||||
window.hwBoxOff(tl, "#hw-bxd-spray", 5.2);
|
||||
window.hwBoxOff(tl, "#hw-bxd-inside", 5.2);
|
||||
window.hwBoxOff(tl, "#hw-bxd-lively", 5.2);
|
||||
tl.set("#hw-bxd-root", { visibility: "hidden" }, 5.98);
|
||||
window.__timelines["hw-box-label-demo"] = tl;
|
||||
})();
|
||||
</script>
|
||||
</body>
|
||||
|
||||
+363
-26
@@ -23,17 +23,30 @@
|
||||
}
|
||||
/* ---- hw-box-label ----------------------------------------------------
|
||||
Rounded hand-drawn box + marker label (map-label style annotations).
|
||||
Requires the hw-boil helpers in the host. */
|
||||
Requires the hw-boil helpers in the host.
|
||||
Wrapper anatomy (outer to inner): .hw-box = position/move wrapper
|
||||
(entrances/exits target THIS, never the boil element) > .hw-bx-deform
|
||||
= deform wrapper (g21 squash scale, transform-origin 50% 100%) >
|
||||
.hw-bx-boil = boil target (hwBoilPose owns its x/y/rotation) >
|
||||
content (svg + label). */
|
||||
.hw-box {
|
||||
position: absolute;
|
||||
pointer-events: none;
|
||||
}
|
||||
.hw-box .hw-bx-deform,
|
||||
.hw-box .hw-bx-boil {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
}
|
||||
.hw-box svg {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
overflow: visible;
|
||||
}
|
||||
.hw-box path {
|
||||
/* :not([stroke]) keeps texture machinery out of the ink rule: the
|
||||
stroke-matrix mask clone carries a stroke="#fff" attribute and must
|
||||
not inherit the ink color/width (CSS would beat its attributes). */
|
||||
.hw-box path:not([stroke]) {
|
||||
fill: none;
|
||||
stroke: var(--hw-box-ink, var(--hw-ink, #f4f2ec));
|
||||
stroke-width: var(--hw-box-w, 6);
|
||||
@@ -61,14 +74,20 @@
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<!-- Self-preview. WIRING: copy the .hw-box CSS + markup pattern, the
|
||||
hwWobbleRect / hwBoxBuild / hwBoxOn / hwBoxOff helpers, AND the
|
||||
hw-boil helpers. Size the wrapper over your target, then:
|
||||
<!-- Self-preview. WIRING: copy the .hw-box CSS + markup pattern (position
|
||||
wrapper > .hw-bx-deform > .hw-bx-boil > svg + label), the CONFIG
|
||||
block, the hw family runtime, the spring library, the stroke matrix,
|
||||
AND the hwWobbleRect / hwBoxBuild / hwBoxOn / hwBoxOff helpers. Size
|
||||
the wrapper over your target, then wire with positions only:
|
||||
|
||||
hwBoxBuild("#hw-my-box", { seed: 3, label: "Europe", labelPos: "above" });
|
||||
hwBoxOn(tl, "#hw-my-box", 2.0);
|
||||
hwBoil(tl, "#hw-my-box", { frameDrop: 3, seed: 3 });
|
||||
hwBoxBuild("#hw-my-box", { seed: 3, label: "Europe" });
|
||||
hwBoxOn(tl, "#hw-my-box", 2.0); // entrance + boil per CONFIG
|
||||
hwBoxOff(tl, "#hw-my-box", 8.0);
|
||||
|
||||
The levers live in CONFIG (entrance / strokeType / labelPos / boil).
|
||||
Multi-instance hosts may override per instance via hwBoxBuild opts
|
||||
using the SAME declared values (bounded identically). The helpers own
|
||||
all durations/eases internally — no raw tween args in host code.
|
||||
-->
|
||||
<div
|
||||
id="hw-bx-root"
|
||||
@@ -84,8 +103,12 @@
|
||||
id="hw-bx-demo"
|
||||
style="left: 700px; top: 420px; width: 420px; height: 230px"
|
||||
>
|
||||
<svg viewBox="0 0 420 230"><path id="hw-bx-demo-path"></path></svg>
|
||||
<div class="hw-bx-label" id="hw-bx-demo-label"></div>
|
||||
<div class="hw-bx-deform">
|
||||
<div class="hw-bx-boil">
|
||||
<svg viewBox="0 0 420 230"><path id="hw-bx-demo-path"></path></svg>
|
||||
<div class="hw-bx-label" id="hw-bx-demo-label"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div
|
||||
id="hw-bx-drv"
|
||||
@@ -100,6 +123,25 @@
|
||||
(function () {
|
||||
window.__timelines = window.__timelines || {};
|
||||
|
||||
var CONFIG = {
|
||||
// ── Content (freely editable — not counted) ─────────────────────
|
||||
// per-instance content rides hwBoxBuild(target, opts):
|
||||
// opts.label (the label text) · opts.seed (which wobble pose the
|
||||
// box gets — an identity pick, not a feel lever)
|
||||
|
||||
// ── Controls (family base + 3 item-specific; comment grammar is the published-parameter list) ──
|
||||
entrance: "draw", // variant: "draw" | "drop" — draw = stroke draw-on + label fade (the shipped entrance); drop = landing squash: box+label drop in, contact squash on the deform wrapper, bouncy spring recovery; travel/duration derived, never exposed
|
||||
strokeType: "plain", // variant: "plain" | "soft" | "sharp" | "spray" — authored stroke texture on the box path (constants per type; draw-on composes via the mask clone)
|
||||
labelPos: "above", // variant: "above" | "inside" — label above the box or vertically centered inside it
|
||||
boil: "calm", // variant: "off" | "calm" | "lively" — authored amp/rot pairs over the family-locked frameDrop 3; seed locked
|
||||
|
||||
// ── Locked (edit the item source to change) ─────────────────────
|
||||
// draw duration/ease, drop travel/duration derivation (≈1.9× box
|
||||
// height into ~0.5s, power2.in), softness tier 0.11 (UI card),
|
||||
// spring registers, stroke-type constants, boil pose tables,
|
||||
// label fade timing, wobble amplitude
|
||||
};
|
||||
|
||||
/* ---- hw-boil helpers (shared family runtime — copy once per host) ---- */
|
||||
window.hwOnUpdate = function (tl, fn) {
|
||||
if (!tl.__hwRenders) {
|
||||
@@ -134,6 +176,252 @@
|
||||
}
|
||||
});
|
||||
};
|
||||
// boil control: authored poses over the family-locked frameDrop.
|
||||
// Unknown pose → default + console error (bounded-controls law).
|
||||
window.hwBoilPose = function (tl, target, pose, opts) {
|
||||
opts = opts || {};
|
||||
var poses = { calm: { amp: 1.6, rot: 0.5 }, lively: { amp: 2.6, rot: 0.9 } };
|
||||
if (pose === "off") return;
|
||||
var p = poses[pose];
|
||||
if (!p) {
|
||||
console.error('hw: unknown boil pose "' + pose + '" — falling back to "calm"');
|
||||
p = poses.calm;
|
||||
}
|
||||
window.hwBoil(tl, target, { amp: p.amp, rot: p.rot, frameDrop: 3, seed: opts.seed || 1 });
|
||||
};
|
||||
|
||||
/* ---- spring library (authored feel registers) -------------------
|
||||
The factory owns the recovery duration — consume rec.duration
|
||||
verbatim, never scale or multiply it. */
|
||||
var LN1000 = Math.log(1000);
|
||||
var FEELS = {
|
||||
snappy: { zeta: 0.9, response: 0.22 },
|
||||
bouncy: { zeta: 0.5, response: 0.4 },
|
||||
};
|
||||
window.springEase = function (opts) {
|
||||
var f = opts.feel ? FEELS[opts.feel] : opts;
|
||||
var zeta = f.zeta,
|
||||
response = f.response;
|
||||
var w0 = (2 * Math.PI) / response;
|
||||
var T = LN1000 / (zeta * w0);
|
||||
var x;
|
||||
if (zeta < 1) {
|
||||
var wd = w0 * Math.sqrt(1 - zeta * zeta);
|
||||
x = function (t) {
|
||||
return (
|
||||
1 -
|
||||
Math.exp(-zeta * w0 * t) *
|
||||
(Math.cos(wd * t) + ((zeta * w0) / wd) * Math.sin(wd * t))
|
||||
);
|
||||
};
|
||||
} else {
|
||||
x = function (t) {
|
||||
return 1 - Math.exp(-w0 * t) * (1 + w0 * t);
|
||||
};
|
||||
}
|
||||
var xT = x(T);
|
||||
return {
|
||||
ease: function (p) {
|
||||
return p >= 1 ? 1 : x(p * T) / xT;
|
||||
},
|
||||
duration: T,
|
||||
zeta: zeta,
|
||||
response: response,
|
||||
};
|
||||
};
|
||||
|
||||
/* ---- stroke matrix: plain | soft | sharp | spray ----------------
|
||||
strokeType is a g09 variant control. Authored constants per type;
|
||||
unknown value → default ("plain") + console error (bounded-controls
|
||||
law). sharp = micro stroke-dasharray gaps (dry marker) — draw-on
|
||||
must therefore ride a MASK clone (the visible dasharray never
|
||||
animates). spray = index-seeded deterministic dots along the path
|
||||
via hwHash: position a pure function of path parameter + seed; NO
|
||||
feTurbulence anywhere.
|
||||
Returns { draw: pathToDashAnimate, group: maskedGroupOrNull } */
|
||||
window.hwStrokeTypes = {
|
||||
plain: {},
|
||||
soft: { blur: 0.6 },
|
||||
sharp: { dash: [3.0, 1.55] }, // × stroke-width
|
||||
spray: {
|
||||
coreOpacity: 0.5,
|
||||
coreBlur: 0.4,
|
||||
density: 0.16,
|
||||
scatter: 2.6,
|
||||
rMin: 1.1,
|
||||
rMax: 2.6,
|
||||
},
|
||||
};
|
||||
window.hwStrokeApply = function (pathEl, type, opts) {
|
||||
opts = opts || {};
|
||||
var cfg = window.hwStrokeTypes[type];
|
||||
if (!cfg) {
|
||||
console.error('hw: unknown strokeType "' + type + '" — falling back to "plain"');
|
||||
type = "plain";
|
||||
cfg = window.hwStrokeTypes.plain;
|
||||
}
|
||||
var svg = pathEl.ownerSVGElement;
|
||||
var ns = "http://www.w3.org/2000/svg";
|
||||
var w = parseFloat(getComputedStyle(pathEl).strokeWidth) || 6;
|
||||
if (type === "plain") return { draw: pathEl, group: null, type: type };
|
||||
if (type === "soft") {
|
||||
pathEl.style.filter = "blur(" + cfg.blur + "px)";
|
||||
return { draw: pathEl, group: null, type: type };
|
||||
}
|
||||
// sharp + spray: wrap in a masked group, draw-on animates the mask clone
|
||||
var id =
|
||||
opts.id ||
|
||||
"hwsm-" + Math.abs(Math.round(window.hwHash((opts.seed || 1) * 13.7, 5) * 1e6));
|
||||
var defs = svg.querySelector("defs");
|
||||
if (!defs) {
|
||||
defs = document.createElementNS(ns, "defs");
|
||||
svg.insertBefore(defs, svg.firstChild);
|
||||
}
|
||||
var mask = document.createElementNS(ns, "mask");
|
||||
mask.setAttribute("id", id);
|
||||
mask.setAttribute("maskUnits", "userSpaceOnUse");
|
||||
var clone = document.createElementNS(ns, "path");
|
||||
clone.setAttribute("d", pathEl.getAttribute("d"));
|
||||
clone.setAttribute("fill", "none");
|
||||
clone.setAttribute("stroke", "#fff");
|
||||
clone.setAttribute(
|
||||
"stroke-width",
|
||||
w * (type === "spray" ? 2 + (cfg.scatter * 2) / w : 1.7),
|
||||
);
|
||||
clone.setAttribute("stroke-linecap", "round");
|
||||
clone.setAttribute("stroke-linejoin", "round");
|
||||
mask.appendChild(clone);
|
||||
defs.appendChild(mask);
|
||||
var group = document.createElementNS(ns, "g");
|
||||
group.setAttribute("mask", "url(#" + id + ")");
|
||||
pathEl.parentNode.insertBefore(group, pathEl);
|
||||
group.appendChild(pathEl);
|
||||
if (type === "sharp") {
|
||||
pathEl.setAttribute(
|
||||
"stroke-dasharray",
|
||||
(cfg.dash[0] * w).toFixed(1) + " " + (cfg.dash[1] * w).toFixed(1),
|
||||
);
|
||||
} else {
|
||||
// spray: faint core + seeded dots
|
||||
pathEl.setAttribute("stroke-opacity", cfg.coreOpacity);
|
||||
pathEl.style.filter = "blur(" + cfg.coreBlur + "px)";
|
||||
var len = pathEl.getTotalLength();
|
||||
var n = Math.round(len * cfg.density * (opts.densityScale || 1));
|
||||
var seed = opts.seed || 1;
|
||||
var dots = document.createElementNS(ns, "g");
|
||||
for (var i = 0; i < n; i++) {
|
||||
var t = Math.min(
|
||||
1,
|
||||
Math.max(0, (i + 0.5) / n + (window.hwHash(i * 7, seed) * 0.35) / n),
|
||||
);
|
||||
var pt = pathEl.getPointAtLength(t * len);
|
||||
var pt2 = pathEl.getPointAtLength(Math.min(len, t * len + 0.5));
|
||||
var tx = pt2.x - pt.x,
|
||||
ty = pt2.y - pt.y;
|
||||
var tl2 = Math.hypot(tx, ty) || 1;
|
||||
var nx = -ty / tl2,
|
||||
nyv = tx / tl2;
|
||||
var off = window.hwHash(i * 7 + 1, seed) * (cfg.scatter + w * 0.55);
|
||||
var r = cfg.rMin + Math.abs(window.hwHash(i * 7 + 2, seed)) * (cfg.rMax - cfg.rMin);
|
||||
var c = document.createElementNS(ns, "circle");
|
||||
c.setAttribute("cx", (pt.x + nx * off).toFixed(1));
|
||||
c.setAttribute("cy", (pt.y + nyv * off).toFixed(1));
|
||||
c.setAttribute("r", r.toFixed(2));
|
||||
c.setAttribute("fill", getComputedStyle(pathEl).stroke);
|
||||
dots.appendChild(c);
|
||||
}
|
||||
group.appendChild(dots);
|
||||
}
|
||||
return { draw: clone, group: group, type: type };
|
||||
};
|
||||
|
||||
/* Draw-on across the stroke matrix: dash-animate whatever
|
||||
hwStrokeApply says. (opts.pen requires the hwPenEase helper from
|
||||
the write-on items — not bundled here, never passed here.) */
|
||||
window.hwDrawOn = function (tl, applied, at, dur, opts) {
|
||||
opts = opts || {};
|
||||
var p = applied.draw;
|
||||
var len = p.getTotalLength();
|
||||
// the draw target is always solid (plain/soft: the path itself; sharp/spray:
|
||||
// the mask clone — the visible path keeps its texture dasharray untouched)
|
||||
p.setAttribute("stroke-dasharray", len + " " + len);
|
||||
p.setAttribute("stroke-dashoffset", len);
|
||||
gsap.set(p, { opacity: 0 }); // kill the round-cap start nub pre-draw
|
||||
var ease = opts.pen ? window.hwPenEase(p, opts).ease : opts.ease || "power2.inOut";
|
||||
tl.set(p, { opacity: 1 }, at);
|
||||
tl.to(
|
||||
p,
|
||||
{ strokeDashoffset: 0, duration: dur === undefined ? 0.7 : dur, ease: ease },
|
||||
at,
|
||||
);
|
||||
};
|
||||
|
||||
/* ---- g21 volume squash-stretch on hw impacts ----------------------
|
||||
S = min(SOFTNESS × v/V_REF, 0.25), v measured numerically from the
|
||||
entrance ease end-slope; scaleAlong × scalePerp ≈ 1 every frame
|
||||
(one proxy drives both); in-flight stretch E = 0.55 × SOFTNESS,
|
||||
velocity term clamped; contact squash ≤2 frames + 1-frame hold;
|
||||
recovery on a spring register with the factory duration consumed
|
||||
verbatim. Deformation lives on a WRAPPER (boil owns x/y/rotation of
|
||||
its own target; type counter-scaled to net identity inside). All
|
||||
per-frame application runs through hwOnUpdate.
|
||||
Volume assertion: |along×perp − 1| > 0.01 → console.error (fails check). */
|
||||
window.hwImpactSquash = function (tl, opts) {
|
||||
var wrap = opts.wrap; // deform wrapper (transform-origin 50% 100%)
|
||||
var label = opts.label || null; // counter-scaled type inside
|
||||
var travel = opts.travel;
|
||||
var at = opts.at;
|
||||
var dur = opts.dur;
|
||||
var softness = opts.softness !== undefined ? opts.softness : 0.11;
|
||||
var V_REF = 2000;
|
||||
var E = 0.55 * softness;
|
||||
var FPS = opts.fps || 30;
|
||||
var dropEase = opts.dropEase || gsap.parseEase("power2.in");
|
||||
// measured impact velocity (px/s) from the entrance ease end-slope
|
||||
var eps = 1e-4;
|
||||
var v = ((dropEase(1) - dropEase(1 - eps)) / eps) * (travel / dur);
|
||||
var S = Math.min(softness * (v / V_REF), 0.25);
|
||||
var rec = window.springEase({ feel: opts.feel || "bouncy" });
|
||||
var st = { ph: 0, s: 0 }; // ph: flight progress (linear), s: contact squash
|
||||
gsap.set(wrap, { transformOrigin: "50% 100%" });
|
||||
var setBoth = function (along) {
|
||||
gsap.set(wrap, { scaleY: along, scaleX: 1 / along });
|
||||
if (label) gsap.set(label, { scaleY: 1 / along, scaleX: along });
|
||||
// assert on the APPLIED transforms — catches any competing tween that
|
||||
// breaks the one-proxy-drives-both-axes law
|
||||
var ay = parseFloat(gsap.getProperty(wrap, "scaleY"));
|
||||
var ax = parseFloat(gsap.getProperty(wrap, "scaleX"));
|
||||
if (Math.abs(ax * ay - 1) > 0.01)
|
||||
console.error("hw volume law violated: scaleX*scaleY=" + (ax * ay).toFixed(4));
|
||||
};
|
||||
window.hwOnUpdate(tl, function () {
|
||||
if (st.ph > 0 && st.ph < 1) {
|
||||
var p = st.ph;
|
||||
var vp = ((dropEase(Math.min(p + eps, 1)) - dropEase(p)) / eps) * (travel / dur);
|
||||
setBoth(1 + E * Math.min(Math.abs(vp) / V_REF, 1));
|
||||
} else {
|
||||
setBoth(1 - st.s);
|
||||
}
|
||||
});
|
||||
// flight: wrapper position tween + linear proxy (same window)
|
||||
gsap.set(opts.moveTarget || wrap, { y: -travel }); // off-stage until entrance
|
||||
tl.fromTo(
|
||||
opts.moveTarget || wrap,
|
||||
{ y: -travel },
|
||||
{ y: 0, duration: dur, ease: dropEase, immediateRender: false },
|
||||
at,
|
||||
);
|
||||
tl.fromTo(st, { ph: 0 }, { ph: 1, duration: dur, ease: "none" }, at);
|
||||
// contact: squash in 2 frames, 1-frame hold, spring home (factory duration verbatim)
|
||||
tl.to(st, { s: S, duration: 2 / FPS, ease: "power3.out" }, at + dur);
|
||||
tl.to(st, { s: 0, duration: rec.duration, ease: rec.ease }, at + dur + 3 / FPS);
|
||||
return {
|
||||
v: Math.round(v),
|
||||
S: +S.toFixed(3),
|
||||
T: +rec.duration.toFixed(3),
|
||||
feel: opts.feel || "bouncy",
|
||||
};
|
||||
};
|
||||
|
||||
// ---- hw-box helpers (copy these too) ----
|
||||
// Wobbled rounded-rect path in a w x h box.
|
||||
@@ -165,6 +453,13 @@
|
||||
d += " Q " + wob(31) + " " + wob(32) + " " + (r + wob(33)) + " " + wob(34);
|
||||
return d;
|
||||
};
|
||||
// bounded variant resolution (g09): unknown value → declared default
|
||||
// + console error. strokeType/boil bound inside their own helpers.
|
||||
function hwBxPick(name, val, values, dflt) {
|
||||
if (values.indexOf(val) !== -1) return val;
|
||||
console.error("hw: unknown " + name + ' "' + val + '" — falling back to "' + dflt + '"');
|
||||
return dflt;
|
||||
}
|
||||
window.hwBoxBuild = function (target, opts) {
|
||||
opts = opts || {};
|
||||
var el = document.querySelector(target);
|
||||
@@ -172,13 +467,35 @@
|
||||
var vb = svg.getAttribute("viewBox").split(" ");
|
||||
var W = parseFloat(vb[2]),
|
||||
H = parseFloat(vb[3]);
|
||||
el.querySelector("path").setAttribute(
|
||||
"d",
|
||||
window.hwWobbleRect(W, H, Math.min(26, W * 0.1), opts.seed || 1),
|
||||
);
|
||||
var path = el.querySelector("path");
|
||||
path.setAttribute("d", window.hwWobbleRect(W, H, Math.min(26, W * 0.1), opts.seed || 1));
|
||||
// resolve the control set: CONFIG defaults; per-instance opts
|
||||
// overrides accepted (declared enum values only — bounded the same)
|
||||
var cfg = {
|
||||
seed: opts.seed || 1,
|
||||
entrance: hwBxPick(
|
||||
"entrance",
|
||||
opts.entrance !== undefined ? opts.entrance : CONFIG.entrance,
|
||||
["draw", "drop"],
|
||||
"draw",
|
||||
),
|
||||
labelPos: hwBxPick(
|
||||
"labelPos",
|
||||
opts.labelPos !== undefined ? opts.labelPos : CONFIG.labelPos,
|
||||
["above", "inside"],
|
||||
"above",
|
||||
),
|
||||
strokeType: opts.strokeType !== undefined ? opts.strokeType : CONFIG.strokeType,
|
||||
boil: opts.boil !== undefined ? opts.boil : CONFIG.boil,
|
||||
};
|
||||
el.__hwCfg = cfg;
|
||||
el.__hwApplied = window.hwStrokeApply(path, cfg.strokeType, {
|
||||
seed: cfg.seed,
|
||||
id: "hw-bx-m-" + target.replace(/[^a-zA-Z0-9_-]/g, ""),
|
||||
});
|
||||
var label = el.querySelector(".hw-bx-label");
|
||||
label.textContent = opts.label || "";
|
||||
if ((opts.labelPos || "above") === "above") {
|
||||
if (cfg.labelPos === "above") {
|
||||
label.style.top = "-64px";
|
||||
} else {
|
||||
label.style.top = "50%";
|
||||
@@ -186,25 +503,45 @@
|
||||
}
|
||||
};
|
||||
window.hwBoxOn = function (tl, target, at) {
|
||||
var p = document.querySelector(target + " path");
|
||||
var len = p.getTotalLength();
|
||||
gsap.set(p, { strokeDasharray: len, strokeDashoffset: len });
|
||||
tl.to(p, { strokeDashoffset: 0, duration: 0.75, ease: "power2.inOut" }, at);
|
||||
tl.to(
|
||||
document.querySelector(target + " .hw-bx-label"),
|
||||
{ opacity: 1, duration: 0.4, ease: "power2.out" },
|
||||
at + 0.55,
|
||||
);
|
||||
var el = document.querySelector(target);
|
||||
var cfg = el.__hwCfg;
|
||||
var label = el.querySelector(".hw-bx-label");
|
||||
if (cfg.entrance === "drop") {
|
||||
// landing squash: the whole box+label drops in and lands with a
|
||||
// contact squash on the deform wrapper; the label is counter-
|
||||
// scaled to net identity inside the shared apply (type NEVER
|
||||
// takes a non-uniform scale). Travel/duration derivation LOCKED:
|
||||
// ≈1.9× box height into ~0.5s of power2.in.
|
||||
gsap.set(label, { opacity: 1 }); // the label rides the drop
|
||||
gsap.set(el, { opacity: 0 }); // hidden until the entrance
|
||||
tl.set(el, { opacity: 1 }, at);
|
||||
window.hwImpactSquash(tl, {
|
||||
wrap: el.querySelector(".hw-bx-deform"),
|
||||
moveTarget: el,
|
||||
label: label,
|
||||
travel: Math.round(el.offsetHeight * 1.9),
|
||||
at: at,
|
||||
dur: 0.5,
|
||||
softness: 0.11, // UI-card tier
|
||||
feel: "bouncy",
|
||||
});
|
||||
} else {
|
||||
// "draw" — the shipped entrance, routed through hwDrawOn so
|
||||
// sharp/spray textures compose (the mask clone animates; the
|
||||
// visible texture dasharray never does)
|
||||
window.hwDrawOn(tl, el.__hwApplied, at, 0.75);
|
||||
tl.to(label, { opacity: 1, duration: 0.4, ease: "power2.out" }, at + 0.55);
|
||||
}
|
||||
window.hwBoilPose(tl, target + " .hw-bx-boil", cfg.boil, { seed: cfg.seed });
|
||||
};
|
||||
window.hwBoxOff = function (tl, target, at) {
|
||||
tl.to(target, { opacity: 0, duration: 0.35, ease: "power2.in" }, at);
|
||||
};
|
||||
|
||||
// ---- self-preview ----
|
||||
window.hwBoxBuild("#hw-bx-demo", { seed: 3, label: "Europe", labelPos: "above" });
|
||||
window.hwBoxBuild("#hw-bx-demo", { seed: 3, label: "Europe" });
|
||||
var tl = gsap.timeline({ paused: true });
|
||||
window.hwBoxOn(tl, "#hw-bx-demo", 0.4);
|
||||
window.hwBoil(tl, "#hw-bx-demo", { amp: 1.8, rot: 0.4, frameDrop: 3, seed: 3 });
|
||||
window.hwBoxOff(tl, "#hw-bx-demo", 3.4);
|
||||
tl.set("#hw-bx-root", { visibility: "hidden" }, 3.98);
|
||||
window.__timelines["hw-box-label"] = tl;
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
"name": "hw-box-label",
|
||||
"type": "hyperframes:component",
|
||||
"title": "Hand-Drawn Box Label",
|
||||
"description": "Wobbled rounded rectangle draws around a region with a handwritten label above or centered",
|
||||
"description": "Wobbled rounded rectangle draws on — across the authored stroke matrix (plain/soft/sharp/spray) — or drops in and lands with a volume-true contact squash and bouncy spring recovery, with a handwritten label above or centered; boils",
|
||||
"tags": ["handwritten", "annotation", "overlay"],
|
||||
"files": [
|
||||
{
|
||||
@@ -16,5 +16,35 @@
|
||||
"target": "assets/fonts/Caveat-700-latin.woff2",
|
||||
"type": "hyperframes:asset"
|
||||
}
|
||||
],
|
||||
"controls": [
|
||||
{
|
||||
"name": "entrance",
|
||||
"type": "variant",
|
||||
"values": ["draw", "drop"],
|
||||
"default": "draw",
|
||||
"drives": "how the box arrives: stroke draw-on + label fade, or the landing squash (drop-in, contact squash on the deform wrapper, label counter-scaled to net identity, bouncy spring recovery) — travel/duration derived, never exposed"
|
||||
},
|
||||
{
|
||||
"name": "strokeType",
|
||||
"type": "variant",
|
||||
"values": ["plain", "soft", "sharp", "spray"],
|
||||
"default": "plain",
|
||||
"drives": "authored stroke texture on the box path (per-type constants: blur, dry-marker dash, seeded spray dots); draw-on composes via the mask clone"
|
||||
},
|
||||
{
|
||||
"name": "labelPos",
|
||||
"type": "variant",
|
||||
"values": ["above", "inside"],
|
||||
"default": "above",
|
||||
"drives": "label placement: above the box or vertically centered inside it"
|
||||
},
|
||||
{
|
||||
"name": "boil",
|
||||
"type": "variant",
|
||||
"values": ["off", "calm", "lively"],
|
||||
"default": "calm",
|
||||
"drives": "boil amp/rot as authored pairs over the family-locked frameDrop 3; seed locked"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user