refactor(studio): improve player store with zoom and element updates (#61)

## Summary
- Add zoom state (zoomMode, pixelsPerSecond) to player store
- Add timeline element updates (setElements, clearElements)
- Remove unused/duplicate exports from player barrel file

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This commit is contained in:
Miguel Ángel
2026-03-28 08:59:33 +01:00
committed by GitHub
parent 7d7af7902b
commit 625b5131bd
4 changed files with 49 additions and 82 deletions
+44 -16
View File
@@ -11,16 +11,9 @@ export interface TimelineElement {
volume?: number;
/** Path from data-composition-src — identifies sub-composition elements */
compositionSrc?: string;
/** Agent that created/last edited this element */
agentId?: string;
/** Agent's color for ownership visualization */
agentColor?: string;
}
/** Map of elementId → agentColor for clips currently being edited */
export interface ActiveEdits {
[elementId: string]: { agentId: string; agentColor: string };
}
export type ZoomMode = "fit" | "manual";
interface PlayerState {
isPlaying: boolean;
@@ -29,9 +22,15 @@ interface PlayerState {
timelineReady: boolean;
elements: TimelineElement[];
selectedElementId: string | null;
/** Clips currently being edited by agents — for glow animation */
activeEdits: ActiveEdits;
playbackRate: number;
/** Timeline zoom: 'fit' auto-scales to viewport, 'manual' uses pixelsPerSecond */
zoomMode: ZoomMode;
/** Pixels per second when in manual zoom mode */
pixelsPerSecond: number;
/** Edit range selection */
editRangeStart: number | null;
editRangeEnd: number | null;
editMode: boolean;
setIsPlaying: (playing: boolean) => void;
setCurrentTime: (time: number) => void;
@@ -40,8 +39,17 @@ interface PlayerState {
setTimelineReady: (ready: boolean) => void;
setElements: (elements: TimelineElement[]) => void;
setSelectedElementId: (id: string | null) => void;
setActiveEdits: (edits: ActiveEdits) => void;
setEditRange: (start: number | null, end: number | null) => void;
setEditMode: (active: boolean) => void;
updateElementStart: (elementId: string, newStart: number) => void;
updateElementDuration: (elementId: string, newDuration: number) => void;
updateElementTrack: (elementId: string, newTrack: number) => void;
updateElement: (
elementId: string,
updates: Partial<Pick<TimelineElement, "start" | "duration" | "track">>,
) => void;
setZoomMode: (mode: ZoomMode) => void;
setPixelsPerSecond: (pps: number) => void;
reset: () => void;
}
@@ -65,21 +73,42 @@ export const usePlayerStore = create<PlayerState>((set) => ({
timelineReady: false,
elements: [],
selectedElementId: null,
activeEdits: {},
playbackRate: 1,
zoomMode: "fit",
pixelsPerSecond: 100,
editRangeStart: null,
editRangeEnd: null,
editMode: false,
setIsPlaying: (playing) => set({ isPlaying: playing }),
setPlaybackRate: (rate) => set({ playbackRate: rate }),
setCurrentTime: (time) => set({ currentTime: time }),
setDuration: (duration) => set({ duration }),
setZoomMode: (mode) => set({ zoomMode: mode }),
setPixelsPerSecond: (pps) => set({ pixelsPerSecond: Math.max(10, pps) }),
setCurrentTime: (time) => set({ currentTime: Number.isFinite(time) ? time : 0 }),
setDuration: (duration) => set({ duration: Number.isFinite(duration) ? duration : 0 }),
setTimelineReady: (ready) => set({ timelineReady: ready }),
setElements: (elements) => set({ elements }),
setSelectedElementId: (id) => set({ selectedElementId: id }),
setActiveEdits: (edits) => set({ activeEdits: edits }),
setEditRange: (start, end) => set({ editRangeStart: start, editRangeEnd: end }),
setEditMode: (active) => set({ editMode: active, editRangeStart: null, editRangeEnd: null }),
updateElementStart: (elementId, newStart) =>
set((state) => ({
elements: state.elements.map((el) => (el.id === elementId ? { ...el, start: newStart } : el)),
})),
updateElementDuration: (elementId, newDuration) =>
set((state) => ({
elements: state.elements.map((el) =>
el.id === elementId ? { ...el, duration: newDuration } : el,
),
})),
updateElementTrack: (elementId, newTrack) =>
set((state) => ({
elements: state.elements.map((el) => (el.id === elementId ? { ...el, track: newTrack } : el)),
})),
updateElement: (elementId, updates) =>
set((state) => ({
elements: state.elements.map((el) => (el.id === elementId ? { ...el, ...updates } : el)),
})),
reset: () =>
set({
isPlaying: false,
@@ -88,6 +117,5 @@ export const usePlayerStore = create<PlayerState>((set) => ({
timelineReady: false,
elements: [],
selectedElementId: null,
activeEdits: {},
}),
}));