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Revert "feat(producer): renderStretch to re-time short compositions across longer scenes (#2676)" (#2730)
This reverts commit e786b78b33.
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@@ -2709,9 +2709,8 @@ export async function verifyStaticFramesSafe(
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if (last && f === last.b + 1) last.b = f;
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else runs.push({ a: f, b: f });
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}
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const renderStretch = session.options.renderStretch ?? 1;
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const seekToFrame = async (frameIdx: number): Promise<void> => {
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const t = quantizeTimeToFrame((frameIdx / fps) * renderStretch, fps);
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const t = quantizeTimeToFrame(frameIdx / fps, fps);
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await page.evaluate((tt: number) => {
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const hf = (
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window as unknown as {
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@@ -3649,14 +3648,11 @@ async function captureDeVerificationFrames(
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// their data-duration, and infinite-repeat GSAP reports a huge sentinel —
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// and indices derived from it would never be drained, silently disarming
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// verification for exactly the comps that need it.
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// compositionDurationSeconds is already the output (drained) duration; the raw
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// page fallback is intrinsic — divide it by renderStretch to match (1 = no-op).
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const renderStretch = session.options.renderStretch ?? 1;
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const duration =
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session.options.compositionDurationSeconds ??
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(await page.evaluate(
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() => (window as unknown as { __hf?: { duration?: number } }).__hf?.duration ?? 0,
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)) / renderStretch;
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));
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const totalFrames = Math.floor(duration * fps);
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if (totalFrames < 10) return;
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if (duration > 3600) {
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@@ -3706,8 +3702,7 @@ async function captureDeVerificationFrames(
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while (boundary.has(idx) && guard++ < 6) idx = Math.min(totalFrames - 1, idx + 2);
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if (boundary.has(idx)) continue;
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if (frames.has(idx)) continue;
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// Seek truth with the same ×renderStretch mapping the real capture uses for output frame idx.
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const t = quantizeTimeToFrame((idx / fps) * renderStretch, fps);
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const t = quantizeTimeToFrame(idx / fps, fps);
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await seekTo(t);
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// Video frame injection (same hook the real capture paths run) — without
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// it, <video> elements screenshot black and every video comp would
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@@ -23,7 +23,6 @@ import {
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type CapturePerfSummary,
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type BeforeCaptureHook,
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} from "./frameCapture.js";
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import { outputFrameToTimelineSeconds } from "@hyperframes/core";
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import { DEFAULT_CONFIG, type EngineConfig } from "../config.js";
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import { assertSwiftShader } from "../utils/assertSwiftShader.js";
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import { readWebGlVendorInfoFromCanvas } from "../utils/readWebGlVendorInfoFromCanvas.js";
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@@ -369,10 +368,6 @@ async function captureFrameRange(
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let framesCaptured = 0;
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const outputOffset = task.outputFrameOffset ?? 0;
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const stride = task.frameStride ?? 1;
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// Per-frame seek ×renderStretch maps frames across [0, intrinsic] (1 = no-op).
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const renderStretch = captureOptions.renderStretch ?? 1;
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const seekTime = (i: number): number =>
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outputFrameToTimelineSeconds(i, captureOptions.fps, renderStretch);
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// Depth-2 pipelined drawElement produce (HF_DE_PARALLEL_STREAM spike): frame
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// k's in-page worker encode overlaps frame k+stride's produce phase — the
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// same shape as the sequential worker-encode loop. Only engaged when the
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@@ -392,7 +387,7 @@ async function captureFrameRange(
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let prev: { idx: number; encodeResult: Promise<Buffer> } | null = null;
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for (let i = task.startFrame; i < task.endFrame; i += stride) {
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if (signal?.aborted) throw new Error("Parallel worker cancelled");
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const time = seekTime(i);
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const time = (i * captureOptions.fps.den) / captureOptions.fps.num;
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if (dbg && i < task.startFrame + dbgWin) {
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console.log(`[par:w${task.workerId}] +${Date.now() - dbgT0}ms produce ${i} start`);
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}
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@@ -436,7 +431,7 @@ async function captureFrameRange(
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}
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for (let i = task.startFrame; i < task.endFrame; i += stride) {
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if (signal?.aborted) throw new Error("Parallel worker cancelled");
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const time = seekTime(i);
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const time = (i * captureOptions.fps.den) / captureOptions.fps.num;
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const fileFrameIdx = i - outputOffset;
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if (onFrameBuffer) {
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