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feat(lint): dense motion re-sampling for content_overlap (#2746)
* feat(lint): dense motion re-sampling for content_overlap Transient text-on-text collisions during continuous motion (e.g. an orbiting label card crossing the center card) overlap for a fraction of a second that the sparse 9-point layout grid seeks straight past. The content_overlap detector is correct; it just never gets a sample at the crossing moment. Rerun ONLY content_overlap on an 8fps grid (text-only, cheap) when the composition animates; findings feed the existing persistence tiering unchanged. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(lint): unconditional dense content_overlap pass + honor 500ms floor Round-1 blocker: the dense motion-overlap re-pass was gated on sparse-grid geometry fingerprints changing, so an animation aliased to the sparse grid (identical fingerprints, yet colliding between samples) bypassed the pass — exactly the transient false-negative it was built to catch. Remove the gate: the dense pass now runs unconditionally (bounded, text-only), driven by the composition timeline rather than a fingerprint heuristic. Round-2 follow-ups: - Persistence-tier drift: at 8fps, occurrences>=2 spans only ~125ms, not the ~500ms the design intends, and it short-circuited before the ms floor. content_overlap promotion now requires BOTH occurrences>=2 AND a literal firstSeen..lastSeen span >= 500ms, so the wall-clock floor is honored at any sampling density. Comment block updated to match. - Sample cap scales to hold a true 8fps grid up to ~75s (raised 120 -> 600) with an explicit note that longer comps degrade below 8fps to stay bounded. Tests: - Replaced the trivial "warning at every sample" test with a real between-grid regression: a collision living only inside (3.5,4.5) — a gap the sparse grid seeks past — is detected and, held ~750ms, promoted to error. - Replaced the now-invalid "skips when static" test with one asserting the dense pass runs even when sparse fingerprints are identical (aliased motion). - Added a tiering regression: two dense occurrences spanning ~125ms stay a warning (not error). Both new guards verified red before the fix. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * perf(lint): settle-free geometry seek for dense content_overlap pass The dense overlap re-pass did up to OVERLAP_MAX_SAMPLES full-settle seeks (120ms paint settle each, ~72s of pure sleep at the ceiling) even though collectOverlap only reads getBoundingClientRect geometry, valid synchronously after the timeline setTime. Add a settle-free DENSE_GEOMETRY_SEEK_OPTIONS + driver.seekGeometry used only by the dense loop; the base grid keeps full-settle driver.seek. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * test(lint): document + cover content_overlap 500ms boundary for sparse callers The occurrences>=2 AND heldMs>=500 promotion rule is a semantics change for sparse callers (--samples 20, --at, short comps) whose two samples can land <500ms apart. Document the change in the tiering comment and add boundary tests: 499ms span stays warning, 500ms span promotes to error. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(lint): make dense content_overlap seek genuinely geometry-only Per review: DENSE_GEOMETRY_SEEK_OPTIONS only overrode settleMs, still inheriting animationFrameSettle:double + waitForFontsMs:500 → ~3 frame waits + font wait per seek → ~30s at the 600-sample cap. Geometry (getBoundingClientRect) is valid synchronously post-setTime, so drop all post-seek waits (animationFrameSettle:none, waitForFontsMs:0, settleMs:0). Add options-level regression locking the geometry-only contract. Also fix a stale comment name (detectMotionTextOverlap → collectMotionOverlapSamples). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * style: collapse multi-line comments to single lines Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
parent
3b3d4f559c
commit
72e2f08f15
@@ -147,7 +147,9 @@ function fakeDriver(overrides: Partial<CheckAuditDriver> = {}): CheckAuditDriver
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getCanvas: vi.fn(async () => ({ width: 1920, height: 1080 })),
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findAmbiguousSelectors: vi.fn(async (_selectors: string[]) => []),
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seek: vi.fn(async (_time: number) => undefined),
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seekGeometry: vi.fn(async (_time: number) => undefined),
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collectLayout: vi.fn(async (_time: number, _tolerance: number) => []),
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collectOverlap: vi.fn(async (_time: number) => []),
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collectLayoutGeometry: vi.fn(async () => `geometry-${geometryCallCount++}`),
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collectRotationSample: vi.fn(async (_time: number) => []),
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collectOffPivotRotationSample: vi.fn(async (time: number) => ({ time, samples: [] })),
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@@ -1343,3 +1345,42 @@ describe("contrast candidate round-trip", () => {
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expect(source).not.toMatch(/prepared\.map\(\(entry\) => entry\.candidate\)/);
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});
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});
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describe("dense motion-overlap re-sampling", () => {
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// Collision lives inside (3.5, 4.5), a gap the sparse base grid seeks past; only the 8fps dense pass observes it.
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const inBetweenGridWindow = (time: number): boolean => time >= 3.6 && time <= 4.4;
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it("detects a content_overlap that occurs ONLY between two sparse grid samples", async () => {
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const driver = fakeDriver({
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// Sparse base grid sees nothing at any base sample time.
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collectLayout: vi.fn(async (_time: number) => []),
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// The transient exists only strictly between base samples 3.5 and 4.5.
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collectOverlap: vi.fn(async (time: number) =>
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inBetweenGridWindow(time)
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? [layoutIssue("warning", { time, code: "content_overlap" })]
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: [],
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),
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});
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const { report } = await runScenario(driver);
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expect(driver.collectOverlap).toHaveBeenCalled();
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expect(report.layout.findings.some((f) => f.code === "content_overlap")).toBe(true);
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// Held ~750ms across the dense grid (>= the 500ms floor) -> promoted.
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expect(report.layout.errorCount).toBeGreaterThan(0);
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});
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it("runs the dense pass even when sparse fingerprints are identical (aliased motion)", async () => {
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// Aliased motion has identical fingerprints yet still collides between samples — the false-negative the removed gate caused.
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const driver = fakeDriver({
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collectLayoutGeometry: vi.fn(async () => "static"),
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collectLayout: vi.fn(async (_time: number) => []),
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collectOverlap: vi.fn(async (time: number) =>
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inBetweenGridWindow(time)
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? [layoutIssue("warning", { time, code: "content_overlap" })]
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: [],
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),
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});
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const { report } = await runScenario(driver);
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expect(driver.collectOverlap).toHaveBeenCalled();
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expect(report.layout.findings.some((f) => f.code === "content_overlap")).toBe(true);
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});
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});
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@@ -1425,6 +1425,16 @@
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return issues;
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};
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// Reruns only the overlap detector (same threshold, no new surface) on a fine grid for the dense motion re-sampling pass.
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window.__hyperframesOverlapAudit = function auditOverlap(options) {
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const time = options && typeof options.time === "number" ? options.time : 0;
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const root =
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document.querySelector("[data-composition-id][data-width][data-height]") ||
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document.querySelector("[data-composition-id]") ||
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document.body;
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return contentOverlapIssues(root, time);
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};
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// Frozen-sweep guard (#U10, checkPipeline.ts): a compact per-sample
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// fingerprint of every visible element's box + opacity, in DOM order. Node
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// calls this once per seeked grid point and compares the strings across the
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