feat(lint): dense motion re-sampling for content_overlap (#2746)

* feat(lint): dense motion re-sampling for content_overlap

Transient text-on-text collisions during continuous motion (e.g. an
orbiting label card crossing the center card) overlap for a fraction of
a second that the sparse 9-point layout grid seeks straight past. The
content_overlap detector is correct; it just never gets a sample at the
crossing moment. Rerun ONLY content_overlap on an 8fps grid (text-only,
cheap) when the composition animates; findings feed the existing
persistence tiering unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* fix(lint): unconditional dense content_overlap pass + honor 500ms floor

Round-1 blocker: the dense motion-overlap re-pass was gated on sparse-grid
geometry fingerprints changing, so an animation aliased to the sparse grid
(identical fingerprints, yet colliding between samples) bypassed the pass —
exactly the transient false-negative it was built to catch. Remove the gate:
the dense pass now runs unconditionally (bounded, text-only), driven by the
composition timeline rather than a fingerprint heuristic.

Round-2 follow-ups:
- Persistence-tier drift: at 8fps, occurrences>=2 spans only ~125ms, not the
  ~500ms the design intends, and it short-circuited before the ms floor.
  content_overlap promotion now requires BOTH occurrences>=2 AND a literal
  firstSeen..lastSeen span >= 500ms, so the wall-clock floor is honored at any
  sampling density. Comment block updated to match.
- Sample cap scales to hold a true 8fps grid up to ~75s (raised 120 -> 600)
  with an explicit note that longer comps degrade below 8fps to stay bounded.

Tests:
- Replaced the trivial "warning at every sample" test with a real between-grid
  regression: a collision living only inside (3.5,4.5) — a gap the sparse grid
  seeks past — is detected and, held ~750ms, promoted to error.
- Replaced the now-invalid "skips when static" test with one asserting the
  dense pass runs even when sparse fingerprints are identical (aliased motion).
- Added a tiering regression: two dense occurrences spanning ~125ms stay a
  warning (not error). Both new guards verified red before the fix.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* perf(lint): settle-free geometry seek for dense content_overlap pass

The dense overlap re-pass did up to OVERLAP_MAX_SAMPLES full-settle seeks
(120ms paint settle each, ~72s of pure sleep at the ceiling) even though
collectOverlap only reads getBoundingClientRect geometry, valid
synchronously after the timeline setTime. Add a settle-free
DENSE_GEOMETRY_SEEK_OPTIONS + driver.seekGeometry used only by the dense
loop; the base grid keeps full-settle driver.seek.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* test(lint): document + cover content_overlap 500ms boundary for sparse callers

The occurrences>=2 AND heldMs>=500 promotion rule is a semantics change for
sparse callers (--samples 20, --at, short comps) whose two samples can land
<500ms apart. Document the change in the tiering comment and add boundary
tests: 499ms span stays warning, 500ms span promotes to error.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* fix(lint): make dense content_overlap seek genuinely geometry-only

Per review: DENSE_GEOMETRY_SEEK_OPTIONS only overrode settleMs, still
inheriting animationFrameSettle:double + waitForFontsMs:500 → ~3 frame
waits + font wait per seek → ~30s at the 600-sample cap. Geometry
(getBoundingClientRect) is valid synchronously post-setTime, so drop all
post-seek waits (animationFrameSettle:none, waitForFontsMs:0, settleMs:0).
Add options-level regression locking the geometry-only contract. Also fix
a stale comment name (detectMotionTextOverlap → collectMotionOverlapSamples).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* style: collapse multi-line comments to single lines

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Xuanru Li
2026-07-25 11:29:24 -07:00
committed by GitHub
co-authored by Claude Opus 4.8
parent 3b3d4f559c
commit 72e2f08f15
9 changed files with 174 additions and 19 deletions
+33
View File
@@ -417,9 +417,42 @@ async function collectGridSamples(
collected.screenshots.push({ time, pngBase64: capture.pngBase64 });
}
}
await collectMotionOverlapSamples(driver, grid, collected);
return collected;
}
// Dense grid catches mid-motion text collisions the sparse layout grid seeks past; text-only overlap collection is cheap enough to afford it.
const OVERLAP_SAMPLE_FPS = 8;
// Ceiling that bounds dense seeks; past ~75s the grid degrades below 8fps rather than growing the seek budget without limit.
const OVERLAP_MAX_SAMPLES = 600;
function buildOverlapSampleTimes(duration: number): number[] {
if (!Number.isFinite(duration) || duration <= 0) return [];
const count = Math.min(
OVERLAP_MAX_SAMPLES,
Math.max(2, Math.ceil(duration * OVERLAP_SAMPLE_FPS) + 1),
);
const step = duration / (count - 1);
return mergeSampleTimes(
Array.from({ length: count }, (_, index) => Math.round(index * step * 1000) / 1000),
);
}
/** Reruns content_overlap on a fine grid, unconditionally rather than gated on fingerprint change, since an animation aliased to the sparse grid collides between identical-fingerprint samples. */
async function collectMotionOverlapSamples(
driver: CheckAuditDriver,
grid: SampleGrid,
collected: GridSamples,
): Promise<void> {
const baseTimes = new Set(grid.layoutSamples);
for (const time of buildOverlapSampleTimes(grid.duration)) {
if (baseTimes.has(time)) continue;
// Settle-free seek: collectOverlap reads getBoundingClientRect geometry, valid synchronously after setTime, so the dense pass skips the per-seek paint settle.
await driver.seekGeometry(time);
collected.layoutIssues.push(...(await driver.collectOverlap(time)));
}
}
// Frozen-sweep guard (#U10): compositions this short can legitimately hold a
// single static frame the whole time (a title card) — never flag those.
const SWEEP_STATIC_MIN_DURATION_SEC = 3;