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fix(engine): pre-create __render_frame__ siblings in initializeSession (#2006)
* fix(engine): commit render-frame siblings with a visual BeginFrame at init Chunk-lambda renders drop a periodic near-black frame — one every chunk_frames/worker_count frames (every 60 on a 4-worker single-video chunk), YAVG ~22 against YMAX ~240 in signalstats. Local single-process renders don't show it because they don't run under BeginFrame. It's the isNewImage branch in injectVideoFramesBatch: the first time a session paints a given videoId there's no __render_frame__ sibling yet, so it creates the <img> on the spot (createElement + insertBefore) right before capture. Under HeadlessExperimental.BeginFrame the compositor doesn't have that fresh layer in the immediately-next frame, so the first captured frame per session paints only body background + already-composited overlays. Each lambda worker is its own session, hence the worker-boundary periodicity. Pre-create the hidden sibling at the end of initializeSession, then drive one non-capture visual BeginFrame (noDisplayUpdates: false) to composite the new layers before the first real capture. The warmup ticks are noDisplayUpdates: true (they advance the clock but don't paint) and the per-frame seek doesn't tick, so this explicit visual frame is what actually commits the layers; its tick sits in the gap between warmup and frame 0 so ticks stay monotonic and no render frame is consumed. Every subsequent inject then takes the hasImg=true (src-update) path; the isNewImage branch stays as a fallback for callers that don't go through initializeSession. * fix(engine): place the render-frame commit tick before the liveness probe The commit tick at init sends its BeginFrame at `beginFrameTimeTicks - 1·interval`. The producer's liveness probe then fires right after init at `beginFrameTimeTicks - 5·interval` — an earlier tick. Per-session BeginFrame time has to be monotonic, so the probe running backwards past the commit tick stalls chrome-headless-shell indefinitely; the engine reads that timeout as a SwiftShader heavy-layer stall and routes the render to screenshot capture, which then dies relaunching and hangs the shard to the job timeout. Reproduced on a native x86 SwiftShader host and bisected: with the commit tick present the probe times out even with zero render-frame siblings created, so it's the tick ordering, not layer count. Moving the commit tick to `-6·interval` (below the probe, above the warmup ticks) keeps warmup < commit < probe < capture monotonic and clears the stall on every affected comp — sub-composition-video, chat, style-5-prod — while a healthy comp (style-18-prod) is unchanged. The commit tick itself is untouched, so the black-frame fix it exists for still holds.
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@@ -542,6 +542,46 @@ export async function removeDomLayerMask(page: Page, _extraHideIds: string[]): P
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);
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}
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/**
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* Pre-create hidden `__render_frame__` sibling `<img>`s for every
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* `video[data-start]` in the page. Idempotent — videos that already
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* have a sibling are skipped.
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*
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* `injectVideoFramesBatch` creates the sibling on the fly the first time
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* it paints a given videoId (the `isNewImage = !hasImg` branch below).
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* Under chrome-headless-shell's deterministic + `HeadlessExperimental.
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* BeginFrame` mode, the immediately-next BeginFrame captures before the
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* freshly-inserted `<img>` layer lands in the compositor's layer tree;
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* the layer arrives a frame later. That single frame paints only the
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* body background + previously-composed overlays.
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*
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* Called from `initializeSession`: in the screenshot path at the end (that
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* capture path flushes paint, so timing doesn't matter), and in the BeginFrame
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* path followed by one explicit visual `HeadlessExperimental.beginFrame`
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* (`noDisplayUpdates: false`) that composites the new layers before the first
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* capture — the warmup ticks are `noDisplayUpdates: true` and don't paint.
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* Every subsequent `injectVideoFramesBatch` then takes the `hasImg = true` path
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* (just an `img.src` update). The `isNewImage` branch stays as a fallback for
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* callers that don't run through `initializeSession`.
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*/
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export async function ensureRenderFrameSiblings(page: Page): Promise<void> {
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await page.evaluate(() => {
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for (const video of Array.from(
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document.querySelectorAll<HTMLVideoElement>("video[data-start]"),
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)) {
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const next = video.nextElementSibling;
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if (next !== null && next.classList.contains("__render_frame__")) continue;
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const img = document.createElement("img");
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img.classList.add("__render_frame__");
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img.id = `__render_frame_${video.id}__`;
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img.style.pointerEvents = "none";
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img.style.position = "absolute";
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img.style.visibility = "hidden";
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video.parentNode?.insertBefore(img, video.nextSibling);
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}
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});
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}
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/**
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* Returns the subset of `updates.videoId`s that were actually painted in
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* this call. Videos skipped because of a hidden visual ancestor are NOT
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