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refactor(studio): simplify hooks, split contexts, remove dead code (#1416)
* fix(studio): guard Zustand no-op setters and fix useConsoleErrorCapture memory leak - Guard setIsPlaying to skip set() when value unchanged (eliminates 60 notifications/sec during reverse playback) - Guard caption store selectGroup to bail before set() when group missing (prevents empty Zustand notifications) - Guard clearSelection to skip when already empty - Fix useConsoleErrorCapture: restore original console.error, remove error event listener, and delete __hfErrorCapture flag on cleanup * fix(studio): delete dead files and unused exports Remove 7 dead files (audioBeatDetection, keyframeSnapping, timelineInspector, DopesheetStrip, StaggerControls, TimelineLayerPanel, TimelineEditorNotice) and their test companions. Delete unused computeFitToChildrenSize export from propertyPanelHelpers. Fix re-export indirection: useDomEditCommits and studioMotionOps.test now import patch builders directly from manualEditsDomPatches instead of the re-export passthrough in manualEditsDom. * fix(studio): eliminate effect-chain state mirroring for lint findings, hover, and GSAP fetch Move lint findingsByElement sync from App.tsx into useLintModal where the value is produced, removing the mirroring useEffect. Consolidate 4 hover-clearing effects in useDomSelection into 2 (one unconditional on context change, one conditional combining caption mode, selection match, and disconnected element checks). Fold the GSAP retry effect into the fetch effect in useGsapTweenCache, scheduling a single retry via setTimeout when the initial fetch returns 0 animations. Eliminates 3 unnecessary render cycles from effect chains. * fix(studio): memoize renderQueue, toolbar, and canvas rect to prevent re-render cascade - Wrap renderQueue object in useMemo so StudioContext consumers don't re-render on every App render - Memoize timelineToolbar JSX so NLELayout memo isn't defeated - Move canvasRect getBoundingClientRect() from render-time IIFE to a useLayoutEffect-backed ref, eliminating layout thrashing - Track and clear setTimeout handles in refreshPreviewDocumentVersion to prevent stale timer accumulation on rapid calls and unmount * refactor(studio): consolidate GSAP shared primitives — defaults, iframe access, keyframe parsing Extract duplicated PROPERTY_DEFAULTS, IframeGsap interface, iframe accessors (getIframeGsap, queryIframeElement), percentage keyframe parsing, and toAbsoluteTime into a single gsapShared.ts module. Removes ~120 lines of copy-pasted logic across 8 hook files, reducing drift risk between the duplicate implementations. * fix(studio): remove dead store fields, dead file, duplicate helper, and unsafe assertions * refactor(studio): deduplicate selector helpers, rounding utils, percentage computation, and iframe access * fix(studio): split StudioContext into Shell + Playback to prevent cascade re-renders * refactor(studio): decompose useGsapScriptCommits into focused mutation hooks * refactor(studio): decompose useFileManager into focused file operation hooks Extract useFileTree (tree loading, refresh, derived assets/compositions) and useEditorSave (debounced save with history tracking) from the 508-LOC useFileManager. The parent hook composes both and retains file I/O, click-to-source, upload/import, and CRUD — preserving the same public interface so no consumers change. * refactor(studio): decompose useDomEditCommits into focused commit hooks Extract geometry (path offset, box size, rotation) and element lifecycle (delete, z-index reorder) into useDomGeometryCommits and useElementLifecycleOps. Parent keeps persistDomEditOperations as core and composes all sub-hooks — public interface unchanged. * refactor(studio): simplify useAppHotkeys with declarative command table * refactor(studio): simplify useAppHotkeys with declarative command table Replace 15 individual useRef callback refs with a single cbRef object. Extract keydown dispatch into pure dispatchModifierKey/dispatchPlainKey functions. Merge duplicate undo/redo logic into shared applyHistory. Extract cross-origin listener boilerplate into safeAddListener/safeRemoveListener. Hook body: 204 LOC (down from 445). Public API unchanged. * fix(studio): remove unused getDomEditTargetKey import * refactor(studio): decompose useDomEditSession into focused editing hooks Extract GSAP-aware geometry intercepts (move/resize/rotation) and animated property commit into useGsapAwareEditing, and selection wiring, GSAP cache management, preview sync, and selection handlers into useDomEditWiring. The parent remains a pure composition shell. * style(studio): fix formatting in 5 files * fix(studio): trim App.tsx to 598 lines (under 600 limit) --------- Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
This commit is contained in:
co-authored by
Miguel Ángel
parent
6f677292ae
commit
7bff49ecf0
@@ -8,6 +8,7 @@ import { simplifyGestureSamples } from "../utils/rdpSimplify";
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import { usePlayerStore } from "../player";
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import type { DomEditSelection } from "../components/editor/domEditing";
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import type { GsapAnimation } from "@hyperframes/core/gsap-parser";
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import { roundTo3 } from "../utils/rounding";
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import { classifyPropertyGroup } from "@hyperframes/core/gsap-parser";
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// Minimal subset of the session used by gesture commit
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@@ -74,7 +75,8 @@ export function useGestureCommit({
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}
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return;
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}
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const duration = frozenSamples.length > 0 ? frozenSamples[frozenSamples.length - 1]!.time : 0;
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const duration =
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frozenSamples.length > 0 ? (frozenSamples[frozenSamples.length - 1]?.time ?? 0) : 0;
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if (frozenSamples.length <= 2) {
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showToast("No gesture detected — move the pointer while recording", "error");
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@@ -171,8 +173,8 @@ export function useGestureCommit({
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{
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type: "add-with-keyframes",
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targetSelector: selector,
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position: Math.round(recStart * 1000) / 1000,
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duration: Math.round(duration * 1000) / 1000,
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position: roundTo3(recStart),
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duration: roundTo3(duration),
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keyframes,
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},
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{ label: "Gesture recording (new range)", softReload: true },
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@@ -183,8 +185,8 @@ export function useGestureCommit({
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{
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type: "add-with-keyframes",
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targetSelector: selector,
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position: Math.round(recStart * 1000) / 1000,
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duration: Math.round(duration * 1000) / 1000,
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position: roundTo3(recStart),
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duration: roundTo3(duration),
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keyframes,
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},
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{ label: "Gesture recording", softReload: true },
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