feat(core): the audio FX preset catalogue, and applying one from the rack (#3177)

* fix(core): remove the build-audio-fx-runtime.ts stray resurrected by a main merge

An earlier merge with main brought this deleted file back (git's merge/delete
handling on an unchanged-on-one-side file); package.json already points at
build-inline-artifact.ts, so it sat unreachable and duplicating that file's
config, both of which fallow flagged.

* fix(studio): pull TimelineLanes under the 600-line cap

TimelineLanes.tsx hit 620 lines. Extracted the three per-clip pointer
gestures (resize-start, pointer-down move-arm, click/razor-split) into
createClipGestureHandlers — one factory call per rendered clip instead of
~120 lines of inline handler bodies in the render loop. 529 lines now.

* fix(studio): split the extracted pointerdown handler under the CRAP threshold

Moving the ~120-line gesture logic into timelineClipGestureHandlers.ts
concentrated it into two functions fallow flagged (onPointerDown at CRAP
63.6, onResizeStart at 31.6). Split the decision logic (which gesture a
pointerdown implies) into a pure resolvePointerDownAction, then split
its own intent-blocking check into isIntentBlocked. onResizeStart's guard
moved into canStartResize. Every function now scores under 30.

* fix(studio): drop the unused DomEditSelection import in PropertyPanelFlat

CI caught it on PR #3026 (wa-12-panel-params); a later refactor in the
stack removed the last use of the type here without removing the import.

* fix(studio): close the typecheck and fallow gaps wa-18b-reschedule opened

useAutomationLanes.ts's write() assumed gesture-scoped coalescing and a
preview-only commit that useDomEditAttributeCommits.ts never grew — backported
that option support from its own later commit so the two sides of the API
agree. The paste path and its tests were missing the box selection's v0/v1
bounds a sibling commit added to AutomationSelection. The FX panel's carve
controls still edited the six mechanism numbers (maxCutDb, bands,
intelligibilityBias) after carveProfile() collapsed authoring to one Strength
knob, so those fields no longer existed on HfCarveSettings; UI now edits
strength, and analyseCarveBands is called with carveProfile(strength).

Also closes fallow's complexity, dead-code and duplication findings on this
PR's diff: extracted automationLaneDragMath.ts (pure group/point-move math)
and useAutomationRangeDrag.ts (the marquee-select gesture) out of
useAutomationLaneGestures.ts, pulled a couple of render-loop ternaries and a
resolver into named functions, dropped an export nothing outside its file
used, and shared a step-simplifier between audioCarve's two envelope
builders.

The edge-stretch vs. box-select priority test in TimelineAutomationLane.test
was still pinning the pre-box-select rule (edge wins over a point sitting on
it) that a sibling commit deliberately reversed — a point inside the box is
now selected content, so grabbing it drags the group instead. Updated the
test to the shipped rule instead of the old one.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* fix(core): cap the via conic's weight so an edge-clamped via point can't NaN

A via point pulled out past the segment (viaX: 5, viaY: -3) clamps to
(0.999, 0.001) — exactly on the steady region's edge, where edge - viaX is 0.
viaConic divided by that zero to get an infinite weight, and shapeVia turned
Infinity into NaN a few steps later (Infinity - Infinity in the quadratic
coefficient). NaN reaching setValueCurveAtTime silences the automated
parameter for the rest of the render.

Capped the weight at 1e6 instead of leaving it unbounded — past that point
the arc already reads as touching the via point, so nothing visible is lost.
Also hardened shapeVia's existing denominator guard (`<= 0`) to `!(> 0)`,
since NaN fails the original comparison and fell through it.

Review by Miga (PR #3208).

* fix(studio-server): fingerprint the proactive waveform cache key too

The route already keys the waveform cache on the asset's size and mtime as
well as its path, so a rebuilt-in-place file gets fresh peaks instead of
stale ones. generateWaveformCache — the proactive path that runs on upload —
still called buildWaveformCacheKey with the path alone, so it wrote to a
different key than the route reads from (making the pre-generated cache
never found) and kept the exact collision bug this fingerprint exists to fix
on its own path.

Review by Miga (PR #3211).

* style(docs): run oxfmt on the /hyperframes-audio skill docs

Table column widths had drifted out of alignment with oxfmt's own rules,
failing format:check and blocking the Preflight gate every downstream
branch inherits. Whitespace only, no content change.

* fix(core): stop \b from missing underscore-separated names, guard clipsOverlap's negative duration

\b treats `_` as a word character, so \bbed\b never matched bed_01,
music_bed_loop, or theme_song, and \bvo\b/\bvox\b/\btts\b had the same gap —
an underscore-separated bed classified as "unknown" and could end up offered
as its own carve source. Replaced the short hints with a boundary that
actually excludes letters and digits on both sides.

clipsOverlap computed end = start + duration without guarding sign, so a
negative duration put end before start — an interval that does not describe
anything, and one specific case showed it silently dropping a real overlap
(a shorter, earlier broken end rejected a clip that genuinely contained the
point). Duration clamps to zero instead: a clip cannot un-play time, and a
zero-length clip at its start is the sane reading of "duration nobody wrote
down as positive."

Review by Miga (PR #3212).

* fix(studio): widen PropertyPanel's resetModules render timeout again

The 20s margin (already once widened for the same reason) is timing out in
CI's full-monorepo Test run — the resetModules()+fresh-import render this
test needs is uncached and competes with every other package's test suite
for the same worker pool, and the same test passes in well under 2s
standalone. Went to 45s rather than re-tuning to whatever number happens to
clear the current CI load, since that number moves every time CI gains a
package.

* fix(studio): stop the single-candidate auto-apply carve firing twice

Two auto-apply effects both fire when sourceOptions.length === 1: the
multi-candidate effect only guards length === 0, so a single candidate
passes it too, and the single-candidate effect passes its own guard right
after — both compute the same sources list and both call setCarve, so the
common case (one narrator, one bed) triggered two decodes, two FFT runs, and
two concurrent attribute writes for one decision.

The multi-candidate effect now defers to its sibling for exactly one
candidate, which already has its own detailed handling for that case.

Review by Miga (PR #3213).

* feat(core): carve against every voice over a bed, always (#3212)

* feat(core): carve against every voice over a bed, always dynamically

A bed usually runs under a whole sequence — a narrator, an interview answer, a
second presenter — and carving against one of them left the others fighting it.
`source` becomes `sources`, and `mixCarveSources` sums every voice onto the BED's
clock before anything is measured. That is what keeps one analysis sufficient: the
chain is fixed, so there is no per-voice filter to switch between, and bands drawn
from all the speech there is with envelopes that rise wherever any of it happens
answer the actual question — where and when is speech masking this bed.

Summed rather than averaged: two people talking at once mask more than either
alone. Audio before the bed starts is dropped rather than folded in at zero, since
it plays over nothing and shifting it would put a cut where there is no voice.

`dynamic` is gone. A fixed depth thins the bed through every pause, and once both
have been heard there is no reason to want it, so every carve follows the speech.

Two helpers the panel and the headless script now share instead of each carrying a
copy — two definitions of "what does this name suggest" drift, and then the two
disagree about which track is the voice:

- `classifyAudioName` reads a track's kind from its id and filename together.
  `unknown` is deliberately common: treating an unrecognised name as "not a voice"
  would hide the one track somebody needs to pick.
- `clipsOverlap` keeps out a voice that never plays while the bed does. An unwritten
  duration counts as unbounded, not zero — refusing a clip whose length the
  composition leaves to the media would drop the commonest case there is.

Files written before this still load: a single `source` reads as a one-voice list,
a stored `dynamic` is ignored, and an absent attribute means the defaults whole.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* fix(core): stop \b from missing underscore-separated names, guard clipsOverlap's negative duration

\b treats `_` as a word character, so \bbed\b never matched bed_01,
music_bed_loop, or theme_song, and \bvo\b/\bvox\b/\btts\b had the same gap —
an underscore-separated bed classified as "unknown" and could end up offered
as its own carve source. Replaced the short hints with a boundary that
actually excludes letters and digits on both sides.

clipsOverlap computed end = start + duration without guarding sign, so a
negative duration put end before start — an interval that does not describe
anything, and one specific case showed it silently dropping a real overlap
(a shorter, earlier broken end rejected a clip that genuinely contained the
point). Duration clamps to zero instead: a clip cannot un-play time, and a
zero-length clip at its start is the sane reading of "duration nobody wrote
down as positive."

Review by Miga (PR #3212).

---------

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>

* fix(studio): port the carve UI off the removed source/dynamic fields

#3212 (accidentally squash-merged into this branch instead of main) changed
HfCarveSettings from a single `source` + `dynamic` toggle to a `sources`
list with dynamic mode removed outright — the multi-voice UI consumer that
goes with that shape lands in the very next PR, so this branch was left with
a type that no longer matched its own code.

Minimal port, not the multi-voice redesign that PR does properly: the
"Listen to" picker and analyse() treat sources[0] as the one voice this UI
still understands, and every dynamic-mode branch (the automated envelope
lanes, the toggle, the checkbox) is gone along with the field — a carve is
now always the static value the analysis computes, matching what the type
change made permanent. Test suite trimmed the same way: the automation-lane
and toggle tests covered behavior that no longer exists.

* docs(plans): fix pre-existing oxfmt formatting drift in audio-fx-ux README

Blocks the regression workflow's required preflight gate.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Vance Ingalls
2026-08-13 06:33:35 -07:00
committed by GitHub
co-authored by Claude Sonnet 5
parent fd4d41153c
commit 7d0d74dcae
9 changed files with 918 additions and 9 deletions
+6
View File
@@ -98,6 +98,12 @@
"types": "./dist/audioFx.d.ts",
"environments": ["browser", "bun", "node"]
},
"./audio-fx-presets": {
"source": "./src/audioFxPresets.ts",
"runtime": "./dist/audioFxPresets.js",
"types": "./dist/audioFxPresets.d.ts",
"environments": ["browser", "bun", "node"]
},
"./audio-fx-tail": {
"source": "./src/audio/audioFxTail.ts",
"runtime": "./dist/audio/audioFxTail.js",
+10
View File
@@ -112,6 +112,12 @@
"import": "./src/audioFx.ts",
"types": "./src/audioFx.ts"
},
"./audio-fx-presets": {
"bun": "./src/audioFxPresets.ts",
"node": "./dist/audioFxPresets.js",
"import": "./src/audioFxPresets.ts",
"types": "./src/audioFxPresets.ts"
},
"./audio-fx-tail": {
"bun": "./src/audio/audioFxTail.ts",
"node": "./dist/audio/audioFxTail.js",
@@ -402,6 +408,10 @@
"import": "./dist/audioFx.js",
"types": "./dist/audioFx.d.ts"
},
"./audio-fx-presets": {
"import": "./dist/audioFxPresets.js",
"types": "./dist/audioFxPresets.d.ts"
},
"./audio-fx-tail": {
"import": "./dist/audio/audioFxTail.js",
"types": "./dist/audio/audioFxTail.d.ts"
+9
View File
@@ -804,6 +804,15 @@ export interface HfAudioFxNode {
/** Set on nodes the carve analysis generated, so re-running replaces them
* instead of stacking another set on top of hand-added effects. */
fromCarve?: boolean;
/**
* Id of the preset that wrote this node, for the same reason `fromCarve`
* exists: re-applying a preset replaces its own nodes rather than adding a
* second copy, and the rack can brace them together under the preset's name.
*
* The id rather than a flag, because a chain can carry more than one preset
* and each has to be able to find its own.
*/
fromPreset?: string;
/** Absent means enabled — chain files written before the field existed still load. */
enabled?: boolean;
params?: HfAudioFxParamValues;
+227
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@@ -0,0 +1,227 @@
import { describe, expect, it } from "vitest";
import {
getAudioFxDef,
HF_AUDIO_FX_CHAIN_VERSION,
normalizeAudioFxParams,
parseAudioFxChain,
serializeAudioFxChain,
type HfAudioFxChain,
type HfAudioFxNumberParam,
} from "./audioFx.js";
import {
activeAudioFxPresetIds,
applyAudioFxPreset,
audioFxPresetNodes,
audioFxPresetsByFamily,
getAudioFxPreset,
HF_AUDIO_FX_PRESET_FAMILIES,
HF_AUDIO_FX_PRESETS,
} from "./audioFxPresets.js";
const empty = (): HfAudioFxChain => ({ version: HF_AUDIO_FX_CHAIN_VERSION, nodes: [] });
const need = (id: string) => {
const p = getAudioFxPreset(id);
if (!p) throw new Error(`no preset ${id}`);
return p;
};
/**
* The catalogue is hand-written numbers, which is exactly the kind of thing
* that rots quietly: a value outside its declared range does not throw, it gets
* clamped, and the preset then sounds like something nobody chose. These check
* the data itself rather than the machinery around it.
*/
describe("the catalogue is internally valid", () => {
it("has unique ids and a family the menu knows", () => {
const ids = HF_AUDIO_FX_PRESETS.map((p) => p.id);
expect(new Set(ids).size).toBe(ids.length);
for (const p of HF_AUDIO_FX_PRESETS) {
expect(HF_AUDIO_FX_PRESET_FAMILIES, `${p.id} sits on no shelf`).toContain(p.family);
expect(p.nodes.length, `${p.id} is empty`).toBeGreaterThan(0);
expect(p.label.length).toBeGreaterThan(0);
expect(p.description.length).toBeGreaterThan(0);
}
});
it("names only real effects", () => {
for (const p of HF_AUDIO_FX_PRESETS) {
for (const node of p.nodes) {
expect(getAudioFxDef(node.type), `${p.id} uses unknown effect "${node.type}"`).toBeTruthy();
}
}
});
it("names only parameters those effects declare", () => {
for (const p of HF_AUDIO_FX_PRESETS) {
for (const node of p.nodes) {
const keys = new Set((getAudioFxDef(node.type)?.params ?? []).map((x) => x.key));
for (const key of Object.keys(node.params ?? {})) {
expect(keys.has(key), `${p.id}: ${node.type} has no parameter "${key}"`).toBe(true);
}
}
}
});
it("sets every value inside its own declared range", () => {
// The one that actually catches typos. A value out of range is silently
// clamped, so without this a preset can ship sounding like nothing anyone
// chose and still pass every other test here.
for (const p of HF_AUDIO_FX_PRESETS) {
for (const node of p.nodes) {
const def = getAudioFxDef(node.type);
for (const [key, raw] of Object.entries(node.params ?? {})) {
const param = def?.params.find((x) => x.key === key);
if (!param) continue;
if (param.kind === "enum") {
expect(
param.options.some((o) => o.value === raw),
`${p.id}: ${node.type}.${key} = "${String(raw)}" is not one of its options`,
).toBe(true);
continue;
}
const n = param as HfAudioFxNumberParam;
expect(typeof raw, `${p.id}: ${node.type}.${key} is not a number`).toBe("number");
expect(
raw as number,
`${p.id}: ${node.type}.${key} = ${String(raw)} is below its minimum ${n.min}`,
).toBeGreaterThanOrEqual(n.min);
expect(
raw as number,
`${p.id}: ${node.type}.${key} = ${String(raw)} is above its maximum ${n.max}`,
).toBeLessThanOrEqual(n.max);
}
}
}
});
it("survives being written to an attribute and read back", () => {
for (const p of HF_AUDIO_FX_PRESETS) {
const chain = applyAudioFxPreset(empty(), p);
const back = parseAudioFxChain(serializeAudioFxChain(chain));
expect(
back.nodes.map((n) => n.type),
`${p.id} did not round-trip`,
).toEqual(chain.nodes.map((n) => n.type));
}
});
it("ends anything that boosts with a ceiling", () => {
// A preset that adds presence and makeup gain can push the chain past full
// scale, and the render clamps what it is handed. Every preset that lifts
// has to hand the mix something bounded.
for (const p of HF_AUDIO_FX_PRESETS) {
const lifts = p.nodes.some((node) => {
const g = node.params?.["gain"];
const makeup = node.params?.["makeup"];
const out = node.params?.["output"];
return (
(typeof g === "number" && g > 0) ||
(typeof makeup === "number" && makeup > 0) ||
(typeof out === "number" && out > 0)
);
});
if (!lifts) continue;
const last = p.nodes[p.nodes.length - 1];
const bounded =
p.nodes.some((n) => n.type === "limiter") ||
// A band-limited character preset cannot run away: its own filters and
// soft clip cap it, and a limiter would change the effect.
p.family === "character";
expect(bounded, `${p.id} lifts level but never bounds it (ends on ${last?.type})`).toBe(true);
}
});
it("puts the limiter last wherever it has one", () => {
for (const p of HF_AUDIO_FX_PRESETS) {
const at = p.nodes.findIndex((n) => n.type === "limiter");
if (at === -1) continue;
expect(at, `${p.id}: a limiter that is not last is not a ceiling`).toBe(p.nodes.length - 1);
}
});
it("keeps every shelf stocked", () => {
for (const family of HF_AUDIO_FX_PRESET_FAMILIES) {
expect(audioFxPresetsByFamily(family).length, `${family} is empty`).toBeGreaterThan(0);
}
});
});
describe("applying a preset", () => {
it("writes ordinary nodes with their defaults filled in", () => {
const chain = applyAudioFxPreset(empty(), need("rumble-cut"));
expect(chain.nodes).toHaveLength(1);
const node = chain.nodes[0]!;
expect(node.type).toBe("highpass");
// Named 100 Hz; everything else comes from the effect, so the file holds a
// complete node rather than a partial one the graph has to guess at.
expect(node.params).toEqual({ ...normalizeAudioFxParams("highpass", {}), frequency: 100 });
expect(node.fromPreset).toBe("rumble-cut");
expect(node.enabled).toBe(true);
});
it("gives every node an id, because a lane addresses effects by id", () => {
const chain = applyAudioFxPreset(empty(), need("telephone"));
const ids = chain.nodes.map((n) => n.id);
expect(ids.every(Boolean)).toBe(true);
expect(new Set(ids).size).toBe(ids.length);
});
it("appends rather than replacing, so a character preset can stack on a clean voice", () => {
const voiced = applyAudioFxPreset(empty(), need("voice-clean"));
const both = applyAudioFxPreset(voiced, need("telephone"));
expect(both.nodes.length).toBe(voiced.nodes.length + need("telephone").nodes.length);
expect(activeAudioFxPresetIds(both)).toEqual(["voice-clean", "telephone"]);
// ids stay unique across the two batches
expect(new Set(both.nodes.map((n) => n.id)).size).toBe(both.nodes.length);
});
it("replaces the whole chain when asked", () => {
const voiced = applyAudioFxPreset(empty(), need("voice-clean"));
const only = applyAudioFxPreset(voiced, need("hall"), { replaceChain: true });
expect(activeAudioFxPresetIds(only)).toEqual(["hall"]);
expect(only.nodes).toHaveLength(need("hall").nodes.length);
});
it("re-applying swaps its own nodes instead of stacking a second copy", () => {
const once = applyAudioFxPreset(empty(), need("telephone"));
const twice = applyAudioFxPreset(once, need("telephone"));
expect(twice.nodes.length).toBe(once.nodes.length);
expect(activeAudioFxPresetIds(twice)).toEqual(["telephone"]);
});
it("re-applying keeps the preset's place in the signal order", () => {
// Order is audible: a telephone band before a limiter is a different sound
// from one after it. Re-applying must not quietly move the preset to the end.
const start = applyAudioFxPreset(empty(), need("telephone"));
const withTail = applyAudioFxPreset(start, need("hall"));
const again = applyAudioFxPreset(withTail, need("telephone"));
expect(again.nodes.map((n) => n.fromPreset)).toEqual([
...new Array(need("telephone").nodes.length).fill("telephone"),
...new Array(need("hall").nodes.length).fill("hall"),
]);
});
it("leaves hand-added effects alone when a preset is re-applied", () => {
const hand = { type: "reverb", id: "mine", params: normalizeAudioFxParams("reverb", {}) };
const chain: HfAudioFxChain = { version: HF_AUDIO_FX_CHAIN_VERSION, nodes: [hand] };
const once = applyAudioFxPreset(chain, need("voice-clean"));
const twice = applyAudioFxPreset(once, need("voice-clean"));
expect(twice.nodes.filter((n) => n.id === "mine")).toHaveLength(1);
expect(twice.nodes.filter((n) => n.fromPreset === "voice-clean")).toHaveLength(
need("voice-clean").nodes.length,
);
});
it("mints ids that cannot collide with what is already in the chain", () => {
const chain: HfAudioFxChain = {
version: HF_AUDIO_FX_CHAIN_VERSION,
nodes: [
{ type: "reverb", id: "n1" },
{ type: "delay", id: "n2" },
],
};
const made = audioFxPresetNodes(need("voice-clean"), chain);
for (const node of made) expect(["n1", "n2"]).not.toContain(node.id);
expect(new Set(made.map((n) => n.id)).size).toBe(made.length);
});
});
+344
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@@ -0,0 +1,344 @@
/**
* Named starting points for the FX rack.
*
* Voice carve turned a pile of effects into one understandable feature. These
* do the same for the cases an analysis cannot decide: a preset is a chain
* somebody already tuned, applied in one click and editable immediately
* afterwards.
*
* A preset is DATA, deliberately. Applying one writes ordinary nodes into
* `data-fx-chain` — the same nodes hand-building would produce — so there is no
* second code path to keep in agreement with the rack, nothing new in the
* render, and no failure mode the chain does not already have. The author can
* see everything that was written on their behalf and change any of it.
*
* Only the parameters a preset actually means are listed; `normalizeAudioFxParams`
* fills the rest from the effect's own defaults. That keeps each entry readable
* as an intent rather than a dump of every knob.
*
* Node ORDER is load-bearing — the chain is serial, so a limiter first and a
* limiter last are different sounds. Every preset below runs
* subtractive filtering → dynamics → tone → character → limiter, the order
* `skills/hyperframes-audio` already teaches.
*/
import {
HF_AUDIO_FX_CHAIN_VERSION,
mintAudioFxNodeId,
normalizeAudioFxParams,
type HfAudioFxChain,
type HfAudioFxNode,
type HfAudioFxParamValues,
} from "./audioFx.js";
/**
* Which shelf of the menu a preset sits on.
*
* Deliberately NOT the effect registry's own `group` (filter/dynamics/…): that
* groups by what an effect *is*, and an author picking a preset is shopping for
* what they *want*. "Telephone" is filters and saturation; nobody looks for it
* under either.
*/
export type HfAudioFxPresetFamily = "voice" | "repair" | "character" | "space";
export interface HfAudioFxPresetNode {
/** Effect id from HF_AUDIO_FX. */
type: string;
/** Only what this preset means to set; the rest come from the effect's defaults. */
params?: HfAudioFxParamValues;
}
export interface HfAudioFxPreset {
id: string;
label: string;
family: HfAudioFxPresetFamily;
/** One line, in the author's language — what it does, not which effects it uses. */
description: string;
nodes: readonly HfAudioFxPresetNode[];
}
const preset = (
id: string,
family: HfAudioFxPresetFamily,
label: string,
description: string,
nodes: readonly HfAudioFxPresetNode[],
): HfAudioFxPreset => ({ id, label, family, description, nodes });
/**
* A 24 dB/oct skirt is two of these stacked: `poles` tops out at 2 (12 dB/oct)
* because a BiquadFilterNode is two-pole and that is the honest maximum for one
* node. The telephone band wants the steeper slope, so it pays for two.
*/
const steep = (type: "highpass" | "lowpass", frequency: number): HfAudioFxPresetNode[] => [
{ type, params: { frequency, q: 0.707, poles: "2" } },
{ type, params: { frequency, q: 0.707, poles: "2" } },
];
export const HF_AUDIO_FX_PRESETS: readonly HfAudioFxPreset[] = [
// ---------------------------------------------------------------- voice --
preset(
"voice-clean",
"voice",
"Clean Voice",
"Cuts rumble and mud, evens out the level, adds a little clarity.",
[
{ type: "highpass", params: { frequency: 80, q: 0.707, poles: "2" } },
{ type: "peaking", params: { frequency: 250, gain: -3, q: 1.2 } },
{
type: "compressor",
params: { threshold: -20, ratio: 3, attack: 12, release: 180, makeup: 3 },
},
{ type: "peaking", params: { frequency: 3000, gain: 2.5, q: 1 } },
{ type: "limiter", params: { limit: -1, attack: 5, release: 50 } },
],
),
preset(
"voice-broadcast",
"voice",
"Broadcast",
"Denser and more forward — a radio-presenter sound.",
[
{ type: "highpass", params: { frequency: 90, q: 0.707, poles: "2" } },
{ type: "peaking", params: { frequency: 400, gain: -3, q: 1.4 } },
{
type: "compressor",
params: { threshold: -24, ratio: 4, attack: 8, release: 150, makeup: 5 },
},
{ type: "peaking", params: { frequency: 2500, gain: 3, q: 0.9 } },
{ type: "highshelf", params: { frequency: 8000, gain: 2 } },
{ type: "saturate", params: { type: "tanh", threshold: -12, output: 0 } },
{ type: "limiter", params: { limit: -1, attack: 5, release: 60 } },
],
),
preset(
"voice-warm",
"voice",
"Close & Warm",
"Intimate and lightly handled, for a voice close to the mic.",
[
{ type: "highpass", params: { frequency: 70, q: 0.707, poles: "2" } },
{ type: "lowshelf", params: { frequency: 180, gain: 2 } },
{
type: "compressor",
params: { threshold: -18, ratio: 2.5, attack: 20, release: 250, makeup: 2 },
},
{ type: "peaking", params: { frequency: 3000, gain: 1.5, q: 0.8 } },
{ type: "limiter", params: { limit: -1.5 } },
],
),
// --------------------------------------------------------------- repair --
// Named for what they DO. None of these is noise reduction: that needs
// spectral work this effect set does not have, and a preset implying
// otherwise would be a lie the author only discovers after trusting it.
preset(
"rumble-cut",
"repair",
"Cut Rumble",
"Removes traffic, handling and air-conditioning from under a voice.",
[{ type: "highpass", params: { frequency: 100, q: 0.707, poles: "2" } }],
),
preset(
"room-gate",
"repair",
"Quiet Between Phrases",
"Silences the gaps between words. Room tone under speech stays — this closes the pauses, it does not remove noise.",
[{ type: "gate", params: { threshold: -45, range: -18, ratio: 10, attack: 2, release: 180 } }],
),
preset(
"boom-tame",
"repair",
"Tame Boominess",
"Takes out the chestiness of a voice too close to the mic.",
[{ type: "peaking", params: { frequency: 200, gain: -4, q: 1.4 } }],
),
preset(
"harsh-tame",
"repair",
"Soften Harshness",
"Rounds off a brittle upper-mid. Broad and always-on; sibilance proper wants the measuring version.",
[{ type: "peaking", params: { frequency: 3200, gain: -3, q: 1.6 } }],
),
// ------------------------------------------------------------ character --
preset(
"telephone",
"character",
"Telephone",
"Down the line — the narrow band of a phone call.",
[
...steep("highpass", 300),
...steep("lowpass", 3400),
{ type: "peaking", params: { frequency: 1200, gain: 6, q: 1.2 } },
{ type: "peaking", params: { frequency: 550, gain: -4, q: 1 } },
{ type: "saturate", params: { type: "tanh", threshold: -18, output: -2 } },
],
),
preset("radio-am", "character", "AM Radio", "Narrow, gritty and a little crushed.", [
{ type: "highpass", params: { frequency: 400, q: 0.707, poles: "2" } },
{ type: "lowpass", params: { frequency: 3000, q: 0.707, poles: "2" } },
{ type: "saturate", params: { type: "tanh", threshold: -15, output: -2 } },
{ type: "bitcrush", params: { bits: 10, samples: 1, mix: 0.25 } },
]),
preset(
"megaphone",
"character",
"Megaphone",
"Shouted through a horn, with the slap that comes with it.",
[
{ type: "highpass", params: { frequency: 500, q: 0.707, poles: "2" } },
{ type: "lowpass", params: { frequency: 4000, q: 0.707, poles: "2" } },
{ type: "peaking", params: { frequency: 1800, gain: 8, q: 1.5 } },
{ type: "saturate", params: { type: "hard", threshold: -12, output: -3 } },
{ type: "delay", params: { time: 40, feedback: 0.15, mix: 0.15 } },
],
),
preset(
"lofi-tape",
"character",
"Tape",
"Worn, warm and slightly unsteady, like a played-out cassette.",
[
{ type: "lowpass", params: { frequency: 6500, q: 0.707, poles: "2" } },
{ type: "lowshelf", params: { frequency: 120, gain: 2 } },
{ type: "saturate", params: { type: "tanh", threshold: -14, output: 0 } },
{ type: "bitcrush", params: { bits: 12, samples: 2, mix: 0.35 } },
// A slow, shallow chorus is what wow and flutter actually are.
{ type: "chorus", params: { delay: 6, depth: 0.6, speed: 0.4, mix: 0.15 } },
],
),
preset("pa-system", "character", "Tannoy", "Announced across a concourse.", [
{ type: "highpass", params: { frequency: 350, q: 0.707, poles: "2" } },
{ type: "lowpass", params: { frequency: 3500, q: 0.707, poles: "2" } },
{ type: "peaking", params: { frequency: 1500, gain: 5, q: 1.2 } },
{ type: "saturate", params: { type: "tanh", threshold: -16, output: -1 } },
{ type: "reverb", params: { size: 0.5, damping: 0.7, wet: 0.25, dry: 0.8 } },
]),
preset("intercom", "character", "Intercom", "Buzzed through a door panel, squelch and all.", [
{ type: "gate", params: { threshold: -40, range: -30, ratio: 10, attack: 1, release: 120 } },
{ type: "highpass", params: { frequency: 500, q: 0.707, poles: "2" } },
{ type: "lowpass", params: { frequency: 3000, q: 0.707, poles: "2" } },
{ type: "peaking", params: { frequency: 2000, gain: 6, q: 2 } },
{ type: "bitcrush", params: { bits: 11, samples: 1, mix: 0.3 } },
]),
// ---------------------------------------------------------------- space --
preset("room-tight", "space", "Tight Room", "A small hard room — presence without wash.", [
{ type: "reverb", params: { size: 0.25, damping: 0.6, wet: 0.18, dry: 0.9 } },
]),
preset(
"room-natural",
"space",
"Natural Room",
"Sounds recorded somewhere rather than nowhere.",
[{ type: "reverb", params: { size: 0.5, damping: 0.5, wet: 0.25, dry: 0.85 } }],
),
preset("hall", "space", "Hall", "Long and open, for something that should sit far back.", [
{ type: "reverb", params: { size: 0.9, damping: 0.3, wet: 0.4, dry: 0.75 } },
]),
preset("slap-echo", "space", "Slap Echo", "One quick repeat — rockabilly vocal, not a wash.", [
{ type: "delay", params: { time: 110, feedback: 0.12, mix: 0.22 } },
]),
preset("dub-throw", "space", "Dub Throw", "Repeats that trail off well behind the beat.", [
{ type: "delay", params: { time: 375, feedback: 0.55, mix: 0.3 } },
]),
];
export const HF_AUDIO_FX_PRESET_IDS: readonly string[] = HF_AUDIO_FX_PRESETS.map((p) => p.id);
const BY_ID = new Map(HF_AUDIO_FX_PRESETS.map((p) => [p.id, p]));
export function getAudioFxPreset(id: string): HfAudioFxPreset | undefined {
return BY_ID.get(id);
}
/** Menu order: the shelves, in the order the panel lists them. */
export const HF_AUDIO_FX_PRESET_FAMILIES: readonly HfAudioFxPresetFamily[] = [
"voice",
"repair",
"character",
"space",
];
export function audioFxPresetsByFamily(family: HfAudioFxPresetFamily): HfAudioFxPreset[] {
return HF_AUDIO_FX_PRESETS.filter((p) => p.family === family);
}
/**
* Realise a preset as nodes ready to splice into `chain`.
*
* Ids are minted against the chain the nodes are joining, not against the
* preset, so applying the same preset twice cannot collide — and every node
* gets one, because an automation lane addresses its effect by id and a node
* without one can never be automated.
*
* Params are normalised here rather than at apply time: a preset that names a
* value the effect would clamp should land in the file as the value that will
* actually be rendered, so the rack never shows a number the graph is not using.
*/
export function audioFxPresetNodes(
preset: HfAudioFxPreset,
chain: HfAudioFxChain,
): HfAudioFxNode[] {
const out: HfAudioFxNode[] = [];
// Minted against a growing chain, so ids are unique within this batch too.
let running: HfAudioFxChain = { ...chain, nodes: [...chain.nodes] };
for (const node of preset.nodes) {
const made: HfAudioFxNode = {
type: node.type,
id: mintAudioFxNodeId(running),
fromPreset: preset.id,
enabled: true,
params: normalizeAudioFxParams(node.type, node.params),
};
out.push(made);
running = { ...running, nodes: [...running.nodes, made] };
}
return out;
}
/**
* The chain after applying a preset.
*
* Appends by default: stacking Telephone onto an already-cleaned voice is a
* real thing to want, and replacing silently would throw away work. Re-applying
* a preset that is already present replaces ITS OWN nodes in place instead of
* adding a second copy — which is what `fromPreset` is for, and mirrors how the
* carve replaces its own bands rather than stacking new ones on hand-added
* effects.
*/
export function applyAudioFxPreset(
chain: HfAudioFxChain,
preset: HfAudioFxPreset,
options: { replaceChain?: boolean } = {},
): HfAudioFxChain {
if (options.replaceChain) {
return {
version: HF_AUDIO_FX_CHAIN_VERSION,
nodes: audioFxPresetNodes(preset, { version: HF_AUDIO_FX_CHAIN_VERSION, nodes: [] }),
};
}
const existing = chain.nodes.findIndex((n) => n.fromPreset === preset.id);
if (existing === -1) {
return { ...chain, nodes: [...chain.nodes, ...audioFxPresetNodes(preset, chain)] };
}
// Re-apply: drop this preset's old nodes, then rebuild them where the first
// one stood, so the preset keeps its place in the signal order.
const kept = chain.nodes.filter((n) => n.fromPreset !== preset.id);
const before = kept.slice(0, existing);
const after = kept.slice(existing);
const made = audioFxPresetNodes(preset, { ...chain, nodes: kept });
return { ...chain, nodes: [...before, ...made, ...after] };
}
/** Every preset whose nodes are still present, for the rack's group braces. */
export function activeAudioFxPresetIds(chain: HfAudioFxChain): string[] {
const seen: string[] = [];
for (const node of chain.nodes) {
if (node.fromPreset && !seen.includes(node.fromPreset)) seen.push(node.fromPreset);
}
return seen;
}
@@ -0,0 +1,61 @@
/**
* The preset shelf for the FX rack.
*
* Its own module rather than another block inside the section: the section is
* already the largest file in the panel, and this surface is going to grow —
* search, per-item descriptions and a preview of the chain each preset draws
* are all queued behind it.
*/
import {
audioFxPresetsByFamily,
HF_AUDIO_FX_PRESET_FAMILIES,
type HfAudioFxPresetFamily,
} from "@hyperframes/core/audio-fx-presets";
/**
* Shelf names in the author's language, which is deliberately not the effect
* registry's grouping. `group` says what an effect *is* (filter, dynamics);
* somebody reaching for Telephone is shopping for what they *want*, and
* Telephone is filters and saturation — nobody looks for it under either.
*/
const FAMILY_LABEL: Record<HfAudioFxPresetFamily, string> = {
voice: "Voice",
repair: "Fix",
character: "Character",
space: "Space",
};
export interface FxPresetMenuProps {
onPick(id: string): void;
}
export function FxPresetMenu({ onPick }: FxPresetMenuProps) {
return (
<div className="hf-fx-preset-menu space-y-1.5 rounded-[4px] border border-panel-border-input p-1.5">
{HF_AUDIO_FX_PRESET_FAMILIES.map((family) => (
<div key={family} className="hf-fx-preset-group flex flex-wrap items-center gap-1">
<span className="hf-fx-preset-group-label w-full font-mono text-[9px] uppercase tracking-wide text-panel-text-4">
{FAMILY_LABEL[family]}
</span>
{audioFxPresetsByFamily(family).map((preset) => (
<button
key={preset.id}
type="button"
className="hf-fx-preset-item rounded-[3px] bg-panel-surface px-1.5 py-0.5 text-[10px] text-panel-text-1 hover:text-panel-text-0"
// The description says what it does; the count is doing real work
// — it tells the author a preset IS a chain they can open and
// edit, rather than an opaque setting they cannot follow.
title={`${preset.description} (${preset.nodes.length} effect${
preset.nodes.length === 1 ? "" : "s"
})`}
onClick={() => onPick(preset.id)}
>
{preset.label}
</button>
))}
</div>
))}
</div>
);
}
@@ -214,6 +214,44 @@ describe("FxSection chain", () => {
expect(openFrequency().value).toBe("1600");
});
it("applies a preset as ordinary nodes, tagged with where they came from", () => {
const { host, onChainChange } = mount({ chain: { version: 1, nodes: [] } });
click(byText(host, "button", "Presets"));
click(byText(host, "button", "Telephone"));
const next = onChainChange.mock.calls[0]![0] as HfAudioFxChain;
// The band, its honk and de-mud shaping, and the soft clip — a chain the
// author can now see and edit, not an opaque "telephone" setting.
expect(next.nodes.map((n) => n.type)).toEqual([
"highpass",
"highpass",
"lowpass",
"lowpass",
"peaking",
"peaking",
"saturate",
]);
expect(next.nodes.every((n) => n.fromPreset === "telephone")).toBe(true);
// Every node needs an id or its parameters can never be automated.
expect(new Set(next.nodes.map((n) => n.id)).size).toBe(next.nodes.length);
});
it("adds a preset to what is already there rather than replacing it", () => {
const existing: HfAudioFxChain = {
version: 1,
nodes: [
{ type: "reverb", id: "mine", enabled: true, params: defaultAudioFxParams("reverb") },
],
};
const { host, onChainChange } = mount({ chain: existing });
click(byText(host, "button", "Presets"));
click(byText(host, "button", "Cut Rumble"));
const next = onChainChange.mock.calls[0]![0] as HfAudioFxChain;
expect(next.nodes.map((n) => n.id)).toContain("mine");
expect(next.nodes.map((n) => n.type)).toEqual(["reverb", "highpass"]);
});
it("cannot move the ends past themselves", () => {
const { host } = mount({ chain: chainOf("peaking", "reverb") });
const ups = host.querySelectorAll('.hf-fx-move[title="Move up"]');
@@ -22,8 +22,10 @@ import {
type HfAudioFxParamValues,
} from "@hyperframes/core/audio-fx";
import { DEFAULT_CARVE, type HfCarveSettings } from "@hyperframes/core/audio-carve";
import { applyAudioFxPreset, getAudioFxPreset } from "@hyperframes/core/audio-fx-presets";
import { fxAutomationTarget } from "@hyperframes/core/audio-automation";
import { FxParams, FxParamRow } from "./propertyPanelFxControls.js";
import { FxPresetMenu } from "./propertyPanelFxPresetMenu.js";
// Shared with the timeline's lane labels: a band is named by its frequency in
// both places, and two formatters would drift.
import { formatHz } from "../../player/components/automationLaneData";
@@ -686,6 +688,7 @@ export function FxSection({
const showCarve = !carvedAgainstBy && (sourceOptions.length > 0 || carve !== null);
const [adding, setAdding] = useState(false);
const [picking, setPicking] = useState(false);
const [openNode, setOpenNode] = useState<number | null>(0);
const grouped = useMemo(
@@ -708,6 +711,23 @@ export function FxSection({
[chain, onChainPreview],
);
const applyPreset = useCallback(
(id: string) => {
const preset = getAudioFxPreset(id);
if (!preset) return;
// Appends. Stacking a character preset onto an already-cleaned voice is a
// real thing to want, and replacing silently would throw work away — so
// the destructive option is a separate gesture, not the default one.
const next = applyAudioFxPreset(chain, preset);
mutate(next.nodes);
// Land on the first node the preset wrote, so the author can hear what
// arrived and immediately see what it is made of.
setOpenNode(next.nodes.findIndex((n) => n.fromPreset === preset.id));
setPicking(false);
},
[chain, mutate],
);
const addEffect = useCallback(
(type: string) => {
mutate([
@@ -843,15 +863,29 @@ export function FxSection({
</div>
))}
</div>
) : (
<button
type="button"
className="hf-fx-add w-full rounded-[4px] border border-dashed border-panel-border-input py-1 text-[11px] text-panel-text-4 hover:text-panel-text-0 disabled:opacity-40"
disabled={disabled}
onClick={() => setAdding(true)}
>
Add effect
</button>
) : null}
{picking ? <FxPresetMenu onPick={applyPreset} /> : null}
{adding || picking ? null : (
<div className="flex gap-1">
<button
type="button"
className="hf-fx-preset w-full rounded-[4px] border border-dashed border-panel-border-input py-1 text-[11px] text-panel-text-4 hover:text-panel-text-0 disabled:opacity-40"
disabled={disabled}
onClick={() => setPicking(true)}
>
Presets
</button>
<button
type="button"
className="hf-fx-add w-full rounded-[4px] border border-dashed border-panel-border-input py-1 text-[11px] text-panel-text-4 hover:text-panel-text-0 disabled:opacity-40"
disabled={disabled}
onClick={() => setAdding(true)}
>
Add effect
</button>
</div>
)}
</div>
);
+180
View File
@@ -0,0 +1,180 @@
# The casual author's view of the FX rack
The schematic direction won because it _adds information_ — signal order,
routing, what is driven versus set. But information a casual author cannot read
is decoration, and the rack speaks entirely in Hz, dB and ratios. So the drawing
stays and the **language changes**.
`copy.mts` is the design work: a plain-language layer over every effect in the
registry. `build-preview.mts` renders the review page from it **plus the real
registry and preset catalogue**, and **fails** if any effect, parameter or
preset lacks copy — so the page cannot quietly omit something that ships.
```bash
bun plans/audio-fx-ux/build-preview.mts /tmp/rack-ux.html
```
## The three rules
1. **Two faces.** Every module opens plain: a name that says the outcome, one
line about what it is for, and one control. The real parameters are one click
away and never in the way. Nothing is hidden — it is ordered.
2. **One knob that matters.** A compressor has seven controls and an author
wants one. Multi-knob modules get a single derived control, exactly as
`carveProfile(strength)` already turns one number into six.
3. **Name the outcome, not the mechanism.** "Remove Rumble", not "High-pass".
The DSP name stays in the corner of the module, so the vocabulary is taught
rather than withheld — an author who learns "high-pass" here can carry it to
any other tool.
## The shared vocabulary
Frequencies mean nothing to somebody who has not been taught them. `BANDS` names
the ranges in the words the same person would use unprompted — rumble, weight,
mud, middle, presence, edge, air — and every filter shows where it acts on that
one ruler. Naming them once makes the whole rack legible.
## What laying it all out exposed
**A preset can use the same module twice for different jobs.** "Clean Voice"
runs _Shape One Range_ at node 02 (cutting mud at 250 Hz) and again at node 04
(adding clarity at 3 kHz). Read down the rack, an author sees the same words
twice and cannot tell them apart.
So one plain name per _effect_ is not enough: a preset's node needs its own
**role label** — "Reduce Mud", "Add Clarity" — which means copy belongs on the
preset node as well as on the effect. This is invisible in a catalogue of cards
and obvious the moment every preset is drawn as the chain it actually builds.
## Family lettering, carried over from the first round
The identity device from the first rack pass — different type per family — was
lost when the direction moved to schematic, which lettered everything in the
same condensed caps. It is back, inside the schematic skeleton rather than
instead of it. You can tell what KIND of module you are looking at with the
label out of focus, before the word registers.
| Family | Treatment | Why |
| --------- | ------------------------------------ | --------------------------------------------------------------- |
| Filter | condensed caps, wide tracking, light | measuring instruments |
| Dynamics | condensed caps, tight, heavy | grips the signal |
| Nonlinear | **italic serif** | the only generative family — it should not look like the others |
| Time | condensed caps, very wide, thin | atmosphere, not control |
| Smart | monospace, medium | it measures; it reads as a readout |
Two faces, as budgeted. The condensed sans carries four families apart by
weight, case, tracking and size; the serif is spent on the single family that
behaves differently from the rest.
Alongside it, a **tint step per module inside its family** — derived from
position in the registry, so adding an effect never re-colours its siblings by
hand. Two filters are visibly different modules without reading as two
different families.
The `Broadcast` preset is the test case: seven nodes across three families in
one rack, and each one is identifiable before it is read.
## The collapsed state is a sentence
Collapsed is the most-seen state by a distance: a rack of six modules is six
collapsed lines and nothing else. So `SUMMARY` writes each one as a phrase about
what is happening to the sound — "Cutting everything below 80 Hz", "Evening out
— moderate", "A medium room, lightly" — rather than the parameter that happens
to be first. Numbers stay in, because they are what makes it checkable, but they
arrive inside a sentence. An author should be able to read their own mix top to
bottom.
Rendering all fifteen at their defaults immediately caught one: a freshly added
Peaking EQ sits at 0 dB, and "Lifting 1 kHz by 0 dB" describes a non-event as
though it were a setting — while being the FIRST thing an author reads after
adding one. It now says "Sitting on 1 kHz, doing nothing yet".
## Trap: do not use String.raw here
Bun escapes every non-ASCII character in a raw template literal into literal
`\uXXXX` text, so em-dashes, curly quotes and any glyph in a CSS `content`
property print as their escape sequence on the page. This cost three rounds of
chasing what looked like three unrelated rendering bugs. The template is a plain
literal; keep it that way, and use HTML entities for typographic characters.
## The hole in the single-knob rule: picking the range
`Shape One Range` has three controls — where, how much, how wide — and the
copy nominated _how much_ as the one that matters. That is incoherent, and it
took someone asking to see it: boosting an unspecified frequency means nothing.
**The range is the first decision, not the second.**
Two ways out:
**A — two controls.** Keep the module generic and make _where_ a word from the
shared vocabulary rather than a frequency field. Honest, and the ruler does the
teaching, but it is still two decisions and the first is jargon in a friendly
coat.
**B — the range IS the module.** The add menu offers _jobs_ — Reduce Mud, Add
Clarity, Tame Harshness — each a peaking node with its frequency already
chosen. Picking the module is picking the range, so one knob is honest rather
than a simplification hiding the real choice.
**B is the answer**, and it is the same insight as the EQ: an author does not
want a parametric equaliser, they want to fix a thing. It also dissolves the
duplicate-name problem at the root rather than papering it with a role label —
`Clean Voice` reads _Remove Rumble · Reduce Mud · Even Out Loudness · Add
Clarity · Peak Ceiling_, and nothing repeats.
Option A is not wasted: its band picker is exactly the right control for moving
the frequency under **Details**, for the author who wants to.
This changes the catalogue, not just the copy: the presets should reference
named jobs, and `EFFECT_COPY.peaking` stops being one entry.
## Proposed: a multi-band EQ ("Tone")
The clearest failure this exercise surfaced is a rack holding two _Shape One
Range_ modules doing different jobs. A multi-band EQ is the answer, and it is a
better one than a role label because an author already understands it: bass,
middle, treble is the most widely used audio control there is.
**Its bands can be the shared vocabulary.** Three bands are Bass / Middle /
Treble; five open up to Bass / Warmth / Middle / Clarity / Air. So using the EQ
teaches the words the rest of the rack relies on, instead of the vocabulary
living only on a ruler somebody has to read.
**Built like the carve, not like a new effect.** Carve already owns several
tagged nodes and presents as one module (`fromCarve`, filtered out of the
hand-built list). An EQ does the same with `fromEq`: three bands are a low
shelf, a peaking and a high shelf — all effects that already ship. Nothing new
in the render, nothing new in the graph, and the nodes stay ordinary, so an
author who opens the details finds exactly the filters they could have added by
hand.
The registry's parameter model is flat key/value, so an `eq` effect _type_ with
N bands would need array-shaped params it does not support. The composite-module
route avoids that entirely and is the pattern this codebase already proved.
Faders rather than sliders, because a row of vertical faders around a centre
detent is what an equaliser looks like to everyone who has met one. Collapsed,
it reads like every other module: "Bass +3, Middle 2, Treble +2", or "Flat"
when nothing has been touched.
## What still needs deciding
- Does the plain name **replace** the DSP name or sit beside it? Replacing is
friendlier but strands what the author learns.
- Should the **menus** be organised by complaint ("my voice sounds boomy")
rather than by effect family? The rack itself must stay in signal order,
because order is audible — but the menus have no such constraint, and the
preset section of the preview is written that way to show the difference.
- How much should **hover audition**? Hearing a preset before committing is the
single strongest affordance here. Cheap for static presets; a measuring script
has to analyse first and cannot preview instantly.
## Status
`copy.mts` is a proposal, not shipped code. When it lands it wants to be
`packages/core/src/audioFxCopy.ts` beside the registry, with the completeness
check as a test rather than a build step.
The `PROFILES` figures — what one knob derives at gentle/middle/strong — are
proposed values, not measured ones. They want the same before/after listen the
clip-before-duck fix got.