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feat(skills): c2v mining pass — 7 new blueprints, 10 new rules, compacted recipe corpus (#2680)
* feat(skills): c2v mining pass over animation blueprints and rules Compacts ~45 existing animation rules/blueprints into tighter recipe form (net -3.4k lines) and adds 17 mined from the c2v corpus: - 7 blueprints: agent-progress-theater, camera-journey, fixed-anchor-cycle, panel-edit-live-sync, prompt-type-submit-generate, transcript-scroll-artifact-reveal, zoom-out-workspace-reveal - 10 rules: 3d-camera-flight, anchored-layout-expand, chart-scrub-readout, chromatic-glitch, control-target-sync, cursor-drag, gradient-text-sweep, multi-cursor-choreography, particle-burst, theme-crossfade-morph Both indexes updated. * feat(skills): sync product-launch script bank with mined blueprint roles The role->blueprint script bank in product-launch-video/story-design.md is kept 1:1 with blueprints-index role declarations, which the c2v mining pass expanded. Adds the 25 missing entries (script-shape descriptor + example lines + pattern): 13 for the 7 new blueprints, 12 for role widenings on 7 existing ones (cursor-ui-demo, dataviz-countup, titlecard-reveal, et al.), and states the 1:1 sync contract in the bank's intro. * docs(skills): cover constellation-hub scatter-drift variant in the script bank Review follow-up on #2680: the SOCIAL_PROOF constellation-hub entry patterned only the orbit shape; the c2v pass added a scatter-drift end-card variant with the opposite geometry (no hub, no ring). Adds an example line and extends the pattern so a scatter-drift beat's VO isn't steered toward the orbit shape.
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@@ -7,76 +7,29 @@ metadata:
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# Avatar Cloud Network
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Avatars arranged on an elliptical ring around a central element (logo / counter / brand). SVG dashed connection lines from center to each avatar. Staggered spring entry on avatars, then connection lines draw outward — communicates "community" or "social proof." Distinct from [orbit-3d-entry](orbit-3d-entry.md) (which continuously orbits) — avatar-cloud is a static composed reveal.
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Avatars on an elliptical ring around a central hub (logo / counter), with SVG dashed lines drawing outward from the hub to each avatar — "community" / social proof. Distinct from [orbit-3d-entry.md](orbit-3d-entry.md) (continuous orbit): this settles into a static composed formation.
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## How It Works
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Three rendering layers:
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Three layers: SVG lines (z-index 1, behind), avatars (z-index 2), hub (z-index 5 — lines terminate AT its edge, never pass through). Avatar positions and lines are built once at setup from ONE shared center; the timeline then runs hub fade → avatar cascade → outward line draw → breathing dwell. Drawing FROM the center is the narrative: "the hub connects to its community."
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1. **SVG connection lines** (z-index 1, behind everything) — line from center hub to each avatar's position
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2. **Avatars** (z-index 2) — `<div>` circles on elliptical positions
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3. **Center hub** (z-index 5) — brand counter or logo (sits ABOVE the lines that converge on it)
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Animation phases:
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- `HUB_FADE_START → HUB_FADE_START + HUB_FADE_DUR`: hub fades in
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- `AVATAR_ENTRY_START → AVATAR_ENTRY_START + (AVATAR_COUNT − 1) × AVATAR_STAGGER + AVATAR_ENTRY_DUR`: avatars cascade in
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- `LINES_START → LINES_START + (AVATAR_COUNT − 1) × LINE_STAGGER + LINES_DUR`: connection lines draw outward
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- climax dwell: optional idle breathing on avatars (see Variations / sine-wave-loop)
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## HTML
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## Recipe
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```html
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<div
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class="scene"
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id="cloud-scene"
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data-composition-id="cloud-scene"
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data-start="0"
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data-duration="4"
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data-track-index="0"
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>
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<!-- Connection lines layer -->
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<svg class="lines" viewBox="0 0 1920 1080" xmlns="http://www.w3.org/2000/svg">
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<!-- Lines injected by script — center to each avatar -->
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</svg>
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<!-- Avatars + center hub -->
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<div class="hub-wrap">
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<div class="hub" id="hub">
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<div class="hub-num" id="hub-num">{counterValue}</div>
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<div class="hub-label">{counterLabel}</div>
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</div>
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<!-- Avatars injected by script — AVATAR_COUNT around the ellipse -->
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</div>
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<div class="brand">{footerLine}</div>
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<!-- inside a standard scene clip (hyperframes-core) -->
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<svg class="lines" viewBox="0 0 1920 1080"><!-- lines injected --></svg>
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<div class="hub-wrap">
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<div class="hub">{counterValue} {counterLabel}</div>
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<!-- avatars injected -->
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</div>
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```
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Placeholder tokens:
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- `{counterValue}` / `{counterLabel}` — the hub copy (numeric proof + category)
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- `{footerLine}` — optional attribution line under the cloud
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- `{avatar[i]}` — per-avatar image source (or emoji glyph if using the emoji variation below)
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## CSS
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```css
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.scene {
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position: relative;
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width: 100%;
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height: 100%;
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background: {bgColor};
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font-family: {font};
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overflow: hidden;
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}
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.lines {
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position: absolute;
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inset: 0;
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width: 100%;
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height: 100%;
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pointer-events: none;
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z-index: 1;
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pointer-events: none;
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}
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.hub-wrap {
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position: absolute;
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@@ -87,285 +40,106 @@ Placeholder tokens:
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.hub {
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position: relative;
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z-index: 5;
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 12px;
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padding: 48px 64px;
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border-radius: 28px;
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background: {hubBg};
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border: 1px solid {hubBorder};
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}
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.hub-num {
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font-size: HUB_NUM_FONT_SIZE;
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font-weight: 900;
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color: {textColor};
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letter-spacing: -4px;
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line-height: 1;
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font-variant-numeric: tabular-nums;
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}
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.hub-label {
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font-size: HUB_LABEL_FONT_SIZE;
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font-weight: 800;
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letter-spacing: 12px;
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color: {accentColor};
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text-transform: uppercase;
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}
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.avatar {
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position: absolute;
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z-index: 2;
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width: AVATAR_SIZE;
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height: AVATAR_SIZE;
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border-radius: 50%;
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border: 3px solid {avatarBorder};
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box-shadow:
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0 12px 32px rgba(0, 0, 0, 0.5),
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0 0 24px {avatarGlow};
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display: grid;
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place-items: center;
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font-size: AVATAR_GLYPH_SIZE;
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background: {avatarBg};
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transform: translate(-50%, -50%); /* centers on the (left, top) the script sets */
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will-change: transform, opacity;
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/* Top-left positioned by script; transform centers via -50% trick */
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transform: translate(-50%, -50%);
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}
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.brand {
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position: absolute;
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bottom: 80px;
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left: 50%;
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transform: translateX(-50%);
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font-size: BRAND_FONT_SIZE;
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font-weight: 900;
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letter-spacing: 14px;
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color: {accentColor};
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text-transform: uppercase;
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}
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```
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## GSAP Timeline
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```js
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// CENTER_X/Y must equal the hub's RENDERED center exactly — every avatar
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// position and line endpoint derives from it. For a place-items:center hub on
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// a 1920×1080 canvas: (W/2, H × CENTER_Y_FACTOR).
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const C = { x: CENTER_X, y: CENTER_Y };
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const wrap = document.querySelector(".hub-wrap");
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const svg = document.querySelector(".lines");
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```html
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script>
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window.__timelines = window.__timelines || {};
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const tl = gsap.timeline({ paused: true });
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for (let i = 0; i < AVATAR_COUNT; i++) {
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const a = (i / AVATAR_COUNT) * Math.PI * 2 - Math.PI / 2; // start at top
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const x = C.x + Math.cos(a) * RADIUS_X;
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const y = C.y + Math.sin(a) * RADIUS_Y;
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// CENTER_X / CENTER_Y must match the hub's rendered center exactly.
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// For a hub-wrap with place-items:center on a 1920×1080 canvas these are
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// (compositionWidth/2, compositionHeight × CENTER_Y_FACTOR).
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const SCREEN_CENTER = { x: CENTER_X, y: CENTER_Y };
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const av = document.createElement("div");
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av.className = "avatar"; // assign image / glyph from authoring data
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av.style.left = `${x}px`;
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av.style.top = `${y}px`;
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wrap.appendChild(av);
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const hubWrap = document.querySelector(".hub-wrap");
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const linesSvg = document.querySelector(".lines");
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const line = document.createElementNS("http://www.w3.org/2000/svg", "line");
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const attrs = {
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x1: C.x,
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y1: C.y,
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x2: x,
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y2: y,
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stroke: "{lineColor}",
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"stroke-dasharray": "6 8",
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};
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Object.entries(attrs).forEach(([k, v]) => line.setAttribute(k, String(v)));
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const len = Math.hypot(x - C.x, y - C.y); // straight line — Math.hypot, not getTotalLength()
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line.style.strokeDashoffset = String(len);
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svg.appendChild(line);
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}
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// Build avatars + lines
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const avatarPositions = [];
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for (let i = 0; i < AVATAR_COUNT; i++) {
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const angle = (i / AVATAR_COUNT) * Math.PI * 2 - Math.PI / 2; // start at top
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const x = SCREEN_CENTER.x + Math.cos(angle) * RADIUS_X;
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const y = SCREEN_CENTER.y + Math.sin(angle) * RADIUS_Y;
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avatarPositions.push({ x, y, angle });
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tl.from(".hub", { opacity: 0, scale: 0.8, duration: HUB_DUR, ease: `back.out(${HUB_BOUNCE})` }, 0);
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// Avatar
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const av = document.createElement("div");
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av.className = "avatar";
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av.style.left = `${x}px`;
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av.style.top = `${y}px`;
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// assign avatar image / glyph from your authoring data (see {avatar[i]})
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hubWrap.appendChild(av);
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// Line from hub to avatar
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const line = document.createElementNS("http://www.w3.org/2000/svg", "line");
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line.setAttribute("x1", SCREEN_CENTER.x);
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line.setAttribute("y1", SCREEN_CENTER.y);
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line.setAttribute("x2", x);
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line.setAttribute("y2", y);
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line.setAttribute("stroke", "{lineColor}");
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line.setAttribute("stroke-width", "2");
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line.setAttribute("stroke-dasharray", "6 8");
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const len = Math.hypot(x - SCREEN_CENTER.x, y - SCREEN_CENTER.y);
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line.style.strokeDashoffset = String(len);
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line.dataset.length = String(len);
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line.dataset.index = String(i);
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linesSvg.appendChild(line);
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}
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// Phase 1 — hub fade in
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const avatars = document.querySelectorAll(".avatar");
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avatars.forEach((av, i) => {
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tl.from(
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".hub",
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{ opacity: 0, scale: 0.8, duration: HUB_FADE_DUR, ease: `back.out(${HUB_BOUNCE})` },
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HUB_FADE_START,
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av,
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{ opacity: 0, scale: 0, duration: AVATAR_DUR, ease: `back.out(${AVATAR_BOUNCE})` },
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AVATAR_AT + i * AVATAR_STAGGER,
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);
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// Phase 2 — avatars cascade-in (staggered spring)
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const avatars = document.querySelectorAll(".avatar");
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avatars.forEach((av, i) => {
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tl.from(
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av,
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{
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opacity: 0,
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scale: 0,
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duration: AVATAR_ENTRY_DUR,
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ease: `back.out(${AVATAR_BOUNCE})`,
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},
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AVATAR_ENTRY_START + i * AVATAR_STAGGER,
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);
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});
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// Phase 3 — connection lines draw outward (staggered) — starts after most avatars land
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const lines = linesSvg.querySelectorAll("line");
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lines.forEach((line, i) => {
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tl.to(
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line,
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{
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strokeDashoffset: 0,
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duration: LINES_DUR,
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ease: "power2.out",
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},
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LINES_START + i * LINE_STAGGER,
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);
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});
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// Phase 4 — climax dwell (network fully formed), idle breathing on avatars
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// (see sine-wave-loop.md for the multiplicative onUpdate form)
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const breathDriver = { p: 0 };
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});
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svg.querySelectorAll("line").forEach((line, i) => {
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tl.to(
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breathDriver,
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{
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p: Math.PI * 2 * BREATH_CYCLES,
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duration: BREATH_DUR,
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ease: "none",
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onUpdate: () => {
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avatars.forEach((av, i) => {
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const phase = breathDriver.p + (i / avatars.length) * Math.PI * 2;
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const s = 1 + Math.sin(phase) * BREATH_AMP;
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av.style.transform = `translate(-50%, -50%) scale(${s})`;
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});
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},
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},
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BREATH_START,
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line,
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{ strokeDashoffset: 0, duration: LINE_DUR, ease: "power2.out" },
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LINES_AT + i * LINE_STAGGER,
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);
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});
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window.__timelines["cloud-scene"] = tl;
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</script>
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// Climax dwell — out-of-phase breathing holds the eye on the formed network:
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// one phase proxy (0 → 2π·BREATH_CYCLES, ease "none"); onUpdate scales avatar i by
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// 1 + sin(p + (i/n)·2π) · BREATH_AMP — sine-wave-loop's multiplicative onUpdate form.
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// Keep the -50% centering in the same transform write.
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```
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## How to Choose Values
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### Geometry
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- **CENTER_X / CENTER_Y** — px coordinates of the hub center; lines and avatar positions derive from these.
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- Constraints: **must equal the hub's actual rendered center** — when this rule is composed with another scene (e.g. a logo that has been recentered), `CENTER_X / CENTER_Y` must be baked from the same source as the hub's final position
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- Reference: ../../examples/proof-logo-chain.html uses `(W/2, H × 0.47)` so the cloud sits slightly above the canvas midline
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- **RADIUS_X / RADIUS_Y** — ellipse radii in px (RADIUS_X ≥ RADIUS_Y reads as perspective).
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- Range: `RADIUS_X` ~ 20-30% of viewport width; `RADIUS_Y` ~ 18-25% of viewport height
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- Constraints: `RADIUS_X / RADIUS_Y` ratio between 1.5 and 3.0 reads as natural depth; ratio = 1 (circle) reads as a flat 2D layout
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- Reference: ../../examples/proof-logo-chain.html uses `W * 0.25` (`480px`) and `H * 0.22` (`237.6px`)
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- **AVATAR_COUNT** — number of avatars distributed around the ring.
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- Range: 8-12; fewer feels sparse, more clutters the ellipse
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- Reference: ../../examples/proof-logo-chain.html uses `10`
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- **AVATAR_SIZE / AVATAR_GLYPH_SIZE** — px diameter of each avatar circle and (optional) inner glyph size.
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- Range: `AVATAR_SIZE` ~ 80-120 px at 1920 wide; small enough that 10+ avatars fit the ring without overlap
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- **HUB_NUM_FONT_SIZE / HUB_LABEL_FONT_SIZE / BRAND_FONT_SIZE** — hub typography.
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- Constraints: hub-num is the focal beat, sized 2-4× the label
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### Hub fade
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- **HUB_FADE_START** — when the hub fades in.
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- Range: usually `0` (the hub establishes the focal point); offset if the scene precedes with another beat
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- **HUB_FADE_DUR** — hub fade-in duration.
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- Range: 0.4-0.6s
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- **HUB_BOUNCE** — `back.out(HUB_BOUNCE)` coefficient on the hub's scale entry.
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- Range: 1.4 (subtle) → 1.8 (firm)
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### Avatar cascade
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- **AVATAR_ENTRY_START** — when the first avatar pops in.
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- Constraints: `≥ HUB_FADE_START + HUB_FADE_DUR × 0.6` so the hub is established before satellites arrive
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- **AVATAR_ENTRY_DUR** — per-avatar scale-up duration.
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- Range: 0.4-0.7s
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- **AVATAR_STAGGER** — delay between consecutive avatar entries.
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- Range: 0.06-0.10s; cascade reads as "joining"; simultaneous reads as "all already there"
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- **AVATAR_BOUNCE** — `back.out(AVATAR_BOUNCE)` coefficient on each avatar's pop.
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- Range: 1.4 (gentle) → 1.8 (firm); slightly firmer than hub for differentiation
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### Connection lines
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- **LINES_START** — when the lines begin drawing outward.
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- Constraints: `LINES_START + (AVATAR_COUNT − 1) × LINE_STAGGER` should overlap the last avatar's settle by ~0.1-0.2s so the drawing reads as a consequence of the avatars landing
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- **LINES_DUR** — per-line draw duration (strokeDashoffset → 0).
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- Range: 0.4-0.7s
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- **LINE_STAGGER** — delay between consecutive lines starting.
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- Range: 0.02-0.05s; tight stagger reads as a wave outward
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### Idle breathing
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- **BREATH_START** — when idle breathing activates.
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- Constraints: `≥ LINES_START + (AVATAR_COUNT − 1) × LINE_STAGGER + LINES_DUR + ~0.2s` (let the lines settle)
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- **BREATH_DUR** — total duration of the breathing tween.
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- Range: fills the remaining composition window
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- **BREATH_CYCLES** — number of full sine cycles across `BREATH_DUR`.
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- Range: 1.0-2.0; under 1 reads as a single sigh, over 2 starts to look anxious
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- **BREATH_AMP** — sine amplitude on scale (multiplicative).
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- Range: 0.02-0.06; smaller for headshots, larger for stylized glyphs
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### Color tokens
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- **{bgColor}** — stage background (typically a dark gradient so the cloud reads as a constellation)
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- **{textColor}** — hub-num color (primary copy)
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- **{accentColor}** — hub-label + footer (the brand voice)
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- **{hubBg} / {hubBorder}** — hub card surfaces; gradient + 1px border reads as elevated
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- **{avatarBg} / {avatarBorder} / {avatarGlow}** — avatar circle styling; soft border + glow keeps them legible on dark backgrounds
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- **{lineColor}** — SVG stroke color (translucent accent reads as networky)
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- **{font}** — base typography stack
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## Variations
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### Avatar size variation (organic feel)
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- **Size variety**: vary avatar sizes by a small index-keyed array so the ring doesn't read rigidly repetitive.
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- **Solid lines**: drop the dash + draw; lines fade in via opacity — more corporate, less networky.
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- **Multi-orbit**: inner ring (fewer, larger) connected to the hub; outer ring is an unconnected "halo."
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- **Glyph avatars**: flags / emoji / icons instead of faces — reads "global community" or role spread.
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|
||||
Vary avatar sizes by index — e.g. a small index-keyed array of sizes — so the ring doesn't read as rigidly repetitive.
|
||||
## Values
|
||||
|
||||
### Solid lines instead of dashed
|
||||
| token | range | notes |
|
||||
| -------------- | ---------------------------- | ---------------------------------------------------------------- |
|
||||
| AVATAR_COUNT | 8–12 | fewer feels sparse; more clutters the ellipse |
|
||||
| RADIUS_X / \_Y | ~20–30% W / ~18–25% H | ratio X/Y 1.5–3.0 reads as perspective; 1 (circle) reads flat |
|
||||
| avatar size | 80–120px @1920 | ring must fit 10+ without overlap |
|
||||
| HUB_DUR | 0.4–0.6s | HUB_BOUNCE 1.4–1.8 |
|
||||
| AVATAR_AT | ≥ 0.6 × HUB_DUR | hub established before satellites arrive |
|
||||
| AVATAR_DUR | 0.4–0.7s | AVATAR_BOUNCE 1.4–1.8, slightly firmer than hub |
|
||||
| AVATAR_STAGGER | 0.06–0.10s | cascade reads "joining"; simultaneous reads "already there" |
|
||||
| LINES_AT | overlaps last avatar settle | start ~0.1–0.2s before it — draw reads as consequence of landing |
|
||||
| LINE_DUR | 0.4–0.7s | LINE_STAGGER 0.02–0.05s = a wave outward |
|
||||
| BREATH_CYCLES | 1.0–2.0 over the remaining s | under 1 = single sigh; over 2 = anxious. BREATH_AMP 0.02–0.06 |
|
||||
|
||||
Drop `stroke-dasharray` and use a solid stroke. Drop the dash-draw animation; lines fade in via opacity instead. More corporate, less networky.
|
||||
|
||||
### Multi-orbit (concentric rings)
|
||||
|
||||
Two layers of avatars: smaller inner ring (fewer avatars, slightly larger size), larger outer ring (more, smaller). Lines connect ONLY inner ring to hub; outer ring is a "halo."
|
||||
|
||||
### Country / role glyphs (geographic or persona spread)
|
||||
|
||||
Replace face images with flags / emoji / iconography. Reads as "global community" or "diverse roles."
|
||||
|
||||
## Key Principles
|
||||
|
||||
- **Hub above lines (`z-index: 5` vs lines `z-index: 1`)** — lines should appear to terminate AT the hub edge, not pass through. Hub must be in front.
|
||||
- **Lines drawn outward (dash offset 0)** — drawing FROM center is the visual narrative: "the hub connects to its community."
|
||||
- **8-12 avatars** — fewer feels sparse, more clutters the ellipse.
|
||||
- **`RADIUS_X > RADIUS_Y`** — horizontal ellipse reads as perspective; equal radii (circle) reads as 2D flat layout.
|
||||
- **Avatar entry stagger 0.06-0.10s** — cascade reads as "joining"; simultaneous reads as "all already there."
|
||||
- **Stagger lines AFTER avatars are mostly settled** — line draw starts ~0.1-0.2s before last avatar settles for overlap.
|
||||
- **Idle breathing post-formation** — each avatar slightly out-of-phase. Holds the eye during climax dwell.
|
||||
- **❗ Climax dwell ≥1s** — after lines complete, hold for ≥1s so the formed network is readable.
|
||||
Tokens: dark `{bgColor}` so the cloud reads as a constellation; translucent accent `{lineColor}`; soft border + glow keeps avatars legible on dark.
|
||||
|
||||
## Critical Constraints
|
||||
|
||||
- **Timeline must be paused**: `gsap.timeline({ paused: true })`
|
||||
- **Registry key = `data-composition-id`**
|
||||
- **No CSS animation** on avatars or lines
|
||||
- **`will-change: transform, opacity`** on avatars
|
||||
- **SVG `pointer-events: none`** — decorative overlay
|
||||
- **`getTotalLength()` not needed for straight lines** — use `Math.hypot` for line length (cheaper, exact)
|
||||
- **Hub `z-index` > lines z-index** — explicit layering
|
||||
- **CENTER_X/Y must match the hub's actual rendered center** — when composed with another scene (e.g. a recentered logo), bake them from the same source as the hub's final position, or lines visibly miss the hub.
|
||||
- **Hub z-index above lines** — lines terminate at the hub edge, never cross it.
|
||||
- **Lines draw outward** (dashoffset len → 0), starting after avatars are mostly settled.
|
||||
- **`RADIUS_X > RADIUS_Y`** — a horizontal ellipse reads as perspective; a circle reads flat.
|
||||
- **Climax dwell ≥ 1s** after lines complete so the formed network is readable.
|
||||
- Straight lines: `Math.hypot` for length — `getTotalLength()` not needed.
|
||||
|
||||
## Combinations
|
||||
## See also
|
||||
|
||||
- [counting-dynamic-scale.md](counting-dynamic-scale.md) — the hub IS a growing counter
|
||||
- [sine-wave-loop.md](sine-wave-loop.md) — avatar idle breathing pattern
|
||||
- [3d-text-depth-layers.md](3d-text-depth-layers.md) — hub label with depth layers
|
||||
|
||||
## Pairs with HF skills
|
||||
|
||||
- `/hyperframes-animation` — staggered spring entries + SVG dash draw
|
||||
- `/hyperframes-core` — composition wiring
|
||||
- `/hyperframes-cli` — `hyperframes lint`
|
||||
`counting-dynamic-scale` (the hub IS a growing counter) · `sine-wave-loop` (the breathing form) · `orbit-3d-entry` (the continuously-orbiting cousin).
|
||||
|
||||
Reference in New Issue
Block a user