feat(skills): c2v mining pass — 7 new blueprints, 10 new rules, compacted recipe corpus (#2680)

* feat(skills): c2v mining pass over animation blueprints and rules

Compacts ~45 existing animation rules/blueprints into tighter recipe form
(net -3.4k lines) and adds 17 mined from the c2v corpus:

- 7 blueprints: agent-progress-theater, camera-journey, fixed-anchor-cycle,
  panel-edit-live-sync, prompt-type-submit-generate,
  transcript-scroll-artifact-reveal, zoom-out-workspace-reveal
- 10 rules: 3d-camera-flight, anchored-layout-expand, chart-scrub-readout,
  chromatic-glitch, control-target-sync, cursor-drag, gradient-text-sweep,
  multi-cursor-choreography, particle-burst, theme-crossfade-morph






Both indexes updated.

* feat(skills): sync product-launch script bank with mined blueprint roles

The role->blueprint script bank in product-launch-video/story-design.md is
kept 1:1 with blueprints-index role declarations, which the c2v mining pass
expanded. Adds the 25 missing entries (script-shape descriptor + example
lines + pattern): 13 for the 7 new blueprints, 12 for role widenings on 7
existing ones (cursor-ui-demo, dataviz-countup, titlecard-reveal, et al.),
and states the 1:1 sync contract in the bank's intro.

* docs(skills): cover constellation-hub scatter-drift variant in the script bank

Review follow-up on #2680: the SOCIAL_PROOF constellation-hub entry
patterned only the orbit shape; the c2v pass added a scatter-drift
end-card variant with the opposite geometry (no hub, no ring). Adds an
example line and extends the pattern so a scatter-drift beat's VO isn't
steered toward the orbit shape.
This commit is contained in:
WaterrrForever
2026-07-21 17:28:55 +08:00
committed by GitHub
parent 8f171433f9
commit 853256403b
68 changed files with 4911 additions and 8179 deletions
@@ -11,32 +11,26 @@ A simple `scale > 1` on a wrapper pushes off-center content OFF the visible canv
## How It Works
Two nested wrappers, separated concerns:
Two nested wrappers, separated concerns — never scale and translate on the SAME element (`translate * scale``scale * translate` in CSS transform composition):
1. **Outer wrapper** applies `scale` (the zoom)
1. **Outer wrapper** applies `scale` (the zoom) around `transform-origin: 50% 50%`
2. **Inner wrapper** applies `translate(x, y)` (the counter-shift)
The translate is the **negation** of the target's offset from center. The inner translate moves the target back to the outer's transform-origin BEFORE the outer scale fires, so the scale around center maps the target to 0.
The counter-translate is the **negation** of the target's offset from viewport center:
```
T = -offset
```
Derivation (outer scales the inner-translated content):
Derivation: the inner translate moves the target to `offset + T` in pre-scale units; the outer scale S (around center) maps that to `S × (offset + T)`; landing at center means `S × (offset + T) = 0`**`T = -offset`**. The formula does NOT depend on S — the translate is identical at 1.5×, 2×, or 3×. A common wrong intuition is `T = -offset × (S - 1)`: it coincidentally matches at S = 2 and is wrong at every other scale.
1. Inner translate moves target by T in pre-scale units → target at `offset + T`
2. Outer scale S (around center 0,0) maps that to `S × (offset + T)`
3. For target to land at viewport center: `S × (offset + T) = 0`**`T = -offset`**
Note: the formula does NOT depend on S. The translate amount is the same whether you zoom 1.5×, 2×, or 3× — as long as the OUTER is the scale and the INNER is the translate, and scale uses `transform-origin: 50% 50%`.
⚠️ **This is the NESTED-wrapper formula.** The single-wrapper camera in [viewport-change.md](viewport-change.md) puts `translate(x,y) scale(S)` on ONE element, where CSS applies scale first — there the counter-translate is **`T = -offset × S`**. The two formulas are not interchangeable; match the formula to the wrapper structure.
## Getting the offset
`T = -offset` is only as good as `offset`. The #1 way this pattern ships broken is hand-computing `offset` from a layout formula, getting the **sign** or magnitude wrong, and letting the zoom amplify a small error off-screen. **Default to measuring the target's real laid-out center; reserve the formula for symmetric rows.**
### Default — measure the target's actual center (works for ANY layout)
Read where the target actually is, once, at setup. This is immune to sign errors because it's derived from the rendered DOM, not a mental model:
**Default — measure the actual center (works for ANY layout).** Immune to sign errors because it reads the rendered DOM, not a mental model:
```js
await document.fonts.ready; // metrics final; fallback fonts are 1030px off → tens of px after a 3×+ zoom
@@ -45,87 +39,52 @@ const W = 1920,
const r = document.getElementById("target-card").getBoundingClientRect();
const TARGET_OFFSET_X = r.left + r.width / 2 - W / 2;
const TARGET_OFFSET_Y = r.top + r.height / 2 - H / 2;
// bake these; feed counterX/Y = -TARGET_OFFSET_X/Y to the inner tween
```
This `getBoundingClientRect` runs **once at setup**, before timeline registration — NOT per-frame (per-frame DOM reads desync under the renderer's parallel sampling; see SKILL universal constraints). Because the measurement is async (`fonts.ready`), build and register the timeline inside the same `async` setup so the baked offset is ready before `window.__timelines[id]` is published.
Measure **once at setup** and bake — never per-frame in `onUpdate`. Because the measurement is async (`fonts.ready`), build and register the timeline inside the same `async` setup so the baked offset is ready before `window.__timelines[id]` is published.
### Shortcut — symmetric equal-width row ONLY
If (and only if) the target is one of N **equal-width** cards in a centered row with uniform gaps, you may skip measurement:
**Shortcut — symmetric equal-width row ONLY:**
```js
const index_offset = targetIndex - (N - 1) / 2;
const TARGET_OFFSET_X = index_offset * (CARD_WIDTH + CARD_GAP);
```
⚠️ This assumes every sibling is the **same width**. The moment the row is asymmetric — a wide companion label beside a narrow chip, a wordmark flanked by unequal elements — it gives the wrong answer, often the wrong **sign**: the heavier side shifts the centered target the _opposite_ way you'd guess. (A real example: `companion(220) + gap + wordmark + gap + chip(110)` puts the wordmark ~55px **right** of center, but the "chip companion" intuition says left.) For anything but equal cards, **measure**.
⚠️ This assumes every sibling is the **same width**. The moment the row is asymmetric, it gives the wrong answer often the wrong **sign**: the heavier side shifts the centered target the _opposite_ way you'd guess (e.g. `companion(220) + gap + wordmark + gap + chip(110)` puts the wordmark ~55px **right** of center, but "chip companion" intuition says left). For anything but equal cards, **measure**.
### Headroom budget — cap the scale from the measured size
A zoom multiplies any centering error, so leave margin. Keep the target ≤ ~88% of the canvas at peak; derive the cap from the measured size instead of picking a round number by feel:
**Headroom budget — cap the scale from the measured size.** A zoom multiplies any centering error; keep the target ≤ ~88% of the canvas at peak:
```js
const maxScale = Math.min((0.88 * W) / r.width, (0.88 * H) / r.height);
const ZOOM_SCALE = Math.min(DESIRED_SCALE, maxScale);
```
A target that fills 97%+ of the frame reads as cut-off the instant its center is even slightly off — and a hand-baked offset always is. (The perception gate flags this as `primary-offscreen`, and `data-layout-allow-overflow` does **not** exempt it.)
A target filling 97%+ of the frame reads as cut-off the instant its center is slightly off — and a hand-baked offset always is. (The perception gate flags this as `primary-offscreen`; `data-layout-allow-overflow` does **not** exempt it.)
## HTML
## Recipe
```html
<div
class="scene"
id="zoom-scene"
data-composition-id="zoom-scene"
data-start="0"
data-duration="5"
data-track-index="0"
>
<div class="zoom-outer" id="zoom-outer">
<div class="zoom-inner" id="zoom-inner">
<div class="content">
<!-- Several layout elements; one is the "target" -->
<div class="card other">
<div class="label">{label1}</div>
<div class="price">{price1}</div>
</div>
<div class="card other">
<div class="label">{label2}</div>
<div class="price">{price2}</div>
</div>
<div class="card target" id="target-card">
<div class="label">{targetLabel}</div>
<div class="price">{targetPrice}</div>
<div class="tag">{targetTagline}</div>
</div>
<div class="card other">
<div class="label">{label4}</div>
<div class="price">{price4}</div>
</div>
</div>
<div class="zoom-outer" id="zoom-outer">
<div class="zoom-inner" id="zoom-inner">
<div class="content">
<div class="card">{other}</div>
<div class="card target" id="target-card">{target}</div>
<div class="card">{other}</div>
</div>
</div>
</div>
```
## CSS
```css
.scene {
position: relative;
width: 100%;
height: 100%;
overflow: hidden; /* REQUIRED — see Critical Constraints */
background: {bgGradient};
overflow: hidden; /* REQUIRED — at zoom > 1 the scaled content leaks past the frame */
}
.zoom-outer {
width: 100%;
height: 100%;
display: grid;
place-items: center;
transform-origin: 50% 50%;
transform-origin: 50% 50%; /* center scaling is what the counter-translate math assumes */
will-change: transform;
}
.zoom-inner {
@@ -133,200 +92,47 @@ A target that fills 97%+ of the frame reads as cut-off the instant its center is
place-items: center;
will-change: transform;
}
.content {
display: flex;
gap: CARD_GAP;
}
.card {
width: CARD_WIDTH;
padding: CARD_PADDING;
border-radius: CARD_RADIUS;
background: {cardBg};
border: 1px solid {cardBorder};
text-align: center;
font-family: {font};
}
.card.target {
background: {targetCardBg}; /* slightly brighter than .card */
border: 2px solid {targetBorder};
box-shadow: {targetGlow};
}
.label {
font-size: LABEL_FONT_SIZE;
font-weight: 800;
letter-spacing: 6px;
text-transform: uppercase;
color: {labelColor};
}
.price {
font-size: PRICE_FONT_SIZE;
font-weight: 900;
color: {textColor};
margin: 16px 0;
font-variant-numeric: tabular-nums;
}
.tag {
font-size: TAG_FONT_SIZE;
font-weight: 700;
letter-spacing: 4px;
color: {accentColor};
opacity: 0;
}
```
## GSAP Timeline
```js
// TARGET_OFFSET_X/Y and ZOOM_SCALE come from "Getting the offset" — measured
// at setup (after fonts.ready), baked. Counter-translation = -offset.
const counterX = -TARGET_OFFSET_X;
const counterY = -TARGET_OFFSET_Y;
```html
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
window.__timelines = window.__timelines || {};
const tl = gsap.timeline({ paused: true });
// TARGET_OFFSET_X / TARGET_OFFSET_Y and ZOOM_SCALE come from the "Getting the
// offset" section above — MEASURED at setup (after fonts.ready) and baked. Do NOT
// hand-derive the offset for a non-symmetric layout (wrong sign → the zoom shoves
// the target off-frame). For a measured target, build the timeline inside that
// async setup so the offset is ready before window.__timelines[id] is published.
// Counter-translation = -offset (inner translate cancels target offset BEFORE outer scales)
const counterX = -TARGET_OFFSET_X;
const counterY = -TARGET_OFFSET_Y;
// Phase 1 — cards reveal
tl.from(
".card",
{ opacity: 0, y: REVEAL_Y, stagger: REVEAL_STAGGER, duration: REVEAL_DUR, ease: "power3.out" },
REVEAL_START,
);
// Phase 2 — pause to let viewer scan the layout
// Phase 3 — zoom into target
tl.to(
"#zoom-outer",
{
scale: ZOOM_SCALE,
duration: ZOOM_DUR,
ease: "power3.inOut",
},
ZOOM_START,
);
tl.to(
"#zoom-inner",
{
x: counterX,
y: counterY,
duration: ZOOM_DUR,
ease: "power3.inOut",
},
ZOOM_START,
);
// Phase 4 — target "tag" reveals inside the zoomed-in target
tl.to(
".target .tag",
{ opacity: 1, duration: TAG_REVEAL_DUR, ease: "power2.out" },
TAG_REVEAL_START,
);
// Phase 5 — climax dwell — viewer reads the target content
// (no additional motion; the zoomed-in state holds for DWELL_DUR seconds)
window.__timelines["zoom-scene"] = tl;
</script>
// Scale and counter-translate MUST share position, duration, AND ease —
// otherwise the target visibly wanders mid-zoom.
tl.to("#zoom-outer", { scale: ZOOM_SCALE, duration: ZOOM_DUR, ease: "power3.inOut" }, ZOOM_AT);
tl.to(
"#zoom-inner",
{ x: counterX, y: counterY, duration: ZOOM_DUR, ease: "power3.inOut" },
ZOOM_AT,
);
```
## Variations
### Dynamic target lookup via `getBoundingClientRect`
- **Zoom out (target → wide view)**: reverse the phases — start zoomed-in, then tween to `scale: 1` + `x: 0, y: 0`; the "reveal" beat is the panorama.
- **Multi-target zoom sequence**: chain zooms (target A → pause → target B → pull back); each segment needs its own counter-translation pair.
This is now the **default**, not a variation — see [Getting the offset](#getting-the-offset). Always `await document.fonts.ready` before measuring (fallback-font metrics are off by 1030px, which a 3×+ zoom magnifies into tens of visible px) and measure **once at setup**, never per-frame.
## Values
### Zoom out (target → wide view)
Reverse the phases — start at zoomed-in, then `scale: 1` + `x: 0, y: 0` to pull back. The "reveal" beat is the panorama.
### Multi-target zoom sequence
Chain multiple zooms: target A (1.5-2.5s) → pause → target B (3-4s) → pull back (4.5-5s). Each segment needs its own counter-translation pair.
## How to Choose Values
### Layout
- **CARD_WIDTH / CARD_GAP / CARD_PADDING / CARD_RADIUS** — geometric layout.
- Constraints: `N × CARD_WIDTH + (N-1) × CARD_GAP < viewportWidth` so all cards fit pre-zoom
- Effects: smaller cards → more siblings on screen → busier composition; larger cards → fewer siblings, more emphasis per card
- **LABEL_FONT_SIZE / PRICE_FONT_SIZE / TAG_FONT_SIZE** — typographic hierarchy.
- Range: tag < label < price (price is the focal element after zoom; sizing it largest reinforces this)
### Reveal phase
- **REVEAL_START** — when the cards begin fading in.
- Constraints: typically a small offset (~0.2s) for a beat of black before content appears
- **REVEAL_DUR** — per-card fade-up duration.
- Range: 0.4-0.8s
- **REVEAL_Y** — initial vertical offset of each card before fade-up (in px).
- Range: 16-48 px; bigger feels "thrown in," smaller feels gentle
- **REVEAL_STAGGER** — delay between consecutive card reveals.
- Range: 0.06-0.15s; calibrated so all cards finish before `ZOOM_START`
### Zoom phase
- **ZOOM_START** — when the zoom begins.
- Constraints: `≥ REVEAL_START + REVEAL_DUR + (N-1) × REVEAL_STAGGER + viewer-scan-time` (give viewer 0.5-1.5s to read the layout before zooming)
- **ZOOM_DUR** — duration of the zoom tween.
- Range: 1.0-2.0s; under 0.8s feels like a teleport, over 2.5s drags
- Constraints: scale tween + counter-translate tween MUST share this duration AND ease
- **ZOOM_SCALE** — final magnification.
- Range: 1.5× (modest emphasis) → 3× (dominant focus) → 5×+ (cinematic extreme)
- Constraints: card content must remain crisp at this scale; raster source media needs `sourceResolution ≥ rendered × ZOOM_SCALE`
- **Headroom budget**: cap from the measured target size so the target stays ≤ ~88% of the canvas at peak — `ZOOM_SCALE = Math.min(DESIRED, 0.88×W/r.width, 0.88×H/r.height)`. Picking a round number by feel (e.g. 3.2× on a 585px wordmark → 1872px = 97% of 1920) leaves no margin, so any centering slop cuts the text off.
### Target reveal + dwell
- **TAG_REVEAL_START** — when the target's hidden tag fades in.
- Constraints: `≥ ZOOM_START + ZOOM_DUR` (only reveal after the zoom settles, so viewer's eye is already on the target)
- **TAG_REVEAL_DUR** — tag fade-in duration.
- Range: 0.3-0.6s
- **DWELL_DUR** — post-zoom hold so the viewer reads the target.
- Range: ≥ 1.0s after tag reveals (see "Climax dwell" in Key Principles)
### Color tokens
- **{bgGradient}** — typically a dark radial gradient to vignette the cards
- **{cardBg} / {cardBorder}** — non-target cards (subtle, recessive)
- **{targetCardBg} / {targetBorder} / {targetGlow}** — target card visually brighter / haloed so the eye lands there before the zoom even fires
- **{labelColor} / {textColor} / {accentColor}** — hierarchical text colors; `{accentColor}` reserved for the tag (pops on reveal)
## Key Principles
- **Measure the offset, don't hand-derive it** — for any layout that isn't a symmetric equal-width row, read the target's real center with `getBoundingClientRect` at setup (after `fonts.ready`) and bake it (see [Getting the offset](#getting-the-offset)). Hand-computed offsets silently get the **sign** wrong on asymmetric layouts, and the zoom amplifies the error off-screen — the single most common way this pattern ships broken.
- **Transform order — outer scales, inner translates** — DO NOT put scale and translate on the SAME element. The transform math becomes tangled (`translate * scale``scale * translate` in CSS transform composition). Nested wrappers cleanly separate concerns.
- **Counter-translate = -offset** — independent of scale. Derive from: outer scale around center maps `(offset + T)` to `S × (offset + T)`. Setting that to zero gives `T = -offset`. A common wrong intuition is `T = -offset × (S - 1)` — it happens to give the same answer at S=2 but is wrong for any other S.
- **`transform-origin: 50% 50%` on outer wrapper** — non-center origin causes unpredictable inner offset; always center.
- **`overflow: hidden` on `.scene` REQUIRED** — at zoom > 1, the outer-scaled content can leak beyond the 1920×1080 frame.
- **Tween scale and counter-translate together** — they MUST share `duration` and `ease`. Otherwise the target drifts mid-zoom (visible "wandering"). Easiest: pass identical params to both tweens at the same time position.
- **❗ Climax dwell ≥1s after zoom completes** — see SKILL universal constraints. If zoom ends at t=3.0 in a 3.5s comp, viewer barely sees the target; aim for 1.5-2s post-zoom dwell.
| token | range | notes |
| ---------- | --------------------------------------- | ------------------------------------------------------------------------------------------ |
| ZOOM_SCALE | 1.5× modest → 3× dominant → 5×+ extreme | cap via the headroom budget; raster media needs `sourceResolution ≥ rendered × ZOOM_SCALE` |
| ZOOM_DUR | 1.02.0s | under 0.8s feels like a teleport, over 2.5s drags; both tweens share it |
| ZOOM_AT | after the layout lands + 0.51.5s | give the viewer time to scan the layout before the camera commits |
| DWELL | ≥ 1.0s after the zoom settles | 1.52s ideal — the viewer must be able to read the target (climax dwell) |
## Critical Constraints
- **Timeline must be paused**: `gsap.timeline({ paused: true })`
- **Registry key = `data-composition-id`**
- **No CSS `transition` on `.zoom-outer` or `.zoom-inner`** — competes with GSAP
- **`will-change: transform`** on both wrappers — the transforms update every frame during the zoom phase
- **`transform-origin: 50% 50%` on `.zoom-outer`** — center-based scaling is what the counter-translate math assumes
- **Target offset baked once, at setup, from measurement** — measure the target center after `fonts.ready` and bake (see [Getting the offset](#getting-the-offset)); never recompute per-frame in onUpdate, and never hand-estimate the offset for a non-symmetric layout
- **Scale within the headroom budget** — keep the target ≤ ~88% of the canvas at peak, derived from the measured size (`maxScale = 0.88 × W / measuredWidth`); a target that fills the frame is cut off the instant the center is slightly off
- **Outer scales, inner translates** — never both transforms on one element; nested wrappers keep the math clean.
- **`transform-origin: 50% 50%` on the outer wrapper** — non-center origin breaks the counter-translate derivation.
- **`overflow: hidden` on the scene root** — zoomed content leaks past the frame otherwise.
- **Scale and counter-translate share duration + ease** at the same timeline position, or the target drifts mid-zoom.
- **Offset measured once at setup** (after `fonts.ready`), baked — never recomputed per-frame, never hand-derived for a non-symmetric layout (wrong sign → target shoved off-frame).
- **Scale within the headroom budget** — target ≤ ~88% of the canvas at peak, derived from the measured size.
## Combinations
## See also
- [multi-phase-camera.md](multi-phase-camera.md) — multi-phase camera that includes a coordinate-target-zoom phase
- [sine-wave-loop.md](sine-wave-loop.md) — idle breathing on the target AFTER zoom settles
- [discrete-text-sequence.md](discrete-text-sequence.md) — text assembly in the target BEFORE zoom completes
## Pairs with HF skills
- `/hyperframes-animation` — two coordinated tweens
- `/hyperframes-core` — composition wiring
- `/hyperframes-cli``hyperframes lint`
[viewport-change.md](viewport-change.md) (single-wrapper form, `T = -offset × S`) · [multi-phase-camera.md](multi-phase-camera.md) (a zoom phase inside a phased camera) · [sine-wave-loop.md](sine-wave-loop.md) (idle breathing after the zoom settles) · [discrete-text-sequence.md](discrete-text-sequence.md) (text assembly in the target before the zoom).