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feat(skills): c2v mining pass — 7 new blueprints, 10 new rules, compacted recipe corpus (#2680)
* feat(skills): c2v mining pass over animation blueprints and rules Compacts ~45 existing animation rules/blueprints into tighter recipe form (net -3.4k lines) and adds 17 mined from the c2v corpus: - 7 blueprints: agent-progress-theater, camera-journey, fixed-anchor-cycle, panel-edit-live-sync, prompt-type-submit-generate, transcript-scroll-artifact-reveal, zoom-out-workspace-reveal - 10 rules: 3d-camera-flight, anchored-layout-expand, chart-scrub-readout, chromatic-glitch, control-target-sync, cursor-drag, gradient-text-sweep, multi-cursor-choreography, particle-burst, theme-crossfade-morph Both indexes updated. * feat(skills): sync product-launch script bank with mined blueprint roles The role->blueprint script bank in product-launch-video/story-design.md is kept 1:1 with blueprints-index role declarations, which the c2v mining pass expanded. Adds the 25 missing entries (script-shape descriptor + example lines + pattern): 13 for the 7 new blueprints, 12 for role widenings on 7 existing ones (cursor-ui-demo, dataviz-countup, titlecard-reveal, et al.), and states the 1:1 sync contract in the bank's intro. * docs(skills): cover constellation-hub scatter-drift variant in the script bank Review follow-up on #2680: the SOCIAL_PROOF constellation-hub entry patterned only the orbit shape; the c2v pass added a scatter-drift end-card variant with the opposite geometry (no hub, no ring). Adds an example line and extends the pattern so a scatter-drift beat's VO isn't steered toward the orbit shape.
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@@ -7,217 +7,117 @@ metadata:
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# Hacker Flip 3D Reveal
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Characters flip down from 90° in 3D while cycling through random glyphs, then settle on the target character. Creates a "decryption" or airport flap-display reveal.
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Characters flip down from 90° in 3D while cycling through pseudo-random glyphs, then settle on the target character — a "decryption" / airport flap-display reveal. Resolves to a short target word (typically a brand or label).
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## How It Works
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Each character gets its own per-char tween from `rotateX: 90deg` (hidden) to `rotateX: 0deg` (revealed), staggered across the word. During the flip:
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Each character gets its own per-char tween from `rotateX: 90deg` (hidden, hinged at the bottom edge) to `0deg` (upright), staggered across the word. Below `REVEAL_THRESHOLD` progress the char displays a seeded pseudo-random glyph that reshuffles every few frames; past it, the real target character clicks into place — so the eye catches the right letter just as the flip settles. A hidden ghost copy of the full word reserves layout width so narrow flicker glyphs never shift the line.
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1. **Phase A (0 → ~`REVEAL_THRESHOLD` progress)**: character displays a randomly-substituted glyph that flickers (changes every `FLICKER_RATE` frames)
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2. **Phase B (`REVEAL_THRESHOLD` → 1.0 progress)**: character displays the REAL target character, settling into its final upright position
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The `REVEAL_THRESHOLD` separates "scrambled" from "revealed" — by the time the flip is mostly done, viewer sees the correct letter clicking into place.
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## HTML
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## Recipe
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```html
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<div
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class="scene"
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id="hacker-flip-scene"
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data-composition-id="hacker-flip-scene"
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data-start="0"
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data-duration="3"
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data-track-index="0"
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>
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<div class="hacker-text-wrap" id="hacker-text" data-target="{phrase}">
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<!-- Per-char spans get injected by setup script below.
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Ghost placeholder (data-ghost) is rendered identically to reserve width. -->
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</div>
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<!-- inside a standard scene clip (hyperframes-core) -->
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<div class="hacker-text-wrap" id="hacker-text" data-target="{phrase}">
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<!-- ghost row + per-char spans injected by the setup script -->
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</div>
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```
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`{phrase}` is the target word the flip resolves to (typically a brand or short label).
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## CSS
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```css
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.scene {
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position: relative;
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width: 100%;
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height: 100%;
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display: grid;
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place-items: center;
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background: {bgColor};
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perspective: 1500px; /* REQUIRED — without this rotateX renders flat */
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}
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/* the scene root (or nearest 3D ancestor) MUST set perspective: 1500px */
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.hacker-text-wrap {
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font-family: {monoFont}; /* monospace recommended so flicker glyphs hold width */
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font-family: {monoFont}; /* monospace so flicker glyphs hold width */
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font-weight: 900;
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font-size: HACKER_FONT_SIZE;
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color: {textColor};
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letter-spacing: 4px;
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display: flex;
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/* Ghost / live chars are absolutely stacked; container reserves layout width */
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position: relative;
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position: relative; /* ghost stacks absolutely behind the live row */
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}
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.hacker-char {
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display: inline-block;
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/* Hinge at the bottom edge — flap-display look */
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transform-origin: bottom;
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transform-origin: bottom; /* flap-display hinge */
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transform-style: preserve-3d;
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/* Will-change improves render perf */
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will-change: transform, opacity;
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}
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/* Ghost placeholder is hidden but reserves width for variable-glyph fonts.
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Without this, narrow target glyphs collapse width when displayed and
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characters shift horizontally during flicker. */
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.hacker-ghost {
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opacity: 0;
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pointer-events: none;
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position: absolute;
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inset: 0 auto auto 0;
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}
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```
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## GSAP Timeline + Random Glyph Logic
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```js
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const wrap = document.getElementById("hacker-text");
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const targetWord = wrap.dataset.target;
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const GLYPHS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!@#$%&*";
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```html
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script>
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window.__timelines = window.__timelines || {};
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// Ghost row (reserves width) + live per-char spans
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const ghost = document.createElement("div");
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ghost.className = "hacker-ghost";
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ghost.textContent = targetWord;
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wrap.appendChild(ghost);
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const charEls = [...targetWord].map((ch) => {
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const span = document.createElement("span");
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span.className = "hacker-char";
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span.textContent = ch === " " ? " " : ch;
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span.dataset.target = ch;
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wrap.appendChild(span);
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return span;
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});
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const wrap = document.getElementById("hacker-text");
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const targetWord = wrap.dataset.target;
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const GLYPHS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!@#$%&*";
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// Index-seeded hash — same frame always yields the same glyph
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function pseudoGlyph(seed) {
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const h = ((seed * 9301 + 49297) % 233280) / 233280;
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return GLYPHS[Math.floor(h * GLYPHS.length)];
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}
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// Build live chars + ghost placeholders (ghost keeps layout width stable)
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wrap.innerHTML = "";
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const ghostRow = document.createElement("div");
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ghostRow.className = "hacker-ghost";
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ghostRow.style.display = "inline-flex";
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ghostRow.style.position = "absolute";
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ghostRow.style.left = "0";
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ghostRow.style.top = "0";
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ghostRow.textContent = targetWord;
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wrap.appendChild(ghostRow);
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const charEls = [];
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const liveRow = document.createElement("div");
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liveRow.style.display = "inline-flex";
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liveRow.style.position = "relative";
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for (const ch of targetWord) {
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const span = document.createElement("span");
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span.className = "hacker-char";
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span.textContent = ch === " " ? " " : ch;
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span.dataset.target = ch;
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liveRow.appendChild(span);
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charEls.push(span);
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}
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wrap.appendChild(liveRow);
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// Deterministic "random" — seeded by char index + frame group so the same
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// frame always yields the same glyph (HF seek determinism).
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function pseudoGlyph(seed) {
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const h = ((seed * 9301 + 49297) % 233280) / 233280;
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return GLYPHS[Math.floor(h * GLYPHS.length)];
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}
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const tl = gsap.timeline({ paused: true });
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// Per-char flip — stagger across the word
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charEls.forEach((el, i) => {
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const state = { p: 0 };
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tl.to(
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state,
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{
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p: 1,
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duration: FLIP_DURATION,
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ease: "power3.out",
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onUpdate: () => {
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// Phase A: random glyph flickering. Phase B: real character.
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const progress = state.p;
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if (progress < REVEAL_THRESHOLD) {
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// Update glyph every FLICKER_RATE worth of progress
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const flickerSeed = i * 1000 + Math.floor(progress * 100);
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el.textContent = pseudoGlyph(flickerSeed);
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} else {
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el.textContent = el.dataset.target === " " ? " " : el.dataset.target;
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}
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// Flip rotateX from 90 (down) to 0 (upright)
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const rotateX = 90 - progress * 90;
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const opacity = Math.min(1, progress * 2);
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el.style.transform = `rotateX(${rotateX}deg)`;
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el.style.opacity = opacity;
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},
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charEls.forEach((el, i) => {
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const state = { p: 0 };
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tl.to(
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state,
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{
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p: 1,
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duration: FLIP_DURATION,
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ease: "power3.out",
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onUpdate: () => {
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if (state.p < REVEAL_THRESHOLD) {
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el.textContent = pseudoGlyph(i * 1000 + Math.floor(state.p * 100));
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} else {
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el.textContent = el.dataset.target === " " ? " " : el.dataset.target;
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}
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el.style.transform = `rotateX(${90 - state.p * 90}deg)`;
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el.style.opacity = Math.min(1, state.p * 2);
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},
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i * CHAR_STAGGER,
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);
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});
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window.__timelines["hacker-flip-scene"] = tl;
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</script>
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},
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i * CHAR_STAGGER,
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);
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});
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```
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## How to Choose Values
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- **HACKER_FONT_SIZE** — font-size of the flip text in px.
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- Range: 6-10% of viewport min-dimension; the flip text is the focal beat, scale accordingly
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- Constraints: ghost row must use the identical size so layout width stays stable mid-flicker
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- Reference: ../../examples/proof-logo-chain.html uses `163px` at 1920×1080
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- **FLIP_DURATION** — per-character flip tween duration.
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- Range: 0.4-1.0s; under 0.4s the random-glyph phase has no time to flicker, over 1.0s drags
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- Effects: shorter feels snappy and modern; longer feels mechanical / typewriter
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- Reference: ../../examples/proof-logo-chain.html uses `0.55s`
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- **CHAR_STAGGER** — delay between consecutive characters starting their flips, in seconds.
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- Range: 0.03-0.08s; too fast and chars overlap visually, too slow and the effect feels labored
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- Constraints: total decode time = `CHAR_STAGGER × (charCount − 1) + FLIP_DURATION`; ensure this fits the phase budget
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- Reference: ../../examples/proof-logo-chain.html uses `0.033s` (≈2 frames at 60fps)
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- **REVEAL_THRESHOLD** — progress at which a glyph swaps from random → real.
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- Range: 0.5-0.7; lower reveals too early (no decode tension), higher feels like a hard reveal at the end
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- Effects: this is a discrete tuning of when the eye locks onto the real letter
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- Reference: ../../examples/proof-logo-chain.html uses `0.6`
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- **FLICKER_RATE** — frames between glyph reshuffles during the random phase.
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- Range: 3-6; lower than 3 looks like noise, higher than 6 looks like discrete typing instead of flicker
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- Constraints: must be ≥ ~3 frames (see Critical Constraints)
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- Reference: ../../examples/proof-logo-chain.html uses an equivalent of `3` (one shuffle every 3 internal-clock frames)
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- **{bgColor} / {textColor}** — stage background and live-character color tokens.
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- **{monoFont}** — monospace family preferred so flicker glyphs don't change width per swap; if a proportional font is required, the ghost placeholder makes the cost recoverable.
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- **{phrase}** — the target word the flip resolves to. Length feeds the total decode duration via `CHAR_STAGGER`.
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## Variations
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- **Top-down hinge** — swap `transform-origin: bottom` to `top` for a falling-flap look.
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- **Top-down hinge** — `transform-origin: top` for a falling-flap look.
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- **Center spin** — `transform-origin: center` reads as a barrel roll, not a flap.
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- **Number-only pool** — restrict `GLYPHS` to digits for a price / countdown decode.
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- **Two-pass decode** — chain two `FLIP_DURATION` tweens with different glyph pools (e.g. symbols → letters → real) for a longer reveal.
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- **Two-pass decode** — chain two `FLIP_DURATION` tweens with different glyph pools (symbols → letters → real) for a longer reveal.
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## Key Principles
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## Values
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- **Threshold at ~`REVEAL_THRESHOLD`** for swap from random → real glyph — close enough to settled that viewer's eye catches the right letter
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- **Hinge at `transform-origin: bottom`** for flap-display look (vs `top` for top-down, vs `center` for spin)
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- **Deterministic random** via seeded hash — HF runtime seeks frame-by-frame, so the same frame must show the same glyph (no `Math.random()`)
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- **Ghost placeholder** sits behind the live chars with identical content + same font, reserving width — without it, narrow glyphs shift the layout mid-flicker
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- **Stagger in the 0.04-0.08s range** per char — too fast and chars overlap visually, too slow and effect feels labored
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- **Center the flip dead-center via `display: grid; place-items: center;`** on the scene root — and DO NOT add decorative headers/footers (timestamp lines, "// AUTH" tags, small status dots). The flip text IS the focal beat; surrounding clutter dilutes it. If a secondary label is necessary, promote it to BIG typography in the same stacked layout (56-72px caps + tracking), not a tiny corner annotation.
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| token | range | notes |
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| ---------------- | ------------------------------- | ---------------------------------------------------------------------------------- |
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| HACKER_FONT_SIZE | 6–10% of viewport min-dimension | the flip IS the focal beat; ghost must use the identical size |
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| FLIP_DURATION | 0.4–1.0s | under 0.4s the flicker phase has no time; over 1.0s drags |
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| CHAR_STAGGER | 0.03–0.08s | total decode = `CHAR_STAGGER × (chars − 1) + FLIP_DURATION` — fit the phase budget |
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| REVEAL_THRESHOLD | 0.5–0.7 | lower reveals too early (no tension); higher reads as a hard end-reveal |
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| FLICKER_RATE | 3–6 frames per glyph swap | <3 looks like noise; >6 looks like discrete typing |
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Reference: `../../examples/proof-logo-chain.html` (163px, 0.55s, 0.033s, 0.6).
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## Critical Constraints
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- **`perspective` on scene root REQUIRED** — without parent perspective, `rotateX` looks like a 2D scale, not a 3D flip
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- **`transform-style: preserve-3d` on each char** — keeps 3D context intact when chars have their own transforms
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- **Timeline must be paused**: `gsap.timeline({ paused: true })`
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- **Registry key = `data-composition-id`**
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- **Deterministic randomness**: don't use `Math.random()`. Use a seed derived from char index + frame group so seek determinism holds
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- **`onUpdate` writes to DOM**: HF seeks every frame, so this runs many times — keep work O(1) per char per frame
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- **Flicker rate ≥ ~3 frames per glyph swap**: faster looks like noise, slower looks like discrete typing
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- **`perspective` on the scene root REQUIRED** — without parent perspective, `rotateX` renders as a 2D squash, not a 3D flip; `transform-style: preserve-3d` on each char.
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- **Ghost placeholder** with identical content + font must back the live chars — without it, narrow glyphs shift the layout mid-flicker (monospace preferred; the ghost makes a proportional face recoverable).
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- **Flicker seed = char index + quantized progress** — the same frame must show the same glyph.
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- **Flicker rate ≥ ~3 frames per swap**; `onUpdate` work stays O(1) per char per frame.
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- **Center the flip dead-center and add NO decorative chrome** (timestamp lines, "// AUTH" tags, status dots) — the flip is the beat. A necessary secondary label is BIG typography (56–72px caps + tracking) in the same stack, never a tiny corner annotation.
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## Combinations
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## See also
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- [card-morph-anchor.md](card-morph-anchor.md) — pair: hacker-flip reveals a phrase, then card morphs into the next shot
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- [counting-dynamic-scale.md](counting-dynamic-scale.md) — counterpart for numeric reveals (text vs number)
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## Pairs with HF skills
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- `/hyperframes-animation` — timeline + per-char stagger + `onUpdate`
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- `/hyperframes-core` — composition wiring
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- `/hyperframes-cli` — `hyperframes lint`
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`card-morph-anchor` (flip reveals a phrase, card morphs into the next shot) · `counting-dynamic-scale` (the numeric counterpart).
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