feat(skills): c2v mining pass — 7 new blueprints, 10 new rules, compacted recipe corpus (#2680)

* feat(skills): c2v mining pass over animation blueprints and rules

Compacts ~45 existing animation rules/blueprints into tighter recipe form
(net -3.4k lines) and adds 17 mined from the c2v corpus:

- 7 blueprints: agent-progress-theater, camera-journey, fixed-anchor-cycle,
  panel-edit-live-sync, prompt-type-submit-generate,
  transcript-scroll-artifact-reveal, zoom-out-workspace-reveal
- 10 rules: 3d-camera-flight, anchored-layout-expand, chart-scrub-readout,
  chromatic-glitch, control-target-sync, cursor-drag, gradient-text-sweep,
  multi-cursor-choreography, particle-burst, theme-crossfade-morph






Both indexes updated.

* feat(skills): sync product-launch script bank with mined blueprint roles

The role->blueprint script bank in product-launch-video/story-design.md is
kept 1:1 with blueprints-index role declarations, which the c2v mining pass
expanded. Adds the 25 missing entries (script-shape descriptor + example
lines + pattern): 13 for the 7 new blueprints, 12 for role widenings on 7
existing ones (cursor-ui-demo, dataviz-countup, titlecard-reveal, et al.),
and states the 1:1 sync contract in the bank's intro.

* docs(skills): cover constellation-hub scatter-drift variant in the script bank

Review follow-up on #2680: the SOCIAL_PROOF constellation-hub entry
patterned only the orbit shape; the c2v pass added a scatter-drift
end-card variant with the opposite geometry (no hub, no ring). Adds an
example line and extends the pattern so a scatter-drift beat's VO isn't
steered toward the orbit shape.
This commit is contained in:
WaterrrForever
2026-07-21 17:28:55 +08:00
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commit 853256403b
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# Scale-Swap Transition
Simulates a "morph" between two DOM elements by overlapping exit and entrance scale animations. Lighter weight than [card-morph-anchor](card-morph-anchor.md) (which morphs container dimensions) and easier than SVG path interpolation.
Simulates a "morph" between two DOM elements by overlapping exit and entrance scale animations. Lighter weight than [card-morph-anchor.md](card-morph-anchor.md) (which morphs container dimensions — use that for SHAPE changes; this rule is for SAME-shape state swaps) and easier than SVG path interpolation.
## How It Works
At a single trigger, two coordinated tweens fire:
At a single trigger time, two coordinated tweens fire:
1. **Outgoing**: scale `1.0 → EXIT_SCALE` + opacity `1 → 0`, fast `power2.in` (rushing away).
2. **Incoming**: scale `EXIT_SCALE → 1.0` + opacity `0 → 1`, `back.out(BOUNCE_FACTOR)` (arriving with weight).
1. **Outgoing element**: scale `1.0 → EXIT_SCALE` + opacity `1 → 0` (fast `power2.in`)
2. **Incoming element**: scale `EXIT_SCALE → 1.0` + opacity `0 → 1` (bouncy `back.out(${BOUNCE_FACTOR})` with overshoot)
A small `OVERLAP` window during which both are mid-tween creates the morph illusion; the incoming sits on top via z-index so the outgoing's fade-tail doesn't bleed through.
A small `OVERLAP` window during which both are mid-tween creates the "morph" illusion. Incoming sits on top via z-index so the outgoing's fade-tail doesn't bleed through.
## HTML
## Recipe
```html
<div
class="scene"
id="swap-scene"
data-composition-id="swap-scene"
data-start="0"
data-duration="3"
data-track-index="0"
>
<div class="stack">
<div class="swap-wrap">
<div class="card outgoing" id="outgoing">
<div class="icon">{outgoingIcon}</div>
<div class="title">{outgoingLabel}</div>
</div>
<div class="card incoming" id="incoming">
<div class="icon">{incomingIcon}</div>
<div class="title">{incomingLabel}</div>
<div class="sub" id="sub">{incomingSubline}</div>
</div>
</div>
<div class="brand">{Brand}</div>
<!-- Both cards position: absolute; inset: 0 in one fixed-size wrapper — same
footprint, same transform-origin: 50% 50%. Incoming starts opacity: 0,
transform: scale(EXIT_SCALE), z-index above the outgoing. -->
<div class="swap-wrap">
<div class="card outgoing" id="outgoing">{outgoingIcon} {outgoingLabel}</div>
<div class="card incoming" id="incoming">
{incomingIcon} {incomingLabel}
<div class="sub" id="sub">{incomingSubline}</div>
</div>
</div>
```
## CSS
```js
// Outgoing: shrink + fade fast
tl.to(
"#outgoing",
{ scale: EXIT_SCALE, opacity: 0, duration: EXIT_DUR, ease: "power2.in" },
TRIGGER,
);
```css
.scene {
position: relative;
width: 100%;
height: 100%;
display: grid;
place-items: center;
background: {sceneBg};
font-family: {font};
}
.stack {
display: flex;
flex-direction: column;
align-items: center;
gap: STACK_GAP;
}
.swap-wrap {
position: relative;
width: SWAP_WRAP_W;
height: SWAP_WRAP_H;
}
.card {
position: absolute;
inset: 0;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: CARD_INNER_GAP;
border-radius: CARD_RADIUS;
padding: CARD_PADDING;
/* Both elements share transform-origin so they "morph" around the same anchor */
transform-origin: 50% 50%;
will-change: transform, opacity;
}
.card .icon {
font-size: ICON_SIZE;
}
.card .title {
font-size: TITLE_SIZE;
font-weight: 900;
letter-spacing: TITLE_TRACKING;
text-transform: uppercase;
}
.card .sub {
font-size: SUB_SIZE;
font-weight: 700;
color: {accentColor};
opacity: 0;
}
.outgoing {
z-index: 1;
background: {outgoingBg};
border: 1px solid {outgoingBorder};
color: {textColor};
}
.incoming {
/* Incoming starts hidden + smaller, will pop in */
z-index: 2;
background: {incomingBg};
border: 1px solid {incomingBorder};
color: {textColor};
opacity: 0;
transform: scale(EXIT_SCALE);
}
.brand {
font-size: BRAND_SIZE;
font-weight: 900;
letter-spacing: BRAND_TRACKING;
text-transform: uppercase;
color: {brandColor};
}
```
// Incoming: pops in with overshoot, starting OVERLAP before the exit finishes
tl.to(
"#incoming",
{ scale: 1.0, opacity: 1, duration: ENTER_DUR, ease: `back.out(${BOUNCE_FACTOR})` },
TRIGGER + EXIT_DUR - OVERLAP,
);
## GSAP Timeline
```html
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
window.__timelines = window.__timelines || {};
const tl = gsap.timeline({ paused: true });
// Outgoing: shrink + fade fast
tl.to(
"#outgoing",
{
scale: EXIT_SCALE,
opacity: 0,
duration: EXIT_DUR,
ease: "power2.in",
},
TRIGGER,
);
// Incoming: scale up + fade in with overshoot, starts slightly BEFORE outgoing
// finishes (OVERLAP creates the morph illusion).
tl.to(
"#incoming",
{
scale: 1.0,
opacity: 1,
duration: ENTER_DUR,
ease: `back.out(${BOUNCE_FACTOR})`,
},
TRIGGER + EXIT_DUR - OVERLAP,
);
// Subline reveals AFTER the incoming card settles
tl.fromTo(
"#sub",
{ opacity: 0, y: SUB_REVEAL_Y_PX },
{ opacity: 1, y: 0, duration: SUB_REVEAL_DUR, ease: "power3.out" },
TRIGGER + EXIT_DUR + SUB_REVEAL_DELAY,
);
// Brand fades in early for context
tl.from(
".brand",
{ opacity: 0, y: BRAND_REVEAL_Y_PX, duration: BRAND_REVEAL_DUR, ease: "power3.out" },
BRAND_REVEAL_AT,
);
window.__timelines["swap-scene"] = tl;
</script>
// Inner content reveals AFTER the incoming settles
tl.fromTo(
"#sub",
{ opacity: 0, y: SUB_REVEAL_Y_PX },
{ opacity: 1, y: 0, duration: SUB_REVEAL_DUR, ease: "power3.out" },
TRIGGER + EXIT_DUR + SUB_REVEAL_DELAY,
);
```
## Variations
### Delayed inner content reveal
- **Delayed inner content reveal** — the classic pattern above: morph the container, then reveal inner text once it settles; the 0.20.4 s gap lets the eye land on the new shape before reading.
- **Triple swap (3-state cycle)** — chain A→B→C with triggers `TRIGGER_AB` / `TRIGGER_BC`; each transition is its own tween pair, the previous incoming becoming the next outgoing. State-evolution narratives (early → mid → final labels).
- **Color-shift transition (no scale)** — for a flat morph between same-shape states, drop the scale and keep opacity + a brief background hue tween; less dramatic, more product-UI tone.
The classic pattern: morph the container, then reveal inner text once the container has settled (as in the example above with `.sub`). The 0.2-0.4s gap between morph end and content reveal lets the viewer's eye land on the new container shape before reading the content.
## Values
### Triple swap (3-state cycle)
Chain: A→B→C with two triggers `TRIGGER_AB` and `TRIGGER_BC`. Each transition needs its own pair of tweens, and the previous incoming becomes the next outgoing. Useful for state evolution narratives (e.g. early-state → mid-state → final-state labels).
```js
tl.to("#stateA", { scale: EXIT_SCALE, opacity: 0, duration: EXIT_DUR }, TRIGGER_AB);
tl.to(
"#stateB",
{ scale: 1.0, opacity: 1, duration: ENTER_DUR, ease: `back.out(${BOUNCE_FACTOR})` },
TRIGGER_AB + EXIT_DUR - OVERLAP,
);
tl.to("#stateB", { scale: EXIT_SCALE, opacity: 0, duration: EXIT_DUR }, TRIGGER_BC);
tl.to(
"#stateC",
{ scale: 1.0, opacity: 1, duration: ENTER_DUR, ease: `back.out(${BOUNCE_FACTOR})` },
TRIGGER_BC + EXIT_DUR - OVERLAP,
);
```
### Color-shift transition (no scale)
For a flat morph between two same-shape states, drop the scale and keep only opacity + a brief background hue tween. Less dramatic but matches a more product-UI tone.
## How to Choose Values
### Timing (seconds)
- **TRIGGER** — when the swap fires.
- Constraints: must be ≥ the outgoing element's settled time + a presence-dwell so the outgoing "lands" before transforming
- **EXIT_DUR** — outgoing shrink + fade duration.
- Range: 0.3-0.5 s
- **ENTER_DUR** — incoming pop-in duration.
- Range: 0.45-0.7 s (longer than `EXIT_DUR` to let the overshoot settle)
- **OVERLAP** — how much the entrance starts before the exit finishes.
- Range: 0.1-0.2 s
- Constraints: too much (>0.3 s) makes both clearly visible together (no morph); too little (<0.05 s) leaves a visible empty gap
- **SUB_REVEAL_DELAY** — gap between incoming settle and subline reveal.
- Range: 0.2-0.4 s; reveals during the morph compete with the swap for attention
- **SUB_REVEAL_DUR** — subline fade-in.
- Range: 0.3-0.5 s
- **BRAND_REVEAL_AT** — when the brand/context line fades in.
- Constraints: must be < `TRIGGER` (brand is context for the swap, not synchronous with it)
- **BRAND_REVEAL_DUR** — brand fade-in duration.
- Range: 0.4-0.8 s
### Physics
- **EXIT_SCALE** — target scale for outgoing (and starting scale for incoming).
- Range: 0.6-0.8; smaller exits feel more dramatic but risk reading as "vanish" instead of "morph"
- **BOUNCE_FACTOR** — `back.out(${BOUNCE_FACTOR})` overshoot on the incoming.
- Range: 1.4 (soft) - 1.8 (firm) - 2.2 (cartoony)
### Positioning offsets
- **SUB_REVEAL_Y_PX** — subline initial y offset (positive = below resting).
- Range: 8-20 px
- **BRAND_REVEAL_Y_PX** — brand initial y offset.
- Range: 10-24 px
### Layout
- **STACK_GAP** — gap between swap container and brand line.
- Range: 40-96 px
- **SWAP_WRAP_W / SWAP_WRAP_H** — fixed swap container dimensions; both cards `inset: 0` inside.
- Constraints: pick dimensions that fit both states' content; the wrap does not resize during the swap
- **CARD_INNER_GAP** — gap between icon and title inside a card.
- Range: 16-32 px
- **CARD_RADIUS / CARD_PADDING** — card corner radius and inner padding.
- Range: radius 24-40 px; padding 32-64 px
- **ICON_SIZE / TITLE_SIZE / SUB_SIZE / BRAND_SIZE** — typographic sizes.
- Constraints: titles dominate (~80-120 px at 1080p); sub and brand are accent-sized
- **TITLE_TRACKING / BRAND_TRACKING** — letter-spacing on uppercase labels.
- Range: 4-16 px (uppercase reads better with positive tracking)
### Tokens
- **{sceneBg}** — background gradient/color
- **{font}** — typographic stack
- **{textColor}** / **{accentColor}** / **{brandColor}** — semantic color tokens
- **{outgoingBg}** / **{outgoingBorder}** — outgoing card surface + border (typically warm or pre-action hue)
- **{incomingBg}** / **{incomingBorder}** — incoming card surface + border (typically cool or post-action hue)
- **{outgoingIcon}** / **{incomingIcon}** — single glyph/emoji per state
- **{outgoingLabel}** / **{incomingLabel}** — state labels
- **{incomingSubline}** — supporting copy that fades in after the incoming settles
- **{Brand}** — brand line shown beneath the swap
## Key Principles
- **Incoming z-index ABOVE outgoing** — without this, the outgoing's fade-tail (opacity 0.3-0.5) bleeds through the incoming's lower opacity and creates a "double-exposed" muddy frame
- **Both elements share `transform-origin: 50% 50%`** — different origins make the morph feel like one thing teleporting somewhere else
- **`OVERLAP` in the 0.1-0.2 s window** — too much overlap and both are clearly visible together (no morph); too little and there's a visible empty gap
- **Bouncy ease ONLY for the incoming** — outgoing uses `power2.in` (rushing away), incoming uses `back.out(${BOUNCE_FACTOR})` (arriving with weight). Reverse it and the swap feels mechanical
- **Inner content reveals AFTER container settles** — see `SUB_REVEAL_DELAY`. Reveals during the morph compete for attention and lose
- **Climax dwell ≥1 s after final state lands** — see SKILL universal constraints. After incoming + subline both settle, hold for ≥1 s
- **Brand reveal early, not at the swap** — context (brand, eyebrow) sets the stage; the swap is the headline. If brand reveals AT the swap, it competes
| token | range | notes |
| ---------------- | ------------------------------------- | ------------------------------------------------------------------------------------------------------ |
| TRIGGER | ≥ outgoing settled + a presence-dwell | the outgoing must "land" before transforming |
| EXIT_DUR | 0.30.5 s | |
| ENTER_DUR | 0.450.7 s | longer than `EXIT_DUR` so the overshoot can settle |
| OVERLAP | 0.10.2 s | >0.3 s both are clearly visible together (no morph); <0.05 s leaves a visible empty gap |
| EXIT_SCALE | 0.60.8 | smaller exits feel dramatic but risk reading as "vanish" instead of "morph" |
| BOUNCE_FACTOR | 1.4 soft · 1.8 firm · 2.2 cartoony | |
| SUB_REVEAL_DELAY | 0.20.4 s | reveals during the morph compete with the swap for attention |
| BRAND_REVEAL_AT | < TRIGGER | context (brand, eyebrow) sets the stage early; revealed AT the swap it competes with the headline beat |
## Critical Constraints
- **Timeline must be paused**: `gsap.timeline({ paused: true })`
- **Registry key = `data-composition-id`**
- **No CSS `transition`** on either swap element — competes with GSAP
- **`will-change: transform, opacity`** on both swap elements
- **Both elements use `position: absolute; inset: 0`** in the same wrapper — they occupy the same footprint, swap fades one out and pops one in
- **Don't `display: none` the outgoing** after fade — leave it at `opacity: 0` so layout doesn't reflow
- **Incoming z-index ABOVE outgoing** — otherwise the outgoing's fade-tail (opacity 0.30.5) bleeds through and double-exposes the frame.
- **Both elements share `transform-origin: 50% 50%`** — different origins make the morph read as one thing teleporting elsewhere.
- **Bouncy ease ONLY on the incoming** — outgoing `power2.in`, incoming `back.out`; reversed, the swap feels mechanical.
- **Both cards `position: absolute; inset: 0`** in the same fixed-size wrapper (sized to fit both states; the wrap never resizes).
- **Don't `display: none` the outgoing** after the fade — leave it at `opacity: 0` so layout doesn't reflow.
- **Inner content reveals after the container settles**; **climax dwell ≥ 1 s** after the final state + subline land.
## Combinations
## See also
- [press-release-spring.md](press-release-spring.md) — button press TRIGGERS the swap (cause and effect)
- [sine-wave-loop.md](sine-wave-loop.md) — idle breathing on the final state
- [card-morph-anchor.md](card-morph-anchor.md) — alternative for SHAPE-changing transitions (this rule is for SAME-shape state swaps)
## Pairs with HF skills
- `/hyperframes-animation` — two coordinated tweens with overlap
- `/hyperframes-core` — composition wiring
- `/hyperframes-cli``hyperframes lint`
`press-release-spring` (a button press TRIGGERS the swap cause and effect) · `card-morph-anchor` (shape-changing alternative) · `reactive-displacement` (when the replacement should read as a causal collision) · `sine-wave-loop` (idle breathing on the final state).