mirror of
https://github.com/heygen-com/hyperframes.git
synced 2026-09-13 07:40:06 +00:00
feat(skills): c2v mining pass — 7 new blueprints, 10 new rules, compacted recipe corpus (#2680)
* feat(skills): c2v mining pass over animation blueprints and rules Compacts ~45 existing animation rules/blueprints into tighter recipe form (net -3.4k lines) and adds 17 mined from the c2v corpus: - 7 blueprints: agent-progress-theater, camera-journey, fixed-anchor-cycle, panel-edit-live-sync, prompt-type-submit-generate, transcript-scroll-artifact-reveal, zoom-out-workspace-reveal - 10 rules: 3d-camera-flight, anchored-layout-expand, chart-scrub-readout, chromatic-glitch, control-target-sync, cursor-drag, gradient-text-sweep, multi-cursor-choreography, particle-burst, theme-crossfade-morph Both indexes updated. * feat(skills): sync product-launch script bank with mined blueprint roles The role->blueprint script bank in product-launch-video/story-design.md is kept 1:1 with blueprints-index role declarations, which the c2v mining pass expanded. Adds the 25 missing entries (script-shape descriptor + example lines + pattern): 13 for the 7 new blueprints, 12 for role widenings on 7 existing ones (cursor-ui-demo, dataviz-countup, titlecard-reveal, et al.), and states the 1:1 sync contract in the bank's intro. * docs(skills): cover constellation-hub scatter-drift variant in the script bank Review follow-up on #2680: the SOCIAL_PROOF constellation-hub entry patterned only the orbit shape; the c2v pass added a scatter-drift end-card variant with the opposite geometry (no hub, no ring). Adds an example line and extends the pattern so a scatter-drift beat's VO isn't steered toward the orbit shape.
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@@ -7,205 +7,68 @@ metadata:
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# SVG Path Draw
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Reveals an SVG shape by animating its stroke as if a pen were tracing it. The line appears to be drawn in real-time.
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Reveals an SVG shape by animating its stroke as if a pen were tracing it. Two stroke properties together: **`stroke-dasharray = <pathLength>`** makes the entire path one dash; **`stroke-dashoffset`** starts at the path length (dash shifted fully out of view → invisible) and tweens to `0` (fully drawn). The length comes from the DOM API `path.getTotalLength()` — measured, never guessed.
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## How It Works
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Works on anything with a stroke: `<path>`, `<circle>`, `<rect>`, `<line>`, `<polyline>`, `<polygon>`, `<ellipse>`.
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The trick uses two SVG stroke properties together:
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1. **`stroke-dasharray = <pathLength>`** — sets the dash pattern to a single dash equal to the path's total length, so the entire path is "one dash"
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2. **`stroke-dashoffset`** — controls how much of the dash is shifted out of view. Start at `pathLength` (entire path is offset out → invisible), animate to `0` (no offset → fully drawn)
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The path length is computed via the DOM API `path.getTotalLength()`.
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## HTML
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## Recipe
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```html
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<div
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class="scene"
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id="svg-draw-scene"
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data-composition-id="svg-draw-scene"
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data-start="0"
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data-duration="3"
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data-track-index="0"
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>
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<svg class="logo-mark" viewBox="0 0 200 200" xmlns="http://www.w3.org/2000/svg">
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<!-- Multi-segment glyph; draw all segments sequentially -->
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<path id="bar-left" d="M 60 40 L 60 160" />
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<path id="bar-right" d="M 140 40 L 140 160" />
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<path id="bar-mid" d="M 60 100 L 140 100" />
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</svg>
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<div class="brand-line">{Brand}</div>
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</div>
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<!-- inside a standard scene clip -->
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<svg class="logo-mark" viewBox="0 0 200 200" xmlns="http://www.w3.org/2000/svg">
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<path id="bar-left" d="M 60 40 L 60 160" />
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<path id="bar-right" d="M 140 40 L 140 160" />
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<path id="bar-mid" d="M 60 100 L 140 100" />
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</svg>
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```
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## CSS
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```css
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.scene {
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position: relative;
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width: 100%;
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height: 100%;
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display: grid;
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place-items: center;
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background: {bgColor};
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gap: 32px;
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}
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.logo-mark {
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width: 320px;
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height: 320px;
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}
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.logo-mark path {
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fill: none;
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fill: none; /* outline-only draw — a fill would appear immediately and ruin the reveal */
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stroke: {accentColor};
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stroke-width: 12;
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stroke-linecap: round; /* soften endpoints */
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stroke-linecap: round; /* softer endpoints */
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stroke-linejoin: round;
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/* Initial state: invisible. GSAP fills strokeDasharray + strokeDashoffset
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based on each path's measured length. */
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}
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.brand-line {
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font-family: {font};
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font-weight: 700;
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font-size: 48px;
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color: {textColor};
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opacity: 0; /* fades in after stroke completes */
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letter-spacing: 0.04em;
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}
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```
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## GSAP Timeline
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```js
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// Setup: measure each path and set its dash pattern. Real measured geometry, not a magic number.
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document.querySelectorAll(".logo-mark path").forEach((p) => {
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const len = p.getTotalLength();
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p.style.strokeDasharray = `${len}`;
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p.style.strokeDashoffset = `${len}`;
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});
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```html
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script>
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window.__timelines = window.__timelines || {};
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// Stagger draws so the eye reads continuous motion — each segment starts at
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// ~70-80% of the previous segment's duration, before it finishes.
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tl.to(
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"#bar-left",
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{ strokeDashoffset: 0, duration: SEGMENT_DRAW_DUR, ease: "power2.out" },
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SEG_1_START,
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);
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tl.to(
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"#bar-right",
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{ strokeDashoffset: 0, duration: SEGMENT_DRAW_DUR, ease: "power2.out" },
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SEG_2_START,
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);
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tl.to(
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"#bar-mid",
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{ strokeDashoffset: 0, duration: FINAL_SEGMENT_DUR, ease: "power2.out" },
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SEG_3_START,
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);
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// Named constants — assignments live in the example, not here.
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// See "How to Choose Values" below for ranges and selection criteria.
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const SEGMENT_DRAW_DUR; // per-segment stroke duration
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const FINAL_SEGMENT_DUR; // shorter draw on the last (shorter) segment
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const SEG_1_START; // first segment start time
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const SEG_2_START; // second segment start time (overlaps SEG_1 tail)
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const SEG_3_START; // third segment start time (overlaps SEG_2 tail)
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const BRAND_FADE_DUR; // wordmark fade-in duration
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const BRAND_FADE_START; // wordmark fade-in start (after last stroke settles)
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// Measure each path's total length and set up its dash pattern.
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// getTotalLength() is a real DOM API — its return value is dynamic
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// measured geometry, NOT a magic number.
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const paths = document.querySelectorAll(".logo-mark path");
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paths.forEach((p) => {
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const len = p.getTotalLength();
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p.style.strokeDasharray = `${len}`;
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p.style.strokeDashoffset = `${len}`;
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});
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const tl = gsap.timeline({ paused: true });
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// Stagger draws across segments — each starts before the previous finishes
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// so the eye reads continuous motion.
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tl.to(
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"#bar-left",
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{
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strokeDashoffset: 0,
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duration: SEGMENT_DRAW_DUR,
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ease: "power2.out",
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},
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SEG_1_START,
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);
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tl.to(
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"#bar-right",
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{
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strokeDashoffset: 0,
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duration: SEGMENT_DRAW_DUR,
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ease: "power2.out",
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},
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SEG_2_START,
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);
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tl.to(
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"#bar-mid",
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{
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strokeDashoffset: 0,
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duration: FINAL_SEGMENT_DUR,
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ease: "power2.out",
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},
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SEG_3_START,
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);
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// Brand line fades in after the strokes settle
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tl.to(
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".brand-line",
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{
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opacity: 1,
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duration: BRAND_FADE_DUR,
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ease: "power1.out",
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},
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BRAND_FADE_START,
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);
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window.__timelines["svg-draw-scene"] = tl;
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</script>
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// Companion wordmark fades in only after the last stroke settles.
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tl.to(
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".brand-line",
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{ opacity: 1, duration: BRAND_FADE_DUR, ease: "power1.out" },
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BRAND_FADE_START,
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);
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```
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## How to Choose Values
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- **SEGMENT_DRAW_DUR** — per-segment stroke duration
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- Range: 0.3-0.8s
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- Effects: low end reads as a fast snap (good for short segments); high end reads as a deliberate pen trace (good for long curves)
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- Constraints: must be short enough that the total chain (last segment finish) ends before BRAND_FADE_START; longer than ~1s feels sluggish for a logo reveal
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- Reference: short outline segments use ~0.5s
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- **FINAL_SEGMENT_DUR** — duration of the shortest / final segment
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- Range: 0.25-0.6s
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- Effects: should be proportional to segment length — a short connector drawn at SEGMENT_DRAW_DUR appears slower than its longer siblings
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- Constraints: typically 60-80% of SEGMENT_DRAW_DUR when the segment is visibly shorter than the others
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- Reference: a mid-bar that is roughly 2/3 the length of the verticals uses ~0.35s
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- **SEG_1_START** — first segment start time
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- Range: 0-0.4s
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- Effects: 0 starts immediately on play; >0 gives a brief beat of empty stage before motion
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- Constraints: should be ≥ 0
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- Reference: a small lead-in of ~0.2s lets the viewer settle before motion
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- **SEG_2_START** — second segment start time
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- Range: SEG_1_START + (0.5 \* SEGMENT_DRAW_DUR) to SEG_1_START + SEGMENT_DRAW_DUR
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- Effects: closer to SEG_1_START + 0.5\*SEGMENT_DRAW_DUR feels rapid/overlapping; closer to SEG_1_START + SEGMENT_DRAW_DUR feels sequential
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- Constraints: stagger ~70-80% of SEGMENT_DRAW_DUR reads as continuous motion (not 3 isolated animations)
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- Reference: SEG_1_START + ~0.25s (about half of SEGMENT_DRAW_DUR)
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- **SEG_3_START** — third segment start time
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- Range: SEG_2_START + (0.5 \* SEGMENT_DRAW_DUR) to SEG_2_START + SEGMENT_DRAW_DUR
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- Effects: same as SEG_2_START — controls perceived rhythm
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- Constraints: should preserve the same stagger ratio used between SEG_1 and SEG_2
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- Reference: SEG_2_START + ~0.4s
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- **BRAND_FADE_DUR** — wordmark fade-in duration
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- Range: 0.3-0.8s
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- Effects: low end snaps in (urgent); high end glides in (premium / branded)
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- Constraints: must finish before the composition's `data-duration` ends
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- Reference: a calm logo lockup uses ~0.5s
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- **BRAND_FADE_START** — wordmark fade-in start time
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- Range: max(SEG_3_START + FINAL_SEGMENT_DUR, …) to that value + 0.4s
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- Effects: starting exactly at last stroke end feels tightly chained; adding a small beat gives the strokes a moment to "settle" before the wordmark joins
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- Constraints: MUST be ≥ SEG_3_START + FINAL_SEGMENT_DUR (otherwise wordmark appears during the draw and competes with it)
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- Reference: SEG_3_START + FINAL_SEGMENT_DUR + ~0.2s
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Ease families used here are discrete choices, not tunable scalars:
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- **stroke draws** use `power2.out` — gentle deceleration mimics a hand lifting at end of stroke. Do NOT use `back.out` or `elastic.out` (pens don't bounce).
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- **brand fade** uses `power1.out` — soft tail on an opacity tween.
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- For a constant-speed "real pen" tracing feel, swap to `none` (see Variations).
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## Variations
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### Rotation start point (start from top instead of 3 o'clock)
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By default, `<circle>` and `<rect>` start their stroke at 3 o'clock. Rotate the element to start from top:
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- **Ring starting at 12 o'clock** — `<circle>` / `<rect>` strokes start at 3 o'clock by default; rotate the element `-90deg` so a progress ring draws from the top:
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```html
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<circle
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@@ -213,21 +76,12 @@ By default, `<circle>` and `<rect>` start their stroke at 3 o'clock. Rotate the
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cy="100"
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r="60"
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id="ring"
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style="transform-origin: 100px 100px; transform: rotate(-90deg);"
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style="transform-origin: 100px 100px; transform: rotate(-90deg)"
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/>
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```
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### Linear (constant-speed) draw
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Use `ease: 'none'` for steady-rate drawing (like an actual pen tracing):
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```js
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tl.to("#path", { strokeDashoffset: 0, duration: SEGMENT_DRAW_DUR, ease: "none" }, SEG_1_START);
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```
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### Draw then fill
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For SVG shapes that have a fill color, animate fill opacity to come in AFTER the stroke completes:
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- **Linear (constant-speed) draw** — `ease: "none"` for a steady-rate "real pen" trace.
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- **Draw then fill** — for filled shapes, tween `fillOpacity: 0 → 1` AFTER the stroke completes (requires `fill-opacity: 0` initially and a real `fill` in CSS):
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```js
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tl.to(
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@@ -242,33 +96,26 @@ tl.to(
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);
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```
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Requires `fill-opacity: 0` initially and a real `fill` color in CSS.
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## Values
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## Key Principles
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| token | range | notes |
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| ----------------- | --------------------------------------- | -------------------------------------------------------------------------------------------------- |
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| SEGMENT_DRAW_DUR | 0.3–0.8s | fast snap vs deliberate pen trace; >~1s feels sluggish for a logo reveal |
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| FINAL_SEGMENT_DUR | 60–80% of SEGMENT_DRAW_DUR | proportional to segment length — a short connector at full duration reads slower than its siblings |
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| SEG_N_START | previous start + 70–80% of its duration | reads as continuous motion, not N isolated animations |
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| SEG_1_START | 0–0.4s | a small ~0.2s lead-in lets the viewer settle before motion |
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| BRAND_FADE_START | ≥ last stroke end (+ ~0.2s beat) | earlier and the wordmark competes with the draw |
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| BRAND_FADE_DUR | 0.3–0.8s | snap (urgent) vs glide (premium) |
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- **Set `strokeDasharray` to the path's `getTotalLength()` value**, not an arbitrary number — guessing means stroke will animate but not match the geometry
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- **Start `strokeDashoffset` at the same length**, animate down to `0`
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- **Measure inside the timeline setup, not at module top** — SVG may not be rendered when module code runs in some environments. In HF runtime this works at top because SVG is inline, but be safe
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- **`stroke-linecap: round`** for softer endpoints (less abrupt finish)
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- **For sequential multi-path draws, stagger by ~70-80% of the previous segment's duration** — eye reads it as continuous motion, not N separate animations
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- **Don't pair with `back.out` or `elastic.out`** — bouncing strokes feel wrong (the pen wouldn't bounce)
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Ease families are discrete choices: **stroke draws** use `power2.out` (a hand lifting at end of stroke) or `none` for constant speed — never `back.out` / `elastic.out` (pens don't bounce). **Fades** use `power1.out`.
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## Critical Constraints
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- **`fill: none` in CSS for outline-only draws** — otherwise the fill area appears immediately and ruins the reveal
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- **Path length is measured in the browser**: requires SVG to be in the DOM. HF inline SVG is fine; loaded `<image>` SVGs may not be
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- **Timeline must be paused**: `gsap.timeline({ paused: true })`
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- **Registry key = `data-composition-id`**
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- **Works on**: `<path>`, `<circle>`, `<rect>`, `<line>`, `<polyline>`, `<polygon>`, `<ellipse>` (anything with a stroke)
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- **For complex paths**, if `getTotalLength()` looks wrong, overestimate `strokeDasharray` slightly (e.g. `len * 1.05`) — too large is invisible during animation start (no visible gap), too small clips the end
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- **`fill: none`** for outline-only draws — otherwise the fill appears immediately.
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- **Dasharray/dashoffset = the measured `getTotalLength()`**, set at setup; requires the SVG in the DOM (inline SVG is fine; a loaded `<image>` SVG is not).
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- **Complex paths**: if `getTotalLength()` looks wrong, overestimate slightly (`len * 1.05`) — too large is invisible at animation start; too small clips the end.
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- **Stagger multi-path draws at ~70–80%** of the previous segment's duration.
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## Combinations
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## See also
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- [counting-dynamic-scale.md](counting-dynamic-scale.md) — pair: stroke draws an icon while a number counts up beside it
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- [hacker-flip-3d.md](hacker-flip-3d.md) — pair: SVG logo draws, then a hacker-flipped wordmark reveals under it
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## Pairs with HF skills
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- `/hyperframes-animation` — timeline + stroke property tween
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- `/hyperframes-core` — composition wiring
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- `/hyperframes-cli` — `hyperframes lint`
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`svg-icon-enrichment` (internal parts animate after the outline draws) · `counting-dynamic-scale` (stroke draws an icon while a number counts up) · `hacker-flip-3d` (logo draws, wordmark decodes beneath).
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Reference in New Issue
Block a user