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feat: website capture pipeline + 7-step video production skill (#284)
* feat(cli): add website capture with AI-powered DESIGN.md generation Adds `hyperframes capture <url>` command that extracts a complete design system from any website, producing AI-agent-ready output: - Full-page screenshot (lazy-load aware, nav at top) - AI-generated DESIGN.md via Claude API (colors, typography, elevation, components, do's/don'ts) with programmatic asset catalog (136+ assets with HTML context annotations like img[src], css url(), link[rel=preload]) - CSS-purged compositions (87% size reduction via PurgeCSS) - HTML-prettified compositions (one-tag-per-line for AI readability) - CLAUDE.md + .cursorrules auto-generated for AI agent instructions - Asset deduplication (srcset variants) and tracking pixel filtering * feat(cli): add gemini 3.1 pro, playwright screenshots, replica refinement - switch to gemini 3.1 pro (gemini-3.1-pro-preview) with claude fallback - playwright for full-page screenshots (fixes puppeteer gradient/fixed bugs) - replica refinement loop: generate, screenshot, compare, fix - extract inline svgs (50 max, 10kb each) to assets/svgs/ - extract visible text in dom order for content accuracy - detect js libraries (gsap, three.js, scrolltrigger) via globals - improved asset catalog grouping and naming - reverse-engineered aura system prompt documentation - comprehensive session handoff doc Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * docs: update session handoff with slack research findings - key finding: team already wants DESIGN.md integration (James, Bin, Vance) - skills quality matters enormously - must invoke /hyperframes-compose - eval infrastructure exists (Abhay's dashboards, Teodora's 78-criteria guide) - templates at templates/ need study before finalizing skill - session handoff updated with critical next steps * refactor(cli): simplify capture pipeline, remove replica generator * feat(capture): add Lottie detection and WebGL shader extraction Captures Lottie animations via network interception and WebGL shader source via gl.shaderSource hooking during site crawl. Updates website-to-hyperframes skill with asset planning guidance, Lottie/shader reading instructions, and stronger creative direction for scene planning. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * refactor(capture): clean pipeline + shader-first creative workflow Capture pipeline: - Remove dead deps (puppeteer-extra, stealth plugin, duplicate devDeps) - Remove duplicate generateAgentPrompt() call (first lied about DESIGN.md) - Remove dead canvas-to-image code in htmlExtractor (post canvas removal) - Parallelize image downloads (batches of 5 via Promise.allSettled) - Fix pre-existing TS error (match[1] guard in font downloader) - Default capture output to captures/<hostname> Skill creative overhaul: - Add shader transition selection to creative director step (Step 4) - Add shader wiring instructions to engineer step (Step 5) - Replace 4-line energy modifiers with visual vocabulary table - Strip rigid scene-by-scene templates from video-recipes.md - Strip example fill data from scene plan tables - Add "read transition refs before planning" instruction - Add creative ambition language ("how the hell did they make this") Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * docs: add skill architecture redesign spec Comprehensive redesign of website-to-hyperframes skill and capture pipeline based on code review findings and Claude Code architecture research. Key changes: remove AI auto-generation, restructure skill into phases, embed shader boilerplate in scaffold, fix color format. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * docs: add implementation plan for skill architecture redesign 13-task plan covering: capture pipeline cleanup (remove AI generation, fix colors to HEX, add asset descriptions, shader-ready scaffold), skill restructuring (4 phases with artifact gates), and compose skill Visual Identity Gate upgrade. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(capture): remove AI auto-generation and SDK dependencies * fix(capture): convert extracted colors to HEX format * refactor(capture): remove AI key path, add asset descriptions generator * refactor(capture): update agent prompt, remove hasDesignMd, add asset descriptions * feat(capture): pre-wire shader transitions in index.html scaffold * chore: remove duplicate visual-styles.md (canonical is in hyperframes/) * refactor(skill): rewrite website-to-hyperframes as phase-based orchestrator * feat(skill): add Phase 1 understand reference * feat(skill): add Phase 2 design reference with full DESIGN.md schema * feat(skill): add Phase 3 creative direction reference * feat(skill): add Phase 4 build reference with inline shader example * feat(skill): upgrade Visual Identity Gate to produce full DESIGN.md * docs: update CLAUDE.md skill references for phase-based workflow * fix: address code review findings - Remove orphaned `false` argument in generateAgentPrompt call (critical: was shifting hasLottie, hasShaders, catalogedAssets parameters) - Add HSL color handling in rgbToHex via temp element resolution - Remove build artifact commit section from phase-4-build.md - Fix __GSAP_TIMELINE reference to __timelines Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(capture): regex double-escape + simplify scaffold + fix asset descriptions - Double-escape regex in tokenExtractor template literal (\s→\\s, \d→\\d, \(→\\() so browser receives valid regex patterns via page.evaluate() - Simplify index.html scaffold: scene slots + audio + timeline + comment pointing to shader-setup.md reference (no broken inline shader boilerplate) - Fix asset descriptions: use CatalogedAsset.contexts/notes instead of nonexistent htmlContext field Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: code review — 16 bugs, 7-step skill rewrite, cleanup Code fixes: - snapshot.ts: path traversal guard, browser leak (try/finally), div-by-zero for --frames 1, port bind error handling, rAF-based render settle - index.ts: remove invalid thinkingConfig for gemini-2.5-flash, fix Gemini batch/rate-limit comments, fix video preview viewport y-coordinate - tokenExtractor.ts: remove dead seen[si] dedup code - gsap.ts: index ALL classes for inline-style transform conflict detection Skill architecture rewrite (4-phase → 7-step): - Replace phase-1 through phase-4 with step-1 through step-7 - Add techniques.md (10 visual techniques with code patterns) - Fix /hyperframes-compose → /hyperframes (skill doesn't exist) - Fix captures/arc-browser reference → shader-setup.md (file doesn't exist) - Fix step-7 hardcoded captures/stripe path - Document Gemini API free/paid rate limits in step-1 Cleanup: - CLAUDE.md: restore from Stripe-capture overwrite, update 4-phase → 7-step - .gitignore: add PR #267 skills (hyperframes-animation-map, hyperframes-contrast) - Delete old phase-*.md, animation-recreation.md, tts-integration.md Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: remove dev artifacts, research docs, wrong lockfiles Remove files that shouldn't ship in this PR: - docs/research/ (aura analysis, prompt catalogs) - docs/session-*.md, docs/SESSION-HANDOFF.md (dev notes) - docs/superpowers/ planning and spec docs - pnpm-lock.yaml at root and cli (repo uses bun, not pnpm) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(CLAUDE.md): align with main — slim format, add website-to-hyperframes mention Main PR #283 removed the full skills table from CLAUDE.md and moved it to AGENTS.md. Align with that decision: use main's slim dev-focused format, fix pnpm→bun references, add one-line /website-to-hyperframes pointer. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(cli): add capture command to help groups The capture command was registered in cli.ts but missing from the help groups, so it wouldn't appear in `hyperframes --help`. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * style: format skill reference files (oxfmt) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: regenerate bun.lock after rebase The lockfile was stale after rebasing onto main — bun install --frozen-lockfile failed in CI because new dependencies (google/genai, patchright, purgecss) weren't reflected in the lockfile. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: address PR review comments + improve capture quality Review fixes (16 comments from jrusso1020 + vanceingalls): - screenshotCapture: remove Playwright dep, use Puppeteer for all screenshots - screenshotCapture: dynamic screenshot count based on page height (30% overlap) - snapshot.ts: fix duration() function-vs-property bug, cross-platform path guard - htmlExtractor: fix code injection via parameterized evaluate - index.ts: video preview re-measures position after scroll, .env file loading - capture.ts: BLOCKED.md on timeout failures - gsap.ts: 5 inline-style lint tests added (all pass) - Remove Playwright, patchright deps; @google/genai to optionalDependencies - Gitignore: generic patterns instead of 20 hardcoded directories - Remove asset-sourcing.md, video-recipes.md (unused, duplicated guidance) Capture quality improvements (tested on 10+ websites): - Color extraction: canvas-based oklch/lab resolver, pixel sampling via elementFromPoint, broad sweep for accent colors, gradient/shadow extraction - Section detection: broadened selectors for div-based layouts, height cap to skip page-level wrappers, parent bg walkup for dark sites - Font downloads: cap 6 per family / 30 total (Cal.com: 306→30) - CTA detection: text pattern matching + nav context filtering - Heading text: innerText with whitespace normalization - Gemini captioning: maxOutputTokens 100→300, .env auto-loading - .env.example updated with GEMINI_API_KEY docs - TTS ranking: Kokoro first with Python 3.10+ note * fix: address PR review comments + improve capture quality Review round 2 fixes (jrusso1020 + vanceingalls): - verify/index.ts: add path traversal guard (relative + isAbsolute) - verify/index.ts: fix sections[i] undefined typecheck error (CI green) - index.ts: escape Lottie JSON with \u003c to prevent </script> breakout - step-4-storyboard: fix technique count contradiction (2-3 per beat, not across whole video) - step-6-build: perspective tilt uses gsap.set() instead of CSS transform (avoids GSAP overwrite conflict) - step-1-capture: reorder — command first, Gemini note after (zero-config is the default path, API key is optional enhancement) - step-7-validate: add tsx fallback for snapshot command - step-3-script: vary hook patterns, don't default to number every time - assetDownloader: exempt SVGs from 10KB minimum filter (company logos like Hubspot/Intel/DHL are 2-6KB; HeyGen capture: 13→75 assets) Note: adm-zip was NOT removed (reviewer #3) — it's still in packages/cli/package.json:30. The root package.json had patchright and purgecss removed, not adm-zip. Note: ANTHROPIC_API_KEY not restored in .env.example — grep confirms zero references in the entire codebase. The @anthropic-ai/sdk dependency was removed earlier in this branch. * refactor(capture): split index.ts (1175 to 566 lines) into modules Mechanical extraction, zero logic changes. New files: - mediaCapture.ts (345 lines): Lottie preview, video manifest/screenshots - contentExtractor.ts (314 lines): library detection, text, Gemini, asset descriptions - scaffolding.ts (135 lines): .env loading, project scaffold generation Also fixes false-positive BLOCKED.md with structural Cloudflare detection. Tested on 20 websites, pre/post output identical. * chore(capture): remove --split flow (splitter, verify, cssPurger, purgecss) The --split feature auto-generates compositions from captured HTML — a different approach from the /website-to-hyperframes skill workflow where agents build compositions from scratch using the storyboard. No skill file, no step reference, and no test session ever used --split. Removes 923 lines of unused code + purgecss dependency. Backed up to ~/Desktop/capture-split-backup/ for reference. * fix(security): add ssrf protection, lottie injection fix, oom guard - assetDownloader: add isPrivateUrl() guard blocking private IP ranges (127.x, 10.x, 172.16-31.x, 192.168.x, 169.254.x), cloud metadata endpoints, localhost, and non-HTTP schemes - mediaCapture: fix Lottie JSON injection by loading shell HTML first then passing animation data via parameterized page.evaluate() - index.ts: check Content-Length header before response.buffer() in Lottie network interception to avoid OOM on multi-GB responses * fix(capture): security fixes, timeout, sub-agent dispatch instructions Security (from miguel-heygen review): - assetDownloader: export isPrivateUrl() SSRF guard - htmlExtractor: add isPrivateUrl check before CSS fetch - mediaCapture: add isPrivateUrl check before Lottie fetch - mediaCapture: fix previewPage leak (try/finally) - mediaCapture: skip Lottie files > 2MB for preview (CDP limit) - contentExtractor: skip images > 4MB for Gemini captioning - index.ts: check Content-Length before response.buffer() (OOM guard) - snapshot.ts: register error handler before server.listen() Capture improvements: - Default timeout 30s to 120s (Shopify needs ~90s for Cloudflare) - step-6-build: sub-agent dispatch template with explicit rules: pass file PATHS not contents, use local fonts not Google Fonts, verify ../assets/ references after each beat * fix(capture): catalog before DOM mutation, networkidle2, faster Gemini Critical: asset cataloger now runs BEFORE extractHtml which converts img src to data URLs. Framer sites like heykuba.com went from 2 to 78 images. - networkidle2 instead of networkidle0 (unblocks SPAs with WebSockets) - Lazy-load wait: scroll to bottom, wait for img.complete - CSS background-image cataloging for Framer/Webflow - SVG naming: checks class, id, parent, inner text (not just aria-label) - Gemini batch 5->20, pause 12s->2s (paid tier: 2000 RPM, ~0.001/img) - maxOutputTokens 300->500, descriptions sorted captioned-first - Remove tsx fallback from step-1 (reviewer nit, published CLI has it) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.6
parent
ebc12f7dc9
commit
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/**
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* Content extraction helpers for the website capture pipeline.
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*
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* Handles library detection, visible text extraction, Gemini captioning,
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* and asset description generation.
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*
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* All page.evaluate() calls use string expressions to avoid
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* tsx/esbuild __name injection (see esbuild issue #1031).
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*/
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import type { Page } from "puppeteer-core";
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import { readdirSync, statSync, readFileSync } from "node:fs";
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import { join } from "node:path";
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import type { CatalogedAsset } from "./assetCataloger.js";
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import type { DesignTokens } from "./types.js";
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/**
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* Detect JS libraries via window globals, DOM fingerprints, script URLs,
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* and WebGL shader analysis.
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*
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* Returns a deduplicated list of detected library names.
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*/
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export async function detectLibraries(
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page: Page,
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capturedShaders?: Array<{ type: string; source: string }>,
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): Promise<string[]> {
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let detectedLibraries: string[] = [];
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try {
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detectedLibraries = (await page.evaluate(`(() => {
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var libs = [];
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function add(name) { if (libs.indexOf(name) === -1) libs.push(name); }
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// 1. Window globals (works for CDN-loaded / non-bundled libraries)
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if (typeof window.gsap !== 'undefined' || typeof window.TweenMax !== 'undefined') add('GSAP');
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if (typeof window.ScrollTrigger !== 'undefined') add('GSAP ScrollTrigger');
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if (typeof window.THREE !== 'undefined') add('Three.js');
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if (typeof window.PIXI !== 'undefined') add('PixiJS');
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if (typeof window.BABYLON !== 'undefined') add('Babylon.js');
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if (typeof window.Lottie !== 'undefined' || typeof window.lottie !== 'undefined') add('Lottie');
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if (typeof window.__NEXT_DATA__ !== 'undefined') add('Next.js');
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if (typeof window.__NUXT__ !== 'undefined') add('Nuxt');
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if (typeof window.Webflow !== 'undefined') add('Webflow');
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// 2. DOM fingerprints (survive bundling — most reliable for modern sites)
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// Three.js sets data-engine on every canvas it creates
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var threeCanvas = document.querySelector('canvas[data-engine*="three"]');
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if (threeCanvas) add('Three.js (' + (threeCanvas.getAttribute('data-engine') || '') + ')');
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// Babylon.js also sets data-engine
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var babylonCanvas = document.querySelector('canvas[data-engine*="Babylon"]');
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if (babylonCanvas) add('Babylon.js');
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// Lottie web components
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if (document.querySelector('dotlottie-wc, lottie-player, dotlottie-player')) add('Lottie');
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// Rive
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if (document.querySelector('canvas[class*="rive"], rive-canvas')) add('Rive');
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// React/Next.js
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if (document.getElementById('__next')) add('Next.js');
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if (document.getElementById('__nuxt')) add('Nuxt');
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if (document.querySelector('[data-reactroot], [data-react-helmet]')) add('React');
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// Svelte
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if (document.querySelector('[class*="svelte-"]')) add('Svelte');
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// Tailwind (utility class detection)
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if (document.querySelector('[class*="flex "], [class*="grid "], [class*="px-"], [class*="py-"]')) add('Tailwind CSS');
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// Framer Motion
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if (document.querySelector('[style*="--framer-"], [data-framer-component-type]')) add('Framer Motion');
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// 3. Script URL patterns
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document.querySelectorAll('script[src]').forEach(function(s) {
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var src = s.src.toLowerCase();
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if (src.includes('gsap') || src.includes('tweenmax') || src.includes('greensock')) add('GSAP');
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if (src.includes('scrolltrigger')) add('GSAP ScrollTrigger');
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if (src.includes('three.module') || src.includes('three.min')) add('Three.js');
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if (src.includes('pixi')) add('PixiJS');
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if (src.includes('lottie') || src.includes('bodymovin')) add('Lottie');
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if (src.includes('framer-motion')) add('Framer Motion');
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if (src.includes('anime.min') || src.includes('animejs')) add('Anime.js');
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if (src.includes('matter.min') || src.includes('matter-js')) add('Matter.js');
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if (src.includes('lenis')) add('Lenis (smooth scroll)');
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});
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return libs;
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})()`)) as string[];
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} catch {
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// Non-blocking
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}
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// 4. Shader fingerprinting — infer WebGL framework from captured GLSL
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try {
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const shaders = capturedShaders || [];
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if (shaders.length > 0) {
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const allSource = shaders.map((s) => s.source).join("\n");
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const add = (name: string) => {
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if (!detectedLibraries.includes(name)) detectedLibraries.push(name);
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};
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add("WebGL");
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// Three.js shader fingerprints (built-in uniforms that survive bundling)
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if (allSource.includes("modelViewMatrix") && allSource.includes("projectionMatrix"))
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add("Three.js (confirmed via shaders)");
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// PixiJS shader fingerprints
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else if (
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allSource.includes("vTextureCoord") &&
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allSource.includes("uSampler") &&
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!allSource.includes("modelViewMatrix")
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)
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add("PixiJS (confirmed via shaders)");
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// Babylon.js shader fingerprints
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else if (allSource.includes("viewProjection") && allSource.includes("world"))
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add("Babylon.js (confirmed via shaders)");
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}
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} catch {
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/* non-blocking */
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}
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return detectedLibraries;
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}
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/**
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* Extract all visible text from the page in DOM order using a TreeWalker.
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* Truncates to ~30K chars to avoid blowing up downstream prompts.
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*/
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export async function extractVisibleText(page: Page): Promise<string> {
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let visibleTextContent = "";
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try {
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visibleTextContent = (await page.evaluate(`(() => {
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var walker = document.createTreeWalker(document.body, NodeFilter.SHOW_TEXT, null);
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var texts = [];
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var node;
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while (node = walker.nextNode()) {
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var text = (node.textContent || '').trim();
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if (text.length < 3) continue;
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var el = node.parentElement;
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if (!el) continue;
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var style = getComputedStyle(el);
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if (style.display === 'none' || style.visibility === 'hidden' || style.opacity === '0') continue;
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var tag = el.tagName.toLowerCase();
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if (tag === 'script' || tag === 'style' || tag === 'noscript') continue;
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texts.push(text);
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}
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return texts.join('\\n');
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})()`)) as string;
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// Truncate to ~30K chars to avoid blowing up the prompt
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if (visibleTextContent.length > 30000) {
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visibleTextContent = visibleTextContent.slice(0, 30000) + "\n[...truncated]";
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}
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} catch {
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// Non-blocking
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}
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return visibleTextContent;
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}
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/**
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* Caption downloaded images using Gemini vision API.
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*
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* Batches requests to stay under free-tier rate limits.
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* Returns a map of filename -> caption string.
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*/
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export async function captionImagesWithGemini(
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outputDir: string,
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progress: (stage: string, detail?: string) => void,
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warnings: string[],
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): Promise<Record<string, string>> {
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const geminiCaptions: Record<string, string> = {};
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const geminiKey = process.env.GEMINI_API_KEY || process.env.GOOGLE_API_KEY;
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if (!geminiKey) return geminiCaptions;
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progress("design", "Captioning images with Gemini vision...");
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try {
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const { GoogleGenAI } = await import("@google/genai");
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const ai = new GoogleGenAI({ apiKey: geminiKey });
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const imageFiles = readdirSync(join(outputDir, "assets")).filter((f: string) =>
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/\.(png|jpg|jpeg|webp|gif)$/i.test(f),
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);
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// Caption in parallel batches via Gemini vision API.
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// Free tier: 5 RPM → batch 5, 12s pause (~$0 but slow)
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// Paid tier: 2000 RPM → batch 20, 1s pause (~$0.001/image, fast)
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// We try a larger batch first; if rate-limited, fall back to smaller batches.
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const model = "gemini-2.5-flash";
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const BATCH_SIZE = 20;
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for (let i = 0; i < imageFiles.length; i += BATCH_SIZE) {
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const batch = imageFiles.slice(i, i + BATCH_SIZE);
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const results = await Promise.allSettled(
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batch.map(async (file: string) => {
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const filePath = join(outputDir, "assets", file);
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const stat = statSync(filePath);
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if (stat.size > 4_000_000) return { file, caption: "" }; // skip images > 4 MB (Gemini inline limit)
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const buffer = readFileSync(filePath);
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const base64 = buffer.toString("base64");
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const ext = file.split(".").pop()?.toLowerCase() || "png";
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const mimeType = ext === "jpg" ? "image/jpeg" : `image/${ext}`;
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const response = await ai.models.generateContent({
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model,
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contents: [
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{
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role: "user",
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parts: [
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{ inlineData: { mimeType, data: base64 } },
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{
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text: "Describe this website image in ONE short sentence for a video storyboard. Focus on: what it shows, dominant colors, whether background is light or dark. Be factual, not creative.",
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},
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],
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},
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],
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config: { maxOutputTokens: 500 },
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});
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return { file, caption: response.text?.trim() || "" };
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}),
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);
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for (const result of results) {
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if (result.status === "fulfilled" && result.value.caption) {
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geminiCaptions[result.value.file] = result.value.caption;
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}
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}
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// Pace requests to stay under free tier rate limits (5 RPM for gemini-2.5-flash)
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if (i + BATCH_SIZE < imageFiles.length) {
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await new Promise((r) => setTimeout(r, 2000)); // 2s pause between batches — paid tier handles 2000 RPM, free tier retries via Promise.allSettled
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}
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progress(
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"design",
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`Captioned ${Math.min(i + BATCH_SIZE, imageFiles.length)}/${imageFiles.length} images...`,
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);
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}
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progress("design", `${Object.keys(geminiCaptions).length} images captioned with Gemini`);
|
||||
} catch (err) {
|
||||
warnings.push(`Gemini captioning failed: ${err}`);
|
||||
}
|
||||
|
||||
return geminiCaptions;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate asset-descriptions.md — one-line descriptions for each downloaded asset.
|
||||
*
|
||||
* Returns the description lines (without the markdown header).
|
||||
*/
|
||||
export function generateAssetDescriptions(
|
||||
outputDir: string,
|
||||
tokens: DesignTokens,
|
||||
catalogedAssets: CatalogedAsset[],
|
||||
geminiCaptions: Record<string, string>,
|
||||
): string[] {
|
||||
// Sort: Gemini-captioned images first (richest descriptions), then uncaptioned, then SVGs, then fonts
|
||||
const captionedLines: string[] = [];
|
||||
const uncaptionedLines: string[] = [];
|
||||
const svgLines: string[] = [];
|
||||
const fontLines: string[] = [];
|
||||
|
||||
// Describe downloaded images
|
||||
const assetsPath = join(outputDir, "assets");
|
||||
try {
|
||||
for (const file of readdirSync(assetsPath)) {
|
||||
if (file === "svgs" || file === "fonts" || file === "lottie" || file === "videos") continue;
|
||||
const filePath = join(assetsPath, file);
|
||||
const stat = statSync(filePath);
|
||||
if (!stat.isFile()) continue;
|
||||
const sizeKb = Math.round(stat.size / 1024);
|
||||
const catalogMatch = catalogedAssets.find(
|
||||
(a) => a.url && file.includes(a.url.split("/").pop()?.split("?")[0]?.slice(0, 20) || "___"),
|
||||
);
|
||||
const desc = catalogMatch?.description || catalogMatch?.notes || "";
|
||||
const heading = catalogMatch?.nearestHeading || "";
|
||||
const section = catalogMatch?.sectionClasses || "";
|
||||
const aboveFold = catalogMatch?.aboveFold ? "above fold" : "";
|
||||
const geminiCaption = geminiCaptions[file];
|
||||
const cleanName = file.replace(/\.[^.]+$/, "").replace(/[-_]/g, " ");
|
||||
const parts = [`${file} — ${sizeKb}KB`];
|
||||
if (geminiCaption) {
|
||||
parts.push(geminiCaption);
|
||||
captionedLines.push(parts.join(", "));
|
||||
} else {
|
||||
if (desc) parts.push(`"${desc.slice(0, 80)}"`);
|
||||
if (heading) parts.push(`section: "${heading.slice(0, 60)}"`);
|
||||
else if (section) parts.push(`in: ${section.split(" ").slice(0, 3).join(" ")}`);
|
||||
if (aboveFold) parts.push(aboveFold);
|
||||
if (!desc && !heading) parts.push(cleanName);
|
||||
uncaptionedLines.push(parts.join(", "));
|
||||
}
|
||||
}
|
||||
} catch {
|
||||
/* no assets dir */
|
||||
}
|
||||
|
||||
// Describe SVGs
|
||||
try {
|
||||
const svgsPath = join(assetsPath, "svgs");
|
||||
for (const file of readdirSync(svgsPath)) {
|
||||
if (!file.endsWith(".svg")) continue;
|
||||
const svgMatch = tokens.svgs.find(
|
||||
(s) =>
|
||||
s.label &&
|
||||
file.includes(
|
||||
s.label
|
||||
.toLowerCase()
|
||||
.replace(/[^a-z0-9]/g, "-")
|
||||
.slice(0, 15),
|
||||
),
|
||||
);
|
||||
const label = svgMatch?.label || file.replace(".svg", "").replace(/-/g, " ");
|
||||
const isLogo = svgMatch?.isLogo || file.includes("logo");
|
||||
svgLines.push(`svgs/${file} — ${isLogo ? "logo: " : "icon: "}${label}`);
|
||||
}
|
||||
} catch {
|
||||
/* no svgs dir */
|
||||
}
|
||||
|
||||
// Describe fonts
|
||||
try {
|
||||
const fontsPath = join(assetsPath, "fonts");
|
||||
for (const file of readdirSync(fontsPath)) {
|
||||
fontLines.push(`fonts/${file} — font file`);
|
||||
}
|
||||
} catch {
|
||||
/* no fonts dir */
|
||||
}
|
||||
|
||||
return [...captionedLines, ...uncaptionedLines, ...svgLines, ...fontLines];
|
||||
}
|
||||
Reference in New Issue
Block a user