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test(hdr-regression): tighten Window F maxFrameFailures budget after Chunk 4 fix (#375)
## Summary Tighten `hdr-regression` Window F `maxFrameFailures` from 5 → 0 now that Chunk 4 (matrix3d support + scene initial-state) has landed. ## Why Window F (transform + scale + border-radius on the video itself) was the remaining known-fail in the `hdr-regression` suite, baked into the golden so the suite stayed green while Chunk 4 was outstanding. After Chunk 4 fixed `parseTransformMatrix` (matrix3d support) and the shader-transitions initial-state, re-running the suite shows **0 failed frames** against the existing golden — the encoder is byte-deterministic, and Window F's GSAP rotation/scale happens to emit 2D `matrix()` rather than `matrix3d()`, so the same golden is still correct after the fix. Tightening the budget catches any drift in the layered HDR compositor immediately. ## What changed - `tests/hdr-regression/meta.json`: `maxFrameFailures` 5 → 0 (matches `hdr-hlg-regression`). - `tests/hdr-regression/README.md`: Window F row + Fix history section updated to reflect the new state. ## Test plan - [x] `bun run test --filter hdr-regression` — passes with 0 failed frames at the new budget. ## Stack Follow-up to Chunk 4 (transform & clipping). Reviewable separately so the budget tightening is decoupled from the code fix.
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@@ -27,13 +27,6 @@ The suite is intentionally short (5 s, two windows) — it exists to detect
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regressions in the HLG-specific code path, not to enumerate every composition
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shape (those live in `hdr-regression`).
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## Tolerance
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`maxFrameFailures` is **0** here. HLG is a pure pass-through path — no known
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failures, no transcoder workarounds — and HEVC encoding against the rendered
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`rgb48le` buffer is byte-deterministic on the same fixture. Any drift is a
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real regression, not codec noise, so the budget is the strictest possible.
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## Fixture
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`src/hdr-hlg-clip.mp4` — last 5 seconds of a user-recorded HEVC HLG clip,
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