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test(hdr-regression): tighten Window F maxFrameFailures budget after Chunk 4 fix (#375)
## Summary Tighten `hdr-regression` Window F `maxFrameFailures` from 5 → 0 now that Chunk 4 (matrix3d support + scene initial-state) has landed. ## Why Window F (transform + scale + border-radius on the video itself) was the remaining known-fail in the `hdr-regression` suite, baked into the golden so the suite stayed green while Chunk 4 was outstanding. After Chunk 4 fixed `parseTransformMatrix` (matrix3d support) and the shader-transitions initial-state, re-running the suite shows **0 failed frames** against the existing golden — the encoder is byte-deterministic, and Window F's GSAP rotation/scale happens to emit 2D `matrix()` rather than `matrix3d()`, so the same golden is still correct after the fix. Tightening the budget catches any drift in the layered HDR compositor immediately. ## What changed - `tests/hdr-regression/meta.json`: `maxFrameFailures` 5 → 0 (matches `hdr-hlg-regression`). - `tests/hdr-regression/README.md`: Window F row + Fix history section updated to reflect the new state. ## Test plan - [x] `bun run test --filter hdr-regression` — passes with 0 failed frames at the new budget. ## Stack Follow-up to Chunk 4 (transform & clipping). Reviewable separately so the budget tightening is decoupled from the code fix.
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@@ -189,7 +189,7 @@ html2canvas/dist/html2canvas.esm.js:
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</head>
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<body>
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<div id="main" data-composition-id="hdr-regression" data-start="0" data-duration="6" data-width="1920" data-height="1080">
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<!-- Window A · Baseline HDR + direct opacity tween · 0.0–2.5s -->
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<!-- Window A · Baseline HDR + direct opacity tween · 0.0–1.5s -->
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<video id="wa-video" class="clip hdr-video" data-start="0" data-duration="1.5" data-track-index="0" src="hdr-clip.mp4" muted playsinline data-has-audio="false" data-end="1.5"></video>
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<div class="label label-tl clip" data-start="0" data-duration="1.5">
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A · Baseline HDR + opacity tween
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