fix(ci): scope LOC check to studio, split useTimelinePlayer + hyperframes-player under 500 LOC (#750)

* refactor: split useTimelinePlayer.ts and hyperframes-player.ts into focused modules (<500 LOC each)

* fix(ci): scope 500 LOC check to packages/studio, add allowlist for grandfathered files

* feat(cli): Linux ARM64 support — auto-install Chromium on DGX Spark / GB10 / Jetson

Chrome Headless Shell has no Linux ARM64 binary. On arm64 Linux:
- Detects the platform automatically
- Tries to auto-install system Chromium via apt-get (works on Ubuntu/Debian ARM)
- Falls back to clear manual instructions with exact commands
- 'hyperframes browser ensure' guides through the setup interactively
- After setup, all render commands work without any flags

* fix(ci): disable Windows Defender real-time monitoring to prevent EPERM builds

Path exclusions are insufficient — Defender re-scans new files created
during bun install before the exclusion takes effect. Disable real-time
monitoring for the entire job duration instead (standard CI practice).

* refactor(studio): split all files >500 LOC + extract useToast, delete allowlist

All 11 large files split into focused modules under 500 LOC.
App.tsx extracted toast logic into useToast hook (493 LOC now).
.filesize-allowlist deleted — no longer needed.

* fix: remove unused imports from split files, extract useToast from App.tsx

App.tsx: 504 → 493 lines (toast logic extracted to useToast hook)
timelineDOM.ts: remove unused imports from re-export pattern
MotionPanel.tsx: remove unused clampStudioCustomEasePoints import
studioMotionOps.ts: remove unused StudioGsapMotionDirection import

* fix(ci): use Set-MpPreference to fully disable Windows Defender (both jobs)

* fix(producer): use node --experimental-strip-types instead of tsx for build:fonts

Eliminates the tsx binary dependency that Windows Defender locks during
bun install, causing EPERM errors. Node 22.6+ strips TypeScript types
natively with no external binary.

* chore: remove .filesize-allowlist — App.tsx is now 493 lines (<500)

* fix(ci): disable Windows Defender before checkout to prevent all EPERM races

* fix(producer): skip build:fonts if fontData.generated.ts already exists

The generated file is tracked in git, so CI doesn't need to regenerate
it. This avoids @fontsource/inter node_modules access on Windows which
triggers EPERM from Defender scanning during bun install.
This commit is contained in:
Miguel Ángel
2026-05-13 01:48:12 +02:00
committed by GitHub
parent 03475d54c6
commit 91bdffffe6
74 changed files with 11760 additions and 9759 deletions
+73
View File
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/**
* DOM setup helpers for the player's shadow root.
*
* Keeps constructor boilerplate out of the web component class body.
*/
// Cached Constructable Stylesheet shared across all player instances.
let _sharedSheet: CSSStyleSheet | null = null;
/**
* Adopt `cssText` into `shadow` via a shared Constructable Stylesheet when the
* browser supports it, falling back to a `<style>` element injection. The sheet
* is cached on first creation and reused across all player instances.
*/
export function adoptShadowStyles(shadow: ShadowRoot, cssText: string): void {
if (typeof CSSStyleSheet !== "undefined") {
try {
if (!_sharedSheet) {
_sharedSheet = new CSSStyleSheet();
_sharedSheet.replaceSync(cssText);
}
shadow.adoptedStyleSheets = [_sharedSheet];
return;
} catch {
/* fallthrough */
}
}
const style = document.createElement("style");
style.textContent = cssText;
shadow.appendChild(style);
}
/**
* Creates and configures the iframe element that hosts the composition, plus
* the wrapper container div. Returns handles to both so the constructor can
* attach them to the shadow root and track references without inlining the
* boilerplate.
*/
export function createCompositionIframe(): {
container: HTMLDivElement;
iframe: HTMLIFrameElement;
} {
const container = document.createElement("div");
container.className = "hfp-container";
const iframe = document.createElement("iframe");
iframe.className = "hfp-iframe";
iframe.sandbox.add("allow-scripts", "allow-same-origin");
iframe.allow = "autoplay; fullscreen";
iframe.referrerPolicy = "no-referrer";
iframe.title = "HyperFrames Composition";
container.appendChild(iframe);
return { container, iframe };
}
/**
* Scale the iframe so the composition fits inside the player element while
* preserving aspect ratio. No-ops when the player has no painted size yet.
*/
export function scaleIframeToFit(
playerElement: HTMLElement,
iframe: HTMLIFrameElement,
compositionWidth: number,
compositionHeight: number,
): void {
const rect = playerElement.getBoundingClientRect();
if (rect.width === 0 || rect.height === 0) return;
const scale = Math.min(rect.width / compositionWidth, rect.height / compositionHeight);
iframe.style.width = `${compositionWidth}px`;
iframe.style.height = `${compositionHeight}px`;
iframe.style.transform = `translate(-50%, -50%) scale(${scale})`;
}