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feat(studio): drag assets from the sidebar onto the timeline (#464)
## Problem Studio still broke down in three concrete authoring flows around timeline assets: - you could import media into Assets, but not drag an already-imported asset from the Assets tab onto the timeline and persist it into source - dragging a file from outside the app onto the timeline only uploaded it into Assets instead of placing it at the dropped time/track - once a clip was on the timeline, there was no reliable keyboard delete flow for removing it safely from source While implementing direct external drops, another real bug showed up: - valid binary uploads like `raycast.mp4` from `Downloads` were being rejected as unsupported media in Studio dev because the Vite API bridge was corrupting multipart request bodies before they reached the upload route ## What this fixes ### Timeline asset placement from inside Studio - asset cards in the Assets tab are draggable - the timeline accepts asset drops even when it already has clips - dropping an asset onto the timeline inserts a new clip into the active composition source at the dropped time / track - asset paths are rewritten relative to the target composition file so drops into sub-compositions resolve correctly - the new clip is persisted immediately and the preview refreshes ### Direct external file drops onto the timeline - dropping a file from outside the app onto the timeline now uploads it and places it onto the dropped track/time in one shot - it no longer stops halfway by only adding the file into Assets - multiple dropped files are placed using the same drop start and successive tracks ### Delete key support - selected timeline clips can now be deleted with `Delete` / `Backspace` - deletion is persisted back to source, not just removed from local state - the delete path now uses a server-side DOM mutation helper with LinkeDOM for structural safety instead of client-side string surgery ### Binary upload fix for media files - the Studio Vite API bridge now forwards non-GET request bodies as raw bytes instead of decoding them as UTF-8 text - that preserves multipart uploads for binary media like MP4s - valid local videos from `Downloads` no longer get rejected as `Unsupported media skipped` just because the dev bridge corrupted the request body - upload validation now probes buffered media through a temp file path that preserves the file extension before saving into the project ## Root cause There were really two separate gaps: ### 1. Asset placement / deletion workflow gaps The timeline and asset systems already existed, but they were disconnected: - `AssetsTab` only supported copy/import flows - `Timeline` only handled raw file import, not positioned placement for existing assets - there was no utility layer for converting a dropped asset into persisted timeline HTML - there was no structurally safe deletion path for arbitrary selected timeline clips ### 2. Binary upload corruption in Studio dev The Studio Vite API bridge rebuilt non-GET request bodies like this: - read each request chunk - call `chunk.toString()` - concatenate into a string - construct the Fetch `Request` from that string body That works for text, but it corrupts multipart binary uploads. By the time the upload route wrote the received file and ran `ffprobe`, otherwise valid MP4s had already been mangled in-flight. ## Behavior - dropping on `index.html` inserts the asset into the root composition - dropping while drilled into a composition inserts into that composition file instead - drop X position maps to `data-start` - drop Y position maps to the current visible track row, with a new bottom track created if the drop lands below existing rows - images default to a short finite duration - audio/video default to their metadata duration when available, with a fallback duration if metadata cannot be read quickly - pressing `Delete` on a selected clip removes that clip from the underlying HTML source and clears selection in Studio - valid uploaded MP4s now survive the Studio dev API bridge intact instead of being rejected during upload validation ## Verification ### Local checks - `bunx oxlint packages/core/src/studio-api/helpers/sourceMutation.ts packages/core/src/studio-api/helpers/sourceMutation.test.ts packages/core/src/studio-api/helpers/mediaValidation.ts packages/core/src/studio-api/helpers/mediaValidation.test.ts packages/core/src/studio-api/routes/files.ts packages/studio/src/App.tsx packages/studio/src/components/nle/NLELayout.tsx packages/studio/src/components/sidebar/AssetsTab.tsx packages/studio/src/player/components/Timeline.tsx packages/studio/src/player/components/Timeline.test.ts packages/studio/src/utils/timelineAssetDrop.ts packages/studio/src/utils/timelineAssetDrop.test.ts packages/studio/vite.config.ts packages/studio/vite.request-body.ts packages/studio/vite.request-body.test.ts` - `bunx oxfmt --check` on the touched files - `bun run --filter @hyperframes/core typecheck` - `bun run --filter @hyperframes/studio typecheck` - `bun test packages/core/src/studio-api/helpers/sourceMutation.test.ts packages/core/src/studio-api/helpers/mediaValidation.test.ts packages/studio/src/player/components/Timeline.test.ts packages/studio/src/utils/timelineAssetDrop.test.ts packages/studio/vite.request-body.test.ts` ### Browser / live verification Verified against a live local Studio fixture: - dragging an existing asset from the Assets tab onto the timeline creates a persisted clip at the dropped position - dropping a file from outside the app directly onto the timeline uploads it and creates a persisted clip at the dropped position - selecting a dropped clip and pressing `Delete` removes it from both the live timeline and the saved source HTML - valid MP4 uploads like `raycast.mp4` now succeed through the live Studio upload route instead of being rejected as unsupported media ## Notes - the local `timeline-trio-verify` and `timeline-overlap-debug` projects used for verification are local-only and are not part of this PR - this PR is about asset placement, upload correctness, and deletion safety; it does not broaden into richer editing workflows beyond placing/removing clips from the timeline
This commit is contained in:
@@ -0,0 +1,126 @@
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import { afterEach, beforeEach, describe, expect, it } from "vitest";
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import { initSandboxRuntimeModular } from "./init";
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import type { RuntimeTimelineLike } from "./types";
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function createMockTimeline(duration: number): RuntimeTimelineLike {
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const state = { time: 0, paused: true };
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return {
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play: () => {
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state.paused = false;
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},
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pause: () => {
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state.paused = true;
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},
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seek: (time: number) => {
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state.time = time;
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},
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totalTime: (time: number) => {
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state.time = time;
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},
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time: () => state.time,
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duration: () => duration,
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add: () => {},
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paused: (value?: boolean) => {
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if (typeof value === "boolean") {
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state.paused = value;
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}
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return state.paused;
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},
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timeScale: () => {},
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set: () => {},
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getChildren: () => [],
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};
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}
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describe("initSandboxRuntimeModular", () => {
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const originalRequestAnimationFrame = window.requestAnimationFrame;
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const originalCancelAnimationFrame = window.cancelAnimationFrame;
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beforeEach(() => {
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document.body.innerHTML = "";
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(globalThis as typeof globalThis & { CSS?: { escape?: (value: string) => string } }).CSS ??= {};
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globalThis.CSS.escape ??= (value: string) => value;
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window.requestAnimationFrame = ((callback: FrameRequestCallback) => {
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callback(0);
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return 1;
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}) as typeof window.requestAnimationFrame;
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window.cancelAnimationFrame = (() => {}) as typeof window.cancelAnimationFrame;
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});
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afterEach(() => {
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(window as Window & { __hfRuntimeTeardown?: (() => void) | null }).__hfRuntimeTeardown?.();
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document.body.innerHTML = "";
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delete (window as Window & { __timelines?: Record<string, RuntimeTimelineLike> }).__timelines;
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delete (window as Window & { __player?: unknown }).__player;
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delete (window as Window & { __playerReady?: boolean }).__playerReady;
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delete (window as Window & { __renderReady?: boolean }).__renderReady;
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window.requestAnimationFrame = originalRequestAnimationFrame;
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window.cancelAnimationFrame = originalCancelAnimationFrame;
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});
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it("uses the shorter live child timeline when the authored window is longer", () => {
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const root = document.createElement("div");
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root.setAttribute("data-composition-id", "main");
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root.setAttribute("data-root", "true");
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root.setAttribute("data-width", "1920");
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root.setAttribute("data-height", "1080");
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document.body.appendChild(root);
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const child = document.createElement("div");
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child.setAttribute("data-composition-id", "slide-1");
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child.setAttribute("data-start", "0");
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child.setAttribute("data-hf-authored-duration", "14");
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root.appendChild(child);
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(window as Window & { __timelines?: Record<string, RuntimeTimelineLike> }).__timelines = {
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main: createMockTimeline(20),
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"slide-1": createMockTimeline(8),
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};
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initSandboxRuntimeModular();
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const player = (
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window as Window & {
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__player?: { renderSeek: (timeSeconds: number) => void };
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}
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).__player;
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expect(player).toBeDefined();
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player?.renderSeek(9);
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expect(child.style.visibility).toBe("hidden");
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});
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it("uses the shorter authored host window when the child timeline is longer", () => {
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const root = document.createElement("div");
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root.setAttribute("data-composition-id", "main");
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root.setAttribute("data-root", "true");
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root.setAttribute("data-width", "1920");
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root.setAttribute("data-height", "1080");
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document.body.appendChild(root);
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const child = document.createElement("div");
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child.setAttribute("data-composition-id", "slide-1");
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child.setAttribute("data-start", "0");
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child.setAttribute("data-hf-authored-duration", "2");
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root.appendChild(child);
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(window as Window & { __timelines?: Record<string, RuntimeTimelineLike> }).__timelines = {
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main: createMockTimeline(20),
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"slide-1": createMockTimeline(8),
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};
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initSandboxRuntimeModular();
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const player = (
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window as Window & {
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__player?: { renderSeek: (timeSeconds: number) => void };
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}
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).__player;
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expect(player).toBeDefined();
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player?.renderSeek(3);
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expect(child.style.visibility).toBe("hidden");
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});
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});
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