feat(studio): drag assets from the sidebar onto the timeline (#464)

## Problem

Studio still broke down in three concrete authoring flows around timeline assets:

- you could import media into Assets, but not drag an already-imported asset from the Assets tab onto the timeline and persist it into source
- dragging a file from outside the app onto the timeline only uploaded it into Assets instead of placing it at the dropped time/track
- once a clip was on the timeline, there was no reliable keyboard delete flow for removing it safely from source

While implementing direct external drops, another real bug showed up:

- valid binary uploads like `raycast.mp4` from `Downloads` were being rejected as unsupported media in Studio dev because the Vite API bridge was corrupting multipart request bodies before they reached the upload route

## What this fixes

### Timeline asset placement from inside Studio

- asset cards in the Assets tab are draggable
- the timeline accepts asset drops even when it already has clips
- dropping an asset onto the timeline inserts a new clip into the active composition source at the dropped time / track
- asset paths are rewritten relative to the target composition file so drops into sub-compositions resolve correctly
- the new clip is persisted immediately and the preview refreshes

### Direct external file drops onto the timeline

- dropping a file from outside the app onto the timeline now uploads it and places it onto the dropped track/time in one shot
- it no longer stops halfway by only adding the file into Assets
- multiple dropped files are placed using the same drop start and successive tracks

### Delete key support

- selected timeline clips can now be deleted with `Delete` / `Backspace`
- deletion is persisted back to source, not just removed from local state
- the delete path now uses a server-side DOM mutation helper with LinkeDOM for structural safety instead of client-side string surgery

### Binary upload fix for media files

- the Studio Vite API bridge now forwards non-GET request bodies as raw bytes instead of decoding them as UTF-8 text
- that preserves multipart uploads for binary media like MP4s
- valid local videos from `Downloads` no longer get rejected as `Unsupported media skipped` just because the dev bridge corrupted the request body
- upload validation now probes buffered media through a temp file path that preserves the file extension before saving into the project

## Root cause

There were really two separate gaps:

### 1. Asset placement / deletion workflow gaps

The timeline and asset systems already existed, but they were disconnected:

- `AssetsTab` only supported copy/import flows
- `Timeline` only handled raw file import, not positioned placement for existing assets
- there was no utility layer for converting a dropped asset into persisted timeline HTML
- there was no structurally safe deletion path for arbitrary selected timeline clips

### 2. Binary upload corruption in Studio dev

The Studio Vite API bridge rebuilt non-GET request bodies like this:

- read each request chunk
- call `chunk.toString()`
- concatenate into a string
- construct the Fetch `Request` from that string body

That works for text, but it corrupts multipart binary uploads. By the time the upload route wrote the received file and ran `ffprobe`, otherwise valid MP4s had already been mangled in-flight.

## Behavior

- dropping on `index.html` inserts the asset into the root composition
- dropping while drilled into a composition inserts into that composition file instead
- drop X position maps to `data-start`
- drop Y position maps to the current visible track row, with a new bottom track created if the drop lands below existing rows
- images default to a short finite duration
- audio/video default to their metadata duration when available, with a fallback duration if metadata cannot be read quickly
- pressing `Delete` on a selected clip removes that clip from the underlying HTML source and clears selection in Studio
- valid uploaded MP4s now survive the Studio dev API bridge intact instead of being rejected during upload validation

## Verification

### Local checks

- `bunx oxlint packages/core/src/studio-api/helpers/sourceMutation.ts packages/core/src/studio-api/helpers/sourceMutation.test.ts packages/core/src/studio-api/helpers/mediaValidation.ts packages/core/src/studio-api/helpers/mediaValidation.test.ts packages/core/src/studio-api/routes/files.ts packages/studio/src/App.tsx packages/studio/src/components/nle/NLELayout.tsx packages/studio/src/components/sidebar/AssetsTab.tsx packages/studio/src/player/components/Timeline.tsx packages/studio/src/player/components/Timeline.test.ts packages/studio/src/utils/timelineAssetDrop.ts packages/studio/src/utils/timelineAssetDrop.test.ts packages/studio/vite.config.ts packages/studio/vite.request-body.ts packages/studio/vite.request-body.test.ts`
- `bunx oxfmt --check` on the touched files
- `bun run --filter @hyperframes/core typecheck`
- `bun run --filter @hyperframes/studio typecheck`
- `bun test packages/core/src/studio-api/helpers/sourceMutation.test.ts packages/core/src/studio-api/helpers/mediaValidation.test.ts packages/studio/src/player/components/Timeline.test.ts packages/studio/src/utils/timelineAssetDrop.test.ts packages/studio/vite.request-body.test.ts`

### Browser / live verification

Verified against a live local Studio fixture:

- dragging an existing asset from the Assets tab onto the timeline creates a persisted clip at the dropped position
- dropping a file from outside the app directly onto the timeline uploads it and creates a persisted clip at the dropped position
- selecting a dropped clip and pressing `Delete` removes it from both the live timeline and the saved source HTML
- valid MP4 uploads like `raycast.mp4` now succeed through the live Studio upload route instead of being rejected as unsupported media

## Notes

- the local `timeline-trio-verify` and `timeline-overlap-debug` projects used for verification are local-only and are not part of this PR
- this PR is about asset placement, upload correctness, and deletion safety; it does not broaden into richer editing workflows beyond placing/removing clips from the timeline
This commit is contained in:
Miguel Ángel
2026-04-24 02:50:36 +02:00
committed by GitHub
parent 078a8b349b
commit 970b446c49
17 changed files with 1257 additions and 76 deletions
+22 -9
View File
@@ -368,13 +368,16 @@ export function initSandboxRuntimeModular(): void {
return resolver.resolveStartForElement(element, fallback);
};
const resolveDurationForElement = (element: Element): number | null => {
const resolveDurationForElement = (
element: Element,
opts?: { includeAuthoredTimingAttrs?: boolean },
): number | null => {
const resolver = createRuntimeStartTimeResolver({
timelineRegistry: (window.__timelines ?? {}) as Record<
string,
RuntimeTimelineLike | undefined
>,
includeAuthoredTimingAttrs: true,
includeAuthoredTimingAttrs: opts?.includeAuthoredTimingAttrs ?? true,
});
return resolver.resolveDurationForElement(element);
};
@@ -1234,18 +1237,28 @@ export function initSandboxRuntimeModular(): void {
}
const start = resolveStartForElement(rawNode, 0);
const duration = resolveDurationForElement(rawNode);
const end = duration != null && duration > 0 ? start + duration : Number.POSITIVE_INFINITY;
// For composition hosts, use the composition timeline's duration to compute end
let computedEnd = end;
let duration = resolveDurationForElement(rawNode);
const compId = rawNode.getAttribute("data-composition-id");
if (compId && !Number.isFinite(end)) {
if (compId) {
const compTimeline = (window.__timelines ?? {})[compId];
let liveDuration: number | null = null;
if (compTimeline && typeof compTimeline.duration === "function") {
const compDur = compTimeline.duration();
if (compDur > 0) computedEnd = start + compDur;
const compDur = Number(compTimeline.duration());
if (Number.isFinite(compDur) && compDur > 0) {
liveDuration = compDur;
}
}
// Composition hosts must respect both the authored clip window in the parent
// composition and the child composition's own live timeline duration.
if (duration != null && duration > 0 && liveDuration != null) {
duration = Math.min(duration, liveDuration);
} else if ((duration == null || duration <= 0) && liveDuration != null) {
duration = liveDuration;
}
}
const computedEnd =
duration != null && duration > 0 ? start + duration : Number.POSITIVE_INFINITY;
const isVisibleNow =
state.currentTime >= start &&
(Number.isFinite(computedEnd) ? state.currentTime < computedEnd : true);