mirror of
https://github.com/heygen-com/hyperframes.git
synced 2026-09-02 12:08:50 +00:00
feat(registry): bring back the video-primitive moves (#3169)
Restores the 208 catalog items reverted after their previews 404'd in production, this time on the payload mechanism rather than the .html files that caused the outage. The generator no longer writes a preview document to docs/public. That writer, and the machinery under it, existed only to produce files the docs host discards, so it is gone rather than bypassed. Items now embed the composition itself via a payload, which is what the previous change already does for the items that were already in the catalog. The variables explorer is parked, not restored: it drove its preview through the same unpublished .html path, so it would have shown an empty frame. Items that declare variables get the live player plus the static variables table, and reconnecting the explorer to payloads is a follow-up.
This commit is contained in:
@@ -3,6 +3,8 @@ title: "Gravitational Lens"
|
||||
description: "Shader transition with gravitational lensing distortion"
|
||||
---
|
||||
|
||||
import { InstallCommand } from "/snippets/install-command.jsx";
|
||||
|
||||
<iframe
|
||||
className="w-full aspect-video rounded-xl border-0 bg-zinc-100 dark:bg-zinc-800"
|
||||
title="gravitational-lens preview"
|
||||
@@ -12,30 +14,391 @@ description: "Shader transition with gravitational lensing distortion"
|
||||
|
||||
## Install
|
||||
|
||||
```bash Terminal
|
||||
npx hyperframes add gravitational-lens
|
||||
```
|
||||
<InstallCommand command="npx hyperframes add gravitational-lens" />
|
||||
|
||||
That writes one file: `compositions/gravitational-lens.html`.
|
||||
|
||||
## Add it to your video
|
||||
## Source
|
||||
|
||||
It runs for 4 seconds at 1920×1080. Paste this into your composition:
|
||||
<Accordion title={`gravitational-lens.html`}>
|
||||
|
||||
```html index.html
|
||||
<div
|
||||
data-composition-id="gravitational-lens"
|
||||
data-composition-src="compositions/gravitational-lens.html"
|
||||
data-start="0"
|
||||
data-duration="4"
|
||||
data-track-index="1"
|
||||
data-width="1920"
|
||||
data-height="1080"
|
||||
></div>
|
||||
```html
|
||||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
|
||||
<style>
|
||||
@import url("https://fonts.googleapis.com/css2?family=Space+Mono:wght@400;700&family=Bebas+Neue&family=JetBrains+Mono:wght@400;700&family=Lato:wght@400;700&display=block");
|
||||
* {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
html,
|
||||
body {
|
||||
width: 1920px;
|
||||
height: 1080px;
|
||||
overflow: hidden;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div
|
||||
id="root"
|
||||
data-composition-id="main"
|
||||
data-start="0"
|
||||
data-duration="4"
|
||||
data-width="1920"
|
||||
data-height="1080"
|
||||
>
|
||||
<style>
|
||||
[data-composition-id="main"] {
|
||||
width: 1920px;
|
||||
height: 1080px;
|
||||
overflow: hidden;
|
||||
position: relative;
|
||||
background: #10002b;
|
||||
}
|
||||
|
||||
/* Blueprint grid */
|
||||
.bp-grid {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
background-image:
|
||||
linear-gradient(rgba(255, 255, 255, 0.025) 1px, transparent 1px),
|
||||
linear-gradient(90deg, rgba(255, 255, 255, 0.025) 1px, transparent 1px);
|
||||
background-size: 40px 40px;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
/* Layout */
|
||||
.bp-left {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
width: 1200px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.bp-right {
|
||||
position: absolute;
|
||||
right: 0;
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
width: 720px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
padding: 60px 60px 60px 40px;
|
||||
}
|
||||
.bp-divider {
|
||||
position: absolute;
|
||||
left: 1200px;
|
||||
top: 60px;
|
||||
bottom: 60px;
|
||||
width: 1px;
|
||||
background: #f20089;
|
||||
opacity: 0.15;
|
||||
}
|
||||
.bp-number {
|
||||
font-family: "Space Mono", monospace;
|
||||
font-size: 14px;
|
||||
font-weight: 700;
|
||||
letter-spacing: 0.4em;
|
||||
text-transform: uppercase;
|
||||
position: absolute;
|
||||
top: 40px;
|
||||
left: 60px;
|
||||
color: #f20089;
|
||||
}
|
||||
|
||||
/* Right panel typography */
|
||||
.bp-name {
|
||||
font-family: "Bebas Neue", sans-serif;
|
||||
font-size: 38px;
|
||||
letter-spacing: 0.08em;
|
||||
margin-bottom: 20px;
|
||||
color: #f20089;
|
||||
}
|
||||
.bp-plabel {
|
||||
font-family: "Space Mono", monospace;
|
||||
font-size: 11px;
|
||||
font-weight: 700;
|
||||
letter-spacing: 0.3em;
|
||||
text-transform: uppercase;
|
||||
margin-bottom: 10px;
|
||||
color: #f20089;
|
||||
opacity: 0.5;
|
||||
}
|
||||
.bp-prompt {
|
||||
font-family: "JetBrains Mono", monospace;
|
||||
font-size: 20px;
|
||||
line-height: 1.6;
|
||||
padding: 16px 20px;
|
||||
border-radius: 6px;
|
||||
margin-bottom: 20px;
|
||||
color: #f20089;
|
||||
background: rgba(242, 0, 137, 0.06);
|
||||
border: 1px solid rgba(242, 0, 137, 0.12);
|
||||
}
|
||||
.bp-desc {
|
||||
font-family: "Lato", sans-serif;
|
||||
font-size: 17px;
|
||||
line-height: 1.6;
|
||||
color: #a080a0;
|
||||
opacity: 0.55;
|
||||
}
|
||||
|
||||
/* GL scenes (hidden, just for texture capture) */
|
||||
.scene {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 1200px;
|
||||
height: 1080px;
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.scene-label {
|
||||
font-family: "Bebas Neue", sans-serif;
|
||||
font-size: 140px;
|
||||
letter-spacing: 0.06em;
|
||||
opacity: 0.12;
|
||||
}
|
||||
</style>
|
||||
|
||||
<div class="bp-grid"></div>
|
||||
<div class="bp-divider"></div>
|
||||
<div class="bp-number">06 / 14</div>
|
||||
|
||||
<!-- GL demo scenes (captured as textures, then hidden) -->
|
||||
<div id="s1" class="scene" style="background: #10002b">
|
||||
<div class="scene-label" style="color: #f20089">SCENE A</div>
|
||||
</div>
|
||||
<div id="s2" class="scene" style="background: #f20089; opacity: 0">
|
||||
<div class="scene-label" style="color: #10002b">SCENE B</div>
|
||||
</div>
|
||||
|
||||
<!-- GL canvas (left panel only) -->
|
||||
<canvas
|
||||
id="gl-canvas"
|
||||
width="1200"
|
||||
height="1080"
|
||||
style="
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 1200px;
|
||||
height: 1080px;
|
||||
z-index: 10;
|
||||
pointer-events: none;
|
||||
display: none;
|
||||
"
|
||||
>
|
||||
</canvas>
|
||||
|
||||
<!-- Right panel metadata -->
|
||||
<div class="bp-right">
|
||||
<div class="bp-name">Gravitational Lens</div>
|
||||
<div class="bp-plabel">Prompt</div>
|
||||
<div class="bp-prompt">"use gravitational lens shader transition"</div>
|
||||
<div class="bp-desc">
|
||||
Content warps toward a gravity well with chromatic aberration and event horizon darkening.
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div
|
||||
id="driver"
|
||||
class="clip"
|
||||
data-start="0"
|
||||
data-duration="4"
|
||||
data-track-index="0"
|
||||
style="position: absolute; width: 1px; height: 1px; opacity: 0; pointer-events: none"
|
||||
></div>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
window.__timelines = window.__timelines || {};
|
||||
var glCanvas = document.getElementById("gl-canvas");
|
||||
var gl = glCanvas.getContext("webgl", { preserveDrawingBuffer: true });
|
||||
if (!gl) {
|
||||
console.warn("WebGL not available");
|
||||
window.__timelines["main"] = gsap.timeline({ paused: true });
|
||||
} else {
|
||||
gl.viewport(0, 0, 1200, 1080);
|
||||
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
|
||||
var sceneTextures = {};
|
||||
|
||||
function captureScene(sceneId) {
|
||||
var scene = document.getElementById(sceneId);
|
||||
var origOpacity = scene.style.opacity;
|
||||
var origZ = scene.style.zIndex;
|
||||
scene.style.opacity = "1";
|
||||
scene.style.zIndex = "999";
|
||||
scene.offsetHeight;
|
||||
var c = document.createElement("canvas");
|
||||
c.width = 1200;
|
||||
c.height = 1080;
|
||||
var ctx = c.getContext("2d");
|
||||
ctx.fillStyle = window.getComputedStyle(scene).backgroundColor;
|
||||
ctx.fillRect(0, 0, 1200, 1080);
|
||||
var sr = scene.getBoundingClientRect();
|
||||
var els = scene.querySelectorAll("*");
|
||||
for (var i = 0; i < els.length; i++) {
|
||||
var el = els[i],
|
||||
cs = window.getComputedStyle(el);
|
||||
if (cs.display === "none" || cs.visibility === "hidden") continue;
|
||||
var r = el.getBoundingClientRect();
|
||||
if (r.width < 1 || r.height < 1) continue;
|
||||
var x = r.left - sr.left,
|
||||
y = r.top - sr.top,
|
||||
w = r.width,
|
||||
h = r.height;
|
||||
ctx.save();
|
||||
ctx.globalAlpha = parseFloat(cs.opacity) || 1;
|
||||
var bg = cs.backgroundColor;
|
||||
if (bg && bg !== "rgba(0, 0, 0, 0)" && bg !== "transparent") {
|
||||
ctx.fillStyle = bg;
|
||||
ctx.fillRect(x, y, w, h);
|
||||
}
|
||||
var hasChildEls = el.querySelector("div,span,img,video");
|
||||
var text = "";
|
||||
for (var j = 0; j < el.childNodes.length; j++)
|
||||
if (el.childNodes[j].nodeType === 3) text += el.childNodes[j].textContent;
|
||||
text = text.trim();
|
||||
if (text && !hasChildEls) {
|
||||
ctx.font = cs.fontWeight + " " + cs.fontSize + " " + cs.fontFamily;
|
||||
ctx.fillStyle = cs.color;
|
||||
if (cs.letterSpacing && cs.letterSpacing !== "normal")
|
||||
ctx.letterSpacing = cs.letterSpacing;
|
||||
ctx.textAlign = "center";
|
||||
ctx.textBaseline = "middle";
|
||||
ctx.fillText(text, x + w / 2, y + h / 2);
|
||||
}
|
||||
ctx.restore();
|
||||
}
|
||||
scene.style.opacity = origOpacity;
|
||||
scene.style.zIndex = origZ;
|
||||
var tex = gl.createTexture();
|
||||
gl.bindTexture(gl.TEXTURE_2D, tex);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c);
|
||||
sceneTextures[sceneId] = tex;
|
||||
}
|
||||
|
||||
var vertSrc =
|
||||
"attribute vec2 a_pos; varying vec2 v_uv; void main(){" +
|
||||
"v_uv=a_pos*0.5+0.5; v_uv.y=1.0-v_uv.y; gl_Position=vec4(a_pos,0,1);}";
|
||||
var quadBuf = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, quadBuf);
|
||||
gl.bufferData(
|
||||
gl.ARRAY_BUFFER,
|
||||
new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]),
|
||||
gl.STATIC_DRAW,
|
||||
);
|
||||
function compileShader(src, type) {
|
||||
var s = gl.createShader(type);
|
||||
gl.shaderSource(s, src);
|
||||
gl.compileShader(s);
|
||||
if (!gl.getShaderParameter(s, gl.COMPILE_STATUS))
|
||||
console.error("Shader:", gl.getShaderInfoLog(s));
|
||||
return s;
|
||||
}
|
||||
function mkProg(fragSrc) {
|
||||
var p = gl.createProgram();
|
||||
gl.attachShader(p, compileShader(vertSrc, gl.VERTEX_SHADER));
|
||||
gl.attachShader(p, compileShader(fragSrc, gl.FRAGMENT_SHADER));
|
||||
gl.linkProgram(p);
|
||||
if (!gl.getProgramParameter(p, gl.LINK_STATUS))
|
||||
console.error("Link:", gl.getProgramInfoLog(p));
|
||||
return p;
|
||||
}
|
||||
|
||||
var H =
|
||||
"precision mediump float;" +
|
||||
"varying vec2 v_uv;" +
|
||||
"uniform sampler2D u_from, u_to;" +
|
||||
"uniform float u_progress;" +
|
||||
"uniform vec2 u_resolution;\n";
|
||||
|
||||
var progPass = mkProg(H + "void main(){gl_FragColor=texture2D(u_from,v_uv);}");
|
||||
var progTrans = mkProg(
|
||||
H +
|
||||
"void main(){vec4 B=texture2D(u_to,v_uv);vec2 uv=v_uv-.5;float dist=length(uv);float pull=u_progress*2.;float warpStr=pull*.3/(dist+.1);vec2 warped=clamp(v_uv-uv*warpStr,0.,1.);vec4 A=texture2D(u_from,warped);float horizon=smoothstep(0.,.3,dist/(1.-u_progress*.85+.001));float shift=pull*.02/(dist+.2);float r=texture2D(u_from,clamp(v_uv-uv*(warpStr+shift),0.,1.)).r;float b=texture2D(u_from,clamp(v_uv-uv*(warpStr-shift),0.,1.)).b;vec3 lensed=vec3(r,A.g,b)*horizon;gl_FragColor=vec4(mix(lensed,B.rgb,smoothstep(.3,.9,u_progress)),1.);}",
|
||||
);
|
||||
|
||||
function renderShader(prog, texFrom, texTo, progress) {
|
||||
gl.useProgram(prog);
|
||||
gl.activeTexture(gl.TEXTURE0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, texFrom);
|
||||
gl.uniform1i(gl.getUniformLocation(prog, "u_from"), 0);
|
||||
gl.activeTexture(gl.TEXTURE1);
|
||||
gl.bindTexture(gl.TEXTURE_2D, texTo);
|
||||
gl.uniform1i(gl.getUniformLocation(prog, "u_to"), 1);
|
||||
gl.uniform1f(gl.getUniformLocation(prog, "u_progress"), progress);
|
||||
gl.uniform2f(gl.getUniformLocation(prog, "u_resolution"), 1200, 1080);
|
||||
var pos = gl.getAttribLocation(prog, "a_pos");
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, quadBuf);
|
||||
gl.enableVertexAttribArray(pos);
|
||||
gl.vertexAttribPointer(pos, 2, gl.FLOAT, false, 0, 0);
|
||||
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
||||
}
|
||||
|
||||
function easeInOut(p) {
|
||||
return p < 0.5 ? 2 * p * p : 1 - Math.pow(-2 * p + 2, 2) / 2;
|
||||
}
|
||||
|
||||
captureScene("s1");
|
||||
captureScene("s2");
|
||||
glCanvas.style.display = "block";
|
||||
renderShader(progPass, sceneTextures["s1"], sceneTextures["s1"], 0);
|
||||
document.querySelectorAll(".scene").forEach(function (s) {
|
||||
s.style.opacity = "0";
|
||||
});
|
||||
|
||||
var tl = gsap.timeline({
|
||||
paused: true,
|
||||
onUpdate: function () {
|
||||
var t = tl.time();
|
||||
if (t >= 1.0 && t < 3.0) {
|
||||
renderShader(
|
||||
progTrans,
|
||||
sceneTextures["s1"],
|
||||
sceneTextures["s2"],
|
||||
easeInOut((t - 1.0) / 2.0),
|
||||
);
|
||||
} else if (t >= 3.0) {
|
||||
renderShader(progPass, sceneTextures["s2"], sceneTextures["s2"], 0);
|
||||
} else {
|
||||
renderShader(progPass, sceneTextures["s1"], sceneTextures["s1"], 0);
|
||||
}
|
||||
},
|
||||
});
|
||||
tl.to({ v: 0 }, { v: 1, duration: 4, ease: "none" }, 0);
|
||||
window.__timelines["main"] = tl;
|
||||
} // end if (gl)
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
```
|
||||
|
||||
Move it in time with `data-start`. Put it on a different timeline row with
|
||||
`data-track-index`. See [data attributes](/concepts/data-attributes) for the rest.
|
||||
</Accordion>
|
||||
|
||||
## Usage
|
||||
|
||||
After installing, add the block to your host composition:
|
||||
|
||||
```html
|
||||
<div data-composition-id="gravitational-lens" data-composition-src="compositions/gravitational-lens.html" data-start="0" data-duration="4" data-track-index="1" data-width="1920" data-height="1080"></div>
|
||||
```
|
||||
|
||||
{/* hf:generated-footer */}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user