mirror of
https://github.com/heygen-com/hyperframes.git
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feat(registry): bring back the video-primitive moves (#3169)
Restores the 208 catalog items reverted after their previews 404'd in production, this time on the payload mechanism rather than the .html files that caused the outage. The generator no longer writes a preview document to docs/public. That writer, and the machinery under it, existed only to produce files the docs host discards, so it is gone rather than bypassed. Items now embed the composition itself via a payload, which is what the previous change already does for the items that were already in the catalog. The variables explorer is parked, not restored: it drove its preview through the same unpublished .html path, so it would have shown an empty frame. Items that declare variables get the live player plus the static variables table, and reconnecting the explorer to payloads is a follow-up.
This commit is contained in:
@@ -3,6 +3,8 @@ title: "Liquid Glass Notification"
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description: "Frosted glass notification cards floating over an aurora shader background"
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---
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import { InstallCommand } from "/snippets/install-command.jsx";
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<iframe
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className="w-full aspect-video rounded-xl border-0 bg-zinc-100 dark:bg-zinc-800"
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title="liquid-glass-notification preview"
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@@ -12,36 +14,513 @@ description: "Frosted glass notification cards floating over an aurora shader ba
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## Install
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```bash Terminal
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npx hyperframes add liquid-glass-notification
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```
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<InstallCommand command="npx hyperframes add liquid-glass-notification" />
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That writes `compositions/liquid-glass-notification.html`, plus 2 supporting files under `compositions/lib/` and `compositions/assets/`.
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That writes `compositions/liquid-glass-notification.html`, plus 2 supporting files under `compositions/assets/` and `compositions/lib/`.
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<Warning>
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<Danger>
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Live preview needs the `chrome://flags/#canvas-draw-element` flag switched on.
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Rendering from the CLI switches it on for you. [How it
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works](/guides/html-in-canvas)
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</Warning>
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Without it this item's screen renders black. Rendering from the CLI switches
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it on for you. [How it works](/guides/html-in-canvas)
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</Danger>
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## Add it to your video
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## Source
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It runs for 8 seconds at 1920×1080. Paste this into your composition:
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<Accordion title={`liquid-glass-notification.html`}>
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```html index.html
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<div
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data-composition-id="liquid-glass-notification"
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data-composition-src="compositions/liquid-glass-notification.html"
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data-start="0"
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data-duration="8"
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data-track-index="1"
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data-width="1920"
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data-height="1080"
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></div>
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```html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=1920, height=1080" />
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script src="lib/liquid-glass.iife.js"></script>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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html,
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body {
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width: 1920px;
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height: 1080px;
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overflow: hidden;
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background: #000;
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}
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body {
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font-family: "Inter", sans-serif;
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color: #fff;
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}
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#three-canvas {
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position: absolute;
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inset: 0;
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z-index: 0;
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display: block;
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}
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#glass-canvas {
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position: absolute;
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inset: 0;
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z-index: 1;
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display: block;
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width: 1920px;
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height: 1080px;
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}
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.text-overlay {
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position: absolute;
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inset: 0;
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z-index: 2;
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pointer-events: none;
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}
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.glass-panel {
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position: absolute;
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width: 520px;
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height: 118px;
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background: rgba(255, 255, 255, 0.06);
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--lg-blur: 0.22;
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--lg-refraction: 0.6;
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--lg-corner-radius: 36;
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--lg-z-radius: 38;
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--lg-specular: 0.2;
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--lg-fresnel: 0.9;
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--lg-edge-highlight: 0.1;
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--lg-chrom-aberration: 0.05;
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--lg-shadow-opacity: 0.35;
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--lg-shadow-spread: 14;
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--lg-shadow-offset-y: 4;
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--lg-saturation: 0.25;
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}
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.glass-panel.p1 {
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top: 60px;
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left: 1340px;
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}
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.glass-panel.p2 {
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top: 196px;
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left: 1340px;
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}
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.notif-card {
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position: absolute;
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width: 520px;
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height: 118px;
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padding: 18px 24px;
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display: flex;
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align-items: center;
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gap: 16px;
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color: #fff;
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}
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.notif-card.c1 {
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top: 60px;
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left: 1340px;
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}
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.notif-card.c2 {
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top: 196px;
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left: 1340px;
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}
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.avatar {
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width: 48px;
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height: 48px;
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border-radius: 50%;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 19px;
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font-weight: 800;
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flex-shrink: 0;
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box-shadow:
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inset 0 1px 0 rgba(255, 255, 255, 0.35),
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0 10px 24px rgba(0, 0, 0, 0.24);
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}
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.avatar-ja {
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width: 128px;
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border-radius: 20px;
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background: rgba(2, 4, 10, 0.72);
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box-shadow:
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inset 0 1px 0 rgba(255, 255, 255, 0.18),
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0 10px 24px rgba(0, 0, 0, 0.24);
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}
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.hyperframes-logo {
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width: 102px;
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height: auto;
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display: block;
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}
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.avatar-kl {
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background: linear-gradient(135deg, #ff7ab6, #8b5cf6);
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}
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.notif-body {
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flex: 1;
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min-width: 0;
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}
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.notif-header {
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display: flex;
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align-items: baseline;
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gap: 8px;
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margin-bottom: 3px;
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}
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.notif-name {
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font-size: 20px;
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font-weight: 700;
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}
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.notif-time {
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font-size: 14px;
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font-weight: 500;
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color: rgba(255, 255, 255, 0.55);
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}
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.notif-text {
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font-size: 17px;
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font-weight: 500;
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color: rgba(255, 255, 255, 0.88);
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line-height: 1.32;
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}
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.notif-progress {
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position: absolute;
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right: 26px;
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bottom: 15px;
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left: 168px;
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height: 3px;
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overflow: hidden;
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border-radius: 999px;
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background: rgba(255, 255, 255, 0.18);
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}
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.notif-progress-fill {
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width: 0%;
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height: 100%;
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border-radius: inherit;
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background: linear-gradient(90deg, #06e3fa, #4fdb5e);
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box-shadow: 0 0 16px rgba(79, 219, 94, 0.55);
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}
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.status-dot {
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width: 8px;
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height: 8px;
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border-radius: 50%;
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background: #06e3fa;
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box-shadow: 0 0 16px rgba(6, 227, 250, 0.65);
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}
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.notif-actions {
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position: absolute;
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right: 22px;
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bottom: 13px;
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display: flex;
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gap: 8px;
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opacity: 0;
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}
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.action-chip {
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padding: 5px 11px;
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border-radius: 999px;
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background: rgba(255, 255, 255, 0.16);
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color: rgba(255, 255, 255, 0.94);
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font-size: 12px;
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font-weight: 750;
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box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.22);
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}
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.typing-dots {
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display: inline-flex;
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gap: 3px;
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margin-left: 5px;
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transform: translateY(-1px);
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}
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.typing-dots span {
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width: 4px;
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height: 4px;
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border-radius: 50%;
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background: rgba(255, 255, 255, 0.72);
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}
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</style>
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</head>
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<body>
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<div
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id="root"
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data-composition-id="liquid-glass-notification"
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data-start="0"
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data-duration="8"
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data-width="1920"
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data-height="1080"
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>
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<canvas id="three-canvas"></canvas>
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<canvas id="glass-canvas" layoutsubtree width="1920" height="1080">
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<div class="glass-panel liquid-glass p1" id="gp1"></div>
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<div class="glass-panel liquid-glass p2" id="gp2"></div>
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</canvas>
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<div class="text-overlay">
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<div class="notif-card c1" id="txt1">
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<div class="avatar avatar-ja">
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<img
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class="hyperframes-logo"
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src="assets/hyperframes-logo-dark.svg"
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alt="HyperFrames"
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/>
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</div>
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<div class="notif-body">
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<div class="notif-header">
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<span class="notif-name">Render complete</span>
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<span class="status-dot" id="status-dot"></span>
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<span class="notif-time" id="render-status">rendering</span>
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</div>
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<div class="notif-text" id="render-copy">
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Liquid glass preview is encoding with GPU capture.
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</div>
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<div class="notif-progress">
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<div class="notif-progress-fill" id="render-progress"></div>
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</div>
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</div>
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</div>
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<div class="notif-card c2" id="txt2">
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<div class="avatar avatar-kl">M</div>
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<div class="notif-body">
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<div class="notif-header">
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<span class="notif-name">Messages</span>
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<span class="notif-time">now</span>
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</div>
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<div class="notif-text">
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Miguel: can it feel alive but still native?
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<span class="typing-dots" id="typing-dots"
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><span></span><span></span><span></span
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></span>
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</div>
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<div class="notif-actions" id="reply-actions">
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<span class="action-chip">Reply</span>
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<span class="action-chip">Mark Read</span>
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</div>
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</div>
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</div>
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</div>
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</div>
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<script>
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(function () {
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var threeCanvas = document.getElementById("three-canvas");
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var threeRenderer = new THREE.WebGLRenderer({
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||||
canvas: threeCanvas,
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||||
antialias: false,
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||||
preserveDrawingBuffer: true,
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||||
});
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||||
threeRenderer.setSize(1920, 1080);
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||||
threeRenderer.setPixelRatio(1);
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||||
var threeScene = new THREE.Scene();
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||||
var threeCamera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
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||||
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||||
var fs = [
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||||
"precision highp float;",
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||||
"varying vec2 vUv;",
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||||
"uniform float uTime;",
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||||
"vec3 mod289(vec3 x){return x-floor(x*(1.0/289.0))*289.0;}",
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||||
"vec4 mod289(vec4 x){return x-floor(x*(1.0/289.0))*289.0;}",
|
||||
"vec4 permute(vec4 x){return mod289(((x*34.0)+1.0)*x);}",
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||||
"vec4 taylorInvSqrt(vec4 r){return 1.79284291400159-0.85373472095314*r;}",
|
||||
"float snoise(vec3 v){",
|
||||
" const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);",
|
||||
" vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);",
|
||||
" vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;",
|
||||
" vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);",
|
||||
" vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;",
|
||||
" i=mod289(i);",
|
||||
" vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));",
|
||||
" float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;",
|
||||
" vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);",
|
||||
" vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);",
|
||||
" vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);",
|
||||
" vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;",
|
||||
" vec4 sh=-step(h,vec4(0.0));",
|
||||
" vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;",
|
||||
" vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);",
|
||||
" vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));",
|
||||
" p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;",
|
||||
" vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);m=m*m;",
|
||||
" return 42.0*dot(m*m,vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3)));",
|
||||
"}",
|
||||
"void main(){",
|
||||
" vec2 uv=vUv;float ar=1920.0/1080.0;vec2 p=vec2(uv.x*ar,uv.y);float t=uTime*0.06;",
|
||||
" float wx=snoise(vec3(p*1.4,t*0.5))*0.2;float wy=snoise(vec3(p*1.4+100.0,t*0.5))*0.2;",
|
||||
" vec2 wp=p+vec2(wx,wy);",
|
||||
" vec3 base=mix(vec3(0.10,0.02,0.22),vec3(0.04,0.10,0.25),smoothstep(0.0,1.0,uv.x*0.6+uv.y*0.4));",
|
||||
" float angle=0.65;float ridgeUv=dot(wp,vec2(cos(angle),sin(angle)));",
|
||||
" float ridge1=sin(ridgeUv*8.0+t*2.0+snoise(vec3(wp*0.8,t))*1.5);",
|
||||
" float ridge2=sin(ridgeUv*5.5-t*1.4+snoise(vec3(wp*1.2+50.0,t*0.7))*2.0);",
|
||||
" float ridge3=sin(ridgeUv*12.0+t*3.0+snoise(vec3(wp*0.6+80.0,t*0.4))*1.0);",
|
||||
" float crease1=pow(abs(ridge1),0.35)*sign(ridge1)*0.5+0.5;",
|
||||
" float crease2=pow(abs(ridge2),0.4)*sign(ridge2)*0.5+0.5;",
|
||||
" float crease3=pow(abs(ridge3),0.5)*sign(ridge3)*0.5+0.5;",
|
||||
" vec3 warm=mix(vec3(0.9,0.4,0.08),vec3(0.95,0.65,0.15),crease1);",
|
||||
" float warmZone=smoothstep(0.15,0.75,uv.x+uv.y*0.4+snoise(vec3(uv*2.0,t))*0.3);",
|
||||
" vec3 cool=mix(vec3(0.02,0.4,0.55),vec3(0.25,0.7,0.82),crease2);",
|
||||
" float coolZone=smoothstep(0.25,0.85,1.2-uv.x+uv.y*0.5+snoise(vec3(uv*2.0+40.0,t*0.8))*0.25);",
|
||||
" vec3 hot=mix(vec3(0.8,0.1,0.4),vec3(0.6,0.08,0.65),crease3);",
|
||||
" float hotZone=smoothstep(0.5,0.9,snoise(vec3(uv*2.5+20.0,t*0.6))*0.5+0.5);",
|
||||
" vec3 col=base;",
|
||||
" col=mix(col,warm,warmZone*0.75*smoothstep(0.3,0.7,crease1));",
|
||||
" col=mix(col,cool,coolZone*0.65*smoothstep(0.2,0.65,crease2));",
|
||||
" col=mix(col,hot,hotZone*0.5*smoothstep(0.35,0.8,crease3));",
|
||||
" float edgeGlow=pow(1.0-abs(ridge1),6.0)*0.4+pow(1.0-abs(ridge2),5.0)*0.25;",
|
||||
" col+=edgeGlow*mix(warm,cool,uv.x)*0.8;",
|
||||
" col*=1.0-pow(abs(ridge1),4.0)*0.15;",
|
||||
" float vig=1.0-smoothstep(0.5,1.5,length((uv-0.5)*vec2(1.3,1.0)));",
|
||||
" col*=0.65+vig*0.5;",
|
||||
" float luma=dot(col,vec3(0.299,0.587,0.114));col=mix(vec3(luma),col,1.5);",
|
||||
" col=clamp(col,0.0,1.0);col=pow(col,vec3(0.9));",
|
||||
" gl_FragColor=vec4(col,1.0);",
|
||||
"}",
|
||||
].join("\n");
|
||||
|
||||
var uniforms = { uTime: { value: 0.0 } };
|
||||
threeScene.add(
|
||||
new THREE.Mesh(
|
||||
new THREE.PlaneGeometry(2, 2),
|
||||
new THREE.ShaderMaterial({
|
||||
vertexShader:
|
||||
"varying vec2 vUv; void main() { vUv = uv; gl_Position = vec4(position, 1.0); }",
|
||||
fragmentShader: fs,
|
||||
uniforms: uniforms,
|
||||
}),
|
||||
),
|
||||
);
|
||||
threeRenderer.render(threeScene, threeCamera);
|
||||
|
||||
var glassCanvas = document.getElementById("glass-canvas");
|
||||
var glassCtx = glassCanvas.getContext("2d");
|
||||
var lg = new LiquidGlass.LiquidGlassCanvas(glassCanvas);
|
||||
|
||||
function renderFrame(time) {
|
||||
uniforms.uTime.value = time;
|
||||
threeRenderer.render(threeScene, threeCamera);
|
||||
if (!lg.isReady) return;
|
||||
glassCtx.clearRect(0, 0, 1920, 1080);
|
||||
glassCtx.drawImage(threeCanvas, 0, 0, 1920, 1080);
|
||||
lg.renderGlassElements();
|
||||
}
|
||||
|
||||
var lgReady = false;
|
||||
lg.waitForInit().then(function (ok) {
|
||||
if (!ok) return;
|
||||
lgReady = true;
|
||||
glassCanvas.onpaint = function () {
|
||||
renderFrame(0);
|
||||
};
|
||||
if (glassCanvas.requestPaint) glassCanvas.requestPaint();
|
||||
});
|
||||
|
||||
window.__timelines = window.__timelines || {};
|
||||
var tl = gsap.timeline({ paused: true });
|
||||
|
||||
tl.to(
|
||||
{},
|
||||
{
|
||||
duration: 8,
|
||||
ease: "none",
|
||||
onUpdate: function () {
|
||||
var t = tl.time();
|
||||
uniforms.uTime.value = t;
|
||||
threeRenderer.render(threeScene, threeCamera);
|
||||
if (lgReady) {
|
||||
glassCanvas.onpaint = function () {
|
||||
glassCtx.clearRect(0, 0, 1920, 1080);
|
||||
glassCtx.drawImage(threeCanvas, 0, 0, 1920, 1080);
|
||||
lg.renderGlassElements();
|
||||
};
|
||||
if (glassCanvas.requestPaint) glassCanvas.requestPaint();
|
||||
}
|
||||
},
|
||||
},
|
||||
0,
|
||||
);
|
||||
|
||||
var renderStatus = document.getElementById("render-status");
|
||||
var renderCopy = document.getElementById("render-copy");
|
||||
|
||||
gsap.set(["#gp1", "#gp2"], { left: "1980px", opacity: 0 });
|
||||
gsap.set(["#txt1", "#txt2"], { x: 640, opacity: 0 });
|
||||
gsap.set("#reply-actions", { y: 8, opacity: 0 });
|
||||
gsap.set("#typing-dots span", { opacity: 0.35 });
|
||||
|
||||
tl.to("#gp1", { left: "1326px", opacity: 1, duration: 0.38, ease: "power3.out" }, 0.18);
|
||||
tl.to("#txt1", { x: -14, opacity: 1, duration: 0.38, ease: "power3.out" }, 0.18);
|
||||
tl.to("#gp1", { left: "1340px", duration: 0.16, ease: "power2.out" }, 0.56);
|
||||
tl.to("#txt1", { x: 0, duration: 0.16, ease: "power2.out" }, 0.56);
|
||||
|
||||
tl.to("#gp2", { left: "1326px", opacity: 1, duration: 0.36, ease: "power3.out" }, 0.82);
|
||||
tl.to("#txt2", { x: -14, opacity: 1, duration: 0.36, ease: "power3.out" }, 0.82);
|
||||
tl.to("#gp2", { left: "1340px", duration: 0.16, ease: "power2.out" }, 1.18);
|
||||
tl.to("#txt2", { x: 0, duration: 0.16, ease: "power2.out" }, 1.18);
|
||||
|
||||
tl.to("#render-progress", { width: "100%", duration: 3.4, ease: "none" }, 0.82);
|
||||
tl.to(
|
||||
"#status-dot",
|
||||
{ scale: 1.45, duration: 0.18, ease: "power2.out", yoyo: true, repeat: 1 },
|
||||
1.1,
|
||||
);
|
||||
tl.to(
|
||||
"#typing-dots span",
|
||||
{
|
||||
opacity: 1,
|
||||
y: -2,
|
||||
duration: 0.22,
|
||||
ease: "power2.out",
|
||||
stagger: 0.08,
|
||||
yoyo: true,
|
||||
repeat: 5,
|
||||
},
|
||||
1.2,
|
||||
);
|
||||
tl.to("#gp2", { top: "+=10", duration: 0.18, ease: "power2.out" }, 2.55);
|
||||
tl.to("#txt2", { y: "+=10", duration: 0.18, ease: "power2.out" }, 2.55);
|
||||
tl.to("#gp2", { top: "-=10", duration: 0.22, ease: "power2.out" }, 2.73);
|
||||
tl.to("#txt2", { y: "-=10", duration: 0.22, ease: "power2.out" }, 2.73);
|
||||
tl.to("#reply-actions", { y: 0, opacity: 1, duration: 0.24, ease: "power2.out" }, 2.72);
|
||||
tl.to(
|
||||
"#status-dot",
|
||||
{
|
||||
backgroundColor: "#4ade80",
|
||||
boxShadow: "0 0 18px rgba(74, 222, 128, 0.8)",
|
||||
duration: 0.15,
|
||||
},
|
||||
4.25,
|
||||
);
|
||||
tl.call(
|
||||
function () {
|
||||
renderStatus.textContent = "complete";
|
||||
renderCopy.textContent = "liquid-glass-notification.mp4 is ready.";
|
||||
},
|
||||
null,
|
||||
4.25,
|
||||
);
|
||||
tl.to(
|
||||
"#gp1",
|
||||
{ top: "-=8", duration: 0.2, ease: "power2.out", yoyo: true, repeat: 1 },
|
||||
4.25,
|
||||
);
|
||||
tl.to(
|
||||
"#txt1",
|
||||
{ y: "-=8", duration: 0.2, ease: "power2.out", yoyo: true, repeat: 1 },
|
||||
4.25,
|
||||
);
|
||||
|
||||
tl.to("#gp1", { left: "1980px", opacity: 0, duration: 0.42, ease: "power2.in" }, 6.72);
|
||||
tl.to("#txt1", { x: 640, opacity: 0, duration: 0.42, ease: "power2.in" }, 6.72);
|
||||
tl.to("#gp2", { left: "1980px", opacity: 0, duration: 0.42, ease: "power2.in" }, 6.9);
|
||||
tl.to("#txt2", { x: 640, opacity: 0, duration: 0.42, ease: "power2.in" }, 6.9);
|
||||
|
||||
window.__timelines["liquid-glass-notification"] = tl;
|
||||
})();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
```
|
||||
|
||||
Move it in time with `data-start`. Put it on a different timeline row with
|
||||
`data-track-index`. See [data attributes](/concepts/data-attributes) for the rest.
|
||||
</Accordion>
|
||||
|
||||
## Usage
|
||||
|
||||
After installing, add the block to your host composition:
|
||||
|
||||
```html
|
||||
<div data-composition-id="liquid-glass-notification" data-composition-src="compositions/liquid-glass-notification.html" data-start="0" data-duration="8" data-track-index="1" data-width="1920" data-height="1080"></div>
|
||||
```
|
||||
|
||||
{/* hf:generated-footer */}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user