feat(registry): bring back the video-primitive moves (#3169)

Restores the 208 catalog items reverted after their previews 404'd in
production, this time on the payload mechanism rather than the .html files
that caused the outage.

The generator no longer writes a preview document to docs/public. That writer,
and the machinery under it, existed only to produce files the docs host
discards, so it is gone rather than bypassed. Items now embed the composition
itself via a payload, which is what the previous change already does for the
items that were already in the catalog.

The variables explorer is parked, not restored: it drove its preview through
the same unpublished .html path, so it would have shown an empty frame. Items
that declare variables get the live player plus the static variables table, and
reconnecting the explorer to payloads is a follow-up.
This commit is contained in:
Miguel Ángel
2026-08-10 18:46:03 -04:00
committed by GitHub
parent 0f76305191
commit 9734578e60
1383 changed files with 255573 additions and 5760 deletions
+501 -22
View File
@@ -3,6 +3,8 @@ title: "Liquid Glass Notification"
description: "Frosted glass notification cards floating over an aurora shader background"
---
import { InstallCommand } from "/snippets/install-command.jsx";
<iframe
className="w-full aspect-video rounded-xl border-0 bg-zinc-100 dark:bg-zinc-800"
title="liquid-glass-notification preview"
@@ -12,36 +14,513 @@ description: "Frosted glass notification cards floating over an aurora shader ba
## Install
```bash Terminal
npx hyperframes add liquid-glass-notification
```
<InstallCommand command="npx hyperframes add liquid-glass-notification" />
That writes `compositions/liquid-glass-notification.html`, plus 2 supporting files under `compositions/lib/` and `compositions/assets/`.
That writes `compositions/liquid-glass-notification.html`, plus 2 supporting files under `compositions/assets/` and `compositions/lib/`.
<Warning>
<Danger>
Live preview needs the `chrome://flags/#canvas-draw-element` flag switched on.
Rendering from the CLI switches it on for you. [How it
works](/guides/html-in-canvas)
</Warning>
Without it this item's screen renders black. Rendering from the CLI switches
it on for you. [How it works](/guides/html-in-canvas)
</Danger>
## Add it to your video
## Source
It runs for 8 seconds at 1920×1080. Paste this into your composition:
<Accordion title={`liquid-glass-notification.html`}>
```html index.html
<div
data-composition-id="liquid-glass-notification"
data-composition-src="compositions/liquid-glass-notification.html"
data-start="0"
data-duration="8"
data-track-index="1"
data-width="1920"
data-height="1080"
></div>
```html
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=1920, height=1080" />
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="lib/liquid-glass.iife.js"></script>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html,
body {
width: 1920px;
height: 1080px;
overflow: hidden;
background: #000;
}
body {
font-family: "Inter", sans-serif;
color: #fff;
}
#three-canvas {
position: absolute;
inset: 0;
z-index: 0;
display: block;
}
#glass-canvas {
position: absolute;
inset: 0;
z-index: 1;
display: block;
width: 1920px;
height: 1080px;
}
.text-overlay {
position: absolute;
inset: 0;
z-index: 2;
pointer-events: none;
}
.glass-panel {
position: absolute;
width: 520px;
height: 118px;
background: rgba(255, 255, 255, 0.06);
--lg-blur: 0.22;
--lg-refraction: 0.6;
--lg-corner-radius: 36;
--lg-z-radius: 38;
--lg-specular: 0.2;
--lg-fresnel: 0.9;
--lg-edge-highlight: 0.1;
--lg-chrom-aberration: 0.05;
--lg-shadow-opacity: 0.35;
--lg-shadow-spread: 14;
--lg-shadow-offset-y: 4;
--lg-saturation: 0.25;
}
.glass-panel.p1 {
top: 60px;
left: 1340px;
}
.glass-panel.p2 {
top: 196px;
left: 1340px;
}
.notif-card {
position: absolute;
width: 520px;
height: 118px;
padding: 18px 24px;
display: flex;
align-items: center;
gap: 16px;
color: #fff;
}
.notif-card.c1 {
top: 60px;
left: 1340px;
}
.notif-card.c2 {
top: 196px;
left: 1340px;
}
.avatar {
width: 48px;
height: 48px;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
font-size: 19px;
font-weight: 800;
flex-shrink: 0;
box-shadow:
inset 0 1px 0 rgba(255, 255, 255, 0.35),
0 10px 24px rgba(0, 0, 0, 0.24);
}
.avatar-ja {
width: 128px;
border-radius: 20px;
background: rgba(2, 4, 10, 0.72);
box-shadow:
inset 0 1px 0 rgba(255, 255, 255, 0.18),
0 10px 24px rgba(0, 0, 0, 0.24);
}
.hyperframes-logo {
width: 102px;
height: auto;
display: block;
}
.avatar-kl {
background: linear-gradient(135deg, #ff7ab6, #8b5cf6);
}
.notif-body {
flex: 1;
min-width: 0;
}
.notif-header {
display: flex;
align-items: baseline;
gap: 8px;
margin-bottom: 3px;
}
.notif-name {
font-size: 20px;
font-weight: 700;
}
.notif-time {
font-size: 14px;
font-weight: 500;
color: rgba(255, 255, 255, 0.55);
}
.notif-text {
font-size: 17px;
font-weight: 500;
color: rgba(255, 255, 255, 0.88);
line-height: 1.32;
}
.notif-progress {
position: absolute;
right: 26px;
bottom: 15px;
left: 168px;
height: 3px;
overflow: hidden;
border-radius: 999px;
background: rgba(255, 255, 255, 0.18);
}
.notif-progress-fill {
width: 0%;
height: 100%;
border-radius: inherit;
background: linear-gradient(90deg, #06e3fa, #4fdb5e);
box-shadow: 0 0 16px rgba(79, 219, 94, 0.55);
}
.status-dot {
width: 8px;
height: 8px;
border-radius: 50%;
background: #06e3fa;
box-shadow: 0 0 16px rgba(6, 227, 250, 0.65);
}
.notif-actions {
position: absolute;
right: 22px;
bottom: 13px;
display: flex;
gap: 8px;
opacity: 0;
}
.action-chip {
padding: 5px 11px;
border-radius: 999px;
background: rgba(255, 255, 255, 0.16);
color: rgba(255, 255, 255, 0.94);
font-size: 12px;
font-weight: 750;
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.22);
}
.typing-dots {
display: inline-flex;
gap: 3px;
margin-left: 5px;
transform: translateY(-1px);
}
.typing-dots span {
width: 4px;
height: 4px;
border-radius: 50%;
background: rgba(255, 255, 255, 0.72);
}
</style>
</head>
<body>
<div
id="root"
data-composition-id="liquid-glass-notification"
data-start="0"
data-duration="8"
data-width="1920"
data-height="1080"
>
<canvas id="three-canvas"></canvas>
<canvas id="glass-canvas" layoutsubtree width="1920" height="1080">
<div class="glass-panel liquid-glass p1" id="gp1"></div>
<div class="glass-panel liquid-glass p2" id="gp2"></div>
</canvas>
<div class="text-overlay">
<div class="notif-card c1" id="txt1">
<div class="avatar avatar-ja">
<img
class="hyperframes-logo"
src="assets/hyperframes-logo-dark.svg"
alt="HyperFrames"
/>
</div>
<div class="notif-body">
<div class="notif-header">
<span class="notif-name">Render complete</span>
<span class="status-dot" id="status-dot"></span>
<span class="notif-time" id="render-status">rendering</span>
</div>
<div class="notif-text" id="render-copy">
Liquid glass preview is encoding with GPU capture.
</div>
<div class="notif-progress">
<div class="notif-progress-fill" id="render-progress"></div>
</div>
</div>
</div>
<div class="notif-card c2" id="txt2">
<div class="avatar avatar-kl">M</div>
<div class="notif-body">
<div class="notif-header">
<span class="notif-name">Messages</span>
<span class="notif-time">now</span>
</div>
<div class="notif-text">
Miguel: can it feel alive but still native?
<span class="typing-dots" id="typing-dots"
><span></span><span></span><span></span
></span>
</div>
<div class="notif-actions" id="reply-actions">
<span class="action-chip">Reply</span>
<span class="action-chip">Mark Read</span>
</div>
</div>
</div>
</div>
</div>
<script>
(function () {
var threeCanvas = document.getElementById("three-canvas");
var threeRenderer = new THREE.WebGLRenderer({
canvas: threeCanvas,
antialias: false,
preserveDrawingBuffer: true,
});
threeRenderer.setSize(1920, 1080);
threeRenderer.setPixelRatio(1);
var threeScene = new THREE.Scene();
var threeCamera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
var fs = [
"precision highp float;",
"varying vec2 vUv;",
"uniform float uTime;",
"vec3 mod289(vec3 x){return x-floor(x*(1.0/289.0))*289.0;}",
"vec4 mod289(vec4 x){return x-floor(x*(1.0/289.0))*289.0;}",
"vec4 permute(vec4 x){return mod289(((x*34.0)+1.0)*x);}",
"vec4 taylorInvSqrt(vec4 r){return 1.79284291400159-0.85373472095314*r;}",
"float snoise(vec3 v){",
" const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);",
" vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);",
" vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;",
" vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);",
" vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;",
" i=mod289(i);",
" vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));",
" float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;",
" vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);",
" vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);",
" vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);",
" vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;",
" vec4 sh=-step(h,vec4(0.0));",
" vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;",
" vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);",
" vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));",
" p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;",
" vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);m=m*m;",
" return 42.0*dot(m*m,vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3)));",
"}",
"void main(){",
" vec2 uv=vUv;float ar=1920.0/1080.0;vec2 p=vec2(uv.x*ar,uv.y);float t=uTime*0.06;",
" float wx=snoise(vec3(p*1.4,t*0.5))*0.2;float wy=snoise(vec3(p*1.4+100.0,t*0.5))*0.2;",
" vec2 wp=p+vec2(wx,wy);",
" vec3 base=mix(vec3(0.10,0.02,0.22),vec3(0.04,0.10,0.25),smoothstep(0.0,1.0,uv.x*0.6+uv.y*0.4));",
" float angle=0.65;float ridgeUv=dot(wp,vec2(cos(angle),sin(angle)));",
" float ridge1=sin(ridgeUv*8.0+t*2.0+snoise(vec3(wp*0.8,t))*1.5);",
" float ridge2=sin(ridgeUv*5.5-t*1.4+snoise(vec3(wp*1.2+50.0,t*0.7))*2.0);",
" float ridge3=sin(ridgeUv*12.0+t*3.0+snoise(vec3(wp*0.6+80.0,t*0.4))*1.0);",
" float crease1=pow(abs(ridge1),0.35)*sign(ridge1)*0.5+0.5;",
" float crease2=pow(abs(ridge2),0.4)*sign(ridge2)*0.5+0.5;",
" float crease3=pow(abs(ridge3),0.5)*sign(ridge3)*0.5+0.5;",
" vec3 warm=mix(vec3(0.9,0.4,0.08),vec3(0.95,0.65,0.15),crease1);",
" float warmZone=smoothstep(0.15,0.75,uv.x+uv.y*0.4+snoise(vec3(uv*2.0,t))*0.3);",
" vec3 cool=mix(vec3(0.02,0.4,0.55),vec3(0.25,0.7,0.82),crease2);",
" float coolZone=smoothstep(0.25,0.85,1.2-uv.x+uv.y*0.5+snoise(vec3(uv*2.0+40.0,t*0.8))*0.25);",
" vec3 hot=mix(vec3(0.8,0.1,0.4),vec3(0.6,0.08,0.65),crease3);",
" float hotZone=smoothstep(0.5,0.9,snoise(vec3(uv*2.5+20.0,t*0.6))*0.5+0.5);",
" vec3 col=base;",
" col=mix(col,warm,warmZone*0.75*smoothstep(0.3,0.7,crease1));",
" col=mix(col,cool,coolZone*0.65*smoothstep(0.2,0.65,crease2));",
" col=mix(col,hot,hotZone*0.5*smoothstep(0.35,0.8,crease3));",
" float edgeGlow=pow(1.0-abs(ridge1),6.0)*0.4+pow(1.0-abs(ridge2),5.0)*0.25;",
" col+=edgeGlow*mix(warm,cool,uv.x)*0.8;",
" col*=1.0-pow(abs(ridge1),4.0)*0.15;",
" float vig=1.0-smoothstep(0.5,1.5,length((uv-0.5)*vec2(1.3,1.0)));",
" col*=0.65+vig*0.5;",
" float luma=dot(col,vec3(0.299,0.587,0.114));col=mix(vec3(luma),col,1.5);",
" col=clamp(col,0.0,1.0);col=pow(col,vec3(0.9));",
" gl_FragColor=vec4(col,1.0);",
"}",
].join("\n");
var uniforms = { uTime: { value: 0.0 } };
threeScene.add(
new THREE.Mesh(
new THREE.PlaneGeometry(2, 2),
new THREE.ShaderMaterial({
vertexShader:
"varying vec2 vUv; void main() { vUv = uv; gl_Position = vec4(position, 1.0); }",
fragmentShader: fs,
uniforms: uniforms,
}),
),
);
threeRenderer.render(threeScene, threeCamera);
var glassCanvas = document.getElementById("glass-canvas");
var glassCtx = glassCanvas.getContext("2d");
var lg = new LiquidGlass.LiquidGlassCanvas(glassCanvas);
function renderFrame(time) {
uniforms.uTime.value = time;
threeRenderer.render(threeScene, threeCamera);
if (!lg.isReady) return;
glassCtx.clearRect(0, 0, 1920, 1080);
glassCtx.drawImage(threeCanvas, 0, 0, 1920, 1080);
lg.renderGlassElements();
}
var lgReady = false;
lg.waitForInit().then(function (ok) {
if (!ok) return;
lgReady = true;
glassCanvas.onpaint = function () {
renderFrame(0);
};
if (glassCanvas.requestPaint) glassCanvas.requestPaint();
});
window.__timelines = window.__timelines || {};
var tl = gsap.timeline({ paused: true });
tl.to(
{},
{
duration: 8,
ease: "none",
onUpdate: function () {
var t = tl.time();
uniforms.uTime.value = t;
threeRenderer.render(threeScene, threeCamera);
if (lgReady) {
glassCanvas.onpaint = function () {
glassCtx.clearRect(0, 0, 1920, 1080);
glassCtx.drawImage(threeCanvas, 0, 0, 1920, 1080);
lg.renderGlassElements();
};
if (glassCanvas.requestPaint) glassCanvas.requestPaint();
}
},
},
0,
);
var renderStatus = document.getElementById("render-status");
var renderCopy = document.getElementById("render-copy");
gsap.set(["#gp1", "#gp2"], { left: "1980px", opacity: 0 });
gsap.set(["#txt1", "#txt2"], { x: 640, opacity: 0 });
gsap.set("#reply-actions", { y: 8, opacity: 0 });
gsap.set("#typing-dots span", { opacity: 0.35 });
tl.to("#gp1", { left: "1326px", opacity: 1, duration: 0.38, ease: "power3.out" }, 0.18);
tl.to("#txt1", { x: -14, opacity: 1, duration: 0.38, ease: "power3.out" }, 0.18);
tl.to("#gp1", { left: "1340px", duration: 0.16, ease: "power2.out" }, 0.56);
tl.to("#txt1", { x: 0, duration: 0.16, ease: "power2.out" }, 0.56);
tl.to("#gp2", { left: "1326px", opacity: 1, duration: 0.36, ease: "power3.out" }, 0.82);
tl.to("#txt2", { x: -14, opacity: 1, duration: 0.36, ease: "power3.out" }, 0.82);
tl.to("#gp2", { left: "1340px", duration: 0.16, ease: "power2.out" }, 1.18);
tl.to("#txt2", { x: 0, duration: 0.16, ease: "power2.out" }, 1.18);
tl.to("#render-progress", { width: "100%", duration: 3.4, ease: "none" }, 0.82);
tl.to(
"#status-dot",
{ scale: 1.45, duration: 0.18, ease: "power2.out", yoyo: true, repeat: 1 },
1.1,
);
tl.to(
"#typing-dots span",
{
opacity: 1,
y: -2,
duration: 0.22,
ease: "power2.out",
stagger: 0.08,
yoyo: true,
repeat: 5,
},
1.2,
);
tl.to("#gp2", { top: "+=10", duration: 0.18, ease: "power2.out" }, 2.55);
tl.to("#txt2", { y: "+=10", duration: 0.18, ease: "power2.out" }, 2.55);
tl.to("#gp2", { top: "-=10", duration: 0.22, ease: "power2.out" }, 2.73);
tl.to("#txt2", { y: "-=10", duration: 0.22, ease: "power2.out" }, 2.73);
tl.to("#reply-actions", { y: 0, opacity: 1, duration: 0.24, ease: "power2.out" }, 2.72);
tl.to(
"#status-dot",
{
backgroundColor: "#4ade80",
boxShadow: "0 0 18px rgba(74, 222, 128, 0.8)",
duration: 0.15,
},
4.25,
);
tl.call(
function () {
renderStatus.textContent = "complete";
renderCopy.textContent = "liquid-glass-notification.mp4 is ready.";
},
null,
4.25,
);
tl.to(
"#gp1",
{ top: "-=8", duration: 0.2, ease: "power2.out", yoyo: true, repeat: 1 },
4.25,
);
tl.to(
"#txt1",
{ y: "-=8", duration: 0.2, ease: "power2.out", yoyo: true, repeat: 1 },
4.25,
);
tl.to("#gp1", { left: "1980px", opacity: 0, duration: 0.42, ease: "power2.in" }, 6.72);
tl.to("#txt1", { x: 640, opacity: 0, duration: 0.42, ease: "power2.in" }, 6.72);
tl.to("#gp2", { left: "1980px", opacity: 0, duration: 0.42, ease: "power2.in" }, 6.9);
tl.to("#txt2", { x: 640, opacity: 0, duration: 0.42, ease: "power2.in" }, 6.9);
window.__timelines["liquid-glass-notification"] = tl;
})();
</script>
</body>
</html>
```
Move it in time with `data-start`. Put it on a different timeline row with
`data-track-index`. See [data attributes](/concepts/data-attributes) for the rest.
</Accordion>
## Usage
After installing, add the block to your host composition:
```html
<div data-composition-id="liquid-glass-notification" data-composition-src="compositions/liquid-glass-notification.html" data-start="0" data-duration="8" data-track-index="1" data-width="1920" data-height="1080"></div>
```
{/* hf:generated-footer */}