feat(registry): bring back the video-primitive moves (#3169)

Restores the 208 catalog items reverted after their previews 404'd in
production, this time on the payload mechanism rather than the .html files
that caused the outage.

The generator no longer writes a preview document to docs/public. That writer,
and the machinery under it, existed only to produce files the docs host
discards, so it is gone rather than bypassed. Items now embed the composition
itself via a payload, which is what the previous change already does for the
items that were already in the catalog.

The variables explorer is parked, not restored: it drove its preview through
the same unpublished .html path, so it would have shown an empty frame. Items
that declare variables get the live player plus the static variables table, and
reconnecting the explorer to payloads is a follow-up.
This commit is contained in:
Miguel Ángel
2026-08-10 18:46:03 -04:00
committed by GitHub
parent 0f76305191
commit 9734578e60
1383 changed files with 255573 additions and 5760 deletions
@@ -0,0 +1,51 @@
# cursor-glyph-trail
An actor (default: a cursor dot) travels an authored path and deposits small dithered glyphs at its past positions. Each glyph pops in where the actor passed and decays in place; stamps land at fixed arc-length spacing along the path, so the per-second stamp rate scales with the actor's velocity. The jh3yy stamp-and-decay register: the trail is the residue of the motion, fully dissolved before the hold.
4s authored, elastic HOLD, exit `none` by default.
## Variables
| id | type | default | notes |
| --------- | ------ | -------- | ------------------------------------------------------------------------------------------------------------- |
| `glyphs` | string | `░▒▓+·×` | Stamp charset; one glyph per stamp is chosen by a fixed-seed LCG. |
| `density` | enum | `med` | Arc-length spacing between stamps: `low` (4.6), `med` (2.9), `high` (1.8) percent units. |
| `path` | enum | `sweep` | `sweep` is an S-curve lower-left to upper-right; `arc` rises over the top; `zigzag` cuts three straight legs. |
| `fade` | number | `0.8` | Per-stamp decay window in seconds, clamped 0.3 to 1.5; per stamp varied 0.75x to 1.25x. |
| `accent` | enum | `green` | Trail and actor color: green rides `--brand`, blue rides `--accent`, violet rides `--accent-2`. |
| `exit` | enum | `none` | `none` holds until the cut; `fade` departs opacity-only; `up` rises out. |
## Actor slot
The actor is a slot. Place an inert template anywhere in the HOST page (templates never render, and the runtime wipes the host clip's own children on mount, so the slot lives at document level):
```html
<template data-slot="cursor-glyph-trail-actor">
<img src="./assets/cursor.svg" alt="" style="width: 4cqmin" />
</template>
```
With no slot, the primitive renders a token cursor dot (accent core, hairline ring, contract tokens only).
## Mount
```html
<div
class="clip"
data-composition-id="cursor-glyph-trail"
data-composition-src="./cursor-glyph-trail.html"
data-variable-values='{"path":"zigzag","density":"high","accent":"blue"}'
data-start="0"
data-duration="4"
data-track-index="0"
></div>
```
Elastic root: no `data-width`/`data-height`; it fills whatever box the host clip gives it. Timeline registers under the literal `cursor-glyph-trail` key.
## Notes
- Deterministic: the stamp table (positions, times, glyph choices, jitter, sizes, peaks, decay multipliers) is built once at mount from fixed LCG seed `0x67117a11`. Stamps carry no tweens: each stamp's opacity is recomputed on every timeline update as a pure function `f(tl.time() - t_i)` of its table row (two sequential tweens on one property render in direction-dependent order under GSAP seeks), and the actor position is recomputed from `tl.time()` the same way, so eventful seeks (`suppressEvents=false`, the engine's render path) land identical frames in any order and either direction.
- Density law: stamps land at fixed arc-length spacing, so faster travel deposits more stamps per second; the shared ease (power2-style inOut) makes the trail thin at the ends and dense through the middle.
- Every stamp's decay completes inside IN by construction (`IN = travel + pop + fade * 1.25 + margin`), so the HOLD is truly still: the actor rests at the path end and the field is empty.
- The travel ease is one shared function used by both the stamp-table sampler and the per-update actor position, so stamps always sit exactly on the actor's past path.
@@ -0,0 +1,390 @@
<!doctype html>
<!--
cursor-glyph-trail: HyperFrames video primitive (product demo / trails)
An actor (default: a cursor dot) travels an authored path and deposits
small dithered glyphs at its past positions. Each glyph pops in where the
actor passed and decays in place; stamps land at fixed arc-length spacing,
so the per-second stamp rate scales with the actor's velocity. The jh3yy
stamp-and-decay register: the trail is the residue of the motion, and it
has fully dissolved before the hold.
The actor is a SLOT. Callers supply content by placing an inert template
anywhere in the HOST page (templates never render, and the runtime wipes
the host clip's own children on mount, so the slot lives at document
level):
<template data-slot="cursor-glyph-trail-actor"> ... </template>
With no slot, the primitive renders a token cursor dot (accent core,
hairline ring).
Variables (declared in data-composition-variables below):
- glyphs (string): the stamp charset; one glyph is chosen per stamp by
a fixed-seed LCG. Default is a dithered block-and-punctuation set.
- density ("low" | "med" | "high", default "med"): arc-length spacing
between stamps; higher density means tighter spacing.
- path ("sweep" | "arc" | "zigzag", default "sweep"): the authored
travel path preset.
- fade (number seconds, default 0.8, clamped 0.3 to 1.5): the decay
window of each stamp; per-stamp decay varies 0.75x to 1.25x of it.
- accent ("green" | "blue" | "violet", default "green"): green rides
--brand, blue rides --accent, violet rides --accent-2.
- exit ("none" | "fade" | "up", default "none"): frame roots own
transitions; the default holds the final frame to the last pixel.
Envelope, fixed IN and OUT with elastic HOLD only (never timeScale):
IN_BASE = TRAVEL (2.4s) + pop (0.07s) + fade * 1.25 + 0.05s margin;
the actor arrives at TRAVEL and every stamp's decay tween
ends inside IN, so the HOLD is truly still
HOLD = max(0, D - IN - OUT)
OUT_BASE = 0.45s only when exit != none
If D < IN_BASE + OUT_BASE, the whole envelope compresses together.
Determinism: the stamp table (positions, times, glyph choices, jitter,
sizes, peaks, decay multipliers) is computed exactly once during
synchronous mount from fixed LCG seed 0x67117a11. On every timeline
update, each stamp's opacity is recomputed as a pure function
f(tl.time() - t_i) of its table row, and the actor's position as a pure
function of tl.time(); stamps deliberately carry NO tweens (two
sequential tweens on one property render in direction-dependent order
under GSAP seeks, which breaks byte-identical frames). No Math.random
at runtime, no wall clock, no incremental state, no
requestAnimationFrame. Eventful seeks (suppressEvents=false, the
engine's render path) land identical frames in any order and either
direction.
Mount contract: the runtime clones only this template. #root fills the
host box (no data-width/data-height, container-type: size, cqmin units),
is styled via #root only, and registers one paused timeline under the
LITERAL "cursor-glyph-trail" key.
-->
<html
lang="en"
data-composition-id="cursor-glyph-trail"
data-composition-duration="4"
data-composition-variables='[
{ "id": "glyphs", "type": "string", "role": "content", "label": "Glyphs", "description": "Stamp charset; one glyph per stamp is chosen deterministically.", "default": "░▒▓+·×" },
{ "id": "density", "type": "enum", "role": "style", "label": "Density", "description": "Arc-length spacing between stamps along the path.", "default": "med", "options": [{ "value": "low", "label": "Low" }, { "value": "med", "label": "Medium" }, { "value": "high", "label": "High" }] },
{ "id": "path", "type": "enum", "role": "timing", "label": "Path", "description": "Authored travel path preset.", "default": "sweep", "options": [{ "value": "sweep", "label": "Sweep" }, { "value": "arc", "label": "Arc" }, { "value": "zigzag", "label": "Zigzag" }] },
{ "id": "fade", "type": "number", "role": "timing", "label": "Fade", "description": "Per-stamp decay window in seconds, clamped 0.3 to 1.5.", "default": 0.8 },
{ "id": "accent", "type": "enum", "role": "style", "label": "Accent", "description": "Trail and actor color: green rides --brand, blue rides --accent, violet rides --accent-2.", "default": "green", "options": [{ "value": "green", "label": "Green" }, { "value": "blue", "label": "Blue" }, { "value": "violet", "label": "Violet" }] },
{ "id": "exit", "type": "enum", "role": "timing", "label": "Exit", "description": "Optional departure. Default none: the settled actor holds until the frame cuts.", "default": "none", "options": [{ "value": "none", "label": "None" }, { "value": "fade", "label": "Fade" }, { "value": "up", "label": "Up" }] }
]'
>
<head>
<meta charset="UTF-8" />
<title>Cursor Glyph Trail</title>
</head>
<body>
<template>
<div id="root" data-composition-id="cursor-glyph-trail" data-duration="4" data-fps="30">
<style>
*,
*::before,
*::after {
box-sizing: border-box;
}
#root {
position: absolute;
inset: 0;
overflow: hidden;
container-type: size;
isolation: isolate;
color: var(--fg, #f8fafc);
font-family: var(--font-mono, ui-monospace, "SF Mono", Menlo, Consolas, monospace);
pointer-events: none;
}
.cgt-clip {
position: absolute;
inset: 0;
overflow: hidden;
background: var(--bg, transparent);
}
.cgt-stage {
position: absolute;
inset: 0;
will-change: transform, opacity;
}
.cgt-field {
position: absolute;
inset: 0;
}
.cgt-stamp {
position: absolute;
opacity: 0;
line-height: 1;
font-weight: 500;
will-change: opacity;
user-select: none;
}
.cgt-actor {
position: absolute;
opacity: 0;
transform: translate(-50%, -50%);
will-change: opacity;
}
.cgt-dot {
width: 3.4cqmin;
height: 3.4cqmin;
border-radius: 50%;
background: var(--cgt-accent);
border: 0.35cqmin solid color-mix(in srgb, var(--fg, #f8fafc) 82%, var(--cgt-accent));
box-shadow: 0 0.6cqmin 2.4cqmin color-mix(in srgb, var(--bg, #000000) 35%, transparent);
}
</style>
<div
id="cursor-glyph-trail-clip"
class="cgt-clip clip"
data-start="0"
data-duration="4"
data-track-index="0"
>
<div class="cgt-stage">
<div class="cgt-field" aria-hidden="true"></div>
<div class="cgt-actor">
<div class="cgt-dot"></div>
</div>
</div>
</div>
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
(function () {
"use strict";
var root = document.getElementById("root");
var stage = root.querySelector(".cgt-stage");
var field = root.querySelector(".cgt-field");
var actor = root.querySelector(".cgt-actor");
var vars =
window.__hyperframes && window.__hyperframes.getVariables
? window.__hyperframes.getVariables()
: {};
// Arc-length spacing (percent-of-stage units). Fixed spacing
// along the path means the per-second stamp rate rises and
// falls with the actor's velocity: the density law.
var spacingByDensity = { low: 4.6, med: 2.9, high: 1.8 };
var density = Object.prototype.hasOwnProperty.call(spacingByDensity, vars.density)
? vars.density
: "med";
var pathName = vars.path === "arc" || vars.path === "zigzag" ? vars.path : "sweep";
var glyphSource =
typeof vars.glyphs === "string" && vars.glyphs.length > 0 ? vars.glyphs : "░▒▓+·×";
var glyphSet = Array.from(glyphSource);
var fadeRaw = parseFloat(vars.fade);
var fade = isFinite(fadeRaw) ? Math.min(1.5, Math.max(0.3, fadeRaw)) : 0.8;
// Each enum choice routes to a DIFFERENT contract token so the
// variable stays meaningful under a theme.
var accentColors = {
green: "var(--brand, #52525b)",
blue: "var(--accent, #52525b)",
violet: "var(--accent-2, #52525b)",
};
var accent = Object.prototype.hasOwnProperty.call(accentColors, vars.accent)
? vars.accent
: "green";
var exit = vars.exit === "fade" || vars.exit === "up" ? vars.exit : "none";
root.style.setProperty("--cgt-accent", accentColors[accent]);
// SLOT. Caller templates live at HOST DOCUMENT level (the mount
// wipes host-clip children, and templates never render).
var hostDoc = root.ownerDocument;
var slotTemplate = null;
try {
slotTemplate = hostDoc.querySelector(
'template[data-slot="cursor-glyph-trail-actor"]',
);
} catch (error) {
slotTemplate = null;
}
if (slotTemplate) {
actor.querySelector(".cgt-dot").remove();
actor.appendChild(hostDoc.importNode(slotTemplate.content, true));
}
// Envelope: fixed IN/OUT, elastic HOLD, never time-scaled.
var POP = 0.07;
var TRAVEL_BASE = 2.4;
var IN_BASE = TRAVEL_BASE + POP + fade * 1.25 + 0.05;
var OUT_BASE = exit === "none" ? 0 : 0.45;
var duration = Math.max(0.001, parseFloat(root.dataset.duration || "4"));
var totalBase = Math.max(0.001, IN_BASE + OUT_BASE);
var scale = duration < totalBase ? duration / totalBase : 1;
var TRAVEL = TRAVEL_BASE * scale;
var pop = POP * scale;
var fadeEff = fade * scale;
var IN = IN_BASE * scale;
var OUT = OUT_BASE * scale;
var HOLD = Math.max(0, duration - (IN + OUT));
var OUT_START = IN + HOLD;
// Path presets in percent-of-stage coordinates.
var zigzagPoints = [
{ x: 10, y: 34 },
{ x: 38, y: 70 },
{ x: 64, y: 32 },
{ x: 90, y: 64 },
];
function pathPoint(u) {
if (pathName === "arc") {
return { x: 12 + 76 * u, y: 68 - 40 * Math.sin(Math.PI * u) };
}
if (pathName === "zigzag") {
var segs = zigzagPoints.length - 1;
var s = Math.min(segs - 1e-9, Math.max(0, u * segs));
var i = Math.floor(s);
var f = s - i;
var a = zigzagPoints[i];
var b = zigzagPoints[i + 1];
return { x: a.x + (b.x - a.x) * f, y: a.y + (b.y - a.y) * f };
}
// sweep: an S-curve from lower left to upper right.
return { x: 8 + 84 * u, y: 50 + 16 * Math.cos(Math.PI * u) };
}
// Shared travel ease, implemented once so the stamp table and
// the per-update actor position use the identical mapping.
function easeInOut(t) {
return t < 0.5 ? 2 * t * t : 1 - 2 * (1 - t) * (1 - t);
}
function clamp01(v) {
return v < 0 ? 0 : v > 1 ? 1 : v;
}
// The LCG and every per-stamp decision live here, computed once
// before timeline construction from a fixed seed. A stamp's
// opacity at any time is then a pure function of timeline time.
var lcgState = 0x67117a11;
function next() {
lcgState = (Math.imul(1664525, lcgState) + 1013904223) >>> 0;
return lcgState / 4294967296;
}
var spacing = spacingByDensity[density];
var STEPS = 600;
var stamps = [];
var acc = 0;
var prev = pathPoint(easeInOut(0));
for (var k = 1; k <= STEPS; k += 1) {
var f = k / STEPS;
var pos = pathPoint(easeInOut(f));
acc += Math.hypot(pos.x - prev.x, pos.y - prev.y);
prev = pos;
if (acc >= spacing) {
acc -= spacing;
stamps.push({
t: f * TRAVEL,
x: pos.x + (next() - 0.5) * 3.2,
y: pos.y + (next() - 0.5) * 3.2,
glyph: glyphSet[Math.floor(next() * glyphSet.length) % glyphSet.length],
rot: (next() - 0.5) * 20,
size: 1.9 + next() * 1.4,
peak: 0.45 + next() * 0.45,
mix: 55 + Math.floor(next() * 36),
fadeMul: 0.75 + next() * 0.5,
});
}
}
var fragment = hostDoc.createDocumentFragment();
for (var s = 0; s < stamps.length; s += 1) {
var row = stamps[s];
var span = hostDoc.createElement("span");
span.className = "cgt-stamp";
span.textContent = row.glyph;
span.style.left = row.x.toFixed(3) + "%";
span.style.top = row.y.toFixed(3) + "%";
span.style.fontSize = row.size.toFixed(3) + "cqmin";
span.style.transform = "translate(-50%, -50%) rotate(" + row.rot.toFixed(2) + "deg)";
span.style.color =
"color-mix(in srgb, var(--cgt-accent) " + row.mix + "%, var(--fg, #f8fafc))";
row.el = span;
fragment.appendChild(span);
}
field.appendChild(fragment);
// Pure per-update apply: the actor position and every stamp's
// opacity are functions of tl.time() alone. A stamp pops in
// over `pop` seconds and decays over its table row's window;
// by IN every value is exactly zero. Writes are idempotent, so
// the HOLD repaints identical values and stays truly still.
function stampOpacity(row, timeSeconds) {
var dt = timeSeconds - row.t;
if (dt <= 0) return 0;
if (dt < pop) {
var g = dt / pop;
return row.peak * (1 - (1 - g) * (1 - g));
}
var u = (dt - pop) / (fadeEff * row.fadeMul);
if (u >= 1) return 0;
return row.peak * (1 - u * u);
}
function applyTime(timeSeconds) {
var u = easeInOut(clamp01(TRAVEL > 0 ? timeSeconds / TRAVEL : 1));
var p = pathPoint(u);
gsap.set(actor, { left: p.x.toFixed(4) + "%", top: p.y.toFixed(4) + "%" });
for (var i = 0; i < stamps.length; i += 1) {
stamps[i].el.style.opacity = stampOpacity(stamps[i], timeSeconds).toFixed(4);
}
}
gsap.set(stage, { opacity: 1, y: "0cqh" });
var tl = gsap.timeline({
paused: true,
onUpdate: function () {
applyTime(tl.time());
},
});
// Anchor tween: an inert plain-object tween spanning the full
// authored duration so the timeline covers [0, D], onUpdate
// fires for every eventful seek, and holds never clamp short.
tl.to({ p: 0 }, { p: 1, duration: duration, ease: "none" }, 0);
// Actor entrance: both endpoints authored.
tl.fromTo(
actor,
{ opacity: 0 },
{ opacity: 1, duration: 0.18 * scale, ease: "power2.out" },
0,
);
// Stamps carry no tweens: their opacity rides applyTime's pure
// table evaluation, and each decay completes inside IN by
// construction.
// HOLD: truly still. All stamps are exactly zero by IN and the
// actor rests at path(1); repeated repaints write identical
// values.
// OUT: optional departure; exit none holds until the frame cuts.
if (exit === "up") {
tl.to(stage, { y: "-4cqh", duration: OUT, ease: "power2.in" }, OUT_START);
tl.to(stage, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_START);
} else if (exit === "fade") {
tl.to(stage, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_START);
}
tl.seek(0);
applyTime(0);
window.__timelines = window.__timelines || {};
window.__timelines["cursor-glyph-trail"] = tl;
})();
</script>
</div>
</template>
</body>
</html>
+85
View File
@@ -0,0 +1,85 @@
<!doctype html>
<!--
cursor-glyph-trail demo. FULL-BLEED light mount: the primitive fills the
whole 1920x1080 frame on a light token block. Non-default path, density,
fade, and accent values prove the variable path.
-->
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=1920, height=1080" />
<title>Cursor Glyph Trail Demo</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html,
body {
width: 1920px;
height: 1080px;
overflow: hidden;
background: var(--bg, #eef0f3);
}
#root {
--bg: #eef0f3;
--fg: #14161b;
--muted: #5b6472;
--surface: #ffffff;
--border: #d3d8e0;
--brand: #3f3f46;
--accent: #3f3f46;
--accent-2: #3f3f46;
--font-display: "Inter", system-ui, sans-serif;
--font-mono: ui-monospace, "SF Mono", Menlo, Consolas, monospace;
position: relative;
width: 1920px;
height: 1080px;
overflow: hidden;
background: radial-gradient(ellipse at 50% 42%, #f7f8fa 0%, var(--bg, #eef0f3) 72%);
}
.mount-bleed {
width: 100%;
height: 100%;
left: 0;
top: 0;
container-type: size;
overflow: hidden;
}
</style>
</head>
<body>
<div
id="root"
data-composition-id="cursor-glyph-trail-demo"
data-start="0"
data-width="1920"
data-height="1080"
data-duration="4"
data-fps="30"
>
<div
id="cursor-glyph-trail-mount"
class="mount-bleed clip"
data-composition-id="cursor-glyph-trail"
data-composition-src="./cursor-glyph-trail.html"
data-variable-values='{"path":"zigzag","density":"high","fade":1.0,"accent":"blue"}'
data-start="0"
data-duration="4"
data-track-index="0"
data-width="1920"
data-height="1080"
></div>
</div>
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
window.__timelines = window.__timelines || {};
window.__timelines["cursor-glyph-trail-demo"] = gsap.timeline({ paused: true });
</script>
</body>
</html>
@@ -0,0 +1,90 @@
{
"$schema": "https://hyperframes.heygen.com/schema/registry-item.json",
"name": "cursor-glyph-trail",
"type": "hyperframes:component",
"title": "Cursor Glyph Trail",
"description": "An actor travels an authored path depositing small dithered glyphs at its past positions, each popping in and decaying in place, stamp rate scaling with the actor's velocity.",
"tags": ["motion-primitive", "demonstrate", "trail", "cursor", "glyphs", "deterministic"],
"jobs": ["demonstrate"],
"family": "demonstrate",
"profile": "stamp-decay",
"evidence": "Wave L1 frame study: jh3yy stamp-and-decay contact sheet (2069614221747224613/sheet-01)",
"syncPoints": [{ "id": "travel-complete", "phase": "in", "offset": 2.4 }],
"files": [
{
"path": "cursor-glyph-trail.html",
"target": "compositions/components/cursor-glyph-trail.html",
"type": "hyperframes:snippet"
}
],
"variables": [
{
"id": "glyphs",
"type": "string",
"role": "content",
"label": "Glyphs",
"description": "Stamp charset; one glyph per stamp is chosen deterministically.",
"default": "░▒▓+·×"
},
{
"id": "density",
"type": "enum",
"role": "style",
"label": "Density",
"description": "Arc-length spacing between stamps along the path.",
"default": "med",
"options": [
{ "value": "low", "label": "Low" },
{ "value": "med", "label": "Medium" },
{ "value": "high", "label": "High" }
]
},
{
"id": "path",
"type": "enum",
"role": "timing",
"label": "Path",
"description": "Authored travel path preset.",
"default": "sweep",
"options": [
{ "value": "sweep", "label": "Sweep" },
{ "value": "arc", "label": "Arc" },
{ "value": "zigzag", "label": "Zigzag" }
]
},
{
"id": "fade",
"type": "number",
"role": "timing",
"label": "Fade",
"description": "Per-stamp decay window in seconds, clamped 0.3 to 1.5.",
"default": 0.8
},
{
"id": "accent",
"type": "enum",
"role": "style",
"label": "Accent",
"description": "Trail and actor color: green rides --brand, blue rides --accent, violet rides --accent-2.",
"default": "green",
"options": [
{ "value": "green", "label": "Green" },
{ "value": "blue", "label": "Blue" },
{ "value": "violet", "label": "Violet" }
]
},
{
"id": "exit",
"type": "enum",
"role": "timing",
"label": "Exit",
"description": "Optional departure. Default none: the settled actor holds until the frame cuts.",
"default": "none",
"options": [
{ "value": "none", "label": "None" },
{ "value": "fade", "label": "Fade" },
{ "value": "up", "label": "Up" }
]
}
]
}