initial code (#2)

* feat: initial code port from hyperframes-internal

Port all OSS-ready packages from the internal monorepo:
- @hyperframes/core — shared types, HTML generation, GSAP utilities, runtime
- @hyperframes/cli — CLI for creating, previewing, and rendering compositions
- @hyperframes/engine — framework-agnostic rendering engine (BeginFrame + FFmpeg)
- @hyperframes/producer — video rendering pipeline (Puppeteer + FFmpeg)
- @hyperframes/ui-player — browser-based video player component
- @hyperframes/studio — composition editor (React frontend + Hono backend)

Includes regression test suite with Docker-based test harness.

All HeyGen-internal references, deployment infrastructure, and
proprietary assets have been removed. Package names migrated
from @app/* to @hyperframes/*.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: scrub internal codenames and stale references from OSS port

- Replace static.heygen.ai runtime URLs in test fixtures
- Remove internal CDN publish script (publish-hyperframe-runtime.ts)
- Replace sandbox-studio, sandbox-interceptor, __magicEditRuntime
  with neutral names (studio, hyperframe-runtime, __hyperframeRuntime)
- Fix stale Vault API / localhost references in docs
- Remove broken deprecated_studio link

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: remove remaining internal codenames and stale references

- Delete stale producer README.md and PIPELINE.md (referenced nonexistent files)
- Replace "Cerberus" codename with "HyperFrames" in test design reviews
- Replace magic-edit postMessage identifiers with hf-preview/hf-parent
- Rename debug-magic-edit-timeline.ts to debug-timeline.ts
- Replace "Motion Cut" with "HyperFrames" in Timeline comments
- Fix studio/CLI references to nonexistent archive package
  (use local data/projects/ dir, stub render proxy)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Vance Ingalls
2026-03-21 22:43:56 -07:00
committed by GitHub
co-authored by Claude Opus 4.6
parent 10621e7903
commit 9f8e5ba5a1
401 changed files with 54545 additions and 2 deletions
@@ -0,0 +1,93 @@
import { create } from "zustand";
export interface TimelineElement {
id: string;
tag: string;
start: number;
duration: number;
track: number;
src?: string;
playbackStart?: number;
volume?: number;
/** Path from data-composition-src — identifies sub-composition elements */
compositionSrc?: string;
/** Agent that created/last edited this element */
agentId?: string;
/** Agent's color for ownership visualization */
agentColor?: string;
}
/** Map of elementId → agentColor for clips currently being edited */
export interface ActiveEdits {
[elementId: string]: { agentId: string; agentColor: string };
}
interface PlayerState {
isPlaying: boolean;
currentTime: number;
duration: number;
timelineReady: boolean;
elements: TimelineElement[];
selectedElementId: string | null;
/** Clips currently being edited by agents — for glow animation */
activeEdits: ActiveEdits;
playbackRate: number;
setIsPlaying: (playing: boolean) => void;
setCurrentTime: (time: number) => void;
setDuration: (duration: number) => void;
setPlaybackRate: (rate: number) => void;
setTimelineReady: (ready: boolean) => void;
setElements: (elements: TimelineElement[]) => void;
setSelectedElementId: (id: string | null) => void;
setActiveEdits: (edits: ActiveEdits) => void;
updateElementStart: (elementId: string, newStart: number) => void;
reset: () => void;
}
// Lightweight pub-sub for current time during playback.
// Bypasses React state so the RAF loop can update the playhead/time display
// without triggering re-renders on every frame.
type TimeListener = (time: number) => void;
const _timeListeners = new Set<TimeListener>();
export const liveTime = {
notify: (t: number) => _timeListeners.forEach((cb) => cb(t)),
subscribe: (cb: TimeListener) => {
_timeListeners.add(cb);
return () => _timeListeners.delete(cb);
},
};
export const usePlayerStore = create<PlayerState>((set) => ({
isPlaying: false,
currentTime: 0,
duration: 0,
timelineReady: false,
elements: [],
selectedElementId: null,
activeEdits: {},
playbackRate: 1,
setIsPlaying: (playing) => set({ isPlaying: playing }),
setPlaybackRate: (rate) => set({ playbackRate: rate }),
setCurrentTime: (time) => set({ currentTime: time }),
setDuration: (duration) => set({ duration }),
setTimelineReady: (ready) => set({ timelineReady: ready }),
setElements: (elements) => set({ elements }),
setSelectedElementId: (id) => set({ selectedElementId: id }),
setActiveEdits: (edits) => set({ activeEdits: edits }),
updateElementStart: (elementId, newStart) =>
set((state) => ({
elements: state.elements.map((el) => (el.id === elementId ? { ...el, start: newStart } : el)),
})),
reset: () =>
set({
isPlaying: false,
currentTime: 0,
duration: 0,
timelineReady: false,
elements: [],
selectedElementId: null,
activeEdits: {},
}),
}));