feat(engine): add HDR two-pass compositing — DOM layer + native HLG video (#288)

## Summary

Compositions with HDR video AND DOM overlays (text, graphics, SDR video) couldn't render both correctly — either HDR data was lost (Chrome captures sRGB only) or DOM overlays were missing (FFmpeg pass-through skips Chrome). This PR adds in-memory alpha compositing that combines both.

## What it does

**Per-frame two-pass capture:**
1. **DOM pass** — Chrome screenshots the page with a transparent background (CDP alpha). HDR videos are hidden, leaving transparent holes where they go.
2. **HDR pass** — Pre-extracted native HLG/PQ frames (16-bit PNG from FFmpeg) are read from disk.
3. **Composite** — DOM pixels (sRGB RGBA8) are alpha-composited over HDR pixels (rgb48le) in Node.js memory, with sRGB→HLG/PQ conversion via a 256-entry lookup table.

**Key components:**
- `decodePng()` / `decodePngToRgb48le()` — Pure Node.js PNG decoders (no native dependencies). Support all 5 PNG filter types.
- `blitRgba8OverRgb48le()` — Alpha composite with per-pixel sRGB→HDR LUT conversion. Fast paths for alpha=0 (skip) and alpha=255 (overwrite).
- `initTransparentBackground()` + `captureAlphaPng()` — Split CDP transparent background setup (once) from per-frame screenshot capture (eliminates 2 CDP round-trips per frame).
- Single-pass FFmpeg extraction — All HDR frames extracted in one sequential FFmpeg run (avoids duplicate frames from per-frame `-ss` fast seek).

## Key design decisions

| Decision | Why |
|----------|-----|
| In-memory compositing (not FFmpeg overlay) | Eliminates ~2400 process spawns + temp files per render. Pure pixel math is 10x faster. |
| 16-bit PNG intermediate | Raw `-f rawvideo` loses color metadata, causing moiré artifacts. PNG is self-describing. |
| sRGB→HLG LUT (256 entries) | DOM content is sRGB. Without conversion, it appears orange-shifted in HLG stream. |
| Native HDR detection before extraction | `extractAllVideoFrames` converts SDR→HDR. Pre-extraction probe identifies original HDR sources so only truly-HDR videos get native extraction. |

## Files changed

| File | What changed |
|------|-------------|
| `packages/engine/src/utils/alphaBlit.ts` | **NEW** — PNG decode, sRGB→HDR LUT, alpha compositing (14 tests) |
| `packages/engine/src/services/screenshotService.ts` | Transparent background CDP, `captureAlphaPng()` |
| `packages/engine/src/services/videoFrameInjector.ts` | `hideVideoElements()` / `showVideoElements()` |
| `packages/engine/src/services/streamingEncoder.ts` | Input color space tags for rgb48le |
| `packages/producer/src/services/renderOrchestrator.ts` | Two-pass HDR capture loop, native HDR detection |

## How to test

Render a composition with an HDR video background and text overlays. Both should be visible — HDR video at full quality, text crisp with correct colors (not orange-shifted).

## Stack position

**3 of 6** — Stacked on #265 (HDR output pipeline). This is the foundation for all layered compositing that follows.

🤖 Generated with [Claude Code](https://claude.com/claude-code)
This commit is contained in:
Vance Ingalls
2026-04-19 16:26:54 -07:00
committed by GitHub
parent 6a587606e4
commit a21a62b574
47 changed files with 4973 additions and 76 deletions
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@@ -0,0 +1,142 @@
[
{
"text": "the",
"start": 0.1,
"end": 0.31
},
{
"text": "makers",
"start": 0.31,
"end": 0.86
},
{
"text": "of",
"start": 0.94,
"end": 1.13
},
{
"text": "Subnautica,",
"start": 1.13,
"end": 2.28
},
{
"text": "and",
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"end": 2.44
},
{
"text": "he",
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"end": 2.54
},
{
"text": "promised",
"start": 2.54,
"end": 2.99
},
{
"text": "the",
"start": 2.99,
"end": 3.12
},
{
"text": "founders",
"start": 3.12,
"end": 3.65
},
{
"text": "$250",
"start": 3.75,
"end": 4.71
},
{
"text": "million",
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"end": 5.4
},
{
"text": "if",
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"end": 5.6
},
{
"text": "their",
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"end": 5.95
},
{
"text": "next",
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"end": 6.23
},
{
"text": "game",
"start": 6.24,
"end": 6.64
},
{
"text": "hits",
"start": 6.64,
"end": 6.91
},
{
"text": "certain",
"start": 6.98,
"end": 7.36
},
{
"text": "targets.",
"start": 7.36,
"end": 7.98
},
{
"text": "And",
"start": 8.06,
"end": 8.14
},
{
"text": "at",
"start": 8.14,
"end": 8.25
},
{
"text": "the",
"start": 8.25,
"end": 8.41
},
{
"text": "time,",
"start": 8.41,
"end": 8.72
},
{
"text": "he",
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"end": 8.82
},
{
"text": "thought",
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},
{
"text": "there",
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"end": 9.48
},
{
"text": "was",
"start": 9.48,
"end": 9.63
},
{
"text": "no",
"start": 9.64,
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},
{
"text": "way-",
"start": 9.75,
"end": 9.98
}
]
@@ -0,0 +1,27 @@
{
"name": "HDR Regression — HDR PQ (Data Drift)",
"description": "1920x1080 native HDR composition with HDR video (BT.2020 PQ 10-bit), 16-bit HDR PNG photo, audio, captions, the Refik-Anadol-inspired Data Drift visual identity, and the @hyperframes/shader-transitions package driving Domain Warp / Gravitational Lens / Cross-Warp Morph handoffs. Renders with `--hdr` to exercise the rgb48le shader transition compositor, the PQ encode path, and the HDR side-data writer.",
"tags": [
"hdr-regression",
"hdr",
"pq",
"bt2020",
"10bit",
"video",
"audio",
"image",
"captions",
"shader-transitions",
"data-drift"
],
"minPsnr": 26,
"maxFrameFailures": 0,
"minAudioCorrelation": 0.85,
"maxAudioLagWindows": 120,
"renderConfig": {
"fps": 30
}
}
@@ -0,0 +1,160 @@
<template id="captions-template">
<div
data-composition-id="captions"
data-start="0"
data-duration="10.0"
data-width="1920"
data-height="1080"
>
<div id="captions-container"></div>
<script src="https://cdn.jsdelivr.net/npm/gsap@3/dist/gsap.min.js"></script>
<style>
[data-composition-id="captions"] {
position: absolute;
top: 0;
left: 0;
width: 1920px;
height: 1080px;
display: flex;
justify-content: center;
align-items: flex-end;
padding-bottom: 130px;
pointer-events: none;
font-family: "Inter", system-ui, sans-serif;
}
#captions-container {
position: relative;
width: 1280px;
min-height: 110px;
text-align: center;
font-weight: 300;
font-size: 44px;
letter-spacing: 0.01em;
color: rgba(244, 244, 245, 0.95);
text-shadow:
0 2px 18px rgba(0, 0, 0, 0.85),
0 0 24px rgba(124, 58, 237, 0.18);
}
.dd-chunk {
position: absolute;
left: 0;
top: 0;
width: 100%;
opacity: 0;
display: flex;
flex-wrap: wrap;
justify-content: center;
gap: 4px 14px;
}
.dd-word {
opacity: 0;
display: inline-block;
transition: none;
color: rgba(244, 244, 245, 0.95);
will-change: opacity, color, transform;
}
.dd-word.is-active {
background: linear-gradient(120deg, #b794f4 0%, #06b6d4 100%);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
}
</style>
<script>
(function () {
const TRANSCRIPT = [
{ "text": "the", "start": 0.1, "end": 0.31 },
{ "text": "makers", "start": 0.31, "end": 0.86 },
{ "text": "of", "start": 0.94, "end": 1.13 },
{ "text": "Subnautica,", "start": 1.13, "end": 2.28 },
{ "text": "and", "start": 2.28, "end": 2.44 },
{ "text": "he", "start": 2.44, "end": 2.54 },
{ "text": "promised", "start": 2.54, "end": 2.99 },
{ "text": "the", "start": 2.99, "end": 3.12 },
{ "text": "founders", "start": 3.12, "end": 3.65 },
{ "text": "$250", "start": 3.75, "end": 4.71 },
{ "text": "million", "start": 4.71, "end": 5.4 },
{ "text": "if", "start": 5.44, "end": 5.6 },
{ "text": "their", "start": 5.6, "end": 5.95 },
{ "text": "next", "start": 5.95, "end": 6.23 },
{ "text": "game", "start": 6.24, "end": 6.64 },
{ "text": "hits", "start": 6.64, "end": 6.91 },
{ "text": "certain", "start": 6.98, "end": 7.36 },
{ "text": "targets.", "start": 7.36, "end": 7.98 },
{ "text": "And", "start": 8.06, "end": 8.14 },
{ "text": "at", "start": 8.14, "end": 8.25 },
{ "text": "the", "start": 8.25, "end": 8.41 },
{ "text": "time,", "start": 8.41, "end": 8.72 },
{ "text": "he", "start": 8.72, "end": 8.82 },
{ "text": "thought", "start": 8.83, "end": 9.19 },
{ "text": "there", "start": 9.24, "end": 9.48 },
{ "text": "was", "start": 9.48, "end": 9.63 },
{ "text": "no", "start": 9.64, "end": 9.75 },
{ "text": "way-", "start": 9.75, "end": 9.98 }
];
const container = document.getElementById("captions-container");
const tl = gsap.timeline({ paused: true });
const chunks = [];
let current = [];
for (let i = 0; i < TRANSCRIPT.length; i++) {
current.push(TRANSCRIPT[i]);
if (current.length >= 4 || i === TRANSCRIPT.length - 1) {
chunks.push(current);
current = [];
}
}
chunks.forEach((chunk) => {
const start = chunk[0].start;
const end = chunk[chunk.length - 1].end;
const div = document.createElement("div");
div.className = "dd-chunk";
container.appendChild(div);
tl.fromTo(
div,
{ opacity: 0, y: 18, filter: "blur(8px)" },
{ opacity: 1, y: 0, filter: "blur(0px)", duration: 0.4, ease: "power2.out" },
start - 0.12,
);
chunk.forEach((wordData, wordIndex) => {
const w = document.createElement("span");
w.className = "dd-word";
w.innerText = wordData.text;
div.appendChild(w);
tl.to(
w,
{ opacity: 1, duration: 0.18, ease: "sine.out" },
wordData.start,
);
tl.add(() => w.classList.add("is-active"), wordData.start);
const offTime =
wordIndex < chunk.length - 1 ? chunk[wordIndex + 1].start : end;
tl.add(() => w.classList.remove("is-active"), offTime);
});
tl.to(
div,
{ opacity: 0, y: -12, filter: "blur(8px)", duration: 0.35, ease: "sine.in" },
end + 0.05,
);
tl.set(div, { opacity: 0, visibility: "hidden" }, end + 0.4);
});
window.__timelines = window.__timelines || {};
window.__timelines["captions"] = tl;
})();
</script>
</div>
</template>
@@ -0,0 +1,160 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>HDR Regression — HDR PQ (Data Drift)</title>
<link rel="stylesheet" href="style.css" />
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12.2/gsap.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/@hyperframes/shader-transitions@0.4.4/dist/index.global.js"></script>
</head>
<body>
<div
id="main"
data-composition-id="main-comp"
data-start="0"
data-duration="10.0"
data-width="1920"
data-height="1080"
>
<!-- ============================================================
Data Drift — five scenes, ~10s, GPU shader handoffs.
Scene timings (after each shader transition completes):
0.0 1.6 intro card
2.1 4.0 HDR video A (transition 1.6, 0.5s)
4.5 6.2 HDR still photograph (transition 4.0, 0.5s)
6.7 8.4 HDR video B (transition 6.2, 0.5s)
8.9 10.0 outro card (transition 8.4, 0.5s)
Shader picks (Data Drift): Domain Warp, Gravitational
Lens, Cross-Warp Morph, Domain Warp.
============================================================ -->
<!-- Persistent ambient layers — sit behind the .scene stack so
every shader capture inherits the Data Drift atmosphere -->
<div class="drift-field"></div>
<div class="scan-line top"></div>
<div class="scan-line bottom"></div>
<!-- Scene 1: cold open title card -->
<section id="scene-intro" class="scene title-card">
<div class="eyebrow">Hyperframes&nbsp;·&nbsp;HDR Regression Suite</div>
<h1 class="display">
A study in <span class="accent">light</span>,<br />unbounded.
</h1>
<div class="colophon">
<span>Volume II</span>
<span>HDR · BT.2020 · PQ</span>
</div>
</section>
<!-- Scene 2: HDR video A -->
<section id="scene-video-a" class="scene media-frame">
<video
id="vid-hdr-1"
class="clip"
src="../assets/hdr-source-1.mp4"
data-start="2.1"
data-duration="1.9"
muted
playsinline
></video>
<div class="iridescent-frame"></div>
<div class="hud top-left">
<div class="accent-cyan">Plate I</div>
<div>HDR · 10-bit</div>
</div>
<div class="hud top-right">
<div class="accent-purple">SMPTE 2084</div>
<div>BT.2020 / PQ</div>
</div>
<div class="hud-readout">
1000<span class="unit">Peak nits</span>
</div>
</section>
<!-- Scene 3: HDR still photograph (16-bit PNG) -->
<section id="scene-still" class="scene media-frame">
<img
id="img-hdr"
src="../assets/photo-hdr.png"
alt="HDR reference photograph"
/>
<div class="iridescent-frame"></div>
<div class="hud top-left">
<div class="accent-cyan">Plate II</div>
<div>16-bit RGB</div>
</div>
<div class="hud top-right">
<div class="accent-purple">PNG · linear-light</div>
<div>HDR reference</div>
</div>
<div class="hud-readout">
16<span class="unit">bits per channel</span>
</div>
</section>
<!-- Scene 4: HDR video B -->
<section id="scene-video-b" class="scene media-frame">
<video
id="vid-hdr-2"
class="clip"
src="../assets/hdr-source-2.mp4"
data-start="6.7"
data-duration="1.7"
muted
playsinline
></video>
<div class="iridescent-frame"></div>
<div class="hud top-left">
<div class="accent-cyan">Plate III</div>
<div>HDR · 10-bit</div>
</div>
<div class="hud top-right">
<div class="accent-purple">Studio cut</div>
<div>BT.2020 / PQ</div>
</div>
<div class="hud-readout">
<span class="unit">specular highlights</span>
</div>
</section>
<!-- Scene 5: closing card -->
<section id="scene-outro" class="scene title-card">
<div class="eyebrow">Composition · Data Drift</div>
<h1 class="display">
<span class="accent">HDR</span> ·<br />the wider gamut.
</h1>
<div class="colophon">
<span>BT.2020 · PQ · 10-bit</span>
<span>End of Volume II</span>
</div>
</section>
<!-- ============================================================
Voiceover — single audio track for the entire composition
============================================================ -->
<audio
id="vo"
src="../assets/voiceover.mp3"
data-start="0"
data-duration="10.0"
></audio>
<!-- ============================================================
Captions — sub-composition, lower-third, Data Drift styling
============================================================ -->
<div
id="captions-comp"
data-composition-id="captions"
data-composition-src="compositions/captions.html"
data-start="0"
data-duration="10.0"
></div>
<script>
window.__timelines = window.__timelines || {};
</script>
<script src="script.js"></script>
</div>
</body>
</html>
@@ -0,0 +1,158 @@
/* Data Drift — five-scene HDR PQ composition.
Scene visibility / handoff is owned entirely by the
@hyperframes/shader-transitions package. We build a paused
timeline of *internal* scene motion only (text reveals, video
Ken-Burns, HUD drifts) and hand it to HyperShader.init() —
the library appends the GL transitions and exposes the
shader metadata on window.__hf.transitions so the HDR engine
can reproduce each transition in rgb48le pixel space.
Motion rules: sine.inOut and power2.out only. Nothing snaps,
everything drifts. */
(function () {
const tl = gsap.timeline({ paused: true, defaults: { ease: "sine.inOut" } });
/* ---------- Scene 1 · Intro (0.00 1.60) ---------- */
const introBrow = document.querySelector("#scene-intro .eyebrow");
const introDisplay = document.querySelector("#scene-intro .display");
const introFoot = document.querySelector("#scene-intro .colophon");
if (introBrow && introDisplay && introFoot) {
tl.from(
introBrow,
{ y: 18, opacity: 0, duration: 0.85, ease: "power2.out" },
0.05,
);
tl.from(
introDisplay,
{ y: 36, opacity: 0, filter: "blur(12px)", duration: 1.05, ease: "power2.out" },
0.22,
);
tl.from(
introFoot,
{ y: 12, opacity: 0, duration: 0.7, ease: "power2.out" },
0.55,
);
}
/* ---------- Scene 2 · HDR video A (2.10 4.00) ----------
The video starts playing 0.5s after the shader cuts in
(the lib transitions 1.6 → 2.1) so the scene becomes visible
just as the first frame plays. Subtle Ken Burns push-in. */
const vidA = document.getElementById("vid-hdr-1");
if (vidA) {
tl.fromTo(
vidA,
{ scale: 1.07 },
{ scale: 1.0, duration: 1.9, ease: "sine.out" },
2.1,
);
}
const hudA = document.querySelectorAll("#scene-video-a .hud, #scene-video-a .hud-readout");
if (hudA.length) {
tl.from(
hudA,
{ opacity: 0, y: 8, duration: 0.6, ease: "power2.out", stagger: 0.08 },
2.25,
);
}
/* ---------- Scene 3 · HDR still (4.50 6.20) ----------
16-bit PNG. Slow horizontal drift to give the still motion. */
const still = document.getElementById("img-hdr");
if (still) {
tl.fromTo(
still,
{ scale: 1.1, x: -22 },
{ scale: 1.02, x: 16, duration: 1.7, ease: "sine.inOut" },
4.5,
);
}
const hudB = document.querySelectorAll("#scene-still .hud, #scene-still .hud-readout");
if (hudB.length) {
tl.from(
hudB,
{ opacity: 0, y: 8, duration: 0.55, ease: "power2.out", stagger: 0.08 },
4.65,
);
}
/* ---------- Scene 4 · HDR video B (6.70 8.40) ----------
Pull-back, opposite Ken Burns. */
const vidB = document.getElementById("vid-hdr-2");
if (vidB) {
tl.fromTo(
vidB,
{ scale: 1.0 },
{ scale: 1.07, duration: 1.7, ease: "sine.inOut" },
6.7,
);
}
const hudC = document.querySelectorAll("#scene-video-b .hud, #scene-video-b .hud-readout");
if (hudC.length) {
tl.from(
hudC,
{ opacity: 0, y: 8, duration: 0.55, ease: "power2.out", stagger: 0.08 },
6.85,
);
}
/* ---------- Scene 5 · Outro (8.90 10.00) ---------- */
const outroBrow = document.querySelector("#scene-outro .eyebrow");
const outroDisplay = document.querySelector("#scene-outro .display");
const outroFoot = document.querySelector("#scene-outro .colophon");
if (outroBrow && outroDisplay && outroFoot) {
tl.from(
outroBrow,
{ y: 14, opacity: 0, duration: 0.65, ease: "power2.out" },
8.95,
);
tl.from(
outroDisplay,
{ y: 28, opacity: 0, filter: "blur(10px)", duration: 0.85, ease: "power2.out" },
9.05,
);
tl.from(
outroFoot,
{ y: 10, opacity: 0, duration: 0.55, ease: "power2.out" },
9.45,
);
}
/* ---------- Shader transitions ----------
init() reads __hf if present (set by the HDR engine), wires
transitions into the timeline at the requested times, and
registers the timeline on window.__timelines under the
compositionId we pass. */
if (typeof HyperShader !== "undefined" && HyperShader.init) {
HyperShader.init({
bgColor: "#0a0a0a",
accentColor: "#7c3aed",
compositionId: "main-comp",
scenes: [
"scene-intro",
"scene-video-a",
"scene-still",
"scene-video-b",
"scene-outro",
],
transitions: [
{ time: 1.6, shader: "domain-warp", duration: 0.5, ease: "sine.inOut" },
{ time: 4.0, shader: "gravitational-lens", duration: 0.5, ease: "sine.inOut" },
{ time: 6.2, shader: "cross-warp-morph", duration: 0.5, ease: "sine.inOut" },
{ time: 8.4, shader: "domain-warp", duration: 0.5, ease: "sine.inOut" },
],
timeline: tl,
});
}
/* When init() runs above it registers the timeline for us. If
HyperShader is unavailable (e.g. CDN miss), fall back to a
manual registration so the scene-internal motion still
plays — the engine will then composite scenes as hard cuts. */
window.__timelines = window.__timelines || {};
if (!window.__timelines["main-comp"]) {
window.__timelines["main-comp"] = tl;
}
})();
@@ -0,0 +1,277 @@
/* ============================================================
Data Drift — Refik Anadol-inspired
Deep black backdrop, electric purple + cyan gradients,
floating weightless typography. The composition is built
for shader transitions so each scene handoff is owned by
the GL canvas, not by CSS animation.
============================================================ */
@import url("https://fonts.googleapis.com/css2?family=Inter:wght@200;300;400;500&family=JetBrains+Mono:wght@300;500&display=swap");
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html,
body {
width: 100%;
height: 100%;
background: #0a0a0a;
font-family: "Inter", system-ui, sans-serif;
font-weight: 300;
color: #f4f4f5;
overflow: hidden;
}
#main {
position: relative;
width: 1920px;
height: 1080px;
background: #0a0a0a;
overflow: hidden;
}
/* Persistent ambient backdrop visible through every scene's gaps.
Two soft radial gradients sit behind everything — purple in the
upper-left and cyan in the lower-right — establishing the Data
Drift palette before any text appears. */
#main::before {
content: "";
position: absolute;
inset: 0;
z-index: 0;
background:
radial-gradient(
circle at 22% 28%,
rgba(124, 58, 237, 0.45) 0%,
rgba(124, 58, 237, 0.0) 55%
),
radial-gradient(
circle at 78% 76%,
rgba(6, 182, 212, 0.40) 0%,
rgba(6, 182, 212, 0.0) 55%
);
pointer-events: none;
}
/* ---------- Scene container baseline ---------- */
.scene {
position: absolute;
inset: 0;
display: flex;
align-items: center;
justify-content: center;
z-index: 1;
/* All scenes start hidden; the shader-transitions library will
temporarily reveal them for capture, then promote each to
opacity:1 as its transition completes. The intro overrides
this below so frame 0 is non-empty. */
opacity: 0;
}
#scene-intro {
opacity: 1;
}
/* ---------- Title cards (intro + outro) ---------- */
.title-card {
flex-direction: column;
text-align: center;
padding: 0 200px;
}
.eyebrow {
font-size: 14px;
font-weight: 400;
letter-spacing: 0.42em;
text-transform: uppercase;
color: #06b6d4;
margin-bottom: 56px;
position: relative;
}
.eyebrow::before,
.eyebrow::after {
content: "";
position: absolute;
top: 50%;
width: 90px;
height: 1px;
background: linear-gradient(
to right,
transparent,
rgba(6, 182, 212, 0.7),
transparent
);
}
.eyebrow::before {
right: calc(100% + 28px);
}
.eyebrow::after {
left: calc(100% + 28px);
}
.display {
font-family: "Inter", sans-serif;
font-size: 132px;
font-weight: 200;
line-height: 1.04;
letter-spacing: -0.02em;
color: #fafafa;
margin: 0;
}
.display .accent {
background: linear-gradient(120deg, #7c3aed 0%, #06b6d4 100%);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
font-weight: 300;
}
.colophon {
margin-top: 64px;
display: flex;
gap: 64px;
justify-content: center;
font-family: "JetBrains Mono", monospace;
font-size: 12px;
font-weight: 300;
letter-spacing: 0.22em;
text-transform: uppercase;
color: rgba(244, 244, 245, 0.55);
}
/* Soft outer scan lines (decorative HUD) */
.scan-line {
position: absolute;
left: 80px;
right: 80px;
height: 1px;
background: linear-gradient(
to right,
transparent,
rgba(124, 58, 237, 0.35),
rgba(6, 182, 212, 0.35),
transparent
);
}
.scan-line.top {
top: 80px;
}
.scan-line.bottom {
bottom: 80px;
}
/* ---------- Media-frame scenes ---------- */
.media-frame {
background: #050505;
}
.media-frame video,
.media-frame img {
width: 100%;
height: 100%;
object-fit: cover;
object-position: center;
}
/* Subtle iridescent edge vignette so the HDR media reads as a
"framed" plate inside the composition, not a fullscreen cut. */
.iridescent-frame {
position: absolute;
inset: 0;
pointer-events: none;
box-shadow:
inset 0 0 0 1px rgba(124, 58, 237, 0.18),
inset 0 0 220px rgba(0, 0, 0, 0.55),
inset 0 0 60px rgba(6, 182, 212, 0.10);
}
/* HUD overlays — minimal, weightless, JetBrains Mono. */
.hud {
position: absolute;
font-family: "JetBrains Mono", monospace;
font-size: 11px;
font-weight: 300;
letter-spacing: 0.22em;
text-transform: uppercase;
color: rgba(244, 244, 245, 0.78);
}
.hud.top-left {
top: 56px;
left: 56px;
}
.hud.top-right {
top: 56px;
right: 56px;
text-align: right;
}
.hud.bottom-left {
bottom: 56px;
left: 56px;
display: flex;
flex-direction: column;
gap: 8px;
}
.hud .accent-cyan {
color: #06b6d4;
}
.hud .accent-purple {
color: #b794f4;
}
.hud-readout {
position: absolute;
bottom: 56px;
right: 56px;
text-align: right;
font-family: "JetBrains Mono", monospace;
font-size: 56px;
font-weight: 300;
letter-spacing: 0.04em;
color: #fafafa;
line-height: 1;
}
.hud-readout .unit {
display: block;
margin-top: 14px;
font-size: 11px;
letter-spacing: 0.32em;
color: rgba(6, 182, 212, 0.85);
}
/* ---------- Particle field (CSS only, deterministic) ---------- */
/* A drifting dot pattern on top of the ambient gradient. We keep
this as an inline SVG background so it serializes cleanly into
html2canvas captures the shader transition will sample. */
.drift-field {
position: absolute;
inset: 0;
z-index: 0;
opacity: 0.45;
background-image: radial-gradient(
rgba(124, 58, 237, 0.55) 1px,
transparent 1.5px
),
radial-gradient(rgba(6, 182, 212, 0.45) 1px, transparent 1.5px);
background-size: 96px 96px, 168px 168px;
background-position: 0 0, 40px 40px;
pointer-events: none;
}
@@ -0,0 +1 @@
../../hdr-pq/assets/hdr-source-2.mp4
@@ -0,0 +1 @@
../../hdr-pq/assets/hdr-source-1.mp4
@@ -0,0 +1 @@
../../hdr-pq/assets/photo-hdr.png
@@ -0,0 +1 @@
../../sdr-baseline/assets/photo-sdr.jpg
@@ -0,0 +1 @@
../../sdr-baseline/assets/sdr-source-2.mp4
@@ -0,0 +1 @@
../../sdr-baseline/assets/sdr-source-1.mp4
@@ -0,0 +1,142 @@
[
{
"text": "the",
"start": 0.1,
"end": 0.31
},
{
"text": "makers",
"start": 0.31,
"end": 0.86
},
{
"text": "of",
"start": 0.94,
"end": 1.13
},
{
"text": "Subnautica,",
"start": 1.13,
"end": 2.28
},
{
"text": "and",
"start": 2.28,
"end": 2.44
},
{
"text": "he",
"start": 2.44,
"end": 2.54
},
{
"text": "promised",
"start": 2.54,
"end": 2.99
},
{
"text": "the",
"start": 2.99,
"end": 3.12
},
{
"text": "founders",
"start": 3.12,
"end": 3.65
},
{
"text": "$250",
"start": 3.75,
"end": 4.71
},
{
"text": "million",
"start": 4.71,
"end": 5.4
},
{
"text": "if",
"start": 5.44,
"end": 5.6
},
{
"text": "their",
"start": 5.6,
"end": 5.95
},
{
"text": "next",
"start": 5.95,
"end": 6.23
},
{
"text": "game",
"start": 6.24,
"end": 6.64
},
{
"text": "hits",
"start": 6.64,
"end": 6.91
},
{
"text": "certain",
"start": 6.98,
"end": 7.36
},
{
"text": "targets.",
"start": 7.36,
"end": 7.98
},
{
"text": "And",
"start": 8.06,
"end": 8.14
},
{
"text": "at",
"start": 8.14,
"end": 8.25
},
{
"text": "the",
"start": 8.25,
"end": 8.41
},
{
"text": "time,",
"start": 8.41,
"end": 8.72
},
{
"text": "he",
"start": 8.72,
"end": 8.82
},
{
"text": "thought",
"start": 8.83,
"end": 9.19
},
{
"text": "there",
"start": 9.24,
"end": 9.48
},
{
"text": "was",
"start": 9.48,
"end": 9.63
},
{
"text": "no",
"start": 9.64,
"end": 9.75
},
{
"text": "way-",
"start": 9.75,
"end": 9.98
}
]
@@ -0,0 +1 @@
../../sdr-baseline/assets/voiceover.mp3
@@ -0,0 +1,31 @@
{
"name": "HDR Regression — Mixed SDR + HDR (Shadow Cut)",
"description": "1920x1080 composition that mixes SDR (BT.709 8-bit) and HDR (BT.2020 PQ 10-bit) sources in the same scene stack — two SDR videos, two HDR videos, an SDR JPEG and a 16-bit HDR PNG, plus voiceover and captions. Renders twice through the regression harness: once SDR (BT.709 output, every HDR source must be tone-mapped down) and once with `--hdr` (BT.2020 PQ output, every SDR source must be promoted up). Exercises the engine's per-asset transfer auto-detection, the rgb48le cross-transfer compositor, and the Domain Warp shader transition in both SDR and HDR pixel spaces. Visual identity is Hans-Hillmann-inspired Shadow Cut.",
"tags": [
"hdr-regression",
"mixed",
"sdr",
"hdr",
"pq",
"bt2020",
"bt709",
"auto-detect",
"cross-transfer",
"video",
"audio",
"image",
"captions",
"shader-transitions",
"shadow-cut"
],
"minPsnr": 26,
"maxFrameFailures": 0,
"minAudioCorrelation": 0.85,
"maxAudioLagWindows": 120,
"renderConfig": {
"fps": 30
}
}
@@ -0,0 +1,163 @@
<template id="captions-template">
<div
data-composition-id="captions"
data-start="0"
data-duration="10.0"
data-width="1920"
data-height="1080"
>
<div id="captions-container"></div>
<script src="https://cdn.jsdelivr.net/npm/gsap@3/dist/gsap.min.js"></script>
<style>
[data-composition-id="captions"] {
position: absolute;
top: 0;
left: 0;
width: 1920px;
height: 1080px;
display: flex;
justify-content: center;
align-items: flex-end;
padding-bottom: 150px;
pointer-events: none;
font-family: "Inter", system-ui, sans-serif;
}
#captions-container {
position: relative;
width: 1320px;
min-height: 130px;
text-align: center;
font-weight: 600;
font-size: 46px;
letter-spacing: 0.02em;
text-transform: uppercase;
color: #fafafa;
text-shadow:
0 4px 22px rgba(0, 0, 0, 0.95),
0 0 36px rgba(0, 0, 0, 0.85),
0 0 1px rgba(255, 255, 255, 0.55);
}
.sc-chunk {
position: absolute;
left: 0;
top: 0;
width: 100%;
opacity: 0;
display: flex;
flex-wrap: wrap;
justify-content: center;
gap: 6px 18px;
}
.sc-word {
opacity: 0;
display: inline-block;
transition: none;
color: rgba(244, 244, 244, 0.92);
will-change: opacity, color, transform;
}
.sc-word.is-active {
color: #C1121F;
text-shadow:
0 4px 22px rgba(0, 0, 0, 0.95),
0 0 24px rgba(193, 18, 31, 0.55),
0 0 1px rgba(255, 255, 255, 0.55);
}
</style>
<script>
(function () {
const TRANSCRIPT = [
{ "text": "the", "start": 0.1, "end": 0.31 },
{ "text": "makers", "start": 0.31, "end": 0.86 },
{ "text": "of", "start": 0.94, "end": 1.13 },
{ "text": "Subnautica,", "start": 1.13, "end": 2.28 },
{ "text": "and", "start": 2.28, "end": 2.44 },
{ "text": "he", "start": 2.44, "end": 2.54 },
{ "text": "promised", "start": 2.54, "end": 2.99 },
{ "text": "the", "start": 2.99, "end": 3.12 },
{ "text": "founders", "start": 3.12, "end": 3.65 },
{ "text": "$250", "start": 3.75, "end": 4.71 },
{ "text": "million", "start": 4.71, "end": 5.4 },
{ "text": "if", "start": 5.44, "end": 5.6 },
{ "text": "their", "start": 5.6, "end": 5.95 },
{ "text": "next", "start": 5.95, "end": 6.23 },
{ "text": "game", "start": 6.24, "end": 6.64 },
{ "text": "hits", "start": 6.64, "end": 6.91 },
{ "text": "certain", "start": 6.98, "end": 7.36 },
{ "text": "targets.", "start": 7.36, "end": 7.98 },
{ "text": "And", "start": 8.06, "end": 8.14 },
{ "text": "at", "start": 8.14, "end": 8.25 },
{ "text": "the", "start": 8.25, "end": 8.41 },
{ "text": "time,", "start": 8.41, "end": 8.72 },
{ "text": "he", "start": 8.72, "end": 8.82 },
{ "text": "thought", "start": 8.83, "end": 9.19 },
{ "text": "there", "start": 9.24, "end": 9.48 },
{ "text": "was", "start": 9.48, "end": 9.63 },
{ "text": "no", "start": 9.64, "end": 9.75 },
{ "text": "way-", "start": 9.75, "end": 9.98 }
];
const container = document.getElementById("captions-container");
const tl = gsap.timeline({ paused: true });
const chunks = [];
let current = [];
for (let i = 0; i < TRANSCRIPT.length; i++) {
current.push(TRANSCRIPT[i]);
if (current.length >= 4 || i === TRANSCRIPT.length - 1) {
chunks.push(current);
current = [];
}
}
chunks.forEach((chunk) => {
const start = chunk[0].start;
const end = chunk[chunk.length - 1].end;
const div = document.createElement("div");
div.className = "sc-chunk";
container.appendChild(div);
tl.fromTo(
div,
{ opacity: 0, y: 16, filter: "blur(6px)" },
{ opacity: 1, y: 0, filter: "blur(0px)", duration: 0.32, ease: "power3.out" },
start - 0.1,
);
chunk.forEach((wordData, wordIndex) => {
const w = document.createElement("span");
w.className = "sc-word";
w.innerText = wordData.text;
div.appendChild(w);
tl.to(
w,
{ opacity: 1, duration: 0.16, ease: "power2.out" },
wordData.start,
);
tl.add(() => w.classList.add("is-active"), wordData.start);
const offTime =
wordIndex < chunk.length - 1 ? chunk[wordIndex + 1].start : end;
tl.add(() => w.classList.remove("is-active"), offTime);
});
tl.to(
div,
{ opacity: 0, y: -10, filter: "blur(6px)", duration: 0.3, ease: "power4.in" },
end + 0.05,
);
tl.set(div, { opacity: 0, visibility: "hidden" }, end + 0.36);
});
window.__timelines = window.__timelines || {};
window.__timelines["captions"] = tl;
})();
</script>
</div>
</template>
@@ -0,0 +1,206 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>HDR Regression — Mixed SDR + HDR (Shadow Cut)</title>
<link rel="stylesheet" href="style.css" />
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12.2/gsap.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/@hyperframes/shader-transitions@0.4.4/dist/index.global.js"></script>
</head>
<body>
<div
id="main"
data-composition-id="main-comp"
data-start="0"
data-duration="10.0"
data-width="1920"
data-height="1080"
>
<!-- ============================================================
Shadow Cut — six scenes, ~10s, every handoff is Domain Warp.
This composition deliberately interleaves SDR and HDR sources
so the engine has to auto-detect each plate's transfer fn
and cross-convert into the working space:
SDR render → all HDR plates tonemap PQ → BT.709
--hdr render → all SDR plates promote BT.709 → PQ
Scene timings (after each shader transition completes):
0.00 1.40 intro card
1.85 3.20 SDR video A (cross-warp: into PQ space)
3.65 5.00 HDR video A (native PQ)
5.45 6.50 SDR still (BT.709 promoted)
6.95 8.00 HDR still (16-bit PNG, native HDR)
8.45 10.00 outro card
Shader picks (Shadow Cut): Domain Warp on every handoff.
============================================================ -->
<!-- Persistent darkness layers — sit behind the .scene stack so
every shader capture inherits the noir atmosphere. -->
<div class="bar top"></div>
<div class="bar bottom"></div>
<!-- Scene 1: cold open title card -->
<section id="scene-intro" class="scene title-card">
<div class="classification">Restricted&nbsp;·&nbsp;HDR Regression</div>
<h1 class="display">
THE <span class="accent">SDR / HDR</span><br />HANDOFF
</h1>
<div class="subdisplay">A study in mixed transfer functions</div>
<div class="colophon">
<span>Case File · Volume III</span>
<span>BT.709 ⇄ BT.2020 PQ</span>
</div>
</section>
<!-- Scene 2: SDR video A -->
<section id="scene-sdr-vid" class="scene media-frame">
<video
id="vid-sdr"
class="clip"
src="../assets/sdr.mp4"
data-start="1.85"
data-duration="1.35"
muted
playsinline
></video>
<div class="shadow-vignette"></div>
<div class="corner-tick top-left"></div>
<div class="corner-tick top-right"></div>
<div class="corner-tick bottom-left"></div>
<div class="corner-tick bottom-right"></div>
<div class="evidence top-left">
<div class="red">Plate I · Source A</div>
<div>SDR · 8-bit · BT.709</div>
</div>
<div class="evidence top-right">
<div class="red">Transfer / sRGB</div>
<div>Auto-detected</div>
</div>
<div class="case-label">
709<span class="label">REC. ITU-R</span>
</div>
</section>
<!-- Scene 3: HDR video A -->
<section id="scene-hdr-vid" class="scene media-frame">
<video
id="vid-hdr"
class="clip"
src="../assets/hdr.mp4"
data-start="3.65"
data-duration="1.35"
muted
playsinline
></video>
<div class="shadow-vignette"></div>
<div class="corner-tick top-left"></div>
<div class="corner-tick top-right"></div>
<div class="corner-tick bottom-left"></div>
<div class="corner-tick bottom-right"></div>
<div class="evidence top-left">
<div class="red">Plate II · Source B</div>
<div>HDR · 10-bit · BT.2020</div>
</div>
<div class="evidence top-right">
<div class="red">Transfer / SMPTE 2084</div>
<div>Auto-detected</div>
</div>
<div class="case-label">
2084<span class="label">SMPTE PQ</span>
</div>
</section>
<!-- Scene 4: SDR still photograph -->
<section id="scene-sdr-still" class="scene media-frame">
<img
id="img-sdr"
src="../assets/photo-sdr.jpg"
alt="SDR reference photograph"
/>
<div class="shadow-vignette"></div>
<div class="corner-tick top-left"></div>
<div class="corner-tick top-right"></div>
<div class="corner-tick bottom-left"></div>
<div class="corner-tick bottom-right"></div>
<div class="evidence top-left">
<div class="red">Plate III · Stills</div>
<div>JPEG · 8-bit · sRGB</div>
</div>
<div class="evidence top-right">
<div class="red">Source / archival</div>
<div>Auto-detected</div>
</div>
<div class="case-label">
JPEG<span class="label">8-BIT sRGB</span>
</div>
</section>
<!-- Scene 5: HDR still photograph (16-bit PNG) -->
<section id="scene-hdr-still" class="scene media-frame">
<img
id="img-hdr"
src="../assets/photo-hdr.png"
alt="HDR reference photograph"
/>
<div class="shadow-vignette"></div>
<div class="corner-tick top-left"></div>
<div class="corner-tick top-right"></div>
<div class="corner-tick bottom-left"></div>
<div class="corner-tick bottom-right"></div>
<div class="evidence top-left">
<div class="red">Plate IV · Stills</div>
<div>PNG · 16-bit · linear</div>
</div>
<div class="evidence top-right">
<div class="red">Source / reference</div>
<div>HDR · BT.2020</div>
</div>
<div class="case-label">
PNG16<span class="label">LINEAR LIGHT</span>
</div>
</section>
<!-- Scene 6: closing card -->
<section id="scene-outro" class="scene title-card">
<div class="classification">End of File · Shadow Cut</div>
<h1 class="display">
ONE PIPELINE.<br /><span class="accent">TWO LIGHTS.</span>
</h1>
<div class="subdisplay">Auto-detected. Cross-converted. Composited.</div>
<div class="colophon">
<span>Volume III</span>
<span>End of Case File</span>
</div>
</section>
<!-- ============================================================
Voiceover — one audio track for the full composition
============================================================ -->
<audio
id="vo"
src="../assets/voiceover.mp3"
data-start="0"
data-duration="10.0"
></audio>
<!-- ============================================================
Captions — sub-composition, lower-third, Shadow Cut styling
============================================================ -->
<div
id="captions-comp"
data-composition-id="captions"
data-composition-src="compositions/captions.html"
data-start="0"
data-duration="10.0"
></div>
<script>
window.__timelines = window.__timelines || {};
</script>
<script src="script.js"></script>
</div>
</body>
</html>
@@ -0,0 +1,252 @@
/* Shadow Cut six-scene mixed-transfer composition.
Scene visibility / handoffs are owned entirely by the
@hyperframes/shader-transitions library (Domain Warp on every
cut, per the Shadow Cut style guide). We build a paused
timeline of *internal* scene motion only slow creeping
push-ins, classification text reveals, dramatic bottom-up
case-label entrances and hand it to HyperShader.init().
The library appends GL transitions and exposes the shader
metadata on window.__hf.transitions so the HDR engine can
reproduce each Domain Warp transition in rgb48le pixel
space, cross-converting any SDR PQ or HDR BT.709 as the
render target requires.
Motion rules (Shadow Cut): power3.out for reveals, power4.in
for exits. The pause before the hit matters. Nothing bouncy. */
(function () {
const tl = gsap.timeline({ paused: true, defaults: { ease: "power3.out" } });
/* ---------- Scene 1 · Intro (0.00 1.40) ---------- */
const introClass = document.querySelector("#scene-intro .classification");
const introDisplay = document.querySelector("#scene-intro .display");
const introSub = document.querySelector("#scene-intro .subdisplay");
const introFoot = document.querySelector("#scene-intro .colophon");
if (introClass && introDisplay && introSub && introFoot) {
tl.from(
introClass,
{ y: 12, opacity: 0, duration: 0.6, ease: "power3.out" },
0.05,
);
tl.from(
introDisplay,
{ y: 30, opacity: 0, scale: 1.04, duration: 0.85, ease: "power3.out" },
0.18,
);
tl.from(
introSub,
{ y: 10, opacity: 0, duration: 0.55, ease: "power3.out" },
0.55,
);
tl.from(
introFoot,
{ y: 8, opacity: 0, duration: 0.5, ease: "power3.out" },
0.78,
);
}
/* ---------- Scene 2 · SDR video A (1.85 3.20) ----------
Slow creeping push-in. The cross-transfer happens inside
the engine when it composites this scene's frames into the
PQ working space (or leaves them as-is for SDR output). */
const vidSdr = document.getElementById("vid-sdr");
if (vidSdr) {
tl.fromTo(
vidSdr,
{ scale: 1.08 },
{ scale: 1.0, duration: 1.35, ease: "power3.out" },
1.85,
);
}
const evSdr = document.querySelectorAll(
"#scene-sdr-vid .evidence, #scene-sdr-vid .case-label",
);
if (evSdr.length) {
tl.from(
evSdr,
{ opacity: 0, y: 8, duration: 0.5, ease: "power3.out", stagger: 0.07 },
2.0,
);
}
const ticksSdr = document.querySelectorAll("#scene-sdr-vid .corner-tick");
if (ticksSdr.length) {
tl.from(
ticksSdr,
{ opacity: 0, scale: 0.6, duration: 0.4, ease: "power3.out", stagger: 0.04 },
1.95,
);
}
/* ---------- Scene 3 · HDR video A (3.65 5.00) ----------
Pull-back rather than push-in to vary the rhythm. Native
PQ source the engine reads this with its 10-bit reader. */
const vidHdr = document.getElementById("vid-hdr");
if (vidHdr) {
tl.fromTo(
vidHdr,
{ scale: 1.0 },
{ scale: 1.06, duration: 1.35, ease: "power3.out" },
3.65,
);
}
const evHdr = document.querySelectorAll(
"#scene-hdr-vid .evidence, #scene-hdr-vid .case-label",
);
if (evHdr.length) {
tl.from(
evHdr,
{ opacity: 0, y: 8, duration: 0.5, ease: "power3.out", stagger: 0.07 },
3.8,
);
}
const ticksHdr = document.querySelectorAll("#scene-hdr-vid .corner-tick");
if (ticksHdr.length) {
tl.from(
ticksHdr,
{ opacity: 0, scale: 0.6, duration: 0.4, ease: "power3.out", stagger: 0.04 },
3.75,
);
}
/* ---------- Scene 4 · SDR still (5.45 6.50) ----------
Slow horizontal drift to give the still life. */
const stillSdr = document.getElementById("img-sdr");
if (stillSdr) {
tl.fromTo(
stillSdr,
{ scale: 1.1, x: -22 },
{ scale: 1.04, x: 14, duration: 1.05, ease: "power3.out" },
5.45,
);
}
const evStillSdr = document.querySelectorAll(
"#scene-sdr-still .evidence, #scene-sdr-still .case-label",
);
if (evStillSdr.length) {
tl.from(
evStillSdr,
{ opacity: 0, y: 8, duration: 0.45, ease: "power3.out", stagger: 0.07 },
5.55,
);
}
const ticksStillSdr = document.querySelectorAll(
"#scene-sdr-still .corner-tick",
);
if (ticksStillSdr.length) {
tl.from(
ticksStillSdr,
{ opacity: 0, scale: 0.6, duration: 0.35, ease: "power3.out", stagger: 0.04 },
5.5,
);
}
/* ---------- Scene 5 · HDR still (6.95 8.00) ----------
Counter-direction drift so the rhythm doesn't feel mechanical. */
const stillHdr = document.getElementById("img-hdr");
if (stillHdr) {
tl.fromTo(
stillHdr,
{ scale: 1.04, x: 18 },
{ scale: 1.1, x: -18, duration: 1.05, ease: "power3.out" },
6.95,
);
}
const evStillHdr = document.querySelectorAll(
"#scene-hdr-still .evidence, #scene-hdr-still .case-label",
);
if (evStillHdr.length) {
tl.from(
evStillHdr,
{ opacity: 0, y: 8, duration: 0.45, ease: "power3.out", stagger: 0.07 },
7.05,
);
}
const ticksStillHdr = document.querySelectorAll(
"#scene-hdr-still .corner-tick",
);
if (ticksStillHdr.length) {
tl.from(
ticksStillHdr,
{ opacity: 0, scale: 0.6, duration: 0.35, ease: "power3.out", stagger: 0.04 },
7.0,
);
}
/* ---------- Scene 6 · Outro (8.45 10.00) ---------- */
const outroClass = document.querySelector("#scene-outro .classification");
const outroDisplay = document.querySelector("#scene-outro .display");
const outroSub = document.querySelector("#scene-outro .subdisplay");
const outroFoot = document.querySelector("#scene-outro .colophon");
if (outroClass && outroDisplay && outroSub && outroFoot) {
tl.from(
outroClass,
{ y: 12, opacity: 0, duration: 0.55, ease: "power3.out" },
8.5,
);
tl.from(
outroDisplay,
{ y: 28, opacity: 0, scale: 1.04, duration: 0.85, ease: "power3.out" },
8.62,
);
tl.from(
outroSub,
{ y: 10, opacity: 0, duration: 0.55, ease: "power3.out" },
9.0,
);
tl.from(
outroFoot,
{ y: 8, opacity: 0, duration: 0.5, ease: "power3.out" },
9.25,
);
}
/* ---------- Shader transitions ----------
Domain Warp on every handoff (Shadow Cut style guide).
init() reads __hf if present (set by the HDR engine), wires
transitions into the timeline at the requested times, and
registers the timeline on window.__timelines under the
compositionId we pass.
Transition layout (5 cuts, 0.45s each):
1.40 1.85: intro sdr-vid
3.20 3.65: sdr-vid hdr-vid (BT.709 PQ jump)
5.00 5.45: hdr-vid sdr-still (PQ BT.709 jump)
6.50 6.95: sdr-still hdr-still (BT.709 PQ jump)
8.00 8.45: hdr-still outro
*/
if (typeof HyperShader !== "undefined" && HyperShader.init) {
HyperShader.init({
bgColor: "#0a0a0a",
accentColor: "#C1121F",
compositionId: "main-comp",
scenes: [
"scene-intro",
"scene-sdr-vid",
"scene-hdr-vid",
"scene-sdr-still",
"scene-hdr-still",
"scene-outro",
],
transitions: [
{ time: 1.4, shader: "domain-warp", duration: 0.45, ease: "power3.out" },
{ time: 3.2, shader: "domain-warp", duration: 0.45, ease: "power3.out" },
{ time: 5.0, shader: "domain-warp", duration: 0.45, ease: "power3.out" },
{ time: 6.5, shader: "domain-warp", duration: 0.45, ease: "power3.out" },
{ time: 8.0, shader: "domain-warp", duration: 0.45, ease: "power3.out" },
],
timeline: tl,
});
}
/* When init() runs above with a custom timeline it does NOT
auto-register on window.__timelines registration only
happens when the library owns the timeline. So we always
register the timeline ourselves; this also covers the
fallback case where HyperShader is unavailable (CDN miss),
in which case the engine renders scenes as hard cuts but
internal scene motion still plays. */
window.__timelines = window.__timelines || {};
window.__timelines["main-comp"] = tl;
})();
@@ -0,0 +1,314 @@
/* ============================================================
Shadow Cut Hans Hillmann inspired film-noir card style.
Near-monochrome stack: deep black, cold grey, stark white,
plus one accent blood red (#C1121F). Every reveal emerges
from darkness; the shader transition (Domain Warp) is what
dissolves reality before the next plate appears.
============================================================ */
@import url("https://fonts.googleapis.com/css2?family=Bebas+Neue&family=Inter:wght@300;400;600&family=JetBrains+Mono:wght@400;600&display=swap");
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html,
body {
width: 100%;
height: 100%;
background: #0a0a0a;
font-family: "Inter", system-ui, sans-serif;
font-weight: 400;
color: #f4f4f4;
overflow: hidden;
}
#main {
position: relative;
width: 1920px;
height: 1080px;
background: #0a0a0a;
overflow: hidden;
}
/* Persistent darkness a faint cold-grey vignette that lives
behind every scene so even when html2canvas captures an
"empty" backdrop for a transition it carries the mood. */
#main::before {
content: "";
position: absolute;
inset: 0;
z-index: 0;
background:
radial-gradient(
ellipse at 50% 50%,
rgba(58, 58, 58, 0.18) 0%,
rgba(10, 10, 10, 0.0) 65%
),
linear-gradient(
180deg,
#050505 0%,
#0a0a0a 50%,
#050505 100%
);
pointer-events: none;
}
/* Faint horizontal interrogation bars top + bottom. Lend a
noir "redacted document" feel without competing with copy. */
.bar {
position: absolute;
left: 0;
right: 0;
height: 28px;
background: #050505;
border-top: 1px solid rgba(193, 18, 31, 0.35);
border-bottom: 1px solid rgba(193, 18, 31, 0.35);
z-index: 4;
}
.bar.top {
top: 0;
}
.bar.bottom {
bottom: 0;
}
/* ---------- Scene container baseline ----------
Shadow Cut uses shader transitions, so the library will set
non-target scenes to opacity:0 during transition and promote
the target to opacity:1 on completion. We mirror that only
the intro is visible at frame 0. */
.scene {
position: absolute;
inset: 0;
display: flex;
align-items: center;
justify-content: center;
z-index: 1;
opacity: 0;
}
#scene-intro {
opacity: 1;
}
/* ---------- Title cards (intro + outro) ---------- */
.title-card {
flex-direction: column;
text-align: center;
padding: 0 180px;
}
.classification {
display: inline-flex;
align-items: center;
gap: 14px;
font-family: "JetBrains Mono", monospace;
font-size: 14px;
font-weight: 600;
letter-spacing: 0.36em;
text-transform: uppercase;
color: #C1121F;
margin-bottom: 60px;
}
.classification::before,
.classification::after {
content: "";
display: inline-block;
width: 38px;
height: 1px;
background: #C1121F;
}
.display {
font-family: "Bebas Neue", "Oswald", sans-serif;
font-size: 184px;
font-weight: 400;
line-height: 0.94;
letter-spacing: 0.012em;
color: #fafafa;
text-shadow:
0 6px 36px rgba(0, 0, 0, 0.85),
0 0 1px rgba(255, 255, 255, 0.6);
margin: 0;
}
.display .accent {
color: #C1121F;
font-weight: 400;
}
.subdisplay {
margin-top: 48px;
font-family: "Inter", sans-serif;
font-size: 16px;
font-weight: 300;
letter-spacing: 0.42em;
text-transform: uppercase;
color: rgba(244, 244, 244, 0.55);
}
.colophon {
margin-top: 72px;
display: flex;
gap: 72px;
justify-content: center;
font-family: "JetBrains Mono", monospace;
font-size: 11px;
font-weight: 400;
letter-spacing: 0.28em;
text-transform: uppercase;
color: rgba(193, 18, 31, 0.85);
}
/* ---------- Media-frame scenes ---------- */
.media-frame {
background: #050505;
}
.media-frame video,
.media-frame img {
width: 100%;
height: 100%;
object-fit: cover;
object-position: center;
}
/* Heavy shadow vignette so plates look like they're emerging
from darkness Shadow Cut's whole reveal-from-black thing. */
.shadow-vignette {
position: absolute;
inset: 0;
pointer-events: none;
box-shadow:
inset 0 0 0 1px rgba(193, 18, 31, 0.22),
inset 0 0 220px rgba(0, 0, 0, 0.78),
inset 0 0 80px rgba(0, 0, 0, 0.65);
z-index: 3;
}
/* Evidence-stamp HUD overlays in the corners. Mono, condensed. */
.evidence {
position: absolute;
font-family: "JetBrains Mono", monospace;
font-size: 11px;
font-weight: 600;
letter-spacing: 0.28em;
text-transform: uppercase;
color: rgba(244, 244, 244, 0.85);
z-index: 5;
}
.evidence .red {
color: #C1121F;
}
.evidence.top-left {
top: 64px;
left: 64px;
display: flex;
flex-direction: column;
gap: 6px;
}
.evidence.top-right {
top: 64px;
right: 64px;
text-align: right;
display: flex;
flex-direction: column;
gap: 6px;
}
.evidence.bottom-left {
bottom: 64px;
left: 64px;
display: flex;
flex-direction: column;
gap: 6px;
}
/* Bottom-right "case label" — large mono number. */
.case-label {
position: absolute;
bottom: 56px;
right: 64px;
text-align: right;
font-family: "JetBrains Mono", monospace;
font-weight: 600;
font-size: 64px;
letter-spacing: 0.04em;
color: #fafafa;
line-height: 1;
z-index: 5;
}
.case-label .label {
display: block;
margin-top: 12px;
font-size: 11px;
font-weight: 400;
letter-spacing: 0.32em;
color: rgba(193, 18, 31, 0.95);
}
/* Diagonal corner ticks 4 small marks at the inside edge of
the plate, like a film slate. */
.corner-tick {
position: absolute;
width: 22px;
height: 22px;
z-index: 5;
}
.corner-tick::before,
.corner-tick::after {
content: "";
position: absolute;
background: rgba(244, 244, 244, 0.78);
}
.corner-tick::before {
top: 0;
left: 0;
width: 22px;
height: 1px;
}
.corner-tick::after {
top: 0;
left: 0;
width: 1px;
height: 22px;
}
.corner-tick.top-left {
top: 56px;
left: 56px;
}
.corner-tick.top-right {
top: 56px;
right: 56px;
transform: scaleX(-1);
}
.corner-tick.bottom-left {
bottom: 56px;
left: 56px;
transform: scaleY(-1);
}
.corner-tick.bottom-right {
bottom: 56px;
right: 56px;
transform: scale(-1, -1);
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 250 KiB

@@ -0,0 +1,142 @@
[
{
"text": "the",
"start": 0.1,
"end": 0.31
},
{
"text": "makers",
"start": 0.31,
"end": 0.86
},
{
"text": "of",
"start": 0.94,
"end": 1.13
},
{
"text": "Subnautica,",
"start": 1.13,
"end": 2.28
},
{
"text": "and",
"start": 2.28,
"end": 2.44
},
{
"text": "he",
"start": 2.44,
"end": 2.54
},
{
"text": "promised",
"start": 2.54,
"end": 2.99
},
{
"text": "the",
"start": 2.99,
"end": 3.12
},
{
"text": "founders",
"start": 3.12,
"end": 3.65
},
{
"text": "$250",
"start": 3.75,
"end": 4.71
},
{
"text": "million",
"start": 4.71,
"end": 5.4
},
{
"text": "if",
"start": 5.44,
"end": 5.6
},
{
"text": "their",
"start": 5.6,
"end": 5.95
},
{
"text": "next",
"start": 5.95,
"end": 6.23
},
{
"text": "game",
"start": 6.24,
"end": 6.64
},
{
"text": "hits",
"start": 6.64,
"end": 6.91
},
{
"text": "certain",
"start": 6.98,
"end": 7.36
},
{
"text": "targets.",
"start": 7.36,
"end": 7.98
},
{
"text": "And",
"start": 8.06,
"end": 8.14
},
{
"text": "at",
"start": 8.14,
"end": 8.25
},
{
"text": "the",
"start": 8.25,
"end": 8.41
},
{
"text": "time,",
"start": 8.41,
"end": 8.72
},
{
"text": "he",
"start": 8.72,
"end": 8.82
},
{
"text": "thought",
"start": 8.83,
"end": 9.19
},
{
"text": "there",
"start": 9.24,
"end": 9.48
},
{
"text": "was",
"start": 9.48,
"end": 9.63
},
{
"text": "no",
"start": 9.64,
"end": 9.75
},
{
"text": "way-",
"start": 9.75,
"end": 9.98
}
]
@@ -0,0 +1,15 @@
{
"name": "HDR Regression — SDR Baseline (Velvet Standard)",
"description": "Baseline 1920x1080 SDR composition with all media types (video, audio, images), CSS/GSAP transitions, captions, and the Velvet Standard visual identity. Used to confirm that introducing the HDR pipeline does not regress SDR output.",
"tags": ["hdr-regression", "sdr", "video", "audio", "image", "captions", "css-transitions", "velvet-standard"],
"minPsnr": 28,
"maxFrameFailures": 0,
"minAudioCorrelation": 0.85,
"maxAudioLagWindows": 120,
"renderConfig": {
"fps": 30
}
}
@@ -0,0 +1,170 @@
<template id="captions-template">
<div
data-composition-id="captions"
data-start="0"
data-duration="10.0"
data-width="1920"
data-height="1080"
>
<div id="captions-container"></div>
<script src="https://cdn.jsdelivr.net/npm/gsap@3/dist/gsap.min.js"></script>
<style>
[data-composition-id="captions"] {
position: absolute;
top: 0;
left: 0;
width: 1920px;
height: 1080px;
display: flex;
justify-content: center;
align-items: flex-end;
padding-bottom: 96px;
pointer-events: none;
}
#captions-container {
position: relative;
width: 1280px;
min-height: 120px;
text-align: center;
font-family: "Cormorant Garamond", "Playfair Display", "Times New Roman", Times, serif;
font-weight: 500;
font-style: italic;
font-size: 56px;
color: #fffaf0;
text-shadow: 0 4px 20px rgba(0, 0, 0, 0.7);
letter-spacing: -0.005em;
}
.vs-chunk {
position: absolute;
left: 0;
top: 0;
width: 100%;
opacity: 0;
display: flex;
flex-wrap: wrap;
justify-content: center;
gap: 0 18px;
}
.vs-word {
opacity: 0;
display: inline-block;
transition: none;
color: #fffaf0;
}
.vs-word.is-active {
color: #c9a55a;
}
</style>
<script>
(function () {
const TRANSCRIPT = [
{ "text": "the", "start": 0.1, "end": 0.31 },
{ "text": "makers", "start": 0.31, "end": 0.86 },
{ "text": "of", "start": 0.94, "end": 1.13 },
{ "text": "Subnautica,", "start": 1.13, "end": 2.28 },
{ "text": "and", "start": 2.28, "end": 2.44 },
{ "text": "he", "start": 2.44, "end": 2.54 },
{ "text": "promised", "start": 2.54, "end": 2.99 },
{ "text": "the", "start": 2.99, "end": 3.12 },
{ "text": "founders", "start": 3.12, "end": 3.65 },
{ "text": "$250", "start": 3.75, "end": 4.71 },
{ "text": "million", "start": 4.71, "end": 5.4 },
{ "text": "if", "start": 5.44, "end": 5.6 },
{ "text": "their", "start": 5.6, "end": 5.95 },
{ "text": "next", "start": 5.95, "end": 6.23 },
{ "text": "game", "start": 6.24, "end": 6.64 },
{ "text": "hits", "start": 6.64, "end": 6.91 },
{ "text": "certain", "start": 6.98, "end": 7.36 },
{ "text": "targets.", "start": 7.36, "end": 7.98 },
{ "text": "And", "start": 8.06, "end": 8.14 },
{ "text": "at", "start": 8.14, "end": 8.25 },
{ "text": "the", "start": 8.25, "end": 8.41 },
{ "text": "time,", "start": 8.41, "end": 8.72 },
{ "text": "he", "start": 8.72, "end": 8.82 },
{ "text": "thought", "start": 8.83, "end": 9.19 },
{ "text": "there", "start": 9.24, "end": 9.48 },
{ "text": "was", "start": 9.48, "end": 9.63 },
{ "text": "no", "start": 9.64, "end": 9.75 },
{ "text": "way-", "start": 9.75, "end": 9.98 }
];
const container = document.getElementById("captions-container");
const tl = gsap.timeline({ paused: true });
// Group into chunks of 4 words
const chunks = [];
let current = [];
for (let i = 0; i < TRANSCRIPT.length; i++) {
current.push(TRANSCRIPT[i]);
if (current.length >= 4 || i === TRANSCRIPT.length - 1) {
chunks.push(current);
current = [];
}
}
chunks.forEach((chunk) => {
const start = chunk[0].start;
const end = chunk[chunk.length - 1].end;
const div = document.createElement("div");
div.className = "vs-chunk";
container.appendChild(div);
// Reveal chunk container
tl.fromTo(
div,
{ opacity: 0, y: 14 },
{ opacity: 1, y: 0, duration: 0.35, ease: "sine.out" },
start - 0.1,
);
chunk.forEach((wordData, wordIndex) => {
const w = document.createElement("span");
w.className = "vs-word";
w.innerText = wordData.text;
div.appendChild(w);
// Word entrance
tl.to(
w,
{ opacity: 1, duration: 0.18, ease: "sine.out" },
wordData.start,
);
// Highlight on (gold)
tl.to(
w,
{ color: "#c9a55a", duration: 0.08 },
wordData.start,
);
// Highlight off when next word fires (or chunk end)
const offTime =
wordIndex < chunk.length - 1 ? chunk[wordIndex + 1].start : end;
tl.to(
w,
{ color: "#fffaf0", duration: 0.08 },
offTime,
);
});
// Hide chunk after last word
tl.to(
div,
{ opacity: 0, y: -10, duration: 0.35, ease: "sine.in" },
end + 0.05,
);
// Deterministic kill — the karaoke word tweens can race the exit fade
tl.set(div, { opacity: 0, visibility: "hidden" }, end + 0.4);
});
window.__timelines = window.__timelines || {};
window.__timelines["captions"] = tl;
})();
</script>
</div>
</template>
@@ -0,0 +1,126 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>HDR Regression — SDR Baseline</title>
<link rel="stylesheet" href="style.css" />
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12.2/gsap.min.js"></script>
</head>
<body>
<div
id="main"
data-composition-id="main-comp"
data-start="0"
data-duration="10.0"
data-width="1920"
data-height="1080"
>
<!-- ============================================================
Velvet Standard — six scenes, ~10s, all hand-staged with
CSS/GSAP transitions (no shaders). Tests SDR baseline path.
============================================================ -->
<!-- Scene 1: cold open title card (0.0 1.6s) -->
<section id="scene-intro" class="scene title-card">
<div class="eyebrow">Hyperframes&nbsp;·&nbsp;HDR Regression Suite</div>
<h1 class="display">
A study in <span class="accent">light</span>,<br />precisely composed.
</h1>
<div class="colophon">
<span>Volume I</span>
<span>SDR · BT.709</span>
</div>
</section>
<!-- Scene 2: SDR video A (1.6 4.0s) -->
<section id="scene-video-a" class="scene media-frame">
<video
id="vid-sdr-1"
src="../assets/sdr-source-1.mp4"
data-start="1.6"
data-duration="2.4"
muted
playsinline
></video>
<div class="vignette"></div>
<div class="glyph">Plate I</div>
<div class="lower-third">
<span class="kicker">Plate I · Subnautica</span>
<span class="label">Saturation, restrained.</span>
</div>
</section>
<!-- Scene 3: SDR still photograph (4.0 5.8s) -->
<section id="scene-still" class="scene media-frame">
<img
id="img-sdr"
src="../assets/photo-sdr.jpg"
alt="SDR reference photograph"
/>
<div class="vignette"></div>
<div class="glyph">Plate II</div>
<div class="lower-third">
<span class="kicker">Plate II · Reference</span>
<span class="label">Still life, sRGB.</span>
</div>
</section>
<!-- Scene 4: SDR video B (5.8 8.0s) -->
<section id="scene-video-b" class="scene media-frame">
<video
id="vid-sdr-2"
src="../assets/sdr-source-2.mp4"
data-start="5.8"
data-duration="2.2"
muted
playsinline
></video>
<div class="vignette"></div>
<div class="glyph">Plate III</div>
<div class="lower-third">
<span class="kicker">Plate III · Studio cut</span>
<span class="label">Movement, in measure.</span>
</div>
</section>
<!-- Scene 5: closing title (8.0 10.05s) -->
<section id="scene-outro" class="scene title-card">
<div class="eyebrow">Composition · Velvet Standard</div>
<h1 class="display">
<span class="accent">SDR</span> ·<br />the control plate.
</h1>
<div class="colophon">
<span>BT.709 · 8-bit · Rec.709</span>
<span>End of Volume I</span>
</div>
</section>
<!-- ============================================================
Voiceover — single audio track for the entire composition
============================================================ -->
<audio
id="vo"
src="../assets/voiceover.mp3"
data-start="0"
data-duration="10.0"
></audio>
<!-- ============================================================
Captions — sub-composition, lower-third, 5word chunks
============================================================ -->
<div
id="captions-comp"
data-composition-id="captions"
data-composition-src="compositions/captions.html"
data-start="0"
data-duration="10.0"
></div>
<script>
window.__timelines = window.__timelines || {};
</script>
<script src="script.js"></script>
</div>
</body>
</html>
@@ -0,0 +1,112 @@
/* Velvet Standard six-scene SDR baseline.
Motion rules: sine.inOut for all morphs, power1.out for entrances,
long sustains, slow cross-warp morphs. No bouncing, no overshoot. */
(function () {
const tl = gsap.timeline({ paused: true, defaults: { ease: "sine.inOut" } });
/* The whole comp is 10s. Six scenes, each with a slow Velvet handoff:
0.00 1.60 intro card (1.60s on screen, 0.45s morph)
1.60 4.00 sdr video A (2.40s)
4.00 5.80 sdr still (1.80s)
5.80 8.00 sdr video B (2.20s)
8.00 10.00 outro card (2.00s)
*/
const FADE = 0.55;
const scenes = [
{ id: "scene-intro", in: 0.0, out: 1.6 },
{ id: "scene-video-a", in: 1.6, out: 4.0 },
{ id: "scene-still", in: 4.0, out: 5.8 },
{ id: "scene-video-b", in: 5.8, out: 8.0 },
{ id: "scene-outro", in: 8.0, out: 10.0 },
];
scenes.forEach((s) => {
const el = document.getElementById(s.id);
tl.fromTo(
el,
{ opacity: 0, scale: 1.04, filter: "blur(8px) brightness(0.85)" },
{
opacity: 1,
scale: 1.0,
filter: "blur(0px) brightness(1)",
duration: FADE,
ease: "power1.out",
},
s.in,
);
if (s.out < 10.0) {
tl.to(
el,
{
opacity: 0,
scale: 0.985,
filter: "blur(6px) brightness(0.92)",
duration: FADE,
ease: "sine.inOut",
},
s.out - FADE,
);
}
});
/* ----- Inner motion per scene ----- */
// Intro: serif headline glides up + gold rule sweeps in
const introCard = document.querySelector("#scene-intro .display");
const introBrow = document.querySelector("#scene-intro .eyebrow");
if (introCard && introBrow) {
tl.from(introBrow, { y: 14, opacity: 0, duration: 0.7, ease: "power1.out" }, 0.05);
tl.from(introCard, { y: 26, opacity: 0, duration: 0.95, ease: "power1.out" }, 0.18);
}
// SDR Video A: subtle Ken Burns push-in
const vidA = document.getElementById("vid-sdr-1");
if (vidA) {
tl.fromTo(
vidA,
{ scale: 1.06 },
{ scale: 1.0, duration: 2.4, ease: "sine.out" },
1.6,
);
}
// Still: slow horizontal drift to give photo motion
const still = document.getElementById("img-sdr");
if (still) {
tl.fromTo(
still,
{ scale: 1.08, x: -20 },
{ scale: 1.02, x: 18, duration: 1.8, ease: "sine.inOut" },
4.0,
);
}
// SDR Video B: pull-back, opposite Ken Burns
const vidB = document.getElementById("vid-sdr-2");
if (vidB) {
tl.fromTo(
vidB,
{ scale: 1.0 },
{ scale: 1.06, duration: 2.2, ease: "sine.inOut" },
5.8,
);
}
// Outro: gold rule sweeps in, headline lifts
const outroDisplay = document.querySelector("#scene-outro .display");
const outroBrow = document.querySelector("#scene-outro .eyebrow");
const outroFoot = document.querySelector("#scene-outro .colophon");
if (outroDisplay && outroBrow && outroFoot) {
tl.from(outroBrow, { y: 12, opacity: 0, duration: 0.7, ease: "power1.out" }, 8.05);
tl.from(outroDisplay, { y: 20, opacity: 0, duration: 0.85, ease: "power1.out" }, 8.18);
tl.from(outroFoot, { y: 8, opacity: 0, duration: 0.6, ease: "power1.out" }, 8.55);
}
window.__timelines = window.__timelines || {};
window.__timelines["main-comp"] = tl;
})();
@@ -0,0 +1,171 @@
/* Velvet Standard Massimo Vignelli editorial reduction.
Deep navy + cream, generous whitespace, Bodoni-style serif headlines. */
:root {
--ink: #fffaf0; /* warm cream */
--paper: #0b0d1a; /* near-black with navy bias */
--navy: #1a237e; /* deep editorial navy */
--gold: #c9a55a; /* aged gold accent */
--rule: rgba(255, 250, 240, 0.18);
}
* { box-sizing: border-box; margin: 0; padding: 0; }
body {
background: var(--paper);
color: var(--ink);
font-family: "Cormorant Garamond", "Playfair Display", "Times New Roman", Times, serif;
overflow: hidden;
}
#main {
position: relative;
width: 1920px;
height: 1080px;
background: var(--paper);
overflow: hidden;
}
.scene {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
opacity: 0;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
will-change: transform, opacity;
}
.scene video,
.scene img {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
object-fit: cover;
}
/* ----- title cards (Velvet Standard layout) ----- */
.title-card {
position: relative;
width: 100%;
height: 100%;
background: var(--paper);
display: grid;
grid-template-rows: 1fr auto 1fr;
align-items: center;
padding: 96px 144px;
}
.title-card .eyebrow {
font-family: "Inter", "Helvetica Neue", Arial, sans-serif;
font-weight: 300;
font-size: 22px;
letter-spacing: 0.42em;
text-transform: uppercase;
color: var(--gold);
align-self: end;
border-bottom: 1px solid var(--rule);
padding-bottom: 24px;
width: max-content;
}
.title-card .display {
font-family: "Cormorant Garamond", "Playfair Display", "Times New Roman", Times, serif;
font-weight: 500;
font-style: italic;
font-size: 152px;
line-height: 1.02;
letter-spacing: -0.01em;
color: var(--ink);
align-self: center;
}
.title-card .display .accent {
color: var(--gold);
font-style: italic;
}
.title-card .colophon {
font-family: "Inter", "Helvetica Neue", Arial, sans-serif;
font-weight: 300;
font-size: 18px;
letter-spacing: 0.3em;
text-transform: uppercase;
color: var(--ink);
opacity: 0.65;
align-self: end;
display: flex;
justify-content: space-between;
}
/* ----- media frames ----- */
.media-frame .vignette {
position: absolute;
inset: 0;
background: radial-gradient(
ellipse at center,
rgba(0, 0, 0, 0) 55%,
rgba(11, 13, 26, 0.55) 100%
);
pointer-events: none;
}
.media-frame .lower-third {
position: absolute;
left: 96px;
bottom: 96px;
display: flex;
flex-direction: column;
gap: 12px;
padding: 20px 28px;
border-left: 2px solid var(--gold);
}
.media-frame .lower-third .kicker {
font-family: "Inter", sans-serif;
font-weight: 300;
font-size: 18px;
letter-spacing: 0.32em;
text-transform: uppercase;
color: var(--gold);
}
.media-frame .lower-third .label {
font-family: "Cormorant Garamond", serif;
font-weight: 500;
font-style: italic;
font-size: 56px;
line-height: 1;
color: var(--ink);
}
/* ----- corner glyph (rule signature) ----- */
.glyph {
position: absolute;
top: 56px;
right: 56px;
display: flex;
align-items: center;
gap: 18px;
font-family: "Inter", sans-serif;
font-weight: 300;
font-size: 14px;
letter-spacing: 0.4em;
text-transform: uppercase;
color: var(--ink);
opacity: 0.55;
}
.glyph::before {
content: "";
width: 38px;
height: 1px;
background: var(--gold);
}