mirror of
https://github.com/heygen-com/hyperframes.git
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feat(registry): add VFX and Captions block categories
Add 12 new registry blocks across two new categories: **VFX Blocks (7):** - vfx-text-cursor: dramatic text reveal with cursor glow and chromatic shadows - vfx-liquid-background: organic liquid simulation with vertex displacement - vfx-iphone-device: real GLTF iPhone + MacBook with live HTML screens - vfx-magnetic: magnetic field particle visualization - vfx-portal: dimension breach portal transition - vfx-liquid-glass: Voronoi glass fracture with parallax reveal - vfx-shatter: glass shatter with physics-driven fragments **Caption Blocks (5):** - captions-slam: bold uppercase scale-pop with back.out overshoot - captions-karaoke: word-by-word color reveal on frosted glass pill - captions-minimal: clean Netflix-subtitle style fade - captions-bounce: playful elastic bounce with colorful word pills - captions-cinematic: elegant slow fade with letter-spacing animation All blocks include registry-item.json and are registered in registry.json. VFX blocks use experimental stability, caption blocks use stable.
This commit is contained in:
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=1920, height=1080">
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<title>Devices Canvas — HTML-in-Canvas API Showcase</title>
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.147.0/build/three.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.147.0/examples/js/loaders/DRACOLoader.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.147.0/examples/js/loaders/GLTFLoader.js"></script>
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<style>
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*{margin:0;padding:0;box-sizing:border-box}
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body{background:#050508;overflow:hidden}
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#root{position:relative;width:1920px;height:1080px;overflow:hidden;background:#050508}
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</style>
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</head>
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<body>
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<div id="root" data-composition-id="devices-canvas" data-width="1920" data-height="1080" data-start="0" data-duration="15" data-root="true">
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<!-- LIVE HTML captured every frame via drawElementImage — Remotion can't nest these -->
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<canvas id="cap-phone" layoutsubtree width="390" height="844" style="position:absolute;top:0;left:0;width:390px;height:844px;z-index:-1;pointer-events:none">
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<div id="phone-html" style="width:390px;height:844px;overflow:hidden;font-family:Inter,system-ui,sans-serif;color:#e2e8f0">
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<div id="phone-scroll" style="background:linear-gradient(180deg,#0a0a12,#0f0f1a);transform:translateY(0)">
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<div style="display:flex;align-items:center;justify-content:space-between;padding:14px 18px;border-bottom:1px solid rgba(255,255,255,0.06)"><span style="font-weight:800;font-size:14px;background:linear-gradient(135deg,#34d399,#3b82f6);-webkit-background-clip:text;-webkit-text-fill-color:transparent">HyperFrames</span><span style="font-size:10px;font-weight:600;padding:5px 12px;border-radius:6px;background:#10b981;color:#fff">Log in</span></div>
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<div id="phone-title" style="font-size:26px;font-weight:800;letter-spacing:-0.5px;padding:18px 18px 6px;line-height:1.1;opacity:0">Community Playground</div>
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<div style="font-size:11px;color:rgba(255,255,255,0.4);padding:0 18px 14px">Made with HyperFrames</div>
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<div style="display:flex;gap:6px;padding:0 18px 14px"><span style="font-size:9px;font-weight:600;padding:4px 10px;border-radius:16px;background:rgba(16,185,129,0.15);color:#10b981;border:1px solid rgba(16,185,129,0.3)">Examples</span><span id="phone-count" style="font-size:9px;font-weight:600;padding:4px 10px;border-radius:16px;border:1px solid rgba(255,255,255,0.1);color:rgba(255,255,255,0.5)">Catalog 0</span></div>
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<div id="phone-cards" style="display:grid;gap:10px;padding:0 18px 18px"></div>
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</div>
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</div>
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</canvas>
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<canvas id="cap-laptop" layoutsubtree width="1440" height="900" style="position:absolute;top:0;left:0;width:1440px;height:900px;z-index:-1;pointer-events:none">
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<div id="laptop-html" style="width:1440px;height:900px;overflow:hidden;font-family:Inter,system-ui,sans-serif;color:#e2e8f0">
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<div id="laptop-scroll" style="background:linear-gradient(180deg,#0a0a12,#0f0f1a);transform:translateY(0)">
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<div style="display:flex;align-items:center;justify-content:space-between;padding:18px 36px;border-bottom:1px solid rgba(255,255,255,0.06)"><span style="font-weight:800;font-size:17px;background:linear-gradient(135deg,#34d399,#3b82f6);-webkit-background-clip:text;-webkit-text-fill-color:transparent">HyperFrames</span><div style="display:flex;gap:20px;font-size:12px;color:rgba(255,255,255,0.5)"><span>Docs</span><span>Playground</span><span>Pricing</span></div><span style="font-size:11px;font-weight:600;padding:6px 14px;border-radius:6px;background:#10b981;color:#fff">Log in</span></div>
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<div id="laptop-title" style="font-size:40px;font-weight:800;letter-spacing:-1px;padding:28px 36px 10px;opacity:0">Community Playground</div>
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<div style="font-size:13px;color:rgba(255,255,255,0.4);padding:0 36px 18px">Create videos with HTML — powered by HyperFrames</div>
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<div style="display:flex;gap:8px;padding:0 36px 20px"><span style="font-size:10px;font-weight:600;padding:5px 12px;border-radius:16px;background:rgba(16,185,129,0.15);color:#10b981;border:1px solid rgba(16,185,129,0.3)">Examples</span><span id="laptop-count" style="font-size:10px;font-weight:600;padding:5px 12px;border-radius:16px;border:1px solid rgba(255,255,255,0.1);color:rgba(255,255,255,0.5)">Catalog 0</span></div>
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<div id="laptop-cards" style="display:grid;grid-template-columns:repeat(3,1fr);gap:14px;padding:0 36px 36px"></div>
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</div>
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</div>
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</canvas>
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<canvas id="theater" width="1920" height="1080" style="position:absolute;top:0;left:0;width:1920px;height:1080px"></canvas>
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<div id="driver" class="clip" data-start="0" data-duration="15" data-track-index="0" style="position:absolute;width:1px;height:1px;opacity:0;pointer-events:none"></div>
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</div>
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<script>
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var W = 1920, H = 1080, PI = Math.PI;
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// ── Renderer ───────────────────────────────────────────────────────
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var renderer = new THREE.WebGLRenderer({ canvas: document.getElementById("theater"), antialias: true, preserveDrawingBuffer: true });
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renderer.setSize(W, H, false); renderer.setPixelRatio(1);
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renderer.toneMapping = THREE.ACESFilmicToneMapping; renderer.toneMappingExposure = 1.15;
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renderer.outputEncoding = THREE.sRGBEncoding; renderer.setClearColor(0x050508, 1);
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var scene = new THREE.Scene(); scene.background = new THREE.Color(0x050508);
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var camera = new THREE.PerspectiveCamera(34, W / H, 0.1, 100);
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// ── Environment Map ────────────────────────────────────────────────
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var eC = document.createElement("canvas"); eC.width = 1024; eC.height = 512;
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var ec = eC.getContext("2d");
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var eg = ec.createLinearGradient(0, 0, 1024, 512);
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eg.addColorStop(0, "#020307"); eg.addColorStop(0.15, "#1a1a2e"); eg.addColorStop(0.3, "#ffffff");
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eg.addColorStop(0.45, "#0a0a1e"); eg.addColorStop(0.6, "#ffffff"); eg.addColorStop(0.75, "#1e1e2e");
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eg.addColorStop(1, "#020307"); ec.fillStyle = eg; ec.fillRect(0, 0, 1024, 512);
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ec.globalCompositeOperation = "screen";
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for (var ei = 0; ei < 7; ei++) {
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ec.fillStyle = "rgba(255,255,255," + (ei % 2 === 0 ? 0.15 : 0.08) + ")";
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ec.fillRect((ei % 3) * 100, 60 + ei * 56, 700, 3 + (ei % 2) * 2);
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}
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var eT = new THREE.CanvasTexture(eC); eT.mapping = THREE.EquirectangularReflectionMapping;
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var pm = new THREE.PMREMGenerator(renderer);
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scene.environment = pm.fromEquirectangular(eT).texture; eT.dispose(); pm.dispose();
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// ── Background ─────────────────────────────────────────────────────
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scene.add(new THREE.Mesh(new THREE.PlaneGeometry(22, 14), new THREE.ShaderMaterial({
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uniforms: {},
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vertexShader: "varying vec2 v;void main(){v=uv;gl_Position=projectionMatrix*modelViewMatrix*vec4(position,1.0);}",
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fragmentShader: "varying vec2 v;void main(){vec3 c=vec3(0.02,0.02,0.03);c+=vec3(0.05,0.02,0.1)*exp(-pow(length(v-vec2(0.3,0.55)),2.0)*5.0);c+=vec3(0.02,0.05,0.1)*exp(-pow(length(v-vec2(0.7,0.45)),2.0)*5.0);gl_FragColor=vec4(c,1.0);}",
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depthWrite: false
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}))).position.z = -6;
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var floor = new THREE.Mesh(new THREE.PlaneGeometry(30, 30), new THREE.MeshStandardMaterial({ color: 0x050508, metalness: 0.95, roughness: 0.18 }));
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floor.rotation.x = -PI / 2; floor.position.y = -2.5; scene.add(floor);
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scene.add(new THREE.AmbientLight(0x222233, 0.5));
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var kL = new THREE.DirectionalLight(0xffffff, 2.2); kL.position.set(-3, 4, 5); scene.add(kL);
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var rL = new THREE.PointLight(0x6366f1, 3, 15); rL.position.set(4, 2, 3); scene.add(rL);
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var wL = new THREE.PointLight(0xffc8a8, 1.5, 12); wL.position.set(-3, -1, 4); scene.add(wL);
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// ── Live HTML → WebGL Texture (drawElementImage, Remotion can't nest these) ─
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var capPhoneCvs = document.getElementById("cap-phone");
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var capPhoneCtx = capPhoneCvs.getContext("2d");
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var phoneHtmlEl = document.getElementById("phone-html");
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var phoneScrollEl = document.getElementById("phone-scroll");
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var capLapCvs = document.getElementById("cap-laptop");
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var capLapCtx = capLapCvs.getContext("2d");
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var lapHtmlEl = document.getElementById("laptop-html");
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var lapScrollEl = document.getElementById("laptop-scroll");
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var apiOk = (function() {
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var tc = document.createElement("canvas");
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if (!("layoutSubtree" in tc)) return false;
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tc.setAttribute("layoutsubtree", "");
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var ctx = tc.getContext("2d");
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return ctx && typeof ctx.drawElementImage === "function";
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})();
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var paintReady = false;
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// Generate card HTML for both screens
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var cardData = [
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{ bg: "linear-gradient(135deg,#1e3a5f,#2563eb)", text: "100M+ AI team", title: "Notion Showcase", meta: "15s · 1920×1080" },
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{ bg: "linear-gradient(135deg,#4a1942,#db2777)", text: "Design System v4", title: "Dribbble Showcase", meta: "12s · 1920×1080" },
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{ bg: "linear-gradient(135deg,#451a03,#f59e0b)", text: "$1.9T Market Cap", title: "Stripe Showcase", meta: "10s · 1920×1080" },
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{ bg: "linear-gradient(135deg,#064e3b,#10b981)", text: "Ship faster with AI", title: "Vercel Promo", meta: "20s · 1080×1920" },
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{ bg: "linear-gradient(135deg,#1e3a5f,#3b82f6)", text: "Privacy App", title: "iPhone App Store", meta: "8s · 1080×1920" },
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{ bg: "linear-gradient(135deg,#4a1942,#a855f7)", text: "Audio Visualizer", title: "Spotify Remix", meta: "15s · 1920×1080" },
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{ bg: "linear-gradient(135deg,#064e3b,#059669)", text: "Code Animation", title: "Terminal Demo", meta: "12s · 1920×1080" },
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{ bg: "linear-gradient(135deg,#451a03,#d97706)", text: "Launch Video", title: "Product Hunt", meta: "30s · 1920×1080" },
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{ bg: "linear-gradient(135deg,#1e3a5f,#6366f1)", text: "3D Devices", title: "Device Mockups", meta: "15s · 1920×1080" }
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];
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function makeCardHTML(cd, isMobile) {
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var fs = isMobile ? 12 : 16;
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return '<div style="background:rgba(255,255,255,0.03);border:1px solid rgba(255,255,255,0.06);border-radius:' + (isMobile ? 10 : 12) + 'px;overflow:hidden;opacity:0" class="anim-card">'
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+ '<div style="width:100%;aspect-ratio:16/9;background:' + cd.bg + ';display:flex;align-items:center;justify-content:center"><span style="font-size:' + fs + 'px;font-weight:700;color:rgba(255,255,255,0.7)">' + cd.text + '</span></div>'
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+ '<div style="padding:' + (isMobile ? '8px 10px' : '10px 14px') + '"><div style="font-size:' + (isMobile ? 11 : 13) + 'px;font-weight:600;margin-bottom:2px">' + cd.title + '</div><div style="font-size:' + (isMobile ? 9 : 10) + 'px;color:rgba(255,255,255,0.3)">' + cd.meta + '</div></div></div>';
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}
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var phoneCardsEl = document.getElementById("phone-cards");
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var laptopCardsEl = document.getElementById("laptop-cards");
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for (var ci = 0; ci < cardData.length; ci++) {
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if (ci < 6) phoneCardsEl.innerHTML += makeCardHTML(cardData[ci], true);
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laptopCardsEl.innerHTML += makeCardHTML(cardData[ci], false);
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}
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var phoneTex = new THREE.CanvasTexture(capPhoneCvs);
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phoneTex.minFilter = THREE.LinearFilter; phoneTex.magFilter = THREE.LinearFilter; phoneTex.generateMipmaps = false;
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var lapTex = new THREE.CanvasTexture(capLapCvs);
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lapTex.minFilter = THREE.LinearFilter; lapTex.magFilter = THREE.LinearFilter; lapTex.generateMipmaps = false;
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function captureScreens() {
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if (!apiOk || !paintReady) return;
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try {
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capPhoneCtx.clearRect(0, 0, 390, 844);
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capPhoneCtx.drawElementImage(phoneHtmlEl, 0, 0, 390, 844);
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capLapCtx.clearRect(0, 0, 1440, 900);
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capLapCtx.drawElementImage(lapHtmlEl, 0, 0, 1440, 900);
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phoneTex.needsUpdate = true;
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lapTex.needsUpdate = true;
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} catch (e) {}
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}
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// ── Turntable Group (both devices rotate together for 360° orbit) ──
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var turntable = new THREE.Group();
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scene.add(turntable);
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// ── Model Groups ───────────────────────────────────────────────────
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var phoneGrp = new THREE.Group(); turntable.add(phoneGrp);
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var lapGrp = new THREE.Group(); turntable.add(lapGrp);
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var ready = 0;
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var draco = new THREE.DRACOLoader();
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draco.setDecoderPath("https://www.gstatic.com/draco/versioned/decoders/1.5.6/");
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var loader = new THREE.GLTFLoader();
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loader.setDRACOLoader(draco);
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// ── Morphing Glass Lens (single, shared between devices) ───────────
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var glassMat = new THREE.MeshPhysicalMaterial({
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color: 0xffffff, metalness: 0, roughness: 0.02,
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transmission: 1, thickness: 1.8, ior: 1.45,
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attenuationColor: new THREE.Color(0xe8f4ff), attenuationDistance: 10,
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clearcoat: 1, clearcoatRoughness: 0.03,
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specularIntensity: 1, envMapIntensity: 2.5,
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transparent: true, opacity: 0.85, side: THREE.DoubleSide
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});
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var glassGeos = [
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new THREE.SphereGeometry(0.22, 32, 32),
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new THREE.IcosahedronGeometry(0.22, 1),
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new THREE.OctahedronGeometry(0.25, 0),
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new THREE.DodecahedronGeometry(0.22, 0),
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new THREE.TetrahedronGeometry(0.28, 0),
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new THREE.TorusGeometry(0.16, 0.07, 16, 32)
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];
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var glassLens = new THREE.Mesh(glassGeos[0], glassMat);
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glassLens.renderOrder = 10;
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// iPhone
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loader.load("models/iphone.glb", function(gltf) {
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var m = gltf.scene;
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var box = new THREE.Box3().setFromObject(m);
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var sz = box.getSize(new THREE.Vector3());
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var s = 3.2 / sz.y; m.scale.setScalar(s);
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box.setFromObject(m); m.position.sub(box.getCenter(new THREE.Vector3()));
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m.traverse(function(child) {
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if (!child.isMesh) return;
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if (child.material && child.material.emissiveMap) {
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child.material = new THREE.MeshBasicMaterial({ map: phoneTex });
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}
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});
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scene.add(glassLens);
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phoneGrp.add(m);
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ready++; if (ready === 2) onReady();
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});
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// MacBook
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loader.load("models/macbook.glb", function(gltf) {
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var m = gltf.scene;
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var box = new THREE.Box3().setFromObject(m);
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var sz = box.getSize(new THREE.Vector3());
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var s = 4.5 / Math.max(sz.x, sz.z); m.scale.setScalar(s);
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box.setFromObject(m); m.position.sub(box.getCenter(new THREE.Vector3()));
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m.traverse(function(child) {
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if (child.isMesh && (child.name === "matte" || child.name === "Matte")) {
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child.material = new THREE.MeshBasicMaterial({ map: lapTex });
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}
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});
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// Apple logo on back of lid — exact coords from model inspection:
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// back mesh center: (0, 0.04, -1.54), matte center: (0, 0.15, -1.56)
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// Back surface faces -Z. Logo at z = -1.63 (outside back surface), facing -Z.
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var lc = document.createElement("canvas"); lc.width = 256; lc.height = 256;
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var lx = lc.getContext("2d"); lx.clearRect(0, 0, 256, 256);
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lx.save(); lx.translate(128, 128); lx.scale(11, 11); lx.translate(-12, -13);
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lx.fillStyle = "#b8b8bc";
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lx.fill(new Path2D("M18.71,19.5C17.88,20.49 17,21.4 15.66,21.42C14.29,21.45 13.73,20.56 12.18,20.56C10.63,20.56 9.99,21.4 8.74,21.45C7.44,21.5 6.47,20.36 5.62,19.39C3.89,17.39 2.59,13.78 4.37,11.37C5.25,10.17 6.61,9.42 8.08,9.4C9.4,9.37 10.62,10.35 11.43,10.35C12.24,10.35 13.72,9.17 15.32,9.35C15.98,9.38 17.66,9.61 18.72,11.17C18.62,11.23 16.39,12.52 16.42,15.19C16.45,18.37 19.18,19.35 19.21,19.36ZM15.23,7.7C15.96,6.82 16.43,5.6 16.31,4.38C15.25,4.42 13.97,5.09 13.22,5.96C12.55,6.74 11.98,7.99 12.12,9.18C13.29,9.27 14.5,8.57 15.23,7.7Z"));
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lx.restore();
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var logoTex = new THREE.CanvasTexture(lc); logoTex.minFilter = THREE.LinearFilter;
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var appleLogoMesh = new THREE.Mesh(
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new THREE.PlaneGeometry(0.55, 0.55),
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new THREE.MeshBasicMaterial({ map: logoTex, transparent: true, depthWrite: false, side: THREE.DoubleSide })
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);
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appleLogoMesh.position.set(0, 0.1, -1.63);
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appleLogoMesh.rotation.y = PI;
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m.add(appleLogoMesh);
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lapGrp.add(m);
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ready++; if (ready === 2) onReady();
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});
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function onReady() {
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requestAnimationFrame(function() { requestAnimationFrame(function() {
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paintReady = true;
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captureScreens();
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window.__timelines = window.__timelines || {};
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window.__timelines["devices-canvas"] = tl;
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}); });
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}
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// ── Cubic Bezier Implementation ────────────────────────────────────
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function cbz(p1x, p1y, p2x, p2y) {
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var ax = 3*p1x - 3*p2x + 1, bx = 3*p2x - 6*p1x, cx = 3*p1x;
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var ay = 3*p1y - 3*p2y + 1, by = 3*p2y - 6*p1y, cy = 3*p1y;
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||||
return function(t) {
|
||||
var s = t;
|
||||
for (var i = 0; i < 12; i++) {
|
||||
var x = ((ax*s + bx)*s + cx)*s - t;
|
||||
var dx = (3*ax*s + 2*bx)*s + cx;
|
||||
if (Math.abs(dx) < 1e-10) break;
|
||||
s -= x / dx;
|
||||
}
|
||||
s = Math.max(0, Math.min(1, s));
|
||||
return ((ay*s + by)*s + cy)*s;
|
||||
};
|
||||
}
|
||||
|
||||
var enterEase = cbz(0.16, 1.0, 0.3, 1.0);
|
||||
var spinEase = cbz(0.76, 0.0, 0.18, 1.0);
|
||||
var driftEase = cbz(0.45, 0.0, 0.15, 1.0);
|
||||
var snapEase = cbz(0.22, 1.15, 0.36, 1.0);
|
||||
var breatheEase = cbz(0.37, 0.0, 0.63, 1.0);
|
||||
|
||||
// ── Animation State ────────────────────────────────────────────────
|
||||
var S = {
|
||||
phX: 0, phY: 0.1, phZ: 0.5,
|
||||
phRX: 0, phRY: PI, phRZ: 0,
|
||||
lpX: 10, lpY: -0.2, lpZ: -0.6,
|
||||
lpRX: 0, lpRY: 0, lpRZ: 0,
|
||||
cX: 0, cY: 0.15, cZ: 2.8,
|
||||
clX: 0, clY: 0.1, clZ: 0,
|
||||
drift: 0, turn: 0, scroll: 0, cardReveal: 0, titleFade: 0, counter: 0, p: 0
|
||||
};
|
||||
|
||||
function render() {
|
||||
var d = S.drift;
|
||||
|
||||
// ── Animate live HTML content (captured to texture every frame) ──
|
||||
// Title fade-in
|
||||
document.getElementById("phone-title").style.opacity = S.titleFade;
|
||||
document.getElementById("laptop-title").style.opacity = S.titleFade;
|
||||
// Counter
|
||||
var cnt = Math.round(S.counter);
|
||||
document.getElementById("phone-count").textContent = "Catalog " + cnt;
|
||||
document.getElementById("laptop-count").textContent = "Catalog " + cnt;
|
||||
// Staggered card reveal
|
||||
var allCards = document.querySelectorAll(".anim-card");
|
||||
for (var ci2 = 0; ci2 < allCards.length; ci2++) {
|
||||
var cardProgress = Math.max(0, Math.min(1, (S.cardReveal * allCards.length - ci2) * 1.5));
|
||||
allCards[ci2].style.opacity = cardProgress;
|
||||
allCards[ci2].style.transform = "translateY(" + ((1 - cardProgress) * 15) + "px)";
|
||||
}
|
||||
// Scroll
|
||||
phoneScrollEl.style.transform = "translateY(-" + (S.scroll * 500) + "px)";
|
||||
lapScrollEl.style.transform = "translateY(-" + (S.scroll * 300) + "px)";
|
||||
// Re-capture HTML to texture
|
||||
captureScreens();
|
||||
|
||||
phoneGrp.position.set(S.phX + Math.sin(d * 0.5) * 0.015, S.phY + Math.sin(d * 0.7) * 0.008, S.phZ + Math.cos(d * 0.4) * 0.008);
|
||||
phoneGrp.rotation.set(S.phRX, S.phRY, S.phRZ);
|
||||
lapGrp.position.set(S.lpX - Math.sin(d * 0.4) * 0.012, S.lpY + Math.sin(d * 0.6) * 0.006, S.lpZ + Math.cos(d * 0.35) * 0.008);
|
||||
lapGrp.rotation.set(S.lpRX, S.lpRY, S.lpRZ);
|
||||
turntable.rotation.y = S.turn;
|
||||
// Single morphing glass — orbits around device edges, never overlaps screen
|
||||
var t = tl.time();
|
||||
var geoIdx = Math.floor(d * 0.8) % glassGeos.length;
|
||||
if (glassLens.geometry !== glassGeos[geoIdx]) glassLens.geometry = glassGeos[geoIdx];
|
||||
glassLens.rotation.set(d * 0.7, d * 0.9, d * 0.4);
|
||||
|
||||
// Glass glides across screen surface — hide during rotations to avoid clipping
|
||||
glassLens.visible = (t < 3.3 || (t >= 9.5 && t < 12.5) || t >= 13.5);
|
||||
var gx, gy, gz;
|
||||
if (t < 7) {
|
||||
// Slide across iPhone screen face
|
||||
var px = phoneGrp.position.x, py = phoneGrp.position.y, pz = phoneGrp.position.z;
|
||||
gx = px + Math.sin(d * 1.4) * 0.35;
|
||||
gy = py + Math.cos(d * 1.1) * 0.6;
|
||||
gz = pz + 0.15;
|
||||
} else if (t < 11) {
|
||||
// Slide across MacBook screen face
|
||||
var lx2 = lapGrp.position.x, ly2 = lapGrp.position.y, lz2 = lapGrp.position.z;
|
||||
gx = lx2 + Math.sin(d * 1.2) * 1.2;
|
||||
gy = ly2 + 0.3 + Math.cos(d * 0.9) * 0.6;
|
||||
gz = lz2 + 0.2;
|
||||
} else {
|
||||
// Glide between both screens
|
||||
var mx = (phoneGrp.position.x + lapGrp.position.x) * 0.5;
|
||||
var my = (phoneGrp.position.y + lapGrp.position.y) * 0.5;
|
||||
gx = mx + Math.sin(d * 1.0) * 1.5;
|
||||
gy = my + 0.2 + Math.cos(d * 0.8) * 0.5;
|
||||
gz = 0.3;
|
||||
}
|
||||
glassLens.position.set(gx, gy, gz);
|
||||
camera.position.set(S.cX, S.cY, S.cZ);
|
||||
camera.lookAt(S.clX, S.clY, S.clZ);
|
||||
renderer.render(scene, camera);
|
||||
}
|
||||
|
||||
// ── GSAP Timeline — Product Review Edit ────────────────────────────
|
||||
// __timelines created in onReady() after GLTF models load
|
||||
var tl = gsap.timeline({ paused: true });
|
||||
|
||||
tl.to(S, { p: 1, drift: 15, duration: 15, ease: "none", onUpdate: render }, 0);
|
||||
|
||||
// ── Act 1 (0–3.5s): iPhone FRONT — hero close-up showing hyperframes.dev
|
||||
tl.to(S, { phRY: PI + 0.06, phRX: 0.015, duration: 1.5, ease: breatheEase }, 0.3);
|
||||
tl.to(S, { phRY: PI - 0.04, phRX: -0.01, duration: 1.5, ease: breatheEase }, 1.8);
|
||||
|
||||
// ── Act 2 (3.5–7s): iPhone spins 180° to show BACK (camera, titanium, Apple logo)
|
||||
tl.to(S, { phRY: PI * 2, duration: 2.2, ease: spinEase }, 3.5);
|
||||
tl.to(S, { cZ: 4.8, cY: 0.25, duration: 2, ease: driftEase }, 3.5);
|
||||
// Hold back view — slight orbit to appreciate hardware
|
||||
tl.to(S, { phRY: PI * 2 + 0.15, phRX: 0.04, cX: 0.15, duration: 1.5, ease: breatheEase }, 5.5);
|
||||
|
||||
// ── Act 3 (7–9s): iPhone spins back to front, then exits LEFT off screen
|
||||
tl.to(S, { phRY: PI * 3, duration: 1.8, ease: snapEase }, 7);
|
||||
tl.to(S, { cZ: 3.5, cY: 0.2, duration: 1.5, ease: driftEase }, 7);
|
||||
tl.to(S, { phX: -6, phZ: 0.3, duration: 2, ease: spinEase }, 8);
|
||||
|
||||
// ── Act 4 (9–11s): MacBook enters from right, hero close-up
|
||||
tl.to(S, { lpX: 0, duration: 2, ease: enterEase }, 9);
|
||||
tl.to(S, { cX: 0, clX: 0, cZ: 5, cY: 0.3, clY: -0.1, duration: 2, ease: driftEase }, 9);
|
||||
tl.to(S, { lpRY: 0.06, duration: 1.5, ease: breatheEase }, 10);
|
||||
|
||||
// ── Act 5 (11–12.5s): iPhone returns, both settle for turntable
|
||||
tl.to(S, { phX: -2.0, duration: 1.5, ease: enterEase }, 11);
|
||||
tl.to(S, { lpX: 2.2, duration: 1.5, ease: breatheEase }, 11);
|
||||
tl.to(S, { cX: 0.1, clX: 0.1, cZ: 7.5, cY: 0.5, clY: -0.1, duration: 1.5, ease: driftEase }, 11);
|
||||
tl.to(S, { phRY: PI * 3, lpRY: 0, duration: 1, ease: breatheEase }, 11);
|
||||
|
||||
// ── Act 6 (12.5–15s): 360° turntable — both devices rotate together
|
||||
tl.to(S, { turn: PI * 2, duration: 2.5, ease: spinEase }, 12.5);
|
||||
|
||||
// ── Live HTML Animations (captured to 3D textures every frame) ──
|
||||
// Title fade in
|
||||
tl.to(S, { titleFade: 1, duration: 0.8, ease: breatheEase }, 0.3);
|
||||
// Counter animates up
|
||||
tl.to(S, { counter: 43, duration: 2, ease: driftEase }, 0.5);
|
||||
// Cards stagger in (0→1 reveals all cards sequentially)
|
||||
tl.to(S, { cardReveal: 1, duration: 3, ease: breatheEase }, 0.8);
|
||||
// Scroll during hero shots
|
||||
tl.to(S, { scroll: 0.6, duration: 3, ease: breatheEase }, 1.5);
|
||||
tl.to(S, { scroll: 0, duration: 1.5, ease: driftEase }, 7);
|
||||
// Scroll on MacBook reveal
|
||||
tl.to(S, { scroll: 0.8, duration: 3, ease: breatheEase }, 9.5);
|
||||
tl.to(S, { scroll: 0.3, duration: 2, ease: driftEase }, 13);
|
||||
|
||||
// __timelines registered in onReady() after GLTF models load
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user