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feat(skills): anchored-connector rule + source-traceable visuals doctrine (#3354)
* feat(skills): anchored-connector rule + source-traceable visuals doctrine Two advisory rules absorbed from a community-skill comparison study (4-cell sandbox replay vs geekjourneyx/hyperframes-motion-director; ideas only — no upstream text, the repo is AGPL-3.0): - Connector lines earn their place: any beam/rail/scan/underline must name both anchors and its job (reveal/route/validate) or be cut. Lands in motion-principles (composition) + svg-path-draw (constraints). - Visuals point back to the source: when a video derives from concrete material, each frame's key visual should trace to a specific source line — real filenames/numbers over stock props. Lands as story-spine rule 4; the four SKILL.md index lines that enumerate story-spine's rules are synced. Both are self-checks, not hard gates. lint:skills + skill-mirror green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(skills): regen stale manifest + add emphasize to connector job list Review 4975048154 follow-ups: - skills-manifest.json was hashed mid-commit before oxfmt renormalized the four SKILL.md tables (lefthook pre-commit runs format and skills-manifest in parallel — they raced). Regenerated at head; second regen is a no-op. - The connector rule's job list read literally would cut lines this same doctrine prescribes (dividers, hairlines, underline_sweep): emphasis was a missing job, not a forbidden one. Added 'emphasize' to both motion-principles and svg-path-draw. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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@@ -111,7 +111,7 @@ The script copies the code-editorial preset's `FRAME.md` → `frame.md`, remixes
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Goal: Turn the PR into an approved frame-by-frame explanation plan.
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Read `../hyperframes-creative/references/story-spine.md` (hook language, value-before-evidence, storyboard-as-proposal), `references/story-design.md`, `../hyperframes-animation/blueprints-index.md`, `../hyperframes-core/references/storyboard-format.md`, and `../hyperframes-core/references/script-format.md`. Use them to write `STORYBOARD.md` and, when narration is needed, `SCRIPT.md`. Set the frontmatter `duration:` from the brief's `length` — a rough expectation; assembly reports where the cut lands against it.
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Read `../hyperframes-creative/references/story-spine.md` (hook language, value-before-evidence, storyboard-as-proposal, source-traceable visuals), `references/story-design.md`, `../hyperframes-animation/blueprints-index.md`, `../hyperframes-core/references/storyboard-format.md`, and `../hyperframes-core/references/script-format.md`. Use them to write `STORYBOARD.md` and, when narration is needed, `SCRIPT.md`. Set the frontmatter `duration:` from the brief's `length` — a rough expectation; assembly reports where the cut lands against it.
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Use `story-design.md` for the PR archetype (changelog / feature-reveal / fix-explainer / refactor-walkthrough), the PR-native frame types, hook, persuasion, beats, the per-frame word budget, and the credits close. The sequence comes from **narrative design, not the diff's file order** — explain the change, don't read the diff aloud. As a **soft guide**, consult the role→blueprint menu in `../hyperframes-animation/blueprints-index.md`: for each beat, write the voiceover in the shape its candidate blueprint implies and tag that candidate `blueprint:` id when one fits (story truth still decides which beats exist — never force a beat to fit a shape). Feature 2–4 real diff hunks (from `capture/diff.patch`), each a small legible snippet; name the `code-*` block each wants in the frame's `scene`. Frames carry no `asset_candidates` except the `credits` close (1–6 `assets/<login>.png` avatars). Use the exact required fields from the storyboard and script references.
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@@ -249,21 +249,21 @@ After the user is done reviewing (or after render when no more live edits are ex
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The reusable, domain-agnostic shot shapes live in `../hyperframes-animation/blueprints/` (indexed by `../hyperframes-animation/blueprints-index.md`); the `code-*` registry blocks are the code-beat vocabulary (`references/code-vocabulary.md`).
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| Read | When |
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| ----------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------ |
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| `[../hyperframes-core/references/brief-contract.md](../hyperframes-core/references/brief-contract.md)` | Gate types, mode derivation from `BRIEF.md`, field semantics. |
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| `[../hyperframes-creative/references/story-spine.md](../hyperframes-creative/references/story-spine.md)` | Step 3: story doctrine — hook language, value-before-evidence, proposal shape. |
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| `[references/story-design.md](references/story-design.md)` | Step 3: plan the PR explanation. |
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| `[../hyperframes-animation/blueprints-index.md](../hyperframes-animation/blueprints-index.md)` | Step 3: role→blueprint menu. Step 4: pick the shot shape. |
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| `[../hyperframes-core/references/storyboard-format.md](../hyperframes-core/references/storyboard-format.md)` | Step 3: write `STORYBOARD.md`. |
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| `[../hyperframes-core/references/script-format.md](../hyperframes-core/references/script-format.md)` | Step 3: write `SCRIPT.md`. |
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| `[../media-use/audio/references/tts.md](../media-use/audio/references/tts.md)` | Step 3.1: choose or understand TTS providers. |
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| `[references/visual-design.md](references/visual-design.md)` | Step 4: write the frame's shot sequence (+ Layout vocabulary). |
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| `[references/code-vocabulary.md](references/code-vocabulary.md)` | Step 4 + 5: pick + fill the `code-*` block for a code beat. |
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| `[references/motion-language.md](references/motion-language.md)` | Step 4: the motion vocabulary + the motion doctrine. |
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| `[references/cut-catalog.md](references/cut-catalog.md)` | Step 4-5: the cut catalog (worker builds within-frame seams). |
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| `[../hyperframes-animation/rules-index.md](../hyperframes-animation/rules-index.md)` + `[../hyperframes-animation/rules/](../hyperframes-animation/rules/)` | Step 5: local rule recipe bodies for the cited motions. |
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| `[../hyperframes-core/references/frame-worker-core.md](../hyperframes-core/references/frame-worker-core.md)` | Step 5: the shared worker contract (packet builder prepends it to the delta). |
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| `[sub-agents/frame-worker.md](sub-agents/frame-worker.md)` | Step 5: the workflow's frame-worker delta. |
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| `[../hyperframes-core/references/subagent-dispatch.md](../hyperframes-core/references/subagent-dispatch.md)` | Step 5: dispatch sub-agents safely. |
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| `[../hyperframes-creative/frame-presets/code-editorial/FRAME.md](../hyperframes-creative/frame-presets/code-editorial/FRAME.md)` | Step 2: the code-editorial preset (fixed style). |
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| Read | When |
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| ----------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------- |
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| `[../hyperframes-core/references/brief-contract.md](../hyperframes-core/references/brief-contract.md)` | Gate types, mode derivation from `BRIEF.md`, field semantics. |
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| `[../hyperframes-creative/references/story-spine.md](../hyperframes-creative/references/story-spine.md)` | Step 3: story doctrine — hook language, value-before-evidence, proposal shape, source-traceable visuals. |
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| `[references/story-design.md](references/story-design.md)` | Step 3: plan the PR explanation. |
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| `[../hyperframes-animation/blueprints-index.md](../hyperframes-animation/blueprints-index.md)` | Step 3: role→blueprint menu. Step 4: pick the shot shape. |
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| `[../hyperframes-core/references/storyboard-format.md](../hyperframes-core/references/storyboard-format.md)` | Step 3: write `STORYBOARD.md`. |
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| `[../hyperframes-core/references/script-format.md](../hyperframes-core/references/script-format.md)` | Step 3: write `SCRIPT.md`. |
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| `[../media-use/audio/references/tts.md](../media-use/audio/references/tts.md)` | Step 3.1: choose or understand TTS providers. |
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| `[references/visual-design.md](references/visual-design.md)` | Step 4: write the frame's shot sequence (+ Layout vocabulary). |
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| `[references/code-vocabulary.md](references/code-vocabulary.md)` | Step 4 + 5: pick + fill the `code-*` block for a code beat. |
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| `[references/motion-language.md](references/motion-language.md)` | Step 4: the motion vocabulary + the motion doctrine. |
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| `[references/cut-catalog.md](references/cut-catalog.md)` | Step 4-5: the cut catalog (worker builds within-frame seams). |
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| `[../hyperframes-animation/rules-index.md](../hyperframes-animation/rules-index.md)` + `[../hyperframes-animation/rules/](../hyperframes-animation/rules/)` | Step 5: local rule recipe bodies for the cited motions. |
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| `[../hyperframes-core/references/frame-worker-core.md](../hyperframes-core/references/frame-worker-core.md)` | Step 5: the shared worker contract (packet builder prepends it to the delta). |
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| `[sub-agents/frame-worker.md](sub-agents/frame-worker.md)` | Step 5: the workflow's frame-worker delta. |
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| `[../hyperframes-core/references/subagent-dispatch.md](../hyperframes-core/references/subagent-dispatch.md)` | Step 5: dispatch sub-agents safely. |
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| `[../hyperframes-creative/frame-presets/code-editorial/FRAME.md](../hyperframes-creative/frame-presets/code-editorial/FRAME.md)` | Step 2: the code-editorial preset (fixed style). |
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