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fix(skill): all file paths use capture/ subfolder prefix (#345)
* fix(skill): all file paths use capture/ subfolder prefix Step-1 was updated to capture into <project-dir>/capture/ but all file-read instructions across steps 1-6 still used bare paths (extracted/tokens.json, assets/hero.png). Agents following the skill looked for files in wrong locations, producing broken compositions with 404'd images and fonts. - step-1: all 12+ file-read paths prefixed with capture/ - step-2: tokens.json and asset-descriptions.md paths fixed - step-3: visible-text.txt path fixed - step-4: asset-descriptions.md, asset examples, directory tree expanded to show capture/ children (screenshots/, assets/, extracted/) - step-5: minor cleanup - step-6: asset-descriptions.md path fixed, composition examples already correct (../capture/assets/) - techniques.md: Lottie, video, font paths all prefixed Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(skill): address Copilot review — font comment path, add videos/ to tree - techniques.md: comment says ../capture/assets/fonts/ (matches composition context) - step-4 file tree: add videos/ under capture/assets/ --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -12,7 +12,7 @@ DESIGN.md is NOT the creative plan. The STORYBOARD (Step 4) drives creative dire
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### `## Colors`
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5-10 key colors with HEX values from tokens.json and their roles:
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5-10 key colors with HEX values from `capture/extracted/tokens.json` and their roles:
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```
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- **Primary Surface**: `#020204` — deep black background
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@@ -65,11 +65,11 @@ For each, note the distinctive visual treatment (border-radius, spacing, hover b
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## Rules
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- Use **exact HEX values** from tokens.json. Do not approximate.
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- Use **exact HEX values** from `capture/extracted/tokens.json`. Do not approximate.
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- Name components by what you see in the screenshot, not generic terms.
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- Keep it under 100 lines. This is a cheat sheet, not a design system document.
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- No "Style Prompt" section — the storyboard handles creative direction.
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- No "Assets" section — `asset-descriptions.md` already covers this.
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- No "Assets" section — `capture/extracted/asset-descriptions.md` already covers this.
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- No "Motion" section — the storyboard specifies motion per-beat.
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## Example
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