mirror of
https://github.com/heygen-com/hyperframes.git
synced 2026-09-07 01:56:04 +00:00
This reverts commit 3b53bfd2f7.
This commit is contained in:
@@ -1,420 +0,0 @@
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<!doctype html>
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<!--
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halftone-dissolve: HyperFrames video primitive (transitions / texture)
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Scene A dissolves into scene B through a growing halftone dot field:
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accent ink dots pop onto a fixed grid smallest-first, each dot then
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opens into a window onto B, until the windows merge and B fully
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replaces A. Radius per dot is a pure function of (grid position, t)
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via a seeded threshold map; the direction enum orders the thresholds.
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Scenes are SLOTS. Callers supply content by placing inert templates
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anywhere in the HOST page (templates never render, and the runtime
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wipes the host clip's own children on mount):
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<template data-slot="halftone-dissolve-a"> ... </template>
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<template data-slot="halftone-dissolve-b"> ... </template>
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Direct img/video children are stretched to cover the stage. When a
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slot is absent, the primitive renders a token monogram tile (A neutral,
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B accent-tinted), drawn entirely from contract tokens.
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Variables (declared in data-composition-variables below):
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- dot_size ("small" | "medium" | "large"): grid pitch.
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- direction ("ltr" | "center" | "noise"): threshold ordering. ltr
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sweeps left to right, center grows from the middle, noise is a
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pure seeded scatter.
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- dissolve_at (seconds): when the dissolve begins. Clamped so the
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1.3s dissolve and any exit stay inside the clip.
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- accent ("green" | "blue" | "violet"): ink dot color; green rides
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--brand, blue rides --accent, violet rides --accent-2.
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- exit ("none" | "fade" | "up"): default none, B holds to the cut.
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Envelope, fixed segments with elastic HOLD only (never timeScale):
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A holds until dissolve_at, the dissolve runs 1.3s, then B holds
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dead still; OUT = 0.45s only when exit is not none.
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Determinism:
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The grid and its threshold map are computed exactly once at build
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from fixed LCG seed 0x4a17f03d. Every frame derives from (table,
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progress): one plain-object progress tween feeds one onUpdate
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painter that redraws the ink canvas from scratch and rebuilds B's
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clip-path string. No Math.random, no wall clock, no incremental
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state. Eventful seeks (suppressEvents false) land identical frames
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in any order. The raster and clip-path basis is the host box
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measured once at mount, same law as the canvas raster basis.
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-->
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<html
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lang="en"
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data-composition-id="halftone-dissolve"
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data-composition-duration="3.5"
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data-composition-variables='[
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{ "id": "dot_size", "type": "enum", "role": "style", "label": "Dot size", "description": "Grid pitch for the halftone field.", "default": "medium", "options": [{ "value": "small", "label": "Small" }, { "value": "medium", "label": "Medium" }, { "value": "large", "label": "Large" }] },
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{ "id": "direction", "type": "enum", "role": "timing", "label": "Direction", "description": "Threshold ordering: ltr sweeps left to right, center grows from the middle, noise scatters.", "default": "ltr", "options": [{ "value": "ltr", "label": "Left to right" }, { "value": "center", "label": "Center out" }, { "value": "noise", "label": "Noise" }] },
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{ "id": "dissolve_at", "type": "number", "role": "timing", "label": "Dissolve at", "description": "Seconds from mount start when the dissolve begins.", "default": 1.1, "min": 0.2, "max": 10, "step": 0.1, "unit": "s" },
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{ "id": "accent", "type": "enum", "role": "style", "label": "Accent", "description": "Ink dot color: green rides --brand, blue rides --accent, violet rides --accent-2.", "default": "green", "options": [{ "value": "green", "label": "Green" }, { "value": "blue", "label": "Blue" }, { "value": "violet", "label": "Violet" }] },
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{ "id": "exit", "type": "enum", "role": "timing", "label": "Exit", "description": "Optional departure. Default none: scene B holds until the frame cuts.", "default": "none", "options": [{ "value": "none", "label": "None" }, { "value": "fade", "label": "Fade" }, { "value": "up", "label": "Up" }] }
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]'
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>
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<head>
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<meta charset="UTF-8" />
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<title>Halftone Dissolve</title>
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</head>
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<body>
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<template>
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<div id="root" data-composition-id="halftone-dissolve" data-duration="3.5" data-fps="30">
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<style>
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*,
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*::before,
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*::after {
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box-sizing: border-box;
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}
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#root {
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position: absolute;
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inset: 0;
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overflow: hidden;
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container-type: size;
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isolation: isolate;
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color: var(--fg, #f8fafc);
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font-family: var(--font-display, "Inter", system-ui, sans-serif);
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pointer-events: none;
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}
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.htd-clip {
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position: absolute;
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inset: 0;
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overflow: hidden;
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background: var(--bg, transparent);
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}
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.htd-stage {
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position: absolute;
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inset: 0;
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will-change: transform, opacity;
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}
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.htd-scene {
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position: absolute;
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inset: 0;
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display: grid;
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place-items: center;
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overflow: hidden;
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}
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.htd-scene > img,
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.htd-scene > video {
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position: absolute;
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inset: 0;
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width: 100%;
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height: 100%;
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object-fit: cover;
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}
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.htd-scene-b {
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will-change: clip-path;
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/* B must be opaque: an open window that shows the ink canvas
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(or A) through a transparent incoming scene breaks the
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"B fully replaces A" contract for card-style slot content. */
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background: var(--bg, transparent);
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}
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.htd-ink {
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position: absolute;
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inset: 0;
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width: 100%;
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height: 100%;
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}
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.htd-tile {
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display: grid;
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place-items: center;
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width: 46cqmin;
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height: 46cqmin;
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border: 0.18cqmin solid
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color-mix(in srgb, var(--htd-tile-tint) 46%, var(--border, #475569));
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border-radius: var(--radius, 3cqmin);
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background: color-mix(in srgb, var(--surface, #14171c) 88%, var(--htd-tile-tint));
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box-shadow: 0 3cqh 9cqh color-mix(in srgb, var(--bg, #000000) 35%, transparent);
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}
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.htd-tile-glyph {
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color: var(--htd-tile-tint);
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font-size: 22cqmin;
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font-weight: 600;
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line-height: 1;
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letter-spacing: 0.02em;
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}
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</style>
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<div
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id="halftone-dissolve-clip"
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class="htd-clip clip"
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data-start="0"
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data-duration="3.5"
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data-track-index="0"
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>
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<div class="htd-stage">
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<div class="htd-scene htd-scene-a">
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<div class="htd-tile" style="--htd-tile-tint: var(--muted, #94a3b8)">
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<span class="htd-tile-glyph" aria-hidden="true">A</span>
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</div>
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</div>
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<canvas class="htd-ink" aria-hidden="true"></canvas>
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<div class="htd-scene htd-scene-b">
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<div class="htd-tile" style="--htd-tile-tint: var(--htd-accent, #71f5a7)">
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<span class="htd-tile-glyph" aria-hidden="true">B</span>
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</div>
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</div>
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</div>
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</div>
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script>
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(function () {
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"use strict";
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var root = document.getElementById("root");
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var stage = root.querySelector(".htd-stage");
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var sceneA = root.querySelector(".htd-scene-a");
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var sceneB = root.querySelector(".htd-scene-b");
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var canvas = root.querySelector(".htd-ink");
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var vars =
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window.__hyperframes && window.__hyperframes.getVariables
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? window.__hyperframes.getVariables()
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: {};
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function num(value, fallback, min, max) {
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var n = Number(value);
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if (!isFinite(n)) n = fallback;
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return Math.max(min, Math.min(max, n));
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}
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var dotSize =
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vars.dot_size === "small" || vars.dot_size === "large" ? vars.dot_size : "medium";
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var direction =
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vars.direction === "center" || vars.direction === "noise" ? vars.direction : "ltr";
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var exit = vars.exit === "fade" || vars.exit === "up" ? vars.exit : "none";
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// Each enum choice routes to a DIFFERENT contract token so the
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// variable stays meaningful under a theme.
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var accentColors = {
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green: "var(--brand, #71f5a7)",
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blue: "var(--accent, #61a8ff)",
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violet: "var(--accent-2, #c5a3ff)",
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};
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var accent = Object.prototype.hasOwnProperty.call(accentColors, vars.accent)
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? vars.accent
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: "green";
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// The bundler mirrors composition variables as scoped CSS custom
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// props, so this unit's own accent variable shadows the contract
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// --accent token inside the subtree ("blue" is a valid CSS color
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// and would render pure blue). When the shadow is present, fall
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// back to the literal contract value instead of var(--accent).
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var computedAccent = getComputedStyle(root).getPropertyValue("--accent").trim();
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if (
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computedAccent === "green" ||
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computedAccent === "blue" ||
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computedAccent === "violet"
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) {
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accentColors.blue = "#61a8ff";
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}
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root.style.setProperty("--htd-accent", accentColors[accent]);
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// SLOTS. Caller templates live at HOST DOCUMENT level (the mount
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// wipes host-clip children, and templates never render).
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var hostDoc = root.ownerDocument;
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function fillSlot(scene, slotName) {
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var slotTemplate = null;
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try {
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slotTemplate = hostDoc.querySelector('template[data-slot="' + slotName + '"]');
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} catch (error) {
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slotTemplate = null;
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}
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if (slotTemplate) {
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scene.querySelector(".htd-tile").remove();
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scene.appendChild(hostDoc.importNode(slotTemplate.content, true));
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}
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}
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fillSlot(sceneA, "halftone-dissolve-a");
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fillSlot(sceneB, "halftone-dissolve-b");
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// Envelope.
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var duration = Math.max(0.001, parseFloat(root.dataset.duration || "3.5"));
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var OUT = exit === "none" ? 0 : 0.45;
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var DISSOLVE = Math.min(1.3, Math.max(0.4, duration - OUT - 0.6));
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var maxAt = Math.max(0.2, duration - DISSOLVE - OUT - 0.05);
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var dissolveAt = num(vars.dissolve_at, 1.1, 0.2, maxAt);
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var OUT_START = duration - OUT;
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// Raster and clip-path basis, fixed once at mount.
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var dpr = Math.min(2, Math.max(1, Number(window.devicePixelRatio) || 1));
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var box = root.getBoundingClientRect();
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var cssW = Math.max(1, Math.round(box.width) || 640);
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var cssH = Math.max(1, Math.round(box.height) || 360);
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canvas.width = Math.round(cssW * dpr);
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canvas.height = Math.round(cssH * dpr);
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var ctx = canvas.getContext("2d");
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var probe = hostDoc.createElement("span");
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probe.style.color = accentColors[accent];
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root.appendChild(probe);
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var inkColor = getComputedStyle(probe).color || "#71f5a7";
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probe.remove();
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// The grid: fixed cells with alternate rows offset half a pitch
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// (the classic halftone stagger). Thresholds order the growth;
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// a seeded jitter keeps every front granular instead of ruled.
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var pitches = { small: 1 / 44, medium: 1 / 30, large: 1 / 20 };
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var cell = Math.max(8, cssW * pitches[dotSize]);
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var cols = Math.ceil(cssW / cell) + 2;
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var rows = Math.ceil(cssH / cell) + 1;
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var R_MAX = cell * 0.78; // overlapping full coverage
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var dots = (function () {
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var state = 0x4a17f03d;
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function next() {
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state = (Math.imul(1664525, state) + 1013904223) >>> 0;
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return state / 4294967296;
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}
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var list = [];
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var maxDist = Math.hypot(cssW / 2, cssH / 2);
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for (var r = 0; r < rows; r += 1) {
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for (var c = 0; c < cols; c += 1) {
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var x = (c + (r % 2 === 0 ? 0.25 : 0.75)) * cell;
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var y = (r + 0.5) * cell;
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var base;
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if (direction === "center") {
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base = Math.hypot(x - cssW / 2, y - cssH / 2) / maxDist;
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} else if (direction === "noise") {
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base = next();
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} else {
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base = x / cssW;
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}
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var jitter = direction === "noise" ? 0 : (next() - 0.5) * 0.22;
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var th = Math.max(0, Math.min(1, base + jitter));
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list.push({ x: x, y: y, th: th * 0.62 });
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}
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}
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return list;
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})();
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function clamp01(v) {
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return v < 0 ? 0 : v > 1 ? 1 : v;
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}
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function smooth(v) {
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return v * v * (3 - 2 * v);
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}
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// Per-dot growth: the window opens over 38 percent of progress
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// after its threshold; the ink dot leads it by a small offset so
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// each site pops as accent ink before B fills it.
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function windowRadius(dot, p) {
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return R_MAX * smooth(clamp01((p - dot.th) / 0.38));
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}
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function inkRadius(dot, p) {
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return R_MAX * smooth(clamp01((p + 0.07 - dot.th) / 0.38));
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}
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// One progress object feeds one painter. The painter redraws the
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// ink canvas from scratch and rebuilds B's clip-path string, all
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// a pure function of P.p. The last applied clip string is cached
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// only to skip identical style writes, never to skip repaints of
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// changed frames.
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var P = { p: 0 };
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var lastClip = null;
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function applyClip(value) {
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if (value !== lastClip) {
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sceneB.style.clipPath = value;
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lastClip = value;
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}
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}
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function paint() {
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var p = P.p;
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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if (p >= 1) {
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applyClip("none");
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return;
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}
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if (p <= 0) {
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applyClip('path("M 0 0 Z")');
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return;
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}
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ctx.fillStyle = inkColor;
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var parts = [];
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for (var i = 0; i < dots.length; i += 1) {
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var dot = dots[i];
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var ri = inkRadius(dot, p);
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if (ri > 0.25) {
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ctx.beginPath();
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ctx.arc(dot.x * dpr, dot.y * dpr, ri * dpr, 0, Math.PI * 2);
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ctx.fill();
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}
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var rw = windowRadius(dot, p);
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if (rw > 0.25) {
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var x0 = (dot.x + rw).toFixed(2);
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var xr = rw.toFixed(2);
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var yy = dot.y.toFixed(2);
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parts.push(
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"M " +
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x0 +
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" " +
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yy +
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" A " +
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xr +
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" " +
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xr +
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" 0 1 0 " +
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(dot.x - rw).toFixed(2) +
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" " +
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yy +
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" A " +
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xr +
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" " +
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xr +
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" 0 1 0 " +
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x0 +
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" " +
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yy +
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" Z",
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);
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}
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}
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applyClip(parts.length ? 'path("' + parts.join(" ") + '")' : 'path("M 0 0 Z")');
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}
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gsap.set(stage, { opacity: 1, y: "0cqh" });
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var tl = gsap.timeline({
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paused: true,
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onUpdate: paint,
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});
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// Anchor tween: spans the full authored duration so onUpdate
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// (canvas + clip rebuild) fires for every eventful seek in [0, D]
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// and holds keep tl.time() honest.
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tl.to({ t: 0 }, { t: 1, duration: duration, ease: "none" }, 0);
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// The dissolve: one plain-object progress tween. power1.inOut
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// keeps the front unhurried at both ends (smallest-first pops,
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// unforced merge).
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tl.fromTo(P, { p: 0 }, { p: 1, duration: DISSOLVE, ease: "power1.inOut" }, dissolveAt);
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// HOLD: dead still on B (clip released, ink canvas clear).
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// OUT: optional departure; exit none holds until the frame cuts.
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if (exit === "up") {
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tl.to(stage, { y: "-4cqh", duration: OUT, ease: "power2.in" }, OUT_START);
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tl.to(stage, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_START);
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} else if (exit === "fade") {
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tl.to(stage, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_START);
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}
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tl.seek(0);
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paint();
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window.__timelines = window.__timelines || {};
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window.__timelines["halftone-dissolve"] = tl;
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})();
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</script>
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||||
</div>
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||||
</template>
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||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user