mirror of
https://github.com/heygen-com/hyperframes.git
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This reverts commit 3b53bfd2f7.
This commit is contained in:
@@ -1,447 +0,0 @@
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<!doctype html>
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<!--
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ink-bleed-reveal: HyperFrames video primitive (texture / reveals). Wave M7.
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|
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Liquid ink blooms through paper to reveal a mark. Several ink blobs bleed
|
||||
outward from the center and merge like liquid under the gooey chain
|
||||
(Gaussian blur + a hard alpha threshold: the blur softens the silhouettes
|
||||
together, the threshold snaps the merged alpha back to a crisp liquid
|
||||
edge), then the puddle contracts and dies as the crisp mark resolves
|
||||
beneath it. The chain is the classic SVG feGaussianBlur + feColorMatrix
|
||||
recipe, but computed in a canvas work buffer each repaint: Chrome's live
|
||||
filter raster patches damaged tiles with seek-history-dependent seam
|
||||
antialiasing, while a cleared, fully redrawn canvas is a pure function of
|
||||
(table, time) and lands byte-identical frames. A seeded, static
|
||||
paper-grain overlay (feTurbulence, fixed seed, never animated) rides the
|
||||
whole piece.
|
||||
|
||||
The mark is a SLOT. Callers supply content by placing an inert template
|
||||
anywhere in the HOST page (templates never render, and the runtime wipes
|
||||
the host clip's own children on mount, so the slot lives at document level):
|
||||
|
||||
<template data-slot="ink-bleed-reveal-mark"> ... </template>
|
||||
|
||||
With no slot, the primitive renders a token monogram: one display glyph in
|
||||
ink, drawn entirely from contract tokens. Light paper is the home register,
|
||||
but every color rides a token so themes restate it.
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||||
|
||||
Variables (declared in data-composition-variables below):
|
||||
- blobs (number 4-6, default 5): how many ink blobs bleed and merge.
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||||
- accent ("green" | "blue" | "violet", default "green"): ink tint; green
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||||
rides --brand, blue rides --accent, violet rides --accent-2. The ink
|
||||
body is the accent mixed toward --fg so it reads as pigment, not paint.
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||||
- exit ("none" | "fade" | "up", default "none"): frame roots own
|
||||
transitions; the default holds the revealed mark to the last pixel.
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||||
|
||||
Envelope, fixed IN and OUT with elastic HOLD only (never timeScale):
|
||||
IN_BASE = 2.80s ink blooms, merges, contracts; mark resolves crisp
|
||||
HOLD = max(0, D - IN - OUT); truly still (grain is static by
|
||||
construction: painted by a fixed-seed feTurbulence, never
|
||||
animated, so held frames are byte-identical)
|
||||
OUT_BASE = 0.45s only when exit != none
|
||||
If D < IN_BASE + OUT_BASE, IN and OUT compress together.
|
||||
|
||||
Determinism (closed-form field law): there is NO physics state. One
|
||||
per-blob parameter table is computed exactly once during synchronous
|
||||
timeline construction from fixed LCG seed 0x1b1eedca; every painted frame
|
||||
positions each blob as a pure function of (table row, timeline time) inside
|
||||
the anchor tween's onUpdate. Zero per-blob tweens. No Math.random, no wall
|
||||
clock, no requestAnimationFrame. Eventful seeks (suppressEvents=false, the
|
||||
engine's render path) land identical frames in any order and either
|
||||
direction; by the end of IN every blob's scale is exactly zero and the goo
|
||||
layer's opacity is zero, so the HOLD is the crisp mark on still paper.
|
||||
|
||||
Mount contract: the runtime clones only this template. #root fills the
|
||||
host box (no data-width/data-height, container-type: size, cqmin units),
|
||||
is styled via #root only, and registers one paused timeline under the
|
||||
LITERAL "ink-bleed-reveal" key. All DOM state is set with explicit
|
||||
endpoints (gsap.set + fromTo) so any seek order lands identical frames.
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-->
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<html
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lang="en"
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data-composition-id="ink-bleed-reveal"
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data-composition-duration="4"
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data-composition-variables='[
|
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{ "id": "blobs", "type": "number", "role": "style", "label": "Blobs", "description": "How many ink blobs bleed and merge (4 to 6).", "default": 5, "min": 4, "max": 6, "step": 1 },
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{ "id": "accent", "type": "enum", "role": "style", "label": "Accent", "description": "Ink tint: green rides --brand, blue rides --accent, violet rides --accent-2.", "default": "green", "options": [{ "value": "green", "label": "Green" }, { "value": "blue", "label": "Blue" }, { "value": "violet", "label": "Violet" }] },
|
||||
{ "id": "exit", "type": "enum", "role": "timing", "label": "Exit", "description": "Optional departure. Default none: the revealed mark holds until the frame cuts.", "default": "none", "options": [{ "value": "none", "label": "None" }, { "value": "fade", "label": "Fade" }, { "value": "up", "label": "Up" }] }
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||||
]'
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||||
>
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||||
<head>
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||||
<meta charset="UTF-8" />
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||||
<title>Ink Bleed Reveal</title>
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||||
</head>
|
||||
<body>
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||||
<template>
|
||||
<div id="root" data-composition-id="ink-bleed-reveal" data-duration="4" data-fps="30">
|
||||
<style>
|
||||
*,
|
||||
*::before,
|
||||
*::after {
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
#root {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
overflow: hidden;
|
||||
container-type: size;
|
||||
isolation: isolate;
|
||||
color: var(--fg, #1d1b16);
|
||||
font-family: var(--font-display, "Inter", system-ui, sans-serif);
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.ibr-clip {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
overflow: hidden;
|
||||
background: var(--bg, transparent);
|
||||
}
|
||||
|
||||
.ibr-stage {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
will-change: transform, opacity;
|
||||
}
|
||||
|
||||
/* The gooey layer is a canvas: blur + alpha threshold are computed
|
||||
in-buffer each repaint (ctx.filter blur, then the colormatrix
|
||||
threshold applied to the readback). Chrome's live SVG/CSS filter
|
||||
raster patches damaged tiles with seek-history-dependent seam
|
||||
antialiasing, which breaks byte-identical frames; a cleared and
|
||||
fully redrawn canvas is a pure function of (table, time). */
|
||||
.ibr-canvas {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.ibr-mark {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
display: grid;
|
||||
place-items: center;
|
||||
will-change: transform, opacity;
|
||||
}
|
||||
|
||||
.ibr-monogram {
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||||
display: grid;
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||||
place-items: center;
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||||
width: 44cqmin;
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||||
height: 44cqmin;
|
||||
border: 0.5cqmin solid color-mix(in srgb, var(--ibr-accent) 58%, var(--fg, #1d1b16));
|
||||
border-radius: 50%;
|
||||
}
|
||||
|
||||
.ibr-monogram-glyph {
|
||||
color: color-mix(in srgb, var(--ibr-accent) 55%, var(--fg, #1d1b16));
|
||||
font-size: 22cqmin;
|
||||
font-weight: 600;
|
||||
line-height: 1;
|
||||
letter-spacing: 0.02em;
|
||||
}
|
||||
|
||||
/* Seeded static paper grain: feTurbulence with a FIXED seed paints
|
||||
this layer once per raster; nothing about it is animated, so it
|
||||
adds tooth without touching determinism. */
|
||||
.ibr-grain {
|
||||
position: absolute;
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||||
inset: 0;
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filter: url(#ibr-grain-filter);
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||||
opacity: 0.5;
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||||
mix-blend-mode: multiply;
|
||||
}
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||||
</style>
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||||
|
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<div
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id="ink-bleed-reveal-clip"
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class="ibr-clip clip"
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data-start="0"
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data-duration="4"
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data-track-index="0"
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||||
>
|
||||
<svg aria-hidden="true" width="0" height="0" style="position: absolute">
|
||||
<defs>
|
||||
<filter
|
||||
id="ibr-grain-filter"
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||||
x="0%"
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||||
y="0%"
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width="100%"
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||||
height="100%"
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||||
color-interpolation-filters="sRGB"
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>
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||||
<feTurbulence
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type="fractalNoise"
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baseFrequency="0.82"
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numOctaves="2"
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seed="11"
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||||
stitchTiles="stitch"
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||||
result="noise"
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||||
/>
|
||||
<feColorMatrix
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||||
in="noise"
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||||
type="matrix"
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||||
values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.14 0.14 0.14 0 0"
|
||||
/>
|
||||
</filter>
|
||||
</defs>
|
||||
</svg>
|
||||
<div class="ibr-stage">
|
||||
<div class="ibr-mark">
|
||||
<div class="ibr-monogram">
|
||||
<span class="ibr-monogram-glyph" aria-hidden="true">H</span>
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||||
</div>
|
||||
</div>
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||||
<canvas class="ibr-canvas" aria-hidden="true"></canvas>
|
||||
<div class="ibr-grain"></div>
|
||||
</div>
|
||||
</div>
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||||
|
||||
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
|
||||
<script>
|
||||
(function () {
|
||||
"use strict";
|
||||
|
||||
var root = document.getElementById("root");
|
||||
var stage = root.querySelector(".ibr-stage");
|
||||
var canvas = root.querySelector(".ibr-canvas");
|
||||
var mark = root.querySelector(".ibr-mark");
|
||||
var vars =
|
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window.__hyperframes && window.__hyperframes.getVariables
|
||||
? window.__hyperframes.getVariables()
|
||||
: {};
|
||||
|
||||
var blobCount = Math.round(Number(vars.blobs));
|
||||
if (!Number.isFinite(blobCount)) blobCount = 5;
|
||||
blobCount = Math.min(6, Math.max(4, blobCount));
|
||||
// Each enum choice routes to a DIFFERENT contract token so the
|
||||
// variable stays meaningful under a theme.
|
||||
var accentColors = {
|
||||
green: "var(--brand, #14a35e)",
|
||||
blue: "var(--accent, #2f6fed)",
|
||||
violet: "var(--accent-2, #7a5cd6)",
|
||||
};
|
||||
var accent = Object.prototype.hasOwnProperty.call(accentColors, vars.accent)
|
||||
? vars.accent
|
||||
: "green";
|
||||
var exit = vars.exit === "fade" || vars.exit === "up" ? vars.exit : "none";
|
||||
|
||||
root.style.setProperty("--ibr-accent", accentColors[accent]);
|
||||
|
||||
// SLOT. Caller templates live at HOST DOCUMENT level (the mount
|
||||
// wipes host-clip children, and templates never render). The
|
||||
// scoped document proxy filters queries to this composition's
|
||||
// subtree, so the lookup deliberately goes through ownerDocument.
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||||
var hostDoc = root.ownerDocument;
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var slotTemplate = null;
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try {
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slotTemplate = hostDoc.querySelector('template[data-slot="ink-bleed-reveal-mark"]');
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||||
} catch (error) {
|
||||
slotTemplate = null;
|
||||
}
|
||||
if (slotTemplate) {
|
||||
mark.querySelector(".ibr-monogram").remove();
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||||
mark.appendChild(hostDoc.importNode(slotTemplate.content, true));
|
||||
}
|
||||
|
||||
// Envelope: fixed IN/OUT, elastic HOLD, never time-scaled.
|
||||
var IN_BASE = 2.8;
|
||||
var OUT_BASE = exit === "none" ? 0 : 0.45;
|
||||
var duration = Math.max(0.001, parseFloat(root.dataset.duration || "4"));
|
||||
var totalBase = Math.max(0.001, IN_BASE + OUT_BASE);
|
||||
var scale = duration < totalBase ? duration / totalBase : 1;
|
||||
var IN = IN_BASE * scale;
|
||||
var OUT = OUT_BASE * scale;
|
||||
var HOLD = Math.max(0, duration - (IN + OUT));
|
||||
var OUT_START = IN + HOLD;
|
||||
|
||||
// Geometry basis is fixed once at mount from the host box, like
|
||||
// the particle-image-reveal canvas raster: the same host always
|
||||
// yields the same pixel coordinates and blur radius. The display
|
||||
// canvas rides the host raster; the goo itself is computed in a
|
||||
// low-resolution work buffer (the blur radius dwarfs the lost
|
||||
// detail, and the upscale softens the ink edge pleasantly).
|
||||
var dpr = Math.min(2, Math.max(1, Number(window.devicePixelRatio) || 1));
|
||||
var box = root.getBoundingClientRect();
|
||||
var cssW = Math.max(1, Math.round(box.width) || 640);
|
||||
var cssH = Math.max(1, Math.round(box.height) || 360);
|
||||
var minDim = Math.min(cssW, cssH);
|
||||
var cx = cssW / 2;
|
||||
var cy = cssH / 2;
|
||||
canvas.width = Math.round(cssW * dpr);
|
||||
canvas.height = Math.round(cssH * dpr);
|
||||
var ctx = canvas.getContext("2d");
|
||||
var LOW = 3;
|
||||
var work = hostDoc.createElement("canvas");
|
||||
work.width = Math.max(1, Math.ceil(cssW / LOW));
|
||||
work.height = Math.max(1, Math.ceil(cssH / LOW));
|
||||
var workCtx = work.getContext("2d", { willReadFrequently: true });
|
||||
|
||||
// Gooey ratio: the blur radius vs. threshold slope is what makes
|
||||
// this read as liquid instead of blur. Same math as the classic
|
||||
// SVG chain (feGaussianBlur stdDeviation, then feColorMatrix
|
||||
// alpha row 22 / -9), computed in-buffer for byte-stable seeks.
|
||||
var blurLow = Math.max(2, (minDim * 0.028) / LOW);
|
||||
|
||||
// Resolve the ink color to a concrete value once at mount so
|
||||
// canvas fills never depend on style recalc during seeks.
|
||||
var probe = hostDoc.createElement("span");
|
||||
probe.style.color =
|
||||
"color-mix(in srgb, " + accentColors[accent] + " 62%, var(--fg, #1d1b16))";
|
||||
root.appendChild(probe);
|
||||
var inkColor = getComputedStyle(probe).color || "#1d1b16";
|
||||
probe.remove();
|
||||
|
||||
// The LCG and every per-blob decision live here. This IIFE runs
|
||||
// once before timeline construction; afterwards only the table is
|
||||
// read. Blob state at any time is a pure closed-form function of
|
||||
// (table row, timeline time). No velocities, no integration.
|
||||
var blobRows = (function () {
|
||||
var state = 0x1b1eedca;
|
||||
function next() {
|
||||
state = (Math.imul(1664525, state) + 1013904223) >>> 0;
|
||||
return state / 4294967296;
|
||||
}
|
||||
var rows = [];
|
||||
for (var i = 0; i < blobCount; i += 1) {
|
||||
var angle = (i / blobCount) * Math.PI * 2 + next() * 0.9;
|
||||
rows.push({
|
||||
dirX: Math.cos(angle),
|
||||
dirY: Math.sin(angle),
|
||||
// How far this blob bleeds outward from the drop point.
|
||||
spread: (0.16 + 0.16 * next()) * minDim,
|
||||
// Base diameter; the first blob is the fat mother drop.
|
||||
size: (i === 0 ? 0.34 : 0.14 + 0.12 * next()) * minDim,
|
||||
// Bloom stagger and death schedule, fractions of IN.
|
||||
birth: i === 0 ? 0 : 0.04 + 0.3 * next(),
|
||||
die: 0.5 + 0.16 * next(),
|
||||
// Wobble makes the bleed organic; amplitude rides (1 - die)
|
||||
// so it is exactly zero once the blob is gone.
|
||||
wobbleAmp: (0.02 + 0.03 * next()) * minDim,
|
||||
wobblePhase: next() * Math.PI * 2,
|
||||
wobbleFreq: 2 + Math.floor(next() * 3),
|
||||
});
|
||||
}
|
||||
return rows;
|
||||
})();
|
||||
|
||||
function clamp01(v) {
|
||||
return v < 0 ? 0 : v > 1 ? 1 : v;
|
||||
}
|
||||
function easeOutCubic(v) {
|
||||
return 1 - Math.pow(1 - v, 3);
|
||||
}
|
||||
function easeInOut(v) {
|
||||
return v < 0.5 ? 2 * v * v : 1 - Math.pow(-2 * v + 2, 2) / 2;
|
||||
}
|
||||
|
||||
// Pure repaint: clear the work buffer, draw every blob from its
|
||||
// closed-form (row, p) state, blur, threshold the readback, then
|
||||
// blit up to the display canvas. Every step is a pure function
|
||||
// of (table, timeline time); no history survives a frame.
|
||||
function paint(timeSeconds) {
|
||||
var p = IN > 0 ? clamp01(timeSeconds / IN) : 1;
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
// The layer fades over the mark as the last blobs die,
|
||||
// guaranteeing an exactly-empty canvas through the HOLD.
|
||||
var layerAlpha = 1 - clamp01((p - 0.86) / 0.12);
|
||||
if (layerAlpha === 0) return;
|
||||
workCtx.filter = "none";
|
||||
workCtx.clearRect(0, 0, work.width, work.height);
|
||||
workCtx.filter = "blur(" + blurLow + "px)";
|
||||
workCtx.fillStyle = inkColor;
|
||||
var drew = false;
|
||||
for (var i = 0; i < blobRows.length; i += 1) {
|
||||
var row = blobRows[i];
|
||||
// Bloom: the blob surfaces and bleeds outward.
|
||||
var grow = easeOutCubic(clamp01((p - row.birth) / 0.34));
|
||||
// Settle: the ink pulls back to the drop point and dies.
|
||||
// Every die ramp completes by p = 0.97 exactly.
|
||||
var die = easeInOut(clamp01((p - row.die) / (0.97 - row.die)));
|
||||
var r = (row.size / 2) * grow * (1 - die);
|
||||
if (r <= 0.01) continue;
|
||||
var reach = row.spread * grow * (1 - die);
|
||||
var wob =
|
||||
Math.sin(p * Math.PI * 2 * row.wobbleFreq + row.wobblePhase) *
|
||||
row.wobbleAmp *
|
||||
grow *
|
||||
(1 - die);
|
||||
var x = cx + row.dirX * reach + wob * row.dirY;
|
||||
var y = cy + row.dirY * reach - wob * row.dirX;
|
||||
workCtx.beginPath();
|
||||
workCtx.arc(x / LOW, y / LOW, r / LOW, 0, Math.PI * 2);
|
||||
workCtx.fill();
|
||||
drew = true;
|
||||
}
|
||||
workCtx.filter = "none";
|
||||
if (!drew) return;
|
||||
// The colormatrix threshold (alpha row 22 / -9) applied to the
|
||||
// blurred buffer: this snap is what turns overlap into goo.
|
||||
var image = workCtx.getImageData(0, 0, work.width, work.height);
|
||||
var data = image.data;
|
||||
for (var j = 3; j < data.length; j += 4) {
|
||||
var a = (data[j] / 255) * 22 - 9;
|
||||
data[j] = a <= 0 ? 0 : a >= 1 ? 255 : Math.round(a * 255);
|
||||
}
|
||||
workCtx.putImageData(image, 0, 0);
|
||||
ctx.globalAlpha = layerAlpha;
|
||||
ctx.drawImage(work, 0, 0, canvas.width, canvas.height);
|
||||
ctx.globalAlpha = 1;
|
||||
}
|
||||
|
||||
gsap.set(stage, { opacity: 1, y: "0cqh" });
|
||||
gsap.set(mark, { opacity: 0, scale: 0.94, transformOrigin: "50% 50%" });
|
||||
|
||||
var tl = gsap.timeline({
|
||||
paused: true,
|
||||
onUpdate: function () {
|
||||
paint(tl.time());
|
||||
},
|
||||
});
|
||||
|
||||
// Anchor tween: an inert plain-object tween spanning the full
|
||||
// authored duration so tl.time() covers [0, D] and onUpdate
|
||||
// (the blob painter) fires for every eventful seek anywhere in
|
||||
// the piece, including the hold.
|
||||
tl.to({ p: 0 }, { p: 1, duration: duration, ease: "none" }, 0);
|
||||
|
||||
// IN: the crisp mark resolves beneath the contracting puddle.
|
||||
// Both endpoints authored; the ink supplies the drama, the mark
|
||||
// lands with one restrained settle.
|
||||
tl.fromTo(
|
||||
mark,
|
||||
{ opacity: 0 },
|
||||
{ opacity: 1, duration: IN * 0.34, ease: "power2.out" },
|
||||
IN * 0.52,
|
||||
);
|
||||
tl.fromTo(
|
||||
mark,
|
||||
{ scale: 0.94 },
|
||||
{ scale: 1, duration: IN * 0.4, ease: "power2.out" },
|
||||
IN * 0.52,
|
||||
);
|
||||
|
||||
// HOLD: truly still. The goo canvas is one clear rect (every
|
||||
// blob dead, layer alpha zero) and the grain is a static seeded
|
||||
// raster.
|
||||
|
||||
// OUT: optional departure; exit none holds until the frame cuts.
|
||||
if (exit === "up") {
|
||||
tl.to(stage, { y: "-4cqh", duration: OUT, ease: "power2.in" }, OUT_START);
|
||||
tl.to(stage, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_START);
|
||||
} else if (exit === "fade") {
|
||||
tl.to(stage, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_START);
|
||||
}
|
||||
|
||||
tl.seek(0);
|
||||
paint(0);
|
||||
window.__timelines = window.__timelines || {};
|
||||
window.__timelines["ink-bleed-reveal"] = tl;
|
||||
})();
|
||||
</script>
|
||||
</div>
|
||||
</template>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user