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# particle-image-reveal
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A seeded deterministic particle field materializes a supplied image: accent particles converge and settle across the frame while the image reveals beneath them (left-to-right wipe or center iris, matching the particle sweep), the trail thinning until the last particle lands and the image holds clean.
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4s authored, elastic HOLD, exit `none` by default.
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## Variables
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| id | type | default | notes |
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| ----------- | ---- | ------- | ----------------------------------------------------------------------------------------------------------------------- |
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| `density` | enum | `med` | Particle count: `low` (320), `med` (640), `high` (1100). |
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| `direction` | enum | `ltr` | `ltr` sweeps the reveal left to right; `center` opens an iris from the middle outward with particles converging inward. |
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| `accent` | enum | `green` | Particle and monogram color: green rides `--brand`, blue rides `--accent`, violet rides `--accent-2`. |
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| `exit` | enum | `none` | `none` holds until the cut; `fade` departs opacity-only; `up` rises out. |
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## Image slot
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The image is a slot. Place an inert template anywhere in the HOST page (templates never render, and the runtime wipes the host clip's own children on mount, so the slot lives at document level):
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```html
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<template data-slot="particle-image-reveal-image">
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<img src="./assets/hero.png" alt="" />
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</template>
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```
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Slot content may be an `<img>`, a muted `<video>`, or arbitrary HTML; direct img/video children are stretched to cover the stage. With no slot, the primitive renders a token monogram (surface tile, one display glyph, contract tokens only).
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Particle targets are distributed across the whole stage, not sampled from the image's pixels; the synced wipe/iris is what binds field and image.
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## Mount
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```html
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<div
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class="clip"
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data-composition-id="particle-image-reveal"
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data-composition-src="./particle-image-reveal.html"
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data-variable-values='{"direction":"center","accent":"violet","density":"high"}'
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data-start="0"
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data-duration="4"
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data-track-index="0"
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></div>
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```
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Elastic root: no `data-width`/`data-height`; it fills whatever box the host clip gives it. Timeline registers under the literal `particle-image-reveal` key.
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## Notes
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- Deterministic canvas: one per-particle attribute table is built once from fixed LCG seed `0x50a71c1e`; every painted frame is a pure function of (table, timeline time). The timeline's `onUpdate` clears and repaints from scratch, so eventful seeks (`suppressEvents=false`, the engine's render path) land byte-identical frames in any order and either direction.
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- By the end of IN every particle's alpha is exactly zero: the HOLD canvas is a single clear rect, so the hold is truly still.
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- The canvas raster is sized once at mount from the host box and devicePixelRatio (capped at 2); the same host always yields the same raster.
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- The hold is truly still by design: a fractional transform drift would re-raster the slot/canvas layer at seek-history-dependent subpixel offsets and break byte-identical frames, so the reveal supplies the life and the hold supplies calm.
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