mirror of
https://github.com/heygen-com/hyperframes.git
synced 2026-09-07 01:56:04 +00:00
This reverts commit 3b53bfd2f7.
This commit is contained in:
@@ -1,392 +0,0 @@
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<!doctype html>
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<!--
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particle-image-reveal: HyperFrames video primitive (intros & reveals)
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A seeded deterministic particle field materializes a supplied image: accent
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particles converge and settle across the frame while the image reveals
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beneath them (left-to-right wipe or center iris, matching the particle
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sweep), the trail thinning until the last particle lands and the image
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holds clean.
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The image is a SLOT. Callers supply content by placing an inert template
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anywhere in the HOST page (templates never render, and the runtime wipes
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the host clip's own children on mount, so the slot lives at document
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level):
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<template data-slot="particle-image-reveal-image"> ... </template>
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Slot content may be an <img>, a muted <video>, or arbitrary HTML; direct
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img/video children are stretched to cover the stage. When no slot exists,
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the primitive renders a token monogram: a surface tile with one display
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glyph, drawn entirely from contract tokens.
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Variables (declared in data-composition-variables below):
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- density ("low" | "med" | "high", default "med"): particle count.
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- direction ("ltr" | "center", default "ltr"): ltr sweeps the reveal
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left to right; center opens an iris from the middle outward.
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- accent ("green" | "blue" | "violet", default "green"): green rides
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--brand, blue rides --accent, violet rides --accent-2.
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- exit ("none" | "fade" | "up", default "none"): frame roots own
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transitions; the default holds the final frame to the last pixel.
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Envelope, fixed IN and OUT with elastic HOLD only (never timeScale):
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IN_BASE = 2.80s particles converge, image reveals, trail thins to zero
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HOLD = max(0, D - IN - OUT); truly still: any fractional transform
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drift would re-raster the slot/canvas layer at seek-history-
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dependent subpixel offsets and break byte-identical frames
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OUT_BASE = 0.45s only when exit != none
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If D < IN_BASE + OUT_BASE, IN and OUT compress together.
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Determinism (canvas 2D law): one per-particle attribute table is computed
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exactly once during synchronous timeline construction from fixed LCG seed
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0x50a71c1e. Every painted frame is a pure function of (that table, the
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timeline's current time): the timeline's onUpdate clears the canvas and
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redraws every particle from scratch. No Math.random, no wall clock, no
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incremental state, no requestAnimationFrame. Eventful seeks
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(suppressEvents=false, the engine's render path) repaint identically in
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any order and either direction; by the end of IN every particle's alpha
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is exactly zero, so the HOLD canvas is one clear rect.
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Mount contract: the runtime clones only this template. #root fills the
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host box (no data-width/data-height, container-type: size, cqmin units),
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is styled via #root only, and registers one paused timeline under the
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LITERAL "particle-image-reveal" key. All DOM state is set with explicit
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endpoints (gsap.set + fromTo) so any seek order lands identical frames.
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-->
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<html
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lang="en"
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data-composition-id="particle-image-reveal"
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data-composition-duration="4"
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data-composition-variables='[
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{ "id": "density", "type": "enum", "role": "style", "label": "Density", "description": "Particle count for the converging field.", "default": "med", "options": [{ "value": "low", "label": "Low" }, { "value": "med", "label": "Medium" }, { "value": "high", "label": "High" }] },
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{ "id": "direction", "type": "enum", "role": "timing", "label": "Direction", "description": "ltr sweeps the reveal left to right; center opens an iris from the middle outward.", "default": "ltr", "options": [{ "value": "ltr", "label": "Left to right" }, { "value": "center", "label": "Center out" }] },
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{ "id": "accent", "type": "enum", "role": "style", "label": "Accent", "description": "Particle and monogram color: green rides --brand, blue rides --accent, violet rides --accent-2.", "default": "green", "options": [{ "value": "green", "label": "Green" }, { "value": "blue", "label": "Blue" }, { "value": "violet", "label": "Violet" }] },
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{ "id": "exit", "type": "enum", "role": "timing", "label": "Exit", "description": "Optional departure. Default none: the revealed image holds until the frame cuts.", "default": "none", "options": [{ "value": "none", "label": "None" }, { "value": "fade", "label": "Fade" }, { "value": "up", "label": "Up" }] }
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]'
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>
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<head>
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<meta charset="UTF-8" />
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<title>Particle Image Reveal</title>
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</head>
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<body>
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<template>
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<div id="root" data-composition-id="particle-image-reveal" data-duration="4" data-fps="30">
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<style>
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*,
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*::before,
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*::after {
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box-sizing: border-box;
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}
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#root {
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position: absolute;
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inset: 0;
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overflow: hidden;
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container-type: size;
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isolation: isolate;
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color: var(--fg, #f8fafc);
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font-family: var(--font-display, "Inter", system-ui, sans-serif);
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pointer-events: none;
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}
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.pir-clip {
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position: absolute;
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inset: 0;
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overflow: hidden;
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background: var(--bg, transparent);
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}
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.pir-stage {
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position: absolute;
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inset: 0;
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will-change: transform, opacity;
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}
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.pir-image {
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position: absolute;
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inset: 0;
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display: grid;
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place-items: center;
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overflow: hidden;
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will-change: clip-path, opacity;
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}
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.pir-image > img,
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.pir-image > video {
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position: absolute;
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inset: 0;
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width: 100%;
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height: 100%;
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object-fit: cover;
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}
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.pir-monogram {
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display: grid;
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place-items: center;
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width: 52cqmin;
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height: 52cqmin;
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border: 0.18cqmin solid
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color-mix(in srgb, var(--pir-accent) 52%, var(--border, #475569));
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border-radius: var(--radius, 3cqmin);
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background: color-mix(in srgb, var(--surface, #14171c) 90%, var(--pir-accent));
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box-shadow: 0 3cqh 9cqh color-mix(in srgb, var(--bg, #000000) 40%, transparent);
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}
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.pir-monogram-glyph {
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color: var(--pir-accent);
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font-size: 26cqmin;
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font-weight: 600;
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line-height: 1;
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letter-spacing: 0.02em;
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}
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.pir-canvas {
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position: absolute;
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inset: 0;
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width: 100%;
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height: 100%;
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}
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</style>
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<div
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id="particle-image-reveal-clip"
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class="pir-clip clip"
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data-start="0"
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data-duration="4"
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data-track-index="0"
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>
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<div class="pir-stage">
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<div class="pir-image">
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<div class="pir-monogram">
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<span class="pir-monogram-glyph" aria-hidden="true">H</span>
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</div>
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</div>
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<canvas class="pir-canvas" aria-hidden="true"></canvas>
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</div>
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</div>
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script>
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(function () {
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"use strict";
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var root = document.getElementById("root");
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var stage = root.querySelector(".pir-stage");
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var imageLayer = root.querySelector(".pir-image");
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var canvas = root.querySelector(".pir-canvas");
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var vars =
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window.__hyperframes && window.__hyperframes.getVariables
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? window.__hyperframes.getVariables()
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: {};
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var densityCounts = { low: 320, med: 640, high: 1100 };
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var density = Object.prototype.hasOwnProperty.call(densityCounts, vars.density)
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? vars.density
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: "med";
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var direction = vars.direction === "center" ? "center" : "ltr";
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// Each enum choice routes to a DIFFERENT contract token so the
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// variable stays meaningful under a theme.
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var accentColors = {
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green: "var(--brand, #71f5a7)",
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blue: "var(--accent, #61a8ff)",
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violet: "var(--accent-2, #c5a3ff)",
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};
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var accent = Object.prototype.hasOwnProperty.call(accentColors, vars.accent)
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? vars.accent
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: "green";
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var exit = vars.exit === "fade" || vars.exit === "up" ? vars.exit : "none";
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root.style.setProperty("--pir-accent", accentColors[accent]);
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// SLOT. Caller templates live at HOST DOCUMENT level (the mount
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// wipes host-clip children, and templates never render). The
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// scoped document proxy filters queries to this composition's
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// subtree, so the lookup deliberately goes through ownerDocument.
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var hostDoc = root.ownerDocument;
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var slotTemplate = null;
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try {
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slotTemplate = hostDoc.querySelector(
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'template[data-slot="particle-image-reveal-image"]',
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);
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} catch (error) {
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slotTemplate = null;
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}
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if (slotTemplate) {
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imageLayer.querySelector(".pir-monogram").remove();
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imageLayer.appendChild(hostDoc.importNode(slotTemplate.content, true));
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}
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// Envelope: fixed IN/OUT, elastic HOLD, never time-scaled.
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var IN_BASE = 2.8;
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var OUT_BASE = exit === "none" ? 0 : 0.45;
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var duration = Math.max(0.001, parseFloat(root.dataset.duration || "4"));
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var totalBase = Math.max(0.001, IN_BASE + OUT_BASE);
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var scale = duration < totalBase ? duration / totalBase : 1;
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var IN = IN_BASE * scale;
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var OUT = OUT_BASE * scale;
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var HOLD = Math.max(0, duration - (IN + OUT));
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var OUT_START = IN + HOLD;
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// Canvas raster basis is fixed once at mount. Elastic root: the
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// host box decides the resolution; the same host always yields
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// the same raster, so painted frames stay byte-stable.
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var dpr = Math.min(2, Math.max(1, Number(window.devicePixelRatio) || 1));
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var box = root.getBoundingClientRect();
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var cssW = Math.max(1, Math.round(box.width) || 640);
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var cssH = Math.max(1, Math.round(box.height) || 360);
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canvas.width = Math.round(cssW * dpr);
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canvas.height = Math.round(cssH * dpr);
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var ctx = canvas.getContext("2d");
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var minDim = Math.min(canvas.width, canvas.height);
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// Resolve the accent token to a concrete color once at mount so
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// canvas fills never depend on style recalc during seeks.
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var probe = hostDoc.createElement("span");
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probe.style.color = accentColors[accent];
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root.appendChild(probe);
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var particleColor = getComputedStyle(probe).color || "#71f5a7";
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probe.remove();
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// The LCG and every per-particle decision live here. This IIFE
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// runs once before timeline construction, then only the table is
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// read. Particle state at any time is a pure function of
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// (table row, timeline time).
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var COUNT = densityCounts[density];
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var particles = (function () {
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var state = 0x50a71c1e;
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function next() {
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state = (Math.imul(1664525, state) + 1013904223) >>> 0;
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return state / 4294967296;
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}
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var rows = [];
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for (var i = 0; i < COUNT; i += 1) {
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var tx = next();
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var ty = next();
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var key =
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direction === "center"
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? Math.min(1, Math.hypot(tx - 0.5, ty - 0.5) / 0.7071)
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: tx;
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// Arrival and birth are fractions of IN. Arrivals sweep with
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// the reveal front; every fade completes by p = 1 exactly.
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var arrive = 0.24 + 0.66 * key + 0.04 * next();
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var travel = 0.2 + 0.12 * next();
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var fade = 0.05 + 0.04 * next();
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var angle;
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if (direction === "center") {
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// Converge inward: start displaced radially outward.
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angle = Math.atan2(ty - 0.5, tx - 0.5);
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if (tx === 0.5 && ty === 0.5) angle = next() * Math.PI * 2;
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} else {
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// Fly in from the left, within a 90 degree cone.
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angle = Math.PI + (next() - 0.5) * (Math.PI / 2);
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}
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rows.push({
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tx: tx,
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ty: ty,
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arrive: Math.min(0.94, arrive),
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birth: Math.max(0, arrive - travel),
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fade: fade,
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offset: (0.06 + 0.14 * next()) * minDim,
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ox: Math.cos(angle),
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oy: Math.sin(angle),
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radius: (0.28 + 0.62 * next()) * (minDim / 100),
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dim: 0.55 + 0.45 * next(),
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});
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}
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return rows;
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})();
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function clamp01(v) {
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return v < 0 ? 0 : v > 1 ? 1 : v;
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}
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// Pure repaint: clear, then draw every particle from (row, p).
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function paint(timeSeconds) {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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var p = IN > 0 ? clamp01(timeSeconds / IN) : 1;
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// Global end clamp: the whole field is gone exactly at p = 1,
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// and the trail thins as the reveal completes.
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var endClamp = clamp01((1 - p) / 0.05);
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if (endClamp === 0) return;
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var thin = 1 - 0.4 * clamp01((p - 0.72) / 0.28);
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ctx.fillStyle = particleColor;
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for (var i = 0; i < particles.length; i += 1) {
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var row = particles[i];
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var u = clamp01((p - row.birth) / (row.arrive - row.birth));
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if (u <= 0) continue;
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var settled = clamp01((p - row.arrive) / row.fade);
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var alpha = clamp01(u / 0.14) * (1 - settled) * endClamp * thin * row.dim * 0.92;
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if (alpha <= 0.002) continue;
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var e = 1 - Math.pow(1 - u, 3);
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var x = row.tx * canvas.width + row.ox * row.offset * (1 - e);
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var y = row.ty * canvas.height + row.oy * row.offset * (1 - e);
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var r = row.radius * dpr * (0.6 + 0.4 * (1 - settled));
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ctx.globalAlpha = alpha;
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ctx.beginPath();
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ctx.arc(x, y, r, 0, Math.PI * 2);
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ctx.fill();
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}
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ctx.globalAlpha = 1;
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}
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// Image reveal geometry follows the particle sweep.
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var clipFrom =
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direction === "center" ? "circle(0% at 50% 50%)" : "inset(0% 100% 0% 0%)";
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var clipTo = direction === "center" ? "circle(75% at 50% 50%)" : "inset(0% 0% 0% 0%)";
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gsap.set(stage, { opacity: 1, y: "0cqh" });
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gsap.set(imageLayer, { opacity: 0, clipPath: clipFrom });
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var tl = gsap.timeline({
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paused: true,
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onUpdate: function () {
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paint(tl.time());
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},
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});
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// Anchor tween: an inert plain-object tween spanning the full
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// authored duration. Without it the timeline would end at the
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// last DOM tween (2.69s) and seeks into the hold would clamp
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// tl.time() below IN, freezing the particle field short of its
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// authored zero. It also guarantees onUpdate fires (and the
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// canvas repaints) for every eventful seek anywhere in [0, D].
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tl.to({ p: 0 }, { p: 1, duration: duration, ease: "none" }, 0);
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// IN: the image fades up beneath the particles and reveals along
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// the same front the arrivals sweep. Both endpoints authored.
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tl.fromTo(
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imageLayer,
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{ opacity: 0 },
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{ opacity: 1, duration: IN * 0.42, ease: "power2.out" },
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IN * 0.18,
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);
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tl.fromTo(
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imageLayer,
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{ clipPath: clipFrom },
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{ clipPath: clipTo, duration: IN * 0.74, ease: "power2.inOut" },
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IN * 0.22,
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);
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// HOLD: truly still, deliberately. Fractional transform drift
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// re-rasters the slot/canvas layer at history-dependent subpixel
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// offsets and breaks byte-identical seeks (the K1 cq-transform
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// trap); the reveal supplies the life, the hold supplies calm.
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// OUT: optional departure; exit none holds until the frame cuts.
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if (exit === "up") {
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tl.to(stage, { y: "-4cqh", duration: OUT, ease: "power2.in" }, OUT_START);
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tl.to(stage, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_START);
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} else if (exit === "fade") {
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tl.to(stage, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_START);
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}
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tl.seek(0);
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paint(0);
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window.__timelines = window.__timelines || {};
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window.__timelines["particle-image-reveal"] = tl;
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})();
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</script>
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</div>
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||||
</template>
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||||
</body>
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||||
</html>
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||||
Reference in New Issue
Block a user