mirror of
https://github.com/heygen-com/hyperframes.git
synced 2026-09-07 01:56:04 +00:00
This reverts commit 3b53bfd2f7.
This commit is contained in:
@@ -1,332 +0,0 @@
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<!doctype html>
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<!--
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slit-scan-reveal: HyperFrames video primitive (time)
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The frame's rows sample the subject at offset times. The subject is an
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authored token mark (an accent-ringed disc with an orbit dot) whose
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motion is one pure position function pos(t): it sweeps in from the wing
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on a decaying sine bob and rests dead-center. A canvas painter draws the
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frame as row (or column) slices, slice i showing the subject's state at
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t - offset(i): arrival smears through time, near bands leading, far
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bands trailing. On the resolve cue the offsets collapse to zero with one
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eased pass, the smear zips shut, and the subject holds coherent.
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Variables (declared in data-composition-variables below):
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- axis ("rows" | "cols"): horizontal row slices or vertical column
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slices.
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- spread (seconds): the maximum sampling offset across the frame.
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- resolve_at (seconds): when the offsets start collapsing to zero
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(0.6s eased collapse). Clamped so the collapse and any exit stay
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inside the clip.
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- accent ("green" | "blue" | "violet"): green rides --brand, blue
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rides --accent, violet rides --accent-2.
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- exit ("none" | "fade" | "up", default none): frame roots own
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transitions; the default holds the resolved mark to the last pixel.
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Envelope, fixed IN and OUT with elastic HOLD only (never timeScale):
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the subject's travel and the collapse are authored against the cues;
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HOLD = D - (resolve end) - OUT, truly still (after the collapse every
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slice samples the same resting state, so repaints are identical).
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OUT_BASE = 0.45s only when exit != none.
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Determinism (canvas 2D law): per-slice offset jitter comes from one
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table computed once during synchronous timeline construction from fixed
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LCG seed 0x51175c4e. Every painted frame is a pure
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function of (that table, the timeline's current time): the timeline's
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onUpdate clears the canvas and, for every slice, clips to the slice band
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and redraws the whole subject at its sampled time from scratch. pos(t)
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is closed-form (cubic ease + integer sine cycles that end at zero), so
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any sampled time is exact. No Math.random, no wall clock, no
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incremental state: eventful seeks repaint identically in any order and
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either direction.
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Mount contract: the runtime clones only this template. #root fills the
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host box (no data-width/data-height, container-type: size, cqmin units),
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is styled via #root only, and registers one paused timeline under the
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LITERAL "slit-scan-reveal" key. All DOM state is set with explicit
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endpoints (gsap.set + fromTo) so any seek order lands identical frames.
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-->
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<html
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lang="en"
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data-composition-id="slit-scan-reveal"
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data-composition-duration="4"
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data-composition-variables='[
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{ "id": "axis", "type": "enum", "role": "style", "label": "Axis", "description": "rows smears arrival across horizontal slices; cols across vertical slices.", "default": "rows", "options": [{ "value": "rows", "label": "Rows" }, { "value": "cols", "label": "Columns" }] },
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{ "id": "spread", "type": "number", "role": "timing", "label": "Spread", "description": "Maximum sampling offset in seconds across the frame; larger smears further through time.", "default": 0.45 },
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{ "id": "resolve_at", "type": "number", "role": "timing", "label": "Resolve at", "description": "Seconds from mount start when the offsets start collapsing to zero. Clamped so the collapse and any exit stay inside the clip.", "default": 2.2 },
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{ "id": "accent", "type": "enum", "role": "style", "label": "Accent", "description": "Subject ring and orbit color: green rides --brand, blue rides --accent, violet rides --accent-2.", "default": "green", "options": [{ "value": "green", "label": "Green" }, { "value": "blue", "label": "Blue" }, { "value": "violet", "label": "Violet" }] },
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{ "id": "exit", "type": "enum", "role": "timing", "label": "Exit", "description": "Optional departure. Default none: the resolved mark holds until the frame cuts.", "default": "none", "options": [{ "value": "none", "label": "None" }, { "value": "fade", "label": "Fade" }, { "value": "up", "label": "Up" }] }
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]'
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>
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<head>
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<meta charset="UTF-8" />
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<title>Slit Scan Reveal</title>
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</head>
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<body>
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<template>
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<div id="root" data-composition-id="slit-scan-reveal" data-duration="4" data-fps="30">
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<style>
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*,
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*::before,
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*::after {
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box-sizing: border-box;
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}
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#root {
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position: absolute;
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inset: 0;
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overflow: hidden;
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container-type: size;
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isolation: isolate;
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color: var(--fg, #f8fafc);
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font-family: var(--font-display, "Inter", system-ui, sans-serif);
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pointer-events: none;
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}
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.ssr-clip {
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position: absolute;
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inset: 0;
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overflow: hidden;
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background: var(--bg, transparent);
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}
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.ssr-stage {
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position: absolute;
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inset: 0;
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will-change: transform, opacity;
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}
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.ssr-canvas {
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position: absolute;
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inset: 0;
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width: 100%;
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height: 100%;
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}
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</style>
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<div
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id="slit-scan-reveal-clip"
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class="ssr-clip clip"
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data-start="0"
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data-duration="4"
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data-track-index="0"
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>
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<div class="ssr-stage">
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<canvas class="ssr-canvas" aria-hidden="true"></canvas>
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</div>
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</div>
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script>
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(function () {
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"use strict";
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var root = document.getElementById("root");
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var stage = root.querySelector(".ssr-stage");
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var canvas = root.querySelector(".ssr-canvas");
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var vars =
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window.__hyperframes && window.__hyperframes.getVariables
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? window.__hyperframes.getVariables()
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: {};
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var axis = vars.axis === "cols" ? "cols" : "rows";
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var spreadRaw = parseFloat(vars.spread);
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var spread = isFinite(spreadRaw) ? Math.min(Math.max(0.1, spreadRaw), 1.2) : 0.45;
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var resolveRaw = parseFloat(vars.resolve_at);
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var accentColors = {
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green: "var(--brand, #71f5a7)",
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blue: "var(--accent, #61a8ff)",
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violet: "var(--accent-2, #c5a3ff)",
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};
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var accent = Object.prototype.hasOwnProperty.call(accentColors, vars.accent)
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? vars.accent
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: "green";
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var exit = vars.exit === "fade" || vars.exit === "up" ? vars.exit : "none";
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// Envelope. The collapse is 0.6s; resolve_at is clamped so the
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// collapse and any exit always fit inside the clip.
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var duration = Math.max(0.001, parseFloat(root.dataset.duration || "4"));
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var OUT = exit === "none" ? 0 : 0.45;
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var COLLAPSE = 0.6;
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var resolveAt = isFinite(resolveRaw) ? resolveRaw : 2.2;
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resolveAt = Math.min(
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Math.max(0.4, resolveAt),
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Math.max(0.4, duration - COLLAPSE - OUT - 0.1),
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);
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// The subject's travel ends just before the collapse begins so
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// the zip-shut lands on a resting subject.
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var MOVE_START = 0.25;
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var MOVE_END = Math.max(MOVE_START + 0.6, resolveAt - 0.1);
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var OUT_START = duration - OUT;
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// Canvas raster basis, fixed once at mount (elastic root).
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var dpr = Math.min(2, Math.max(1, Number(window.devicePixelRatio) || 1));
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var box = root.getBoundingClientRect();
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var cssW = Math.max(1, Math.round(box.width) || 640);
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var cssH = Math.max(1, Math.round(box.height) || 360);
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canvas.width = Math.round(cssW * dpr);
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canvas.height = Math.round(cssH * dpr);
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var ctx = canvas.getContext("2d");
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var minDim = Math.min(canvas.width, canvas.height);
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// Resolve tokens to concrete colors once at mount so canvas
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// fills never depend on style recalc during seeks.
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var hostDoc = root.ownerDocument;
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function resolveColor(cssColor, fallback) {
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var probe = hostDoc.createElement("span");
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probe.style.color = cssColor;
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root.appendChild(probe);
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var value = getComputedStyle(probe).color || fallback;
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probe.remove();
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return value;
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}
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var accentColor = resolveColor(accentColors[accent], "#71f5a7");
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var surfaceColor = resolveColor("var(--surface, #14171c)", "#14171c");
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var fgColor = resolveColor("var(--fg, #f8fafc)", "#f8fafc");
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// Seeded per-slice offset jitter: a stable table, computed once.
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var SLICES = 96;
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var jitter = (function () {
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var state = 0x51175c4e;
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function next() {
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state = (Math.imul(1664525, state) + 1013904223) >>> 0;
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return state / 4294967296;
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}
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var rows = [];
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for (var i = 0; i < SLICES; i += 1) {
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rows.push(0.96 + 0.08 * next());
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}
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return rows;
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})();
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function clamp01(v) {
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return v < 0 ? 0 : v > 1 ? 1 : v;
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}
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// The subject's authored motion: ONE pure position function.
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// Cubic-eased sweep from the wing to dead center with a
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// decaying two-cycle sine bob (integer cycles, exactly zero at
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// u = 1) and a settling scale. The sweep runs ACROSS the slice
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// axis (rows: left wing in, cols: top wing down) so every band
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// cuts the travel and the offsets read as a staircase smear,
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// not a local skew. Defined for every t; clamped flat outside
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// [MOVE_START, MOVE_END], so sampled times before mount or
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// into the hold are exact and still.
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function subjectState(t) {
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var u = clamp01((t - MOVE_START) / (MOVE_END - MOVE_START));
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var e = 1 - Math.pow(1 - u, 3);
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var decay = (1 - u) * (1 - u);
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var travel = -0.16 + 0.66 * e;
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var bob = 0.5 + 0.15 * Math.sin(Math.PI * 2 * 2 * u) * decay;
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return {
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x: (axis === "rows" ? travel : bob) * canvas.width,
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y: (axis === "rows" ? bob : travel) * canvas.height,
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rot: 0.5 * Math.sin(Math.PI * 2 * u) * decay,
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scale: 0.82 + 0.18 * e,
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appear: clamp01(u / 0.12),
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};
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}
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// Draw the whole subject (token disc + accent ring + orbit dot)
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// at one sampled state. Callers clip to a slice band first.
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function drawSubject(s) {
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if (s.appear <= 0) return;
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var r = 0.15 * minDim * s.scale;
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ctx.save();
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ctx.translate(s.x, s.y);
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ctx.rotate(s.rot);
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ctx.globalAlpha = s.appear;
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// Disc body.
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ctx.fillStyle = surfaceColor;
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ctx.beginPath();
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ctx.arc(0, 0, r, 0, Math.PI * 2);
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ctx.fill();
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// Accent ring.
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ctx.strokeStyle = accentColor;
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ctx.lineWidth = Math.max(1, 0.016 * minDim);
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ctx.beginPath();
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ctx.arc(0, 0, r, 0, Math.PI * 2);
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ctx.stroke();
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// Inner core.
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ctx.fillStyle = fgColor;
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ctx.globalAlpha = s.appear * 0.92;
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ctx.beginPath();
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ctx.arc(0, 0, r * 0.3, 0, Math.PI * 2);
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ctx.fill();
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// Orbit dot: the asymmetry that makes the smear legible.
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ctx.fillStyle = accentColor;
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ctx.globalAlpha = s.appear;
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ctx.beginPath();
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ctx.arc(r * 0.72, 0, r * 0.13, 0, Math.PI * 2);
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ctx.fill();
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ctx.restore();
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}
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// Pure repaint: for every slice, clip to its band and draw the
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// subject at t - offset(slice) * collapse(t).
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function paint(t) {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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var collapse = 1 - clamp01((t - resolveAt) / COLLAPSE);
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// Eased collapse: smooth both ends (power2.inOut shape).
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collapse =
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collapse < 0.5 ? 2 * collapse * collapse : 1 - Math.pow(-2 * collapse + 2, 2) / 2;
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if (collapse <= 0) {
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// Resolved: one coherent draw, no per-slice clipping.
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drawSubject(subjectState(t));
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return;
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}
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var along = axis === "rows" ? canvas.height : canvas.width;
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var band = along / SLICES;
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for (var i = 0; i < SLICES; i += 1) {
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var frac = i / (SLICES - 1);
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var offset = spread * frac * jitter[i] * collapse;
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var s = subjectState(t - offset);
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if (s.appear <= 0) continue;
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ctx.save();
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ctx.beginPath();
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if (axis === "rows") {
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ctx.rect(0, i * band, canvas.width, band + 1);
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} else {
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ctx.rect(i * band, 0, band + 1, canvas.height);
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}
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ctx.clip();
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drawSubject(s);
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ctx.restore();
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}
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}
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gsap.set(stage, { opacity: 1, y: "0cqh" });
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var tl = gsap.timeline({
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paused: true,
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onUpdate: function () {
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paint(tl.time());
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},
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});
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// Anchor tween: an inert plain-object tween spanning the full
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// authored duration so tl.time() covers [0, D] and onUpdate
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// repaints the canvas on every eventful seek.
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tl.to({ p: 0 }, { p: 1, duration: duration, ease: "none" }, 0);
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// HOLD: truly still. After the collapse every slice samples the
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// same resting state, so the canvas repaints one coherent mark.
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// OUT: optional departure; exit none holds until the frame cuts.
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if (exit === "up") {
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tl.to(stage, { y: "-4cqh", duration: OUT, ease: "power2.in" }, OUT_START);
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tl.to(stage, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_START);
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} else if (exit === "fade") {
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tl.to(stage, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_START);
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}
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tl.seek(0);
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paint(0);
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window.__timelines = window.__timelines || {};
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window.__timelines["slit-scan-reveal"] = tl;
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})();
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</script>
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</div>
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</template>
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</body>
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||||
</html>
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Reference in New Issue
Block a user