Revert "feat(registry): the video-primitive moves, documented and customisable (#3090)" (#3162)

This reverts commit 3b53bfd2f7.
This commit is contained in:
Miguel Ángel
2026-08-10 14:47:47 -04:00
committed by GitHub
parent 3b53bfd2f7
commit c86d4013f5
2328 changed files with 5906 additions and 458525 deletions
@@ -1,105 +0,0 @@
# spring-stack-shuffle
A stack of 3 to 5 cards reshuffles on cues: on each cue the card at the back
throws over the top of the stack and lands at the front with real mass (one
small sanctioned landing overshoot, quiet register), while the other cards
step one slot deeper and take a brief compress-resettle as the flyer lands.
An accent ring rides the active (front) card across every shuffle.
The signature is law L1, interruptible springs: when a cue fires while a
previous shuffle is still in flight, every moving card redirects to its new
slot from its current position at its current velocity. No snap-to-zero, no
pop. The default cue rhythm (`0.9, 1.7, 1.95`) fires its third cue mid-throw
of the second on purpose, so the redirect is part of the authored default
choreography.
The redirect is not a physics simulation: motion compiles at mount into
per-card segment lists (explicit endpoints, pure ease functions). A cue that
interrupts a segment cuts it analytically (value from the ease curve,
velocity from a fixed finite difference) and continues with a Hermite ease
whose start slope equals the cut velocity. Every emitted tween is a `fromTo`
with both endpoints authored, so seeks in either direction always reproduce
the same frame.
## Files
- `spring-stack-shuffle.html`: the mountable sub-composition (install target:
`compositions/components/spring-stack-shuffle.html`).
- `registry-item.json`: registry metadata and the variables block.
- `demo.html`: standalone 1920x1080 host mounting the primitive with
non-default variables.
## Variables
| id | type | default | notes |
| -------- | ------ | ---------------- | ------------------------------------------------------------------------- |
| `cards` | number | `4` | stack size, clamped to 3..5 |
| `cues` | string | `0.9, 1.7, 1.95` | comma seconds from mount start, one shuffle per cue; empty keeps default |
| `accent` | enum | `green` | `green` maps to `--brand`, `blue` to `--accent`, `violet` to `--accent-2` |
| `exit` | enum | `none` | `none` holds the settled stack; `fade` and `up` release the stage |
Cues are clamped into `[0.85, D - exit - 0.9]` so every throw lands before an
exit begins. Cues closer together than a throw (0.85s) interrupt the flight;
that is the point, not an error. Envelope: staggered entrances finish by
~0.8s, HOLD is the only elastic phase, OUT is 0.45s only when `exit` is
`fade` or `up`.
## The slot mechanism
The primitive ships five named slot panels inside its `<template>`, one per
card, front to back at mount:
```html
<div class="sss-slot" data-slot="card-1">...</div>
...
<div class="sss-slot" data-slot="card-5">...</div>
```
Each slot's default children are a numbered token skeleton card, so an
untouched mount still reads as a tasteful shuffle. To show your own content,
install the component and **replace the children of each `[data-slot]`
element in your installed copy** (the runtime clones only the primitive's own
template on mount, so slot content lives in the component file, not on the
host clip). Slots beyond the `cards` count are removed at mount.
Rules:
- Direct `img`/`video` children are automatically sized to cover the card
(`object-fit: cover`). Arbitrary HTML works too; size it in `cqw`/`cqh`.
- Leave the `.sss-veil` and `.sss-ring` siblings alone; they are the
timeline-driven depth dim and active ring.
## Worked example
Install, then fill the slots with three screens and shuffle between them:
```bash
npx hyperframes add spring-stack-shuffle
```
In `compositions/components/spring-stack-shuffle.html`, replace each slot's
default block:
```html
<div class="sss-slot" data-slot="card-1">
<img src="../../assets/screen-dashboard.png" alt="" />
</div>
```
Mount it from a host composition like any sub-composition:
```html
<div
class="clip"
data-composition-id="spring-stack-shuffle"
data-composition-src="./components/spring-stack-shuffle.html"
data-variable-values='{"cards":3,"cues":"1.0, 1.9","accent":"blue"}'
data-start="2"
data-duration="4"
data-track-index="0"
></div>
```
Two shuffles fire at 1.0s and 1.9s after mount; the second lands just as the
first settles. Bring the cues within 0.85s of each other to see the L1
redirect: the in-flight card bends to its new slot without ever stopping.
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@@ -1,88 +0,0 @@
<!doctype html>
<!--
spring-stack-shuffle demo. This standalone composition mounts the primitive
through data-composition-src. Non-default cards, cues, and accent prove the
variable path; the tight 1.5 / 1.75 cue pair keeps the L1 mid-flight
redirect inside the demo choreography.
-->
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=1920, height=1080" />
<title>Spring Stack Shuffle Demo</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html,
body {
width: 1920px;
height: 1080px;
overflow: hidden;
background: var(--bg, #0b0c0e);
}
#root {
--bg: #0b0c0e;
--fg: #f8fafc;
--muted: #94a3b8;
--surface: #14171c;
--border: #343a46;
--brand: #71f5a7;
--accent: #61a8ff;
--accent-2: #c5a3ff;
--font-body: Inter, system-ui, sans-serif;
--font-mono: ui-monospace, "SF Mono", Menlo, Consolas, monospace;
position: relative;
width: 1920px;
height: 1080px;
overflow: hidden;
background: radial-gradient(ellipse at 50% 42%, #12151b 0%, var(--bg, #0b0c0e) 74%);
}
.mount-card {
position: absolute;
width: 62%;
height: 82%;
left: 19%;
top: 9%;
container-type: size;
overflow: hidden;
border-radius: 28px;
}
</style>
</head>
<body>
<div
id="root"
data-composition-id="spring-stack-shuffle-demo"
data-start="0"
data-width="1920"
data-height="1080"
data-duration="4"
data-fps="30"
>
<div
id="spring-stack-shuffle-mount"
class="mount-card clip"
data-composition-id="spring-stack-shuffle"
data-composition-src="./spring-stack-shuffle.html"
data-variable-values='{"cards":5,"cues":"0.9, 1.5, 1.75, 2.6","accent":"violet"}'
data-start="0"
data-duration="4"
data-track-index="0"
data-width="1190"
data-height="886"
></div>
</div>
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
window.__timelines = window.__timelines || {};
window.__timelines["spring-stack-shuffle-demo"] = gsap.timeline({ paused: true });
</script>
</body>
</html>
@@ -1,67 +0,0 @@
{
"$schema": "https://hyperframes.heygen.com/schema/registry-item.json",
"name": "spring-stack-shuffle",
"type": "hyperframes:component",
"title": "Spring Stack Shuffle",
"description": "A stack of 3 to 5 slotted cards reshuffles on cues: the back card throws over the top and lands at the front with real mass, the rest compress and resettle; cues that land mid-flight redirect the moving cards with velocity preserved.",
"tags": ["motion-primitive", "product-demo", "physics", "stack", "interruptible-spring"],
"jobs": ["demonstrate"],
"family": "product-demo",
"profile": "stack",
"evidence": "Wave K K7: interruptible-spring stack from the X expert study demand slate; L1 redirect authored into the default cue rhythm",
"syncPoints": [{ "id": "first-landing", "phase": "in", "offset": 1.75 }],
"files": [
{
"path": "spring-stack-shuffle.html",
"target": "compositions/components/spring-stack-shuffle.html",
"type": "hyperframes:snippet"
}
],
"variables": [
{
"id": "cards",
"type": "number",
"role": "content",
"label": "Cards",
"description": "Number of cards in the stack, 3 to 5.",
"default": 4,
"min": 3,
"max": 5,
"step": 1
},
{
"id": "cues",
"type": "string",
"role": "timing",
"label": "Shuffle cues",
"description": "Comma-separated seconds from mount start; each cue throws the back card to the front. Cues inside a running throw redirect it mid-flight, velocity preserved. Empty keeps the default rhythm.",
"default": "0.9, 1.7, 1.95"
},
{
"id": "accent",
"type": "enum",
"role": "style",
"label": "Accent",
"description": "Active-card ring color from the contract token map.",
"default": "green",
"options": [
{ "value": "green", "label": "Green" },
{ "value": "blue", "label": "Blue" },
{ "value": "violet", "label": "Violet" }
]
},
{
"id": "exit",
"type": "enum",
"role": "timing",
"label": "Exit",
"description": "Optional departure. Default none: the settled stack holds until the frame cuts.",
"default": "none",
"options": [
{ "value": "none", "label": "None" },
{ "value": "fade", "label": "Fade" },
{ "value": "up", "label": "Up" }
]
}
]
}
@@ -1,607 +0,0 @@
<!doctype html>
<!--
spring-stack-shuffle: HyperFrames video primitive (product demo / physics)
A stack of 3 to 5 cards reshuffles on cues: on each cue the card at the
back of the stack throws over the top and lands at the front with real
mass (small landing overshoot, the quiet register), while the other cards
step one slot deeper and give a brief compress-resettle as the flyer
lands.
SIGNATURE (law L1, interruptible springs): when a cue fires while a
previous shuffle is still in flight, every in-flight card REDIRECTS to
its new slot preserving its instantaneous velocity. No snap-to-zero, no
pop. The default cue rhythm (0.9, 1.7, 1.95) deliberately fires the third
cue mid-throw of the second so the redirect is part of the authored
choreography.
How the redirect stays deterministic and seek-safe: motion is compiled
at mount into per-card, per-property segment lists (explicit from/to and
a pure ease function each). A redirect cuts the covering segment
analytically (value from the ease, velocity from a fixed finite
difference), truncates it with a renormalized copy of the same curve, and
continues with a cubic Hermite ease whose start slope equals the cut
velocity and whose end slope is zero. Nothing simulates: every emitted
tween is a fromTo with both endpoints authored, so any seek in either
direction reproduces the same frame.
Slots (see README.md for a worked example):
- [data-slot="card-1"] ... [data-slot="card-5"]: card bodies, front to
back at mount. Replace the children of a slot in your installed copy.
Defaults: numbered token skeleton cards. Direct img/video children
cover the card area.
Variables (declared in data-composition-variables below):
- cards (number 3..5, default 4): how many cards are in the stack.
- cues (string, default "0.9, 1.7, 1.95"): comma-separated seconds,
relative to mount start; each cue fires one shuffle. Cues closer
together than a throw (0.85s) interrupt the flight and exercise the
L1 redirect. Empty keeps the authored default rhythm.
- accent (green | blue | violet, default green): active-card ring via
the contract token map.
- exit (none | fade | up, default none): frame roots own transitions;
holds end films.
Envelope, fixed IN and OUT with elastic HOLD only (never time-scaled):
IN = staggered card entrances, back to front, done by ~0.8s
CUES = clamped into [0.85, D - OUT - 0.9] so every throw lands before
any exit begins
HOLD = still after the last landing bump settles
OUT = 0s for exit none, otherwise 0.45s
Mount contract: MOUNTABLE SUB-COMPOSITION. The runtime clones only
<template> contents; #root fills the host box (inset:0, container-type:
size), has no data-width/data-height, and registers one paused timeline
under the literal "spring-stack-shuffle" key. Stack geometry is measured
in px from the mounted root once (cq-unit transform tweens are not
seek-safe); variables come from window.__hyperframes.getVariables().
-->
<html
lang="en"
data-composition-id="spring-stack-shuffle"
data-composition-duration="4"
data-composition-variables='[
{ "id": "cards", "type": "number", "role": "content", "label": "Cards", "description": "Number of cards in the stack, 3 to 5.", "default": 4, "min": 3, "max": 5, "step": 1 },
{ "id": "cues", "type": "string", "role": "timing", "label": "Shuffle cues", "description": "Comma-separated seconds from mount start; each cue throws the back card to the front. Cues inside a running throw redirect it mid-flight, velocity preserved. Empty keeps the default rhythm.", "default": "0.9, 1.7, 1.95" },
{ "id": "accent", "type": "enum", "role": "style", "label": "Accent", "description": "Active-card ring color from the contract token map.", "default": "green", "options": [{ "value": "green", "label": "Green" }, { "value": "blue", "label": "Blue" }, { "value": "violet", "label": "Violet" }] },
{ "id": "exit", "type": "enum", "role": "timing", "label": "Exit", "description": "Optional departure. Default none: the settled stack holds until the frame cuts.", "default": "none", "options": [{ "value": "none", "label": "None" }, { "value": "fade", "label": "Fade" }, { "value": "up", "label": "Up" }] }
]'
>
<head>
<meta charset="UTF-8" />
<title>Spring Stack Shuffle</title>
</head>
<body>
<template>
<div id="root" data-composition-id="spring-stack-shuffle" data-duration="4" data-fps="30">
<style>
*,
*::before,
*::after {
box-sizing: border-box;
}
#root {
position: absolute;
inset: 0;
overflow: hidden;
container-type: size;
isolation: isolate;
background: var(--bg, #0b0c0e);
color: var(--fg, #f8fafc);
font-family: var(--font-body, Inter, system-ui, sans-serif);
pointer-events: none;
}
.sss-clip {
position: absolute;
inset: 0;
overflow: hidden;
}
.sss-stage {
position: absolute;
inset: 0;
will-change: transform, opacity;
}
.sss-card {
position: absolute;
left: 50%;
top: 58%;
width: 46cqw;
height: 42cqh;
margin-left: -23cqw;
margin-top: -21cqh;
border: 0.16cqmin solid var(--border, #343a46);
border-radius: var(--radius, 2.2cqmin);
background: var(--surface, #14171c);
box-shadow: 0 2.2cqh 6cqh color-mix(in srgb, var(--bg, #000000) 55%, transparent);
overflow: hidden;
will-change: transform, opacity;
}
/* Active-card ring: opacity is timeline-driven so the front card
reads as the live one across every shuffle. */
.sss-ring {
position: absolute;
inset: 0;
border: 0.4cqmin solid var(--sss-accent, #71f5a7);
border-radius: inherit;
opacity: 0;
pointer-events: none;
z-index: 3;
}
/* Depth veil: timeline-driven dim; deeper cards sit darker. */
.sss-veil {
position: absolute;
inset: 0;
background: var(--bg, #0b0c0e);
border-radius: inherit;
opacity: 0;
pointer-events: none;
z-index: 2;
}
.sss-slot {
position: absolute;
inset: 0;
overflow: hidden;
border-radius: inherit;
}
.sss-slot > img,
.sss-slot > video {
width: 100%;
height: 100%;
object-fit: cover;
}
.sss-default {
position: absolute;
inset: 0;
padding: var(--space-3, 3.2cqmin);
display: flex;
flex-direction: column;
gap: var(--space-2, 2cqmin);
}
.sss-chip {
align-self: flex-start;
padding: 0.9cqmin 1.8cqmin;
border: 0.14cqmin solid var(--border, #343a46);
border-radius: 999cqmin;
color: var(--muted, #94a3b8);
font-family: var(--font-mono, ui-monospace, "SF Mono", Menlo, Consolas, monospace);
font-size: min(1.7cqw, 3cqh);
font-weight: 600;
letter-spacing: 0.08em;
line-height: 1;
}
.sss-bar {
width: 46%;
height: 8%;
border-radius: 999cqmin;
background: color-mix(in srgb, var(--fg, #f8fafc) 22%, var(--surface, #14171c));
}
.sss-line {
width: 84%;
height: 5%;
border-radius: 999cqmin;
background: color-mix(in srgb, var(--muted, #94a3b8) 34%, var(--surface, #14171c));
}
.sss-line + .sss-line {
width: 70%;
}
</style>
<div
id="spring-stack-shuffle-clip"
class="sss-clip clip"
data-start="0"
data-duration="4"
data-track-index="0"
>
<div class="sss-stage">
<section class="sss-card" aria-label="Card 1">
<div class="sss-slot" data-slot="card-1">
<!-- SLOT "card-1": replace the children of this element with
your own content (img, video, or HTML). -->
<div class="sss-default" aria-hidden="true">
<div class="sss-chip">01</div>
<div class="sss-bar"></div>
<div class="sss-line"></div>
<div class="sss-line"></div>
</div>
</div>
<div class="sss-veil"></div>
<div class="sss-ring"></div>
</section>
<section class="sss-card" aria-label="Card 2">
<div class="sss-slot" data-slot="card-2">
<!-- SLOT "card-2": replace the children of this element with
your own content (img, video, or HTML). -->
<div class="sss-default" aria-hidden="true">
<div class="sss-chip">02</div>
<div class="sss-bar"></div>
<div class="sss-line"></div>
<div class="sss-line"></div>
</div>
</div>
<div class="sss-veil"></div>
<div class="sss-ring"></div>
</section>
<section class="sss-card" aria-label="Card 3">
<div class="sss-slot" data-slot="card-3">
<!-- SLOT "card-3": replace the children of this element with
your own content (img, video, or HTML). -->
<div class="sss-default" aria-hidden="true">
<div class="sss-chip">03</div>
<div class="sss-bar"></div>
<div class="sss-line"></div>
<div class="sss-line"></div>
</div>
</div>
<div class="sss-veil"></div>
<div class="sss-ring"></div>
</section>
<section class="sss-card" aria-label="Card 4">
<div class="sss-slot" data-slot="card-4">
<!-- SLOT "card-4": replace the children of this element with
your own content (img, video, or HTML). -->
<div class="sss-default" aria-hidden="true">
<div class="sss-chip">04</div>
<div class="sss-bar"></div>
<div class="sss-line"></div>
<div class="sss-line"></div>
</div>
</div>
<div class="sss-veil"></div>
<div class="sss-ring"></div>
</section>
<section class="sss-card" aria-label="Card 5">
<div class="sss-slot" data-slot="card-5">
<!-- SLOT "card-5": replace the children of this element with
your own content (img, video, or HTML). -->
<div class="sss-default" aria-hidden="true">
<div class="sss-chip">05</div>
<div class="sss-bar"></div>
<div class="sss-line"></div>
<div class="sss-line"></div>
</div>
</div>
<div class="sss-veil"></div>
<div class="sss-ring"></div>
</section>
</div>
</div>
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
(function () {
"use strict";
var root = document.getElementById("root");
// Literal id: mount flattening strips data-composition-id from
// the live root before this timeline registers.
var compositionId = "spring-stack-shuffle";
var stage = root.querySelector(".sss-stage");
var vars =
window.__hyperframes && window.__hyperframes.getVariables
? window.__hyperframes.getVariables()
: {};
var accentColors = {
green: "var(--brand, #71f5a7)",
blue: "var(--accent, #61a8ff)",
violet: "var(--accent-2, #c5a3ff)",
};
var accent = Object.prototype.hasOwnProperty.call(accentColors, vars.accent)
? vars.accent
: "green";
root.style.setProperty("--sss-accent", accentColors[accent]);
var exit = vars.exit === "fade" || vars.exit === "up" ? vars.exit : "none";
var cardCountRaw = Number(vars.cards);
var cardCount = Number.isFinite(cardCountRaw)
? Math.max(3, Math.min(5, Math.round(cardCountRaw)))
: 4;
var cardEls = Array.prototype.slice.call(root.querySelectorAll(".sss-card"));
cardEls.slice(cardCount).forEach(function (el) {
el.remove();
});
cardEls = cardEls.slice(0, cardCount);
// Stack geometry in px measured once from the mounted root:
// cq-unit transform tweens are not seek-safe, px numbers are.
var rect = root.getBoundingClientRect();
var W = Math.max(1, rect.width);
var H = Math.max(1, rect.height);
var STEP_Y = -0.055 * H; // deeper cards peek above the front card
var STEP_S = 0.05;
var APEX_Y = STEP_Y * (cardCount - 1) - 0.09 * H; // arc above the stack
var KICK_X = 0.12 * W; // lateral kick during the throw
var BUMP_Y = 0.012 * H; // stack compress as the flyer lands
function poseFor(depth) {
return {
y: depth * STEP_Y,
s: 1 - depth * STEP_S,
veil: Math.min(0.5, depth * 0.15),
};
}
// RETIME RANGE: fixed IN and OUT; HOLD is the only elastic span.
var THROW = 0.85;
var RISE = THROW * 0.4;
var LAND = THROW * 0.6;
var SHIFT = 0.55;
var OUT = exit === "none" ? 0 : 0.45;
var duration = Math.max(0.001, parseFloat(root.dataset.duration || "4"));
var OUT_START = duration - OUT;
var CUE_MIN = 0.85;
var CUE_MAX = Math.max(CUE_MIN, OUT_START - THROW - 0.05);
var cues = String(
vars.cues == null || String(vars.cues).trim() === "" ? "0.9, 1.7, 1.95" : vars.cues,
)
.split(",")
.map(function (token) {
return Number(token);
})
.filter(function (value) {
return Number.isFinite(value);
})
.map(function (value) {
return Math.min(CUE_MAX, Math.max(CUE_MIN, value));
})
.sort(function (a, b) {
return a - b;
});
/* Author-time motion compiler. A track is one (element, property)
pair holding non-overlapping segments; every segment is a pure
curve with explicit endpoints. cutAt() is the L1 primitive: it
evaluates value and velocity at the cut analytically, truncates
the covering segment to a renormalized copy of its own curve,
and drops everything later. redirect() continues from the cut
with a Hermite ease whose start slope IS the cut velocity. */
function easeFn(ease) {
return typeof ease === "function" ? ease : gsap.parseEase(ease);
}
function makeTrack(el, prop, initial) {
return { el: el, prop: prop, initial: initial, segs: [] };
}
function endValue(track) {
return track.segs.length > 0 ? track.segs[track.segs.length - 1].to : track.initial;
}
function cutAt(track, time) {
var segs = track.segs;
while (segs.length > 0 && segs[segs.length - 1].t0 >= time) segs.pop();
if (segs.length === 0) return { value: track.initial, velocity: 0 };
var last = segs[segs.length - 1];
if (last.t1 <= time) return { value: last.to, velocity: 0 };
var curve = easeFn(last.ease);
var span = last.t1 - last.t0;
var f = (time - last.t0) / span;
var lo = Math.max(0, f - 0.001);
var hi = Math.min(1, f + 0.001);
var slope = (curve(hi) - curve(lo)) / (hi - lo);
var progress = curve(f);
var value = last.from + (last.to - last.from) * progress;
var velocity = ((last.to - last.from) * slope) / span;
last.t1 = time;
last.to = value;
if (progress > 1e-6) {
last.ease = (function (fullCurve, cutFraction, cutProgress) {
return function (u) {
return fullCurve(u * cutFraction) / cutProgress;
};
})(curve, f, progress);
}
return { value: value, velocity: velocity };
}
// Cubic Hermite: h(0)=0, h(1)=1, h'(0)=m, h'(1)=0. A hot start
// slope overshoots past the target and eases back, which is the
// spring read; the clamp keeps it in the quiet register (L2).
function hermite(m0) {
var m = Math.max(-4, Math.min(4, m0));
return function (u) {
return u * u * u * (m - 2) + u * u * (3 - 2 * m) + m * u;
};
}
var smooth = hermite(0); // smoothstep: zero slope both ends
// Landing ease: zero-slope start (ballistic hang at the apex),
// small overshoot past the target, zero-slope settle. C1 all the
// way through, pure function of progress.
function landEase(overshoot) {
return function (u) {
if (u < 0.62) {
var a = u / 0.62;
return (1 + overshoot) * a * a * (3 - 2 * a);
}
var b = (u - 0.62) / 0.38;
return 1 + overshoot - overshoot * b * b * (3 - 2 * b);
};
}
function addSeg(track, t0, dur, to, ease) {
track.segs.push({ t0: t0, t1: t0 + dur, from: endValue(track), to: to, ease: ease });
}
function redirect(track, time, dur, to) {
var cut = cutAt(track, time);
var delta = to - cut.value;
var ease = Math.abs(delta) < 1e-4 ? smooth : hermite((cut.velocity * dur) / delta);
track.segs.push({ t0: time, t1: time + dur, from: cut.value, to: to, ease: ease });
}
var powerOut = gsap.parseEase("power3.out");
var cards = cardEls.map(function (el, index) {
var pose = poseFor(index);
return {
el: el,
depth: index,
landing: null,
x: makeTrack(el, "x", 0),
y: makeTrack(el, "y", pose.y + 0.05 * H),
s: makeTrack(el, "s", pose.s * 0.985),
veil: makeTrack(el.querySelector(".sss-veil"), "veil", pose.veil),
ring: makeTrack(el.querySelector(".sss-ring"), "ring", 0),
};
});
var zEvents = [];
// IN: staggered entrances, back card first, front card last.
cards.forEach(function (card, index) {
var pose = poseFor(index);
var tIn = (cardCount - 1 - index) * 0.07;
addSeg(card.y, tIn, 0.5, pose.y, powerOut);
addSeg(card.s, tIn, 0.5, pose.s, powerOut);
if (index === 0) addSeg(card.ring, 0.45, 0.3, 0.9, smooth);
});
// SHUFFLES: one per cue. The back card throws over the top; the
// rest step one slot deeper. Any card still in flight when a cue
// fires is cut and redirected, velocity preserved (L1).
cues.forEach(function (cue) {
var back = cards.reduce(function (a, b) {
return b.depth > a.depth ? b : a;
});
cards.forEach(function (card) {
if (card.landing && card.landing.t > cue) card.landing.canceled = true;
card.landing = null;
card.depth = card === back ? 0 : card.depth + 1;
zEvents.push({
t: cue,
el: card.el,
z: card === back ? 60 : 40 - card.depth,
canceled: false,
});
});
cards.forEach(function (card) {
var pose = poseFor(card.depth);
if (card === back) {
// Throw arc: velocity-matched rise to a ballistic apex,
// then a landing with one small sanctioned overshoot.
redirect(card.x, cue, RISE, KICK_X);
addSeg(card.x, cue + RISE, LAND, 0, smooth);
redirect(card.y, cue, RISE, APEX_Y);
addSeg(card.y, cue + RISE, LAND, pose.y, landEase(0.06));
redirect(card.s, cue, RISE, 1.05);
addSeg(card.s, cue + RISE, LAND, pose.s, landEase(0.04));
redirect(card.veil, cue, THROW, pose.veil);
redirect(card.ring, cue, THROW, 0.9);
var landing = { t: cue + THROW, el: card.el, z: 40, canceled: false };
zEvents.push(landing);
card.landing = landing;
} else {
redirect(card.x, cue, SHIFT, 0);
redirect(card.y, cue, SHIFT, pose.y);
redirect(card.s, cue, SHIFT, pose.s);
redirect(card.veil, cue, SHIFT, pose.veil);
redirect(card.ring, cue, SHIFT, 0);
}
});
// Compress-resettle: the stack takes the flyer's weight.
cards.forEach(function (card) {
if (card === back) return;
var rest = endValue(card.y);
addSeg(card.y, cue + THROW - 0.05, 0.16, rest + BUMP_Y, smooth);
addSeg(card.y, cue + THROW + 0.11, 0.22, rest, smooth);
});
});
// EMIT: initial states, then every compiled segment as an
// explicit fromTo. Segments never overlap per track, both
// endpoints are authored, eases are pure functions: seek-safe.
var propFor = {
x: function (value) {
return { x: value };
},
y: function (value) {
return { y: value };
},
s: function (value) {
return { scale: value };
},
veil: function (value) {
return { opacity: value };
},
ring: function (value) {
return { opacity: value };
},
};
gsap.set(stage, { opacity: 1, y: 0 });
cards.forEach(function (card, index) {
gsap.set(card.el, { opacity: 0, zIndex: 40 - index });
});
var tl = gsap.timeline({ paused: true });
cards.forEach(function (card, index) {
var tIn = (cardCount - 1 - index) * 0.07;
tl.fromTo(
card.el,
{ opacity: 0 },
{ opacity: 1, duration: 0.4, ease: "power2.out" },
tIn,
);
["x", "y", "s", "veil", "ring"].forEach(function (prop) {
var track = card[prop];
var toProps = propFor[prop];
gsap.set(track.el, toProps(track.initial));
track.segs.forEach(function (seg) {
var dur = seg.t1 - seg.t0;
if (dur < 1 / 120) {
tl.set(track.el, toProps(seg.to), seg.t1);
return;
}
var to = toProps(seg.to);
to.duration = dur;
to.ease = easeFn(seg.ease);
tl.fromTo(track.el, toProps(seg.from), to, seg.t0);
});
});
});
zEvents.forEach(function (event) {
if (event.canceled) return;
tl.set(event.el, { zIndex: event.z }, event.t);
});
// HOLD: completely still after the last landing bump.
// OUT: optional departure; exit none holds until the frame cuts.
if (exit === "fade") {
tl.to(stage, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_START);
} else if (exit === "up") {
tl.to(
stage,
{ opacity: 0, y: -0.07 * H, duration: OUT, ease: "power2.in" },
OUT_START,
);
}
tl.seek(0);
window.__timelines = window.__timelines || {};
window.__timelines[compositionId] = tl;
})();
</script>
</div>
</template>
</body>
</html>