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feat(engine): open drawElement fast capture to Windows hardware GPU
Widen the default-on drawElement clamp from darwin-only to darwin|win32 (still requiring a non-software-GPU browser). The darwin restriction was a validation envelope, not an architectural limit — the CanvasDrawElement Chrome flag ships on every platform, and every safety layer that made the macOS default-on release (v0.7.38) survivable is platform-neutral: compile-time gates, the SwiftShader init gate, per-render worker-encode self-verification with screenshot fallback, and the blank guard. Worst case on an unvalidated D3D11 backend is the same as on Metal: verify catches a bad frame and the render re-runs on the screenshot baseline. Why now: 30-day telemetry shows ~206k non-CI hardware-GPU Windows renders (~78% of the win32 fleet, 18k installs) held on the slow screenshot path by the clamp — the second-largest perf population after macOS, carrying ~1,550 capture-hours/month in the DE-eligible >=700-frame band alone at a measured ~2x speedup opportunity. Instrumentation for the new cohort: drawElement session init now records the raw WebGL UNMASKED_RENDERER_WEBGL string (detectSwiftShader generalized to detectGpuBackend — same single evaluate, the string was previously read and discarded) and threads it session -> CapturePerfSummary -> RenderPerfSummary -> render_complete as `gpu_renderer`. drawElement damage proved compositor-backend-specific throughout the macOS rollout, so D3D11-cohort failures must cluster by ANGLE backend + GPU vendor (NVIDIA/AMD/Intel), not just `os`. The two DE clamp branches are extracted into a pure, unit-tested `resolveDefaultDrawElement` (platform + GPU mode + worker-encode + explicit opt-in), which also drops resolveConfig's cyclomatic complexity. The win32 streaming-encode compound tests collapse onto one shared helper. Linux stays excluded: that fleet is headless/Docker SwiftShader, where DE has no speedup and known rendering defects. Kill switches unchanged: PRODUCER_EXPERIMENTAL_FAST_CAPTURE=false, --experimental-fast-capture=false. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5
parent
3c857d768b
commit
cb30157ebb
@@ -34,7 +34,7 @@ import {
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shouldDefaultCaptureBeyondViewport,
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} from "./screenshotService.js";
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import {
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detectSwiftShader,
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detectGpuBackend,
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injectDrawElementCanvas,
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captureDrawElementFrame,
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resolveDrawElementCaptureMode,
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@@ -146,6 +146,13 @@ export interface CaptureSession {
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config?: Partial<EngineConfig>;
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/** True if running on SwiftShader (detected at init). Undefined before init. */
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isSwiftShader?: boolean;
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/**
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* Raw WebGL UNMASKED_RENDERER_WEBGL string, captured alongside the
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* SwiftShader probe at DE session init (e.g. "ANGLE (NVIDIA, D3D11 ...)").
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* Surfaces in CapturePerfSummary → render telemetry so backend-specific
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* drawElement damage (Metal vs D3D11 vs GL) clusters attributably.
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*/
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gpuRenderer?: string;
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/** drawElementImage canvas was injected and is ready for capture. */
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drawElementReady?: boolean;
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/**
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@@ -704,7 +711,9 @@ async function initDrawElementOrTransparentBackground(
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);
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}
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if (useDrawElement) {
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session.isSwiftShader = await detectSwiftShader(page);
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const gpuBackend = await detectGpuBackend(page);
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session.isSwiftShader = gpuBackend.isSwiftShader;
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session.gpuRenderer = gpuBackend.renderer ?? undefined;
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const transparent = session.options.format === "png";
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async function routeToFallback(): Promise<void> {
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session.captureMode = session.launchCaptureMode;
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@@ -3784,6 +3793,7 @@ export function getCapturePerfSummary(session: CaptureSession): CapturePerfSumma
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beginFrameNoDamage: session.beginFrameNoDamageCount,
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beginFrameHasDamage: session.beginFrameHasDamageCount,
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captureMode: session.captureMode,
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gpuRenderer: session.gpuRenderer,
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deGateReason: session.deGateReason,
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deFallbackTrigger: session.deFallbackTrigger,
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deWorkerEncode: session.workerEncodeEnabled ?? false,
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