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feat(engine): open drawElement fast capture to Windows hardware GPU
Widen the default-on drawElement clamp from darwin-only to darwin|win32 (still requiring a non-software-GPU browser). The darwin restriction was a validation envelope, not an architectural limit — the CanvasDrawElement Chrome flag ships on every platform, and every safety layer that made the macOS default-on release (v0.7.38) survivable is platform-neutral: compile-time gates, the SwiftShader init gate, per-render worker-encode self-verification with screenshot fallback, and the blank guard. Worst case on an unvalidated D3D11 backend is the same as on Metal: verify catches a bad frame and the render re-runs on the screenshot baseline. Why now: 30-day telemetry shows ~206k non-CI hardware-GPU Windows renders (~78% of the win32 fleet, 18k installs) held on the slow screenshot path by the clamp — the second-largest perf population after macOS, carrying ~1,550 capture-hours/month in the DE-eligible >=700-frame band alone at a measured ~2x speedup opportunity. Instrumentation for the new cohort: drawElement session init now records the raw WebGL UNMASKED_RENDERER_WEBGL string (detectSwiftShader generalized to detectGpuBackend — same single evaluate, the string was previously read and discarded) and threads it session -> CapturePerfSummary -> RenderPerfSummary -> render_complete as `gpu_renderer`. drawElement damage proved compositor-backend-specific throughout the macOS rollout, so D3D11-cohort failures must cluster by ANGLE backend + GPU vendor (NVIDIA/AMD/Intel), not just `os`. The two DE clamp branches are extracted into a pure, unit-tested `resolveDefaultDrawElement` (platform + GPU mode + worker-encode + explicit opt-in), which also drops resolveConfig's cyclomatic complexity. The win32 streaming-encode compound tests collapse onto one shared helper. Linux stays excluded: that fleet is headless/Docker SwiftShader, where DE has no speedup and known rendering defects. Kill switches unchanged: PRODUCER_EXPERIMENTAL_FAST_CAPTURE=false, --experimental-fast-capture=false. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5
parent
3c857d768b
commit
cb30157ebb
@@ -111,6 +111,9 @@ function aggregateDrawElement(
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const gateReasons = [
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...new Set(perfs.map((p) => p.deGateReason).filter((r): r is string => !!r)),
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].sort();
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const gpuRenderers = [
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...new Set(perfs.map((p) => p.gpuRenderer).filter((r): r is string => !!r)),
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].sort();
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const drain = de.drainStats;
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return {
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mode: modes.join("|") || "unknown",
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@@ -121,6 +124,7 @@ function aggregateDrawElement(
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parallelRouter: de.parallelRouter ?? "none",
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preRouterWorkers: de.preRouterWorkers,
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gateReason: gateReasons.length > 0 ? gateReasons.join("|") : undefined,
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gpuRenderer: gpuRenderers.length > 0 ? gpuRenderers.join("|") : undefined,
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workerEncode: perfs.some((p) => p.deWorkerEncode),
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verifyArmed: perfs.reduce((sum, p) => sum + (p.deVerifyArmed ?? 0), 0),
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verifyChecked: drain?.verifyChecked ?? 0,
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@@ -498,6 +498,8 @@ export interface RenderPerfSummary {
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preRouterWorkers?: number;
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/** Engine init-time gate: swiftshader | css_effect:* | at_risk_timeline | 3d_init_failed | supersampling | render_mode_hint. */
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gateReason?: string;
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/** Raw WebGL renderer string from DE session init (ANGLE backend + GPU vendor); |-joined across parallel sessions. */
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gpuRenderer?: string;
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/** Worker-encode drain (the verified path) was active. */
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workerEncode: boolean;
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/** Self-verification ground-truth samples armed at init. */
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