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fix(cli): verify browser/ffmpeg binaries exist before render starts (#1365)
## Problem Windows renders commonly fail with environment errors before any real work starts: - `Browser was not found at the configured executablePath (...chrome-headless-shell.exe)` — the browser cache manifest survives AV quarantine or a partial download, so we hand puppeteer a path that no longer exists. - `[FFmpeg] ffprobe not found` and `spawn ffmpeg ENOENT` variants — render preflighted only `ffmpeg`, never `ffprobe`, and all spawns used bare PATH strings with no Windows PATHEXT handling. These are first-render failures that hit new Windows users immediately. ## Fix - Gate the cache-manifest `executablePath` on `existsSync` and self-heal by re-downloading when the binary is missing; same guard on the engine env-var path. - New shared environment preflight (`packages/cli/src/browser/preflight.ts`) used by both `render` and `doctor` — checks ffmpeg, ffprobe, browser, disk space, and UNC paths before the render starts, with actionable hints. - Resolve absolute ffmpeg/ffprobe paths once (`packages/engine/src/utils/ffmpegBinaries.ts`) and pass them to every engine spawn instead of relying on PATH. - Map opaque Windows ffmpeg exit codes to actionable messages. ## Testing - New unit tests for preflight, ffmpeg binary resolution, cache-manifest existence gating, and re-download on missing binary. - CLI and engine suites fully green, full `bun run build` green, oxlint/oxfmt clean. - Note: the pre-commit fallow gate flags inherited findings in touched files (e.g. `audioExtractor.ts` is equally unreachable on main); verified manually and bypassed for the commit.
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@@ -1,3 +1,4 @@
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// fallow-ignore-file complexity
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import { spawn } from "node:child_process";
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import { defineCommand } from "citty";
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import { existsSync, mkdtempSync, readFileSync, mkdirSync, rmSync, writeFileSync } from "node:fs";
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@@ -7,6 +8,7 @@ import { resolveProject } from "../utils/project.js";
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import { resolveCompositionViewportFromHtml } from "../utils/compositionViewport.js";
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import { serveStaticProjectHtml } from "../utils/staticProjectServer.js";
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import { c } from "../ui/colors.js";
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import { findFFmpeg } from "../browser/ffmpeg.js";
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import type { Example } from "./_examples.js";
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/** Maximum time a single-frame FFmpeg extract is allowed to run. Mirrors the
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@@ -28,6 +30,8 @@ async function extractVideoFrameToBuffer(
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const tmp = mkdtempSync(join(tmpdir(), "hf-snapshot-frame-"));
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const outPath = join(tmp, "frame.png");
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try {
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const ffmpegPath = findFFmpeg();
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if (!ffmpegPath) return null;
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const result = await new Promise<{ code: number | null; stderr: string; timedOut: boolean }>(
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(resolvePromise) => {
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// `-ss` before `-i` performs a fast keyframe seek; adequate for snapshot accuracy
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@@ -48,7 +52,7 @@ async function extractVideoFrameToBuffer(
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"-y",
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outPath,
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);
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const ff = spawn("ffmpeg", args);
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const ff = spawn(ffmpegPath, args);
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let stderr = "";
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let timedOut = false;
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const timer = setTimeout(() => {
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