fix(skills): resolve the blueprint id from a qualified blueprint: field (#3337)

* fix(skills): resolve the blueprint id from a qualified `blueprint:` field

visual-design.md documents `blueprint:` as the id plus a `(Reproduce)` /
`(Adapt)` qualifier, and prints `dataviz-countup (Adapt)` as its worked example.
The packet builder used that raw field as a filename, so a qualified blueprint
looked for `<id> (Adapt).md`, found nothing, and inlined an empty string:
`selectedFile()` returns "" for a missing path. Every packet shipped without the
one document the frame was designed against, and the run still exited 0 with
nothing on stderr. `compose (Adapt)` missed the `compose` check the same way.

Parse the field into the id it names, once, so no caller resolves a raw field
value against the blueprints directory. A blueprint that resolves to no file is
now a named error rather than an empty section, matching how the builder already
treats a missing `src` and an oversize packet.

The existing tests only used bare ids, which is how the qualified form escaped;
they now cover both, and the missing-file case.

One owner: product-launch-video, faceless-explainer, pr-to-video and
general-video all delegate to frame-packets-core.mjs.

Co-Authored-By: anikam13 <22992075+anikam13@users.noreply.github.com>

* fix(skills): degrade, not fail, when the blueprints library is absent

Self-review catch on the previous commit. hyperframes-animation installs on
demand, so its blueprints/ directory can legitimately be missing — that is a
skill that isn't installed yet, not a frame naming a bad id. Throwing there
turned a silent degrade into a hard failure for a valid setup.

Distinguish the two: an absent blueprints/ warns and inlines nothing, exactly
as an absent rules/ already does in knownRuleIds; a present library that has no
file for this id still throws, because that is a typo or an unstripped
qualifier.

Co-Authored-By: anikam13 <22992075+anikam13@users.noreply.github.com>

* fix(skills): point two dead blueprint references at real shapes

CI surfaced these once an unresolvable blueprint stopped being silent. Both
named ids that have never existed in hyperframes-animation/blueprints/:

- faceless-explainer's frame template taught `messaging-multi-phase`, so an
  agent copying the template verbatim tagged a blueprint that resolves to
  nothing. dataviz-countup is what the same skill already uses in its own
  visual-design template and tests.
- pr-to-video's diff-excerpt guardrail fixture used `number-lockup`. The test is
  about diff excerpting and the id was incidental; the frame's own
  `counting-dynamic-scale` rule makes dataviz-countup the natural real shape.

A sweep of every `blueprint:` value across skills/ finds no others.

Co-Authored-By: anikam13 <22992075+anikam13@users.noreply.github.com>

---------

Co-authored-by: anikam13 <22992075+anikam13@users.noreply.github.com>
This commit is contained in:
Miguel Ángel
2026-08-20 16:37:29 -04:00
committed by GitHub
co-authored by anikam13
parent c66c9a4c76
commit d1482b0129
5 changed files with 116 additions and 14 deletions
@@ -64,3 +64,81 @@ test("packet validation is atomic and leaves no partial output on overflow", ()
);
assert.equal(existsSync(outDir), false);
});
// ── the blueprint qualifier ──────────────────────────────────────────────────
// Regression: visual-design.md documents `blueprint:` as the id plus a
// `(Reproduce)` / `(Adapt)` qualifier, and prints `dataviz-countup (Adapt)` as
// its worked example. The resolver used the raw field as the filename, so every
// qualified blueprint looked for a file that cannot exist and inlined "" —
// packets shipped without the document the frame was designed against, and the
// run still reported success. The cases above only ever used bare ids.
test("a qualified blueprint resolves to the same body as the bare id", () => {
const project = mkdtempSync(join(tmpdir(), "plv-blueprint-qualified-"));
write(join(project, "frame.md"), "# tokens\n");
write(
join(project, "STORYBOARD.md"),
`---\nformat: 1920x1080\n---\n\n## Frame 1 — Adapted\n\n- duration: 3s\n- src: compositions/frames/01-adapted.html\n- blueprint: device-surface-showcase (Adapt)\n\n## Frame 2 — Reproduced\n\n- duration: 3s\n- src: compositions/frames/02-reproduced.html\n- blueprint: device-surface-showcase (Reproduce)\n\n## Frame 3 — Bare\n\n- duration: 3s\n- src: compositions/frames/03-bare.html\n- blueprint: device-surface-showcase\n`,
);
const packets = buildFramePackets({ projectDir: project });
const blueprintSections = packets.map((packet) => {
const body = readFileSync(packet.path, "utf8");
const start = body.indexOf("## Selected blueprint:");
assert.notEqual(start, -1, `${packet.frameId} inlined no blueprint`);
return body.slice(start);
});
assert.match(blueprintSections[0], /## Selected blueprint: device-surface-showcase\n/);
// The qualifier is direction for the worker, not a different document: all
// three frames must inline byte-identical blueprint bodies.
assert.equal(new Set(blueprintSections).size, 1);
});
test("a qualified `compose` still selects no blueprint", () => {
const project = mkdtempSync(join(tmpdir(), "plv-blueprint-compose-"));
write(join(project, "frame.md"), "# tokens\n");
write(
join(project, "STORYBOARD.md"),
`---\nformat: 1920x1080\n---\n\n## Frame 1 — Freeform\n\n- duration: 3s\n- src: compositions/frames/01-freeform.html\n- blueprint: compose (Adapt)\n`,
);
const [packet] = buildFramePackets({ projectDir: project });
assert.doesNotMatch(readFileSync(packet.path, "utf8"), /## Selected blueprint/);
});
test("a blueprint with no file fails the run instead of shipping an empty section", () => {
const project = mkdtempSync(join(tmpdir(), "plv-blueprint-missing-"));
const outDir = join(project, ".hyperframes", "frame-packets");
write(join(project, "frame.md"), "# tokens\n");
write(
join(project, "STORYBOARD.md"),
`---\nformat: 1920x1080\n---\n\n## Frame 1 — Typo\n\n- duration: 3s\n- src: compositions/frames/01-typo.html\n- blueprint: device-surface-showcses\n`,
);
assert.throws(
() => buildFramePackets({ projectDir: project, outDir }),
/01-typo: blueprint "device-surface-showcses" has no file/,
);
assert.equal(existsSync(outDir), false);
});
test("an uninstalled animation skill degrades with a warning, it does not fail the run", () => {
// hyperframes-animation installs on demand, so an absent blueprints/ means the
// library isn't there yet — not that the frame named a bad id. Matches how an
// absent rules/ already behaves.
const project = mkdtempSync(join(tmpdir(), "plv-blueprint-uninstalled-"));
write(join(project, "frame.md"), "# tokens\n");
write(
join(project, "STORYBOARD.md"),
`---\nformat: 1920x1080\n---\n\n## Frame 1 — Hook\n\n- duration: 3s\n- src: compositions/frames/01-hook.html\n- blueprint: dataviz-countup (Adapt)\n`,
);
const [packet] = buildFramePackets({
projectDir: project,
animationDir: join(project, "absent-animation-skill"),
});
assert.doesNotMatch(readFileSync(packet.path, "utf8"), /## Selected blueprint/);
});