diff --git a/skills/website-to-hyperframes/references/beat-builder-guide.md b/skills/website-to-hyperframes/references/beat-builder-guide.md index c613767925..85db8baaee 100644 --- a/skills/website-to-hyperframes/references/beat-builder-guide.md +++ b/skills/website-to-hyperframes/references/beat-builder-guide.md @@ -56,11 +56,41 @@ Four hidden pitfalls account for most rework in a single beat run — scan them **Always open the captured assets folder before designing the beat:** - `capture/assets/svgs/` — brand logos, icons, decorative marks. SVGs are infinitely scalable and stroke-animatable (path drawing, dash offset). A logo SVG drawing itself onto frame can carry an entire beat. -- `capture/assets/` — hero illustrations, screenshots, product art, gradients, photography. These are first-class beat subjects, not background decoration. A breathing hero illustration with a single line of kinetic type is a complete shot. +- `capture/assets/` — hero illustrations, screenshots, product art, gradients, photography, AND the SVGs that came from inline DOM extraction (header logo, wordmarks). These are first-class beat subjects, not background decoration. A breathing hero illustration with a single line of kinetic type is a complete shot. +- `capture/assets/videos/previews/` — every `