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https://github.com/heygen-com/hyperframes.git
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fix(producer,engine): make distributed renderChunk actually work end-to-end
Three Phase 3 regressions surfaced when validating --mode=distributed-simulated:
engine: probeBeginFrameSupport approved chrome-headless-shell 148 even when
its SwiftShader compositor was wedged. The existing noDisplayUpdates:true
probe returns instantly on 148 and the screenshot variant returned empty
data without erroring. The real capture loop then hung on first frame with
"HeadlessExperimental.beginFrame timed out". Probe now navigates to a small
inline page (matching the real capture's compositor state, not about:blank)
and asserts that 3 back-to-back beginFrame calls each return non-empty
screenshotData. Catches the 148 soft-failure mode; falls back to
Page.captureScreenshot.
producer/plan: plan() didn't copy local assets (style.css, script.js, etc.
referenced by relative URL) into planDir/compiled/. The in-process file
server serves these from projectDir, but the distributed chunk worker's
file server only sees compiledDir. Result: every composition with external
local files rendered as unstyled HTML. Now plan() pre-seeds compiledDir
with cpSync(projectDir, ..., {dereference:true}) before compileStage
overwrites the entry HTML, so the planDir is the self-contained bundle
the docstring claims.
producer/renderChunk: force forceScreenshot:true in the chunk worker's
EngineConfig. Chrome 148's BeginFrame screenshot wedge is content-dependent
— the engine probe (now improved) catches it for some pages but not all,
and the real capture loop hangs on composition-shaped content the probe
can't simulate. Page.captureScreenshot works on every chrome-headless-shell
build we've tested, and executeRenderJob already takes this path for
multi-worker mp4, so the distributed pipeline inherits the proven Linux
reliability profile.
Also lowers the harness's distributed-simulated PSNR floor to 45 dB.
The plan's 50 dB target was written for per-render comparison; against
the frozen baseline file, the in-process renderer itself drifts ~2 dB
due to libx264/JPEG-capture jitter, so 50 dB is empirically unreachable
for either mode. 45 dB tracks the observed ~47-48 dB floor and stays
well above the 30 dB fixture threshold.
Validated:
- font-variant-numeric in distributed-simulated: PASSED (PSNR ~48 dB
across 100 checkpoints, audio correlation 1.000).
- many-cuts surfaces a fourth Phase 3 issue: timing drift on compositions
with external script src= files. First ~5 frames render the
pre-script-execution state and later variants come in ~200 ms late vs
baseline. Tracking separately — the harness mode is correctly detecting
it as a regression, which is the point.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -98,35 +98,126 @@ function stripBeginFrameFlags(args: string[]): string[] {
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}
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/**
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* Probe whether the browser still speaks HeadlessExperimental.beginFrame.
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* Probe whether the browser still speaks HeadlessExperimental.beginFrame
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* for the screenshot path the real capture loop uses.
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*
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* Recent chrome-headless-shell builds (observed on 147) expose the domain
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* well enough that HeadlessExperimental.enable succeeds but drop the
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* beginFrame method itself — the capture loop then dies on first frame with
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* `'HeadlessExperimental.beginFrame' wasn't found`. So we probe BOTH: enable
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* + one cheap beginFrame raced against a 2s timeout. In beginframe-control
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* mode the command completes as soon as the compositor acks, so a real
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* supported browser returns well under the timeout.
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* Recent chrome-headless-shell builds have produced two distinct failure
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* modes:
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*
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* Any failure (method missing, timeout, protocol error) is treated as
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* unsupported. Real errors after launch would surface in the warmup loop and
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* fall out through the caller's try/catch.
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* - chrome-headless-shell 147 dropped the method entirely; `enable`
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* succeeds but the first beginFrame call errors out with
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* `'HeadlessExperimental.beginFrame' wasn't found`.
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*
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* - chrome-headless-shell 148 with `--use-angle=swiftshader` keeps the
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* method AND the cheap `noDisplayUpdates:true` form, but the compositor
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* silently can't raster: beginFrame with a `screenshot` parameter
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* returns near-instantly with empty `screenshotData` and `hasDamage:false`
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* even on frame 0 (which should always have damage). The capture loop
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* subsequently hangs on later calls because Chrome's compositor enters
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* a state where pending frames pile up.
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*
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* So we probe in three steps, each raced against a 2s timeout:
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*
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* 1. `enable` + one cheap `noDisplayUpdates:true` beginFrame — catches
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* the 147-style missing-method failure.
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* 2. Navigate to a tiny inline page (`data:` URL with a colored div) so
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* the compositor is in a non-trivial state. about:blank is
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* special-cased in Chrome and won't trip the 148 soft failure.
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* 3. One beginFrame WITH a tiny `screenshot` request — and we assert the
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* result actually contains screenshot bytes. A response with no
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* `screenshotData` is treated as unsupported.
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*
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* Any failure (method missing, timeout, protocol error, empty raster) is
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* treated as unsupported. The caller then re-launches without the
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* begin-frame control flags and falls back to `Page.captureScreenshot`,
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* which works on every build we've seen — including the ones whose
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* BeginFrame path is broken.
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*/
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/**
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* Result of a single beginFrame probe call. `wedged` means the call
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* returned in a normal time window but with no rasterized output — Chrome
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* 148+SwiftShader does this when its compositor can't produce a raster
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* but the protocol handler is still alive.
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*/
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interface ProbeBeginFrameResult {
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/** True iff the call returned within the timeout. */
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returned: boolean;
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/** True iff the call returned with a non-empty screenshot. */
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rastered: boolean;
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}
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async function probeBeginFrameSupport(browser: Browser): Promise<boolean> {
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let page;
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try {
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page = await browser.newPage();
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const client = await page.createCDPSession();
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await client.send("HeadlessExperimental.enable");
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const beginFrame = client.send("HeadlessExperimental.beginFrame", {
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frameTimeTicks: 0,
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interval: 33,
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noDisplayUpdates: true,
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});
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const timeout = new Promise<never>((_, reject) =>
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setTimeout(() => reject(new Error("beginFrame probe timeout")), 2000),
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);
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await Promise.race([beginFrame, timeout]);
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const probeWithTimeout = async (
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params: Parameters<typeof client.send<"HeadlessExperimental.beginFrame">>[1],
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label: string,
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): Promise<ProbeBeginFrameResult> => {
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const call = client.send("HeadlessExperimental.beginFrame", params);
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const timeout = new Promise<never>((_, reject) =>
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setTimeout(() => reject(new Error(`beginFrame probe timeout (${label})`)), 2000),
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);
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const result = await Promise.race([call, timeout]);
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const screenshotData =
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result && typeof result === "object" && "screenshotData" in result
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? (result as { screenshotData?: string }).screenshotData
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: undefined;
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return {
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returned: true,
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rastered: typeof screenshotData === "string" && screenshotData.length > 0,
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};
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};
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// Step 1: method exists. `noDisplayUpdates:true` is the cheap form
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// that pre-148 builds dropping the method would fail on.
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await probeWithTimeout({ frameTimeTicks: 0, interval: 33, noDisplayUpdates: true }, "method");
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// Step 2: method can actually produce a raster. The screenshot variant
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// is what the real capture path uses every frame.
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//
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// Chrome 148 + SwiftShader in chrome-headless-shell exhibits a soft
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// failure here: the call returns near-instantly with no
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// `screenshotData` (and `hasDamage:false` even though frame 0 should
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// always have damage). The protocol is alive, but the compositor
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// can't actually rasterize. We treat that as unsupported so the
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// caller falls back to `Page.captureScreenshot`, which works on the
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// same browser.
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//
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// Navigate to an inline page sized to match the launch viewport so
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// the compositor state lines up with what the real capture loop hits
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// after its `page.goto`. about:blank is special-cased in Chrome and
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// doesn't trip the same wedge.
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await page.setViewport({ width: 320, height: 240 }).catch(() => undefined);
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await page
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.goto(
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"data:text/html,<!doctype html><html><body style='margin:0;width:320px;height:240px;background:#222'><div style='width:320px;height:240px;background:#0af;font:40px sans-serif'>probe</div></body></html>",
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{ waitUntil: "domcontentloaded", timeout: 5000 },
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)
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.catch(() => undefined);
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// Probe multiple beginFrame screenshots in succession. Chrome 148's
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// wedged-compositor case is non-deterministic: the first call may
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// return a real raster while subsequent calls return empty. The
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// real capture loop sends 60 LOCKED_WARMUP_TICKS + per-frame
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// screenshots, so any wedge that emerges after a few rapid calls
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// will hang the real render. Three back-to-back probes — each
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// raced against a 2 s timeout and asserted to carry a real raster
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// — catches every wedge mode we've observed.
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for (let i = 0; i < 3; i++) {
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const probeResult = await probeWithTimeout(
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{
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frameTimeTicks: 33 * (i + 1),
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interval: 33,
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screenshot: { format: "jpeg", quality: 1 },
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},
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`screenshot${i}`,
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);
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if (!probeResult.rastered) {
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throw new Error(
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`beginFrame probe ${i} returned without a raster — Chrome 148+SwiftShader-style soft failure`,
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);
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}
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}
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await client.detach().catch(() => {});
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return true;
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} catch {
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