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docs(long-form): record the adversarial review outcome and the retry target per routing
- HANDOFF section 4a: the single-worker fallback applies on default routing (non-DE router and the manual opt-in); a DE-router plan keeps its precomputed fallback. Adds the review's verdicts: three confirmed defects fixed, one latent hardened, one split accepted, one low left open (a worker wedged before its first capture is bounded only by player-ready and CDP timeouts and is not retry-eligible). - cli.mdx: the parallel-stream paragraph no longer promises a single-worker retry for every case. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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Claude Fable 5.1
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@@ -940,8 +940,9 @@ on the bundled `chrome-headless-shell`, at DPR 1, with no forced screenshot. On
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macOS and Windows, multi-worker capture is screenshot-based and still writes
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frames to disk unless you opt in with `HF_CAPTURE_PARALLEL_STREAM=true`. That
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path now retries a stalled worker pool or a mid-stream encoder exit on a fresh
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single-worker session instead of failing the render, but it stays opt-in until
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its error rate matches the disk path's.
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screenshot session, dropping an interleaved render to one worker, instead of
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failing the render; it stays opt-in until its error rate matches the disk
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path's.
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Renders still land on the disk path when the output is `png-sequence` or `gif`,
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when HDR or shader-transition layering is in play, and when streaming is
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