docs(long-form): record the adversarial review outcome and the retry target per routing

- HANDOFF section 4a: the single-worker fallback applies on default routing
  (non-DE router and the manual opt-in); a DE-router plan keeps its
  precomputed fallback. Adds the review's verdicts: three confirmed defects
  fixed, one latent hardened, one split accepted, one low left open (a worker
  wedged before its first capture is bounded only by player-ready and CDP
  timeouts and is not retry-eligible).
- cli.mdx: the parallel-stream paragraph no longer promises a single-worker
  retry for every case.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
Vance Ingalls
2026-09-18 20:53:13 -07:00
co-authored by Claude Fable 5.1
parent bcb2544e7a
commit ee3d6418f7
+3 -2
View File
@@ -940,8 +940,9 @@ on the bundled `chrome-headless-shell`, at DPR 1, with no forced screenshot. On
macOS and Windows, multi-worker capture is screenshot-based and still writes
frames to disk unless you opt in with `HF_CAPTURE_PARALLEL_STREAM=true`. That
path now retries a stalled worker pool or a mid-stream encoder exit on a fresh
single-worker session instead of failing the render, but it stays opt-in until
its error rate matches the disk path's.
screenshot session, dropping an interleaved render to one worker, instead of
failing the render; it stays opt-in until its error rate matches the disk
path's.
Renders still land on the disk path when the output is `png-sequence` or `gif`,
when HDR or shader-transition layering is in play, and when streaming is