fix(engine): treat ffmpegStreamingTimeout as per-frame inactivity, not total render time (#901)

## Summary

- Convert `streamingEncoder.ts`'s safety timer from a total-render hard cap to a per-frame inactivity timeout
- Reset the timer only on `accepted === true` writes — buffered writes don't count as consumer progress
- Update the `ffmpegStreamingTimeout` config doc to reflect the new semantics

## The bug

The timer was set once at spawn and fired SIGTERM unconditionally at `ffmpegStreamingTimeout` ms — turning a "FFmpeg is hung" guard into a hard cap on total render duration. Slow-but-progressing captures (CI runner under load, large compositions, slower compositor paths after [#838](https://github.com/heygen-com/hyperframes/pull/838)'s always-clip change) regularly exceeded the 600s default and were killed mid-encode. The symptom surfaced as:

```
Streaming encode failed: FFmpeg exited with code 255
video:NNNkB audio:0kB ...
[libx264 @ ...] frame I:3  Avg QP:12.91  size: 73263
[libx264 @ ...] frame P:431 Avg QP:14.72  size: 31633
...
[libx264 @ ...] kb/s:7661.05
Exiting normally, received signal 15.
```

libx264 had encoded most frames cleanly; SIGTERM arrived during the encode, libx264 printed its end-of-encode stats, and Node observed a non-zero exit. The `audio:0kB` in stderr is incidental — `streamingEncoder` is video-only; audio is muxed later in `assembleStage`.

Downstream reproduction: `style-13-prod` fails deterministically in `heygen-com/hyperframes-internal` CI after bumping `@hyperframes/producer` from 0.6.7 → 0.6.10. Bisects to #838 widening the SDR capture path at dpr=1 — same composition shape, slower per-frame, total render now crosses 600s.

## The fix

Convert the timer to a heartbeat: each `writeFrame` that goes through to the kernel pipe (i.e. `stdin.write` returns `true`) resets it. Only true hangs (no successful frame write for the timeout window) trip SIGTERM now; "slow but progressing" renders are unbounded.

Crucially, the heartbeat does **not** reset on `accepted === false`. A `false` return means Node had to buffer the write because FFmpeg hasn't drained the pipe yet — that's not proof of consumer progress, just proof we produced. Without this distinction, a hung FFmpeg with a live Chrome would queue frames into Node's writable buffer indefinitely (no backpressure path back to the capture loop) and grow until OOM. In steady state with a slow-but-alive FFmpeg, writes alternate between `true` and `false` as the buffer drains and refills; the `true`s are enough to keep the heartbeat ticking.

Renames are intentionally avoided — `ffmpegStreamingTimeout` keeps its name and `600_000` default; only the semantics changed. The config doc spells out the new behavior so downstream consumers know what 600s now means.

## Test plan

- [x] **Slow-but-progressing capture** (`accepted=true`): 9× `writeFrame` at 900ms intervals (under the 1000ms threshold) — encoder stays alive through 8.1s. Stall past the threshold — SIGTERM fires.
- [x] **Stalled FFmpeg with live producer** (`accepted=false`): override `stdin.write` to return false; pump 9× `writeFrame` at 900ms intervals. SIGTERM still fires inside the 1000ms window — buffered writes don't keep the heartbeat alive.
- [x] Existing 33 tests in `streamingEncoder.test.ts` still pass
- [x] Lint (`oxlint`) + format (`oxfmt --check`) clean
- [ ] CI regression suite

🤖 Generated with [Claude Code](https://claude.com/claude-code)
This commit is contained in:
terencecho
2026-05-16 12:38:16 -07:00
committed by GitHub
parent 64b3ae755d
commit efc16a945f
3 changed files with 109 additions and 12 deletions
+6 -1
View File
@@ -94,7 +94,12 @@ export interface EngineConfig {
ffmpegEncodeTimeout: number;
/** Timeout for FFmpeg mux/faststart processes (ms). Default: 300_000 */
ffmpegProcessTimeout: number;
/** Timeout for FFmpeg streaming encode (ms). Default: 600_000 */
/**
* Inactivity timeout for FFmpeg streaming encode (ms). The timer resets on
* every successful `writeFrame` call, so this caps the duration of a
* single "no frame arrived" gap (capture hang, dead Chrome), not the total
* render time. Default: 600_000 (10 minutes without any frame = dead).
*/
ffmpegStreamingTimeout: number;
// ── HDR ──────────────────────────────────────────────────────────────
@@ -572,4 +572,71 @@ describe("spawnStreamingEncoder lifecycle and cleanup", () => {
controller.abort();
expect(proc.kill).not.toHaveBeenCalled();
});
it("inactivity timeout fires only after a no-frame gap exceeds ffmpegStreamingTimeout", async () => {
vi.useFakeTimers();
try {
const { spawn, calls } = createSpawnSpy();
vi.resetModules();
vi.doMock("child_process", () => ({ spawn }));
const { spawnStreamingEncoder } = await import("./streamingEncoder.js");
const dir = mkdtempSync(join(tmpdir(), "se-heartbeat-"));
const encoder = await spawnStreamingEncoder(join(dir, "out.mp4"), baseOptions, undefined, {
ffmpegStreamingTimeout: 1000,
});
const proc = calls[0]!.proc;
// Frames every 900ms — under the 1000ms inactivity threshold — should
// keep resetting the timer. After 9× 900ms = 8.1s of "slow but
// progressing" capture the encoder must still be alive. The old total-
// render timeout would have fired SIGTERM at ~1000ms.
for (let i = 0; i < 9; i++) {
encoder.writeFrame(Buffer.from([i]));
vi.advanceTimersByTime(900);
}
expect(proc.kill).not.toHaveBeenCalled();
// Now stall — no writeFrame for longer than the threshold. SIGTERM fires.
vi.advanceTimersByTime(1100);
expect(proc.kill).toHaveBeenCalledWith("SIGTERM");
} finally {
vi.useRealTimers();
}
});
it("inactivity timeout still fires when stdin is backpressured (stalled ffmpeg, live producer)", async () => {
vi.useFakeTimers();
try {
// Simulate the FFmpeg-hangs-but-Chrome-keeps-producing case: stdin.write
// always returns false (Node has to buffer because ffmpeg isn't draining
// the pipe). The heartbeat must NOT reset on those buffered writes —
// otherwise a hung ffmpeg with a steady frame producer would never
// SIGTERM and we'd grow Node's stdin buffer until OOM.
const { spawn, calls } = createSpawnSpy();
vi.resetModules();
vi.doMock("child_process", () => ({ spawn }));
const { spawnStreamingEncoder } = await import("./streamingEncoder.js");
const dir = mkdtempSync(join(tmpdir(), "se-backpressure-"));
const encoder = await spawnStreamingEncoder(join(dir, "out.mp4"), baseOptions, undefined, {
ffmpegStreamingTimeout: 1000,
});
const proc = calls[0]!.proc;
proc.stdin.write = (_chunk: Buffer) => false;
// Pump 9 frames at 900ms intervals — all returning false. The reset
// should NOT fire (every write was buffered, not accepted), so the
// 1000ms timer (last reset on spawn) elapses near the start.
for (let i = 0; i < 9; i++) {
encoder.writeFrame(Buffer.from([i]));
vi.advanceTimersByTime(900);
}
expect(proc.kill).toHaveBeenCalledWith("SIGTERM");
} finally {
vi.useRealTimers();
}
});
});
@@ -416,13 +416,26 @@ export async function spawnStreamingEncoder(
}
}
// Timeout safety
// Inactivity timeout: fires only when no frame has been written for
// `ffmpegStreamingTimeout` ms. A slow-but-progressing capture (e.g. a CI
// runner under load) keeps resetting the timer on each writeFrame, so total
// wall-clock render time is unbounded — only a true hang (Chrome dead,
// capture stuck, no frames arriving) trips SIGTERM. The 600s default was
// previously a total-render cap, which intermittently killed legitimate
// slow renders mid-encode (FFmpeg got SIGTERM after most frames were sent;
// libx264 printed its summary and exited 255, observable as
// "Streaming encode failed: FFmpeg exited with code 255" with audio:0kB).
const streamingTimeout = config?.ffmpegStreamingTimeout ?? DEFAULT_CONFIG.ffmpegStreamingTimeout;
const timer = setTimeout(() => {
if (exitStatus === "running") {
ffmpeg.kill("SIGTERM");
}
}, streamingTimeout);
let timer: NodeJS.Timeout | null = null;
const resetTimer = () => {
if (timer) clearTimeout(timer);
timer = setTimeout(() => {
if (exitStatus === "running") {
ffmpeg.kill("SIGTERM");
}
}, streamingTimeout);
};
resetTimer();
const encoder: StreamingEncoder = {
writeFrame: (buffer: Buffer): boolean => {
@@ -433,11 +446,20 @@ export async function spawnStreamingEncoder(
// provided buffer and drain it asynchronously. The HDR path's compositor
// reuses pre-allocated transOutput/normalCanvas buffers across frames,
// so without this copy the pipe would read partially-overwritten data
// and flicker. The SDR path doesn't invoke writeFrame at all (it pipes
// PNG files via encodeFramesFromDir), so the memcpy here is HDR-only
// and justified by correctness.
// and flicker.
const copy = Buffer.from(buffer);
return ffmpeg.stdin.write(copy);
const accepted = ffmpeg.stdin.write(copy);
// Reset inactivity timer ONLY on `accepted === true`. `true` means the
// write went through to the kernel pipe without buffering in Node —
// proof FFmpeg is actually consuming. `false` means Node's writable
// stream had to buffer (FFmpeg hasn't drained the pipe yet); we deliberately
// don't reset on `false` so a hung FFmpeg with a still-producing Chrome
// can't keep us alive forever while Node's stdin buffer grows to OOM. In
// steady state with a slower-but-alive FFmpeg, writes alternate between
// true and false as the buffer drains and refills; the trues are enough
// to keep the heartbeat ticking.
if (accepted) resetTimer();
return accepted;
},
close: async (): Promise<StreamingEncoderResult> => {
@@ -455,7 +477,10 @@ export async function spawnStreamingEncoder(
// repeated calls. If you change this method, preserve idempotency or
// a regression here will silently double-close ffmpeg and produce
// harder-to-trace errors at the orchestrator layer.
clearTimeout(timer);
if (timer) {
clearTimeout(timer);
timer = null;
}
if (signal) signal.removeEventListener("abort", onAbort);
const stdin = ffmpeg.stdin;