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https://github.com/heygen-com/hyperframes.git
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feat(core): add anime.js runtime adapter (#569)
## Summary - Adds a `RuntimeDeterministicAdapter` for anime.js v4+ alongside existing Lottie, Three.js, WAAPI, and CSS adapters - Enables frame-accurate rendering of anime.js animations — the adapter converts seek time (seconds) to milliseconds and calls `.seek(timeMs)` on registered instances - Auto-discovers running instances via `anime.running`; compositions can also register manually via `window.__hfAnime` ## Usage in compositions ```html <script src="https://cdn.jsdelivr.net/npm/animejs@4.0.2/lib/anime.iife.min.js"></script> <script> const anim = anime({ targets: '.box', translateX: 250, rotate: '1turn', duration: 2000, autoplay: false, }); window.__hfAnime = window.__hfAnime || []; window.__hfAnime.push(anim); </script> ``` ## Files changed - `packages/core/src/runtime/adapters/animejs.ts` — adapter implementation - `packages/core/src/runtime/adapters/animejs.test.ts` — 15 unit tests - `packages/core/src/runtime/init.ts` — register adapter in runtime init - `packages/core/src/runtime/window.d.ts` — add `anime` and `__hfAnime` globals ## Test plan - [x] All 15 unit tests pass (`bun run --cwd packages/core test -- --run adapters/animejs`) - [x] Build passes (`bun run build`) - [x] Pre-commit hooks pass (lint, format, typecheck, commitlint) - [x] Manual test: render a composition using anime.js animations
This commit is contained in:
@@ -0,0 +1,155 @@
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import { describe, it, expect, vi, beforeEach, afterEach } from "vitest";
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import { createAnimeJsAdapter } from "./animejs";
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const animeWindow = window as Window & {
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anime?: {
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running: unknown[];
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};
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__hfAnime?: unknown[];
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};
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function createAnimeInstance(opts?: { duration?: number }) {
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return {
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seek: vi.fn(),
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pause: vi.fn(),
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play: vi.fn(),
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duration: opts?.duration ?? 2000,
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};
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}
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describe("animejs adapter", () => {
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beforeEach(() => {
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delete animeWindow.anime;
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delete animeWindow.__hfAnime;
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});
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afterEach(() => {
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delete animeWindow.anime;
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delete animeWindow.__hfAnime;
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});
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it("has correct name", () => {
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expect(createAnimeJsAdapter().name).toBe("animejs");
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});
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describe("discover", () => {
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it("auto-discovers from anime.running", () => {
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const instance = createAnimeInstance();
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animeWindow.anime = { running: [instance] };
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animeWindow.__hfAnime = [];
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const adapter = createAnimeJsAdapter();
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adapter.discover();
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expect(animeWindow.__hfAnime).toContain(instance);
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});
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it("does not duplicate existing instances", () => {
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const instance = createAnimeInstance();
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animeWindow.anime = { running: [instance] };
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animeWindow.__hfAnime = [instance];
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const adapter = createAnimeJsAdapter();
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adapter.discover();
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expect(animeWindow.__hfAnime).toHaveLength(1);
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});
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it("handles no global anime", () => {
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const adapter = createAnimeJsAdapter();
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expect(() => adapter.discover()).not.toThrow();
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});
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it("handles empty running array", () => {
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animeWindow.anime = { running: [] };
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const adapter = createAnimeJsAdapter();
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expect(() => adapter.discover()).not.toThrow();
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});
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});
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describe("seek", () => {
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it("seeks with time in milliseconds", () => {
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const instance = createAnimeInstance();
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animeWindow.__hfAnime = [instance];
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const adapter = createAnimeJsAdapter();
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adapter.seek({ time: 2 });
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expect(instance.seek).toHaveBeenCalledWith(2000);
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});
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it("seeks fractional seconds accurately", () => {
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const instance = createAnimeInstance();
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animeWindow.__hfAnime = [instance];
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const adapter = createAnimeJsAdapter();
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adapter.seek({ time: 0.5 });
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expect(instance.seek).toHaveBeenCalledWith(500);
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});
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it("clamps negative time to 0", () => {
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const instance = createAnimeInstance();
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animeWindow.__hfAnime = [instance];
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const adapter = createAnimeJsAdapter();
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adapter.seek({ time: -3 });
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expect(instance.seek).toHaveBeenCalledWith(0);
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});
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it("does nothing with no instances", () => {
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const adapter = createAnimeJsAdapter();
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expect(() => adapter.seek({ time: 1 })).not.toThrow();
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});
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it("seeks multiple instances", () => {
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const a = createAnimeInstance();
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const b = createAnimeInstance();
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animeWindow.__hfAnime = [a, b];
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const adapter = createAnimeJsAdapter();
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adapter.seek({ time: 1.5 });
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expect(a.seek).toHaveBeenCalledWith(1500);
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expect(b.seek).toHaveBeenCalledWith(1500);
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});
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it("continues seeking remaining instances if one throws", () => {
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const bad = {
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seek: vi.fn(() => {
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throw new Error("boom");
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}),
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pause: vi.fn(),
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play: vi.fn(),
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};
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const good = createAnimeInstance();
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animeWindow.__hfAnime = [bad, good];
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const adapter = createAnimeJsAdapter();
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adapter.seek({ time: 1 });
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expect(good.seek).toHaveBeenCalledWith(1000);
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});
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});
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describe("pause", () => {
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it("pauses all instances", () => {
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const a = createAnimeInstance();
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const b = createAnimeInstance();
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animeWindow.__hfAnime = [a, b];
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const adapter = createAnimeJsAdapter();
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adapter.pause();
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expect(a.pause).toHaveBeenCalled();
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expect(b.pause).toHaveBeenCalled();
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});
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it("does nothing with no instances", () => {
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const adapter = createAnimeJsAdapter();
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expect(() => adapter.pause()).not.toThrow();
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});
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});
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describe("play", () => {
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it("plays all instances", () => {
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const a = createAnimeInstance();
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animeWindow.__hfAnime = [a];
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const adapter = createAnimeJsAdapter();
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adapter.play!();
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expect(a.play).toHaveBeenCalled();
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});
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});
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describe("revert", () => {
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it("does not throw", () => {
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const adapter = createAnimeJsAdapter();
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expect(() => adapter.revert!()).not.toThrow();
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});
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});
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});
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@@ -0,0 +1,140 @@
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import type { RuntimeDeterministicAdapter } from "../types";
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/**
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* anime.js adapter for HyperFrames
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*
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* Supports anime.js v4+ (the `.seek(timeMs)` API).
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*
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* ## Usage in a composition
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*
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* ```html
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* <script src="https://cdn.jsdelivr.net/npm/animejs@4.0.2/lib/anime.iife.min.js"></script>
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* <script>
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* const anim = anime({
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* targets: '.box',
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* translateX: 250,
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* rotate: '1turn',
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* duration: 2000,
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* autoplay: false,
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* });
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* window.__hfAnime = window.__hfAnime || [];
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* window.__hfAnime.push(anim);
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* </script>
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* ```
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*
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* Timelines work the same way:
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*
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* ```html
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* <script>
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* const tl = anime.timeline({ autoplay: false });
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* tl.add({ targets: '.a', opacity: [0, 1], duration: 500 })
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* .add({ targets: '.b', translateY: [-40, 0], duration: 400 });
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* window.__hfAnime = window.__hfAnime || [];
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* window.__hfAnime.push(tl);
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* </script>
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* ```
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*
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* Multiple instances are supported — all are seeked in sync.
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*
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* ## Auto-discovery
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*
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* The adapter also checks `anime.running` for active instances
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* (useful for compositions that forget to register manually).
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*/
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export function createAnimeJsAdapter(): RuntimeDeterministicAdapter {
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return {
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name: "animejs",
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discover: () => {
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try {
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const animeGlobal = (window as AnimeWindow).anime;
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if (!animeGlobal || typeof animeGlobal.running === "undefined") return;
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const running = animeGlobal.running;
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if (!Array.isArray(running) || running.length === 0) return;
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const existing = (window as AnimeWindow).__hfAnime ?? [];
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const existingSet = new Set(existing);
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for (const instance of running) {
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if (!existingSet.has(instance)) {
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existing.push(instance);
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}
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}
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(window as AnimeWindow).__hfAnime = existing;
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} catch {
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// ignore discovery failures
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}
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},
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seek: (ctx) => {
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const timeMs = Math.max(0, (Number(ctx.time) || 0) * 1000);
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const instances = (window as AnimeWindow).__hfAnime;
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if (!instances || instances.length === 0) return;
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for (const instance of instances) {
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try {
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if (typeof instance.seek === "function") {
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instance.seek(timeMs);
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}
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} catch {
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// ignore per-instance failures — keep going for other instances
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}
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}
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},
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pause: () => {
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const instances = (window as AnimeWindow).__hfAnime;
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if (!instances || instances.length === 0) return;
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for (const instance of instances) {
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try {
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if (typeof instance.pause === "function") {
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instance.pause();
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}
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} catch {
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// ignore
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}
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}
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},
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play: () => {
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const instances = (window as AnimeWindow).__hfAnime;
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if (!instances || instances.length === 0) return;
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for (const instance of instances) {
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try {
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if (typeof instance.play === "function") {
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instance.play();
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}
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} catch {
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// ignore
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}
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}
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},
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revert: () => {
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// Don't clear __hfAnime — instances are owned by the composition.
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},
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};
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}
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// ── Minimal type shapes (no anime.js package dependency) ──────────────────────
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interface AnimeInstance {
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seek: (timeMs: number) => void;
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pause: () => void;
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play: () => void;
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duration?: number;
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}
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interface AnimeGlobal {
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(params: unknown): AnimeInstance;
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timeline?: (params?: unknown) => AnimeInstance;
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running: AnimeInstance[];
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}
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interface AnimeWindow extends Window {
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anime?: AnimeGlobal;
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/** anime.js instances registered by compositions for the adapter to seek. */
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__hfAnime?: AnimeInstance[];
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}
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@@ -2,6 +2,7 @@ import { installRuntimeControlBridge, postRuntimeMessage } from "./bridge";
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import { initRuntimeAnalytics, emitAnalyticsEvent } from "./analytics";
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import { createCssAdapter } from "./adapters/css";
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import { createGsapAdapter } from "./adapters/gsap";
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import { createAnimeJsAdapter } from "./adapters/animejs";
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import { createLottieAdapter } from "./adapters/lottie";
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import { createThreeAdapter } from "./adapters/three";
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import { createWaapiAdapter } from "./adapters/waapi";
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@@ -1595,6 +1596,7 @@ export function initSandboxRuntimeModular(): void {
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createCssAdapter({
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resolveStartSeconds: (element) => resolveStartForElement(element, 0),
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}),
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createAnimeJsAdapter(),
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createLottieAdapter(),
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createThreeAdapter(),
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createGsapAdapter({ getTimeline: () => state.capturedTimeline }),
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+18
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};
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};
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THREE?: ThreeLike;
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/**
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* Global anime.js instance (set by including the anime.iife.min.js script).
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* The adapter uses `anime.running` for auto-discovery.
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*/
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anime?: {
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(params: unknown): unknown;
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timeline?: (params?: unknown) => unknown;
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running: unknown[];
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};
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/**
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* anime.js instances registered by compositions.
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* The adapter seeks all instances when the player is seeked.
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*
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* Push your animation or timeline instance here:
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* window.__hfAnime = window.__hfAnime || [];
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* window.__hfAnime.push(anim);
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*/
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__hfAnime?: unknown[];
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/**
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* Global lottie-web instance (set by including the lottie.min.js script).
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* The adapter uses `lottie.getRegisteredAnimations()` for auto-discovery.
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