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feat(studio): GSAP tween editing in Design panel (#1102)
* feat(studio): GSAP tween editing in Design panel
Add a GSAP animation editor to the studio Design panel: select an element,
view and edit its tweens (properties, easing, timing), add/delete animations,
and drag custom bezier speed curves — all persisted back to the composition
HTML. Gated behind VITE_STUDIO_ENABLE_GSAP_PANEL.
Parsing of existing GSAP source now uses a recast + Babel AST parser instead of
regex, giving scope resolution, stable tween IDs, and round-trip preservation of
extras and unresolved raw values.
recast compiles to CommonJS that calls require("fs"), which breaks browser and
Vite SSR bundles. To contain it, @hyperframes/core is split into an isomorphic
layer and a Node-only AST layer:
- gsapSerialize.ts holds the recast-free helpers (serialization, keyframe
conversion, validation, shared types). htmlParser.ts is now fully isomorphic.
- parseGsapScript and the script-mutation helpers live in gsapParser.ts,
reachable only via the @hyperframes/core/gsap-parser subpath, loaded
server-side by the studio-api mutation routes and the linter via dynamic
import (recast stays external under SSR).
- The barrel and the gsap-constants subpath are recast-free, so studio browser
bundles never trace recast.
Adds AST parser unit + stress coverage and e2e helpers for the panel.
* fix(lint): await async lintHyperframeHtml in all callers
lintHyperframeHtml became async (gsap rules use dynamic import)
but lintProject and check-hyperframe-static weren't awaiting it,
causing typecheck failures and runtime crashes in CI.
Also wire LintRule type in gsap rules to fix fallow unused-type
finding, and suppress render.ts exported-for-tests symbols.
This commit is contained in:
@@ -5,7 +5,6 @@ import {
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beginStudioManualEditGesture,
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captureStudioPathOffset,
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endStudioManualEditGesture,
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readGsapTranslateFromTransform,
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readStudioPathOffset,
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restoreStudioPathOffset,
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type StudioPathOffsetSnapshot,
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@@ -232,12 +231,7 @@ export function createManualOffsetDragMember(input: {
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element: HTMLElement;
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rect: ManualOffsetDragRect;
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}): ManualOffsetDragMemberResult {
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const rawOffset = readStudioPathOffset(input.element);
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const gsapTranslate = readGsapTranslateFromTransform(input.element);
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const initialOffset = {
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x: rawOffset.x + gsapTranslate.x,
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y: rawOffset.y + gsapTranslate.y,
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};
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const initialOffset = readStudioPathOffset(input.element);
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const initialPathOffset = captureStudioPathOffset(input.element);
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const gestureToken = beginStudioManualEditGesture(input.element);
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const measured = measureManualOffsetDragScreenToOffsetMatrix(input.element, initialOffset);
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