Commit Graph
75 Commits
Author SHA1 Message Date
Miguel Ángel b30a23402e feat(studio): preserve external file conflicts (#2990)
* fix(studio): drain pending edits before reload

* fix(studio): address drain review feedback (#2989)

- prioritize conflicts and clear recovered DOM queue errors
- cover delayed blur effects and missing drain branches
- document stacked consumers and extend write-token retention

* test(studio): satisfy drain audit gate (#2989)

- share the editor-save hook harness across drain regressions
- extract settled failure inspection from the drain loop

* feat(studio): preserve external file conflicts

* fix(studio): isolate retry write receipts

* test(studio): cover external conflict recovery safety
2026-08-04 21:19:42 +00:00
Miguel Ángel 723d3381c4 fix(studio): keep dense keyframes readable (#2925)
* perf(studio): define timeline viewport budgets and fixtures

* test(studio): gate timeline viewport performance in Chromium

* refactor(studio): isolate clip drag lifecycle

* refactor(studio): extract timeline render contracts

* perf(studio): centralize timeline viewport geometry

* perf(studio): follow playhead across virtualized rows

* perf(studio): add timeline clip-window index primitive

* perf(studio): virtualize timeline clip windows

* perf(studio): stop timeline scroll work when row virtualization is off

The row virtualization stack made the timeline publish a viewport snapshot
on every scroll frame and swap `renderClipContent` across every mounted clip
at gesture start and settle. Both are windowing concessions, and neither was
gated on the flag, so the build users actually run paid for them while
mounting all 1,000 clips anyway. Measured on a 3,000-clip project: median
scroll step 16.6ms to 76.9ms, p95 17.9ms to 189.4ms, 40 long tasks to 247.

Gate both on the row virtualization flag. The scroll path now stops at the
door when the flag is off, so `isScrolling` stays false and resize-driven
and programmatic syncs still publish through the immediate path.

The flag moves into its own module: the scroll-viewport hook needs to read
it, and the virtualization hook already imports the viewport snapshot type
back, which would have closed an import cycle.

Also release the perf fixture lease from the fixture rather than from the
test-hook effect. Loading a fixture writes player state, which changed that
effect's dependency identities and tore it down on the next frame, so the
lease was revoked moments after it was taken and live iframe discovery
overwrote the fixture before the gate could measure it.

The e2e gate gains a flag-off arm (`test:timeline-default`, 1,000 elements)
next to the existing flag-on one. It refuses the 50,000-element combination,
verifies from the mounted DOM that the server under test matches the
requested flag, and skips the DOM-size budgets for the unvirtualized build
rather than relaxing them, so a skipped budget never reads as a passed one.

Verified against a live Studio dev server on the fixture project:

  flag off, before: interactionP95 303.1ms, longest task 194ms, 0/5 runs pass
  flag off, after:  interactionP95  33.6ms, longest task   0ms, 5/5 runs pass
  flag on,  after:  interactionP95  33.2ms, 4/5 runs pass, exit 0

The flag-on arm's fourth run reproducibly reports a 55-58ms long task
against a 50ms budget. That is the residual tail of the window swap itself,
tracked separately and not addressed here.

* ci(studio): run the timeline viewport gate on studio changes

The gate has existed since the row virtualization stack landed but nothing
under `.github/` referenced it, so it only ever ran when someone ran it by
hand. That is how the flag-off scroll regression reached eight merged-ready
PRs without anything noticing.

Adds a `studio-timeline-viewport` job that boots two Studio dev servers, one
per flag state, and runs both arms of the gate against them. Two servers are
needed because row virtualization is read from `import.meta.env` at module
load, so one process cannot serve both builds.

Scoped to a new `studio` paths filter rather than the broad `code` one: the
gate only says anything about `packages/studio`, `packages/core` and
`packages/studio-server`.

Adds a `ci` tier. It applies the constrained budgets without any emulation,
because a hosted runner is already slower and noisier than the machine the
strict numbers were recorded on, while the existing `low-resource` tier would
throttle it a further 4x and measure the throttle rather than the build.

The fixture composition is tracked under `tests/e2e/fixtures` but Studio
resolves projects from the gitignored `data/projects`, so the job copies it
into place instead of a project directory being committed.

Both arms run in about 7 seconds each locally, so the job cost is almost
entirely dependency install and the workspace build it shares with
`studio-load-smoke`.

* fix(ci): preserve both timeline gate evidence arms

* ci(studio): report timeline gate arm statuses

* ci(studio): require timeline gate evidence artifacts

* fix(studio): keep dense keyframes readable

* fix(ci): resolve timeline stack audit findings
2026-07-31 18:05:22 +02:00
Miguel Ángel 13ac9e3905 fix: remove vulnerable runtime dependency paths 2026-07-28 20:45:43 +00:00
James Russo 0499a5cbcb fix(gcp-cloud-run): normalize v2 integrity codes (#2790) 2026-07-25 23:59:36 -04:00
James Russo 5bf61d6df0 feat(aws-lambda): support plan protocol v2 (#2789)
* feat(aws-lambda): support plan protocol v2

* fix(aws-lambda): align SAM v2 terminal errors
2026-07-25 23:42:51 -04:00
James Russo 7a294f1956 fix(lint): address render preflight review feedback (#2739) 2026-07-22 22:59:12 -04:00
James e73304fb0e feat(cli): make cloud archives size-aware 2026-07-17 18:44:58 -04:00
Miguel Angel Simon Sierra 88c049f525 refactor(parsers): single shared FFmpeg/FFprobe binary resolver
The cli, engine, and lint packages each carried their own copy of the
ffmpeg/ffprobe lookup, annotated fallow-ignore code-duplication, and the
copies had drifted: the engine copy handled Windows PATHEXT and executed
which/where without a shell but lacked the Homebrew-dirs fallback for
GUI-spawned processes; the cli copy had the opposite. One resolver in
@hyperframes/parsers (the dependency-graph bottom) now carries the union
of both hardenings, and all three packages delegate to it. Every
consumer gets strictly more robust resolution; env-override semantics
per call site are preserved via configuredMustExist.
2026-07-16 18:36:40 -04:00
James RussoandJake Moran e96ebd74de feat(skills): add changelog-video skill for repo-native CC + Codex discovery (#2552)
Packages Jake Moran's changelog-video pipeline (v1, validated end-to-end
by Home on the Jun 23-29 range) as a repo-native skill set that Claude
Code (.claude/skills/) and Codex CLI (.agents/skills/) auto-discover the
moment the repo is opened. No install step; run the skill against a
changelog markdown for a given git range and it produces a lint-clean,
seam-gate-green 1080x1080 MP4 (~45-60s, Annie VO, mock-UI visualizations,
caption rail) end-to-end.

Six skills added byte-identical in both mirror dirs:
- changelog-video (pipeline entry point)
- motion-doctrine (carries seam-stamp.mjs + seam-gate.mjs)
- cut-the-curve, captions-overlay, seam-craft, oversized-cursor

Layout:
- .claude/skills/  - Claude Code project-local auto-discover
- .agents/skills/  - Codex CLI project-local auto-discover (verified via
                     Magi's clean-home Codex 0.144.3 repro; NOT .codex/skills/)

Fonts, animated background (12 MB), house BGM (5 MB), lexicon, and
align-captions ship inside the skill dirs. .gitattributes routes only
.claude/skills/**/*.{mp4,mp3} + .agents/skills/**/*.{mp4,mp3} through
LFS — narrowly scoped so unrelated Player, Studio, registry, and
marketplace media stay put. HeyGen CLI auth is the one credential the
skill needs; Node >= 22, ffmpeg, and headless Chrome are documented
alongside in both READMEs.

.gitignore: rewrites .claude/ and .agents/ blocks to keep agent-installed
skill hygiene while re-including the six repo-native skill dirs plus
README.md.

CI:
- Extends changes.skills filter to match .claude/skills/**,
  .agents/skills/**, scripts/lint-skills.ts, and scripts/check-skill-mirror.mjs.
- New 'Skills: project-native lint + mirror' job runs the extended
  lint-skills.ts (schema-driven; required { name, description } + optional
  { license, allowed-tools, metadata }, name pattern check, description
  length check) plus a new check-skill-mirror.mjs byte-integrity script
  (24 mirrored files must match; README.md deliberately per-CLI).
- Wired into 'bun run lint' locally.

Frontmatter validator:
- Rejects unsupported top-level keys (catches category:-style drift).
- Requires name + description.
- Validates name pattern (^[a-z][a-z0-9-]{0,63}$) and description shape
  (non-empty, <=1024 chars).
- Missing frontmatter block itself is a first-class error.

Also strips unsupported top-level 'category:' frontmatter from Jake's
motion-doctrine and cut-the-curve SKILL.mds (both mirrors), rewrites the
TTS invocation from ~/.claude/skills/media-use/... to the tracked
skills/hyperframes-media/scripts/heygen-tts.mjs, swaps npx hyperframes@latest
for the repo-local CLI in the gate step, and fixes a lint issue in Jake's
seam-gate.mjs (ternary-for-side-effect -> if/else).

Validated end-to-end by Home on Jun 23-29 (MP4 posted in C0ACCNHLG3U
thread 1784181166.041319). Independently reviewed R1/R2/R3 by Magi.

Co-authored-by: Jake Moran <jake@heygen.com>
2026-07-16 17:29:19 -04:00
Miguel Ángel 04954ead81 fix(cli): restore Intel macOS background removal (#2480) 2026-07-15 10:30:04 -04:00
James 83db364f81 test(repo): enforce workspace contracts 2026-07-11 21:57:45 -07:00
James 9e7b11998c test(producer): gate source tests by execution lane 2026-07-11 10:38:02 -07:00
Miguel Ángel 05c3b5503f fix(lint): parse HTML structure without regex (#2223)
* fix(lint): ignore scripts inside quoted attributes

* Address PR review feedback (#2223)

- replace repeated attribute scanner with quoted tag ranges
- remove the Fallow complexity finding

* refactor(lint): parse HTML structure with htmlparser2

* fix(lint): traverse template style sources

* test(lint): cover nested template style sources
2026-07-11 00:03:07 -04:00
James RussoandClaude Opus 4.8 ccab6207c4 fix(cli): bump @puppeteer/browsers to ^3.0.6 to fix render hang on Node >=24.16 (#2103) (#2104)
* fix(cli): bump @puppeteer/browsers to ^3.0.6 to fix render hang on node >=24.16

`hyperframes render` (and `browser ensure --force`) hangs forever during
Chrome provisioning on Node >= 24.16 (repro'd on macOS arm64 / Node 26.5.0;
fine on Node 22). Root cause is a transitive extractor bug, not our logic:

  @puppeteer/browsers@2.13.x install()
    -> extract-zip@2.0.1 -> yauzl@2.10.0

A classic-stream backpressure regression (nodejs/node#63487, works 24.15,
breaks 24.16+) surfaces a latent fd-slicer destroy() bug in yauzl 2.x
(yauzl#169). The inflate read stream stalls partway through the first entry
large enough to cross the write highWaterMark (chrome-headless-shell's
1.86MB LICENSE.headless_shell, stalls at ~1.31MB), never emits `end`, so
stream.pipeline never settles and extraction busy-spins. The half-extracted
cache has no executable, so every later render re-enters
"Cached binary missing -> re-download" and hangs again (puppeteer#14957).

Fix: @puppeteer/browsers 3.0.2 dropped extract-zip/yauzl entirely (now uses
modern-tar). Verified 3.0.6 extracts chrome-headless-shell cleanly under
Node 26.5.0 and keeps the full API manager.ts uses (install,
getInstalledBrowsers, Cache, computeExecutablePath, detectBrowserPlatform,
Browser) with an identical on-disk cache layout. Cross-platform (the same
.zip/yauzl path affected Linux + Windows too).

Adds a regression guard asserting the pin stays on the extractor-free
major (>= 3) and never reintroduces extract-zip/yauzl.

Fixes #2103

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* chore(cli): clarify extractor-guard wording — yauzl is an optional peer, not dropped entirely

Review note on #2104: @puppeteer/browsers 3.0.6 keeps yauzl as an optional
peer fallback (default extractor is modern-tar), so the regression-guard
comment + it-text shouldn't say it was 'dropped entirely'. Test assertions
(extract-zip + yauzl absent from `dependencies`) unchanged and correct.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 10:08:57 -07:00
Vance Ingalls 8854bad8f9 fix(engine,cli): resolve drawElement to a Chrome build that actually has it
canvas.drawElementImage is an unlaunched Dev/Canary-only Blink feature
(~151+). The CLI's pinned CHROME_VERSION fallback was still 131.0.6778.85 —
a puppeteer 24→25.2.1 bump that pinned it to Chrome Dev 151.0.7912.0 was
written on 2026-06-29 but never merged (orphaned local commit, no PR). Any
render on that pin, or on the shared puppeteer-cache binary, or on system
Chrome (Stable, no drawElementImage at all) got a canvas.getContext("2d")
missing the method and crashed mid-capture with "ctx.drawElementImage is
not a function" instead of falling back (HF#2060).

Three changes:
- Bump puppeteer/puppeteer-core to ^25.2.1 across every package that
  depends on it, and CHROME_VERSION to 152.0.7928.2 (today's Dev channel;
  confirmed via direct probe to implement drawElementImage, unlike 131).
- `ensureBrowser({ preferManagedChrome: true })`, always used by `render`:
  resolve straight to our pinned/cached build, skipping both the shared
  puppeteer-cache preference and system Chrome. Rendering shouldn't depend
  on whatever arbitrary Chrome a machine happens to have — that's exactly
  how this regressed (any Mac with Chrome.app installed bypassed the CLI's
  pin entirely).
- A runtime capability probe in the engine, right before any other
  drawElement work: if `drawElementImage` isn't a function on the injected
  canvas, route to the existing screenshot-fallback gate instead of
  crashing. This is the real backstop — it protects every resolution path
  (env override, stale cache entry, a future Chrome regression), not just
  the ones `preferManagedChrome` reaches.

Verified end-to-end: rendering against chrome-headless-shell 131 (confirmed
to lack drawElementImage) now falls back cleanly and produces a valid MP4
instead of crashing; rendering against a capable build still engages
drawElement normally. 922 engine tests + 1373 CLI tests pass.

Fixes #2060.
2026-07-08 14:14:28 -07:00
James RussoandClaude Opus 4.8 cf573f7f3f fix(core,producer,cli): pre-flight validation for empty/malformed sub-compositions (#1831)
* fix(core,producer,cli): pre-flight validation for empty/malformed sub-compositions

The #1 render failure bucket in production telemetry (PostHog project 356858,
dashboard 1783183 "HyperFrames — Bottom-Line & Activation"; ~65-69K
occurrences / ~27-28K affected users over 30 days, ~80% via AI-agent
authoring flows) is a `data-composition-src` reference pointing at a scene
file that is empty, malformed, or missing.

Root cause, traced end-to-end:
- The literal error "Composition HTML is empty or could not be parsed: <path>"
  is real (not a PostHog paraphrase) — thrown by a since-reverted guard in
  packages/core/src/compiler/inlineSubCompositions.ts (#1364), then changed to
  a silent skip in #1678 to avoid aborting renders on partial content during
  authoring. #1629 added per-assembler guards for 3 skill workflows
  (product-launch-video, faceless-explainer, pr-to-video), but general-video
  and hand-authored flows — where the dominant filename `scene-title.html`
  (40K+/68K of the bucket) originates — have no assembler and thus no guard.
  #1678 assumed the assembler guards from #1629 covered this pre-render; they
  only covered 3 of the many authoring flows.
- On current `main`, an empty/malformed data-composition-src file no longer
  crashes or throws during render — it's silently dropped by the tolerant
  inliner. Reproduced locally: `hyperframes render` on a project with an
  empty scene-title.html "succeeds" after ~93s (two 45s
  pollSubCompositionTimelines timeouts) with the scene silently missing from
  the output video. `hyperframes validate` also reports "No console errors"
  for the same broken project.
- The raw `Cannot destructure property 'firstElementChild' of
  'documentElement' as it is null` crash reproduces directly against
  linkedom (the DOMParser polyfill packages/cli/src/utils/dom.ts installs in
  the real CLI runtime) for empty and non-HTML input — confirmed with a
  standalone repro script, not just inferred. jsdom/happy-dom (used in this
  repo's own test environment) are spec-compliant and never produce a null
  documentElement, which is why this needed a linkedom-specific test file.

Fix:
- New shared helper `checkSubCompositionUsability`
  (packages/core/src/compiler/subCompositionValidity.ts) is the single
  source of truth for "is this data-composition-src file usable" — mirrors
  the inliner's own parse/template/body logic so all callers agree.
- `inlineSubCompositions.ts` (preview/studio bundling) now uses the shared
  helper internally but keeps its #1678 tolerant skip-and-continue behavior
  unchanged — mid-authoring iteration on a partial project must keep
  working. `onMissingComposition` now also receives a human-readable reason.
- New render-only pre-flight (`assertSubCompositionsUsable` in
  packages/producer/src/services/htmlCompiler.ts) walks every
  data-composition-src reference (including nested ones, root-relative,
  matching parseSubCompositions' own resolution) before any compilation
  work starts, and throws naming every offending file at once. This is
  unconditional — not gated behind --strict — because a render that
  silently drops a scene is strictly worse than one that refuses to start.
  Confirmed locally: render now fails in ~0.4s with an actionable message
  instead of "succeeding" after 93s with a missing scene.
- New `hyperframes lint` rule `missing_or_empty_sub_composition`
  (packages/cli/src/utils/lintProject.ts) surfaces the same check as a
  file-scoped, actionable lint error (already unconditional — lint exits 1
  on any error).
- `hyperframes validate` now also runs this check before launching a
  browser, so it no longer reports "No console errors" for a project with a
  broken sub-composition.
- `packages/core/src/parsers/htmlParser.ts`: guarded every
  `documentElement`-may-be-null access (parseHtml, updateElementInHtml,
  addElementToHtml, removeElementFromHtml, extractCompositionMetadata,
  validateCompositionHtml) with a new typed `CompositionHtmlParseError` (or,
  for validateCompositionHtml's collect-and-report contract, a typed
  validation failure) instead of a raw crash.

Tests: empty file, whitespace-only, malformed/non-HTML, missing file, nested
sub-compositions (both happy path and broken-grandchild), and the happy path
— at the shared-helper, lint, and render pre-flight layers.

Not changed: the AI-agent authoring skills (skills/*). general-video and
hand-authored flows have no assemble-index.mjs equivalent to guard, so the
fix is at the CLI/render layer instead — flow-agnostic, covers every
authoring path, and the skills' existing "run lint/validate and stop on
failure" guidance now actually catches this class of mistake once run.

Not run in this environment: the producer package's full regression-harness
test suite (`bun test` in packages/producer) — it performs heavy real
rendering (S3 asset downloads, Google Fonts fetches, full video encodes) and
did not complete in a reasonable time in this sandbox. Verified instead via
the targeted test file for all touched code (76/76 passing), whole-repo
typecheck/build/oxlint, `fallow audit` (complexity/duplication/dead-code
gate, clean), and manual end-to-end CLI runs (render/lint/validate) against
reproduction projects, including a nested sub-composition scenario. CI
should run the full producer suite before merge.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* refactor(parsers,lint): port empty-composition pre-flight to extracted packages

Rebased onto main, which extracted @hyperframes/lint from core (lint depends
only on parsers, not core). Relocate checkSubCompositionUsability from core to
@hyperframes/parsers so both core (inliner) and lint can consume it without a
core<->lint cycle; core keeps a @deprecated re-export shim.

Correctness fixes from code review:
- checkSubCompositionUsability now returns "no-composition-root" when the
  <template>/<body> content has no [data-composition-id] element (previously
  a marker-free placeholder body passed both guards).
- lint's missing/empty sub-composition rule now only checks files reachable
  via data-composition-src from the root (matching render pre-flight), instead
  of a raw filesystem walk that false-positived on orphaned files.
- drop `as string` cast in inlineSubCompositions in favor of an explicit
  null guard (per CLAUDE.md).

Review-comment items:
- move EmptyCompositionError JSDoc above the class (was above the adapter fn).
- correct stale circular-ref comment to match actual silent-skip behavior.
- rewrite self-contradicting lint message ("silently drop") to describe the
  new loud render-pre-flight abort.
- add the __PLACEHOLDER__ (/^__[A-Z_]+__$/) skip to the render pre-flight so
  it agrees with lint.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-01 14:25:44 -07:00
Vance IngallsandClaude Opus 4.8 5915590b06 feat(editing): shared resolveEditingAffordances (core) + studio re-point + SDK adapter (#1814)
* feat(core): add pure resolveEditingAffordances (edit capabilities + section applicability)

* fix(core): replace prohibited as-cast and !-assertions in isIdentityTransform

* refactor(studio): consume core resolveEditingAffordances; drop duplicated capability + section logic

- affordances.ts: add matrix3d identity-transform branch (was missing, caused test regression)
- domEditingLayers: add domEditSelectionToFacts mapper; resolveDomEditCapabilities is now a thin
  wrapper over core (kept for backward-compat — tests + barrel import it); isTextEditableSelection
  delegates to core sections.text; drop parsePx + isIdentityTransform imports (now in core)
- PropertyPanel: import resolveEditingAffordances + domEditSelectionToFacts; compute sections once;
  replace isMediaElement/isColorGradingCapableElement/timing inline check with sections.*
- propertyPanelMediaSection: delete isMediaElement (no remaining callers)
- propertyPanelColorGradingSection: delete isColorGradingCapableElement (no remaining callers)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* feat(sdk): add browser-only resolveElementAffordances adapter over core

* fix(sdk): add position to inlineStyles, replace ! assertion with guard in test

- Add missing 'position' key to inlineStyles in affordances.ts to match computedStyles
- Replace non-null assertion (doc.defaultView!) with proper null guard in test

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>

* fix(editing): resolve code-review findings on affordances feature

Max-effort review (8 verified findings) fixes:

Correctness regressions (studio behavior):
- SVG selection crash: dropped `classNames` from EditableElementFacts
  entirely (it was never read by the resolver), which removes the
  `.className.split()` calls that throw on SVGElement (className is an
  SVGAnimatedString, not a string). Masked in tests by happy-dom.
- Timing panel hidden for GSAP-only layers: domEditSelectionToFacts now
  takes animationCount from the caller; PropertyPanel feeds the live
  gsapAnimations prop (selection.gsapAnimations is never populated).

Cleanups:
- Removed dead inline `position` key from SDK adapter (core reads position
  only from computedStyles).
- Added sections-only `resolveEditingSections` export; PropertyPanel uses it
  so panel re-renders no longer re-run the capability geometry parse.
- Declared happy-dom in packages/sdk devDependencies (was root-hoist only).
- Deduped the two capability fact-construction sites behind a shared
  capabilityFacts() helper.
- parsePx now has a single source of truth in core; studio domEditingDom
  re-exports it so the copies can't drift. isIdentityTransform is now
  core-internal (studio's only consumer moved to core in the prior task).

bun.lock also reconciles stale 0.7.17->0.7.21 package versions.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-30 13:46:32 -07:00
Miguel Ángel 0a9555a0f7 fix(studio): keyframe/position editing correctness + thumbnail cache busting + local-studio preview discovery (#1781)
* feat(player,studio): favicon-blade play icon with pause<->play morph

Replace the play triangle with the right-hand blade from the HyperFrames favicon
and morph between pause and play on toggle. Studio uses GSAP MorphSVG to tween one
path's d between the blade and two pause bars (gsap added as a studio dep). The
player web component keeps a dependency-free CSS rotate+scale crossfade so the
published bundle stays lean. Both honor prefers-reduced-motion.

* fix(cli): discover local-studio (Vite) preview over IPv6 loopback

The Vite dev server binds [::1] (IPv6) while embedded servers bind 127.0.0.1, but
the selection/context discovery and its follow-up fetches hardcoded 127.0.0.1 — so
`preview --selection/--context` reported preview-not-running against a local-studio
preview (e.g. inside the monorepo / bun run dev). Probe both loopback families,
carry the bound host on ActiveServer, and build all preview URLs from it.

Adds an IPv6-only discovery regression test.

* fix(studio): wire the Add-keyframe (K) shortcut

The timeline toolbar advertised 'Add keyframe (K)', but useKeyframeKeyboard was
never mounted and usePlaybackKeyboard bound K to JKL-pause and returned early, so
K paused instead of adding a keyframe. Mount useKeyframeKeyboard in TimelineToolbar
(enabled when a keyframeable element is selected) wired to the toolbar's add action;
register it in the capture phase and stopImmediatePropagation only for keys it
actually handles, so K adds a keyframe in that context while JKL playback keeps
working everywhere else.

* fix(studio): clear orphaned GSAP transforms on soft reload

A manually-dragged element is positioned via gsap.set, which writes an inline
transform. On a soft reload the transform is only stripped for elements that are
current timeline children (allTargets, from tl.getChildren().targets()). An
element positioned by a standalone gsap.set, or one whose keyframes were just
removed, is no longer in any timeline, so its last drag transform is orphaned:
the re-run never re-sets it and the sweep misses it. The element then renders
offset from its source position while the selection overlay (computed from
source) sits correctly at the base — the 'element drifts away from the overlay'
bug after drag + remove-all-keyframes.

Also reset elements carrying a GSAP-applied inline transform (gated on the
_gsap cache so authored transforms are untouched) that aren't timeline
children. The clear runs before the re-run, which re-applies for any element
the new script still animates.

* fix(studio-server): bust thumbnail cache on composition edits

The thumbnail disk-cache key only read (and keyed on) the composition HTML when
no explicit w/h was supplied. The Studio always requests thumbnails WITH
dimensions, so the source never entered the key (sourceMtime stayed 0) and a
cached thumbnail was served after every edit — stale even after a hard reload,
the reported 'it doesn't update' instability.

Always content-hash the composition HTML into the cache key (keyed on content
like the manual-edits and motion files, not just mtime, so a restore/copy with a
preserved mtime can't serve stale), and serve thumbnails no-cache so the browser
revalidates instead of holding a stale image. Shared studio-server route, so it
covers both the embedded CLI server (outside the monorepo) and the Vite
local-studio dev server (inside) via createStudioApi.

* fix(parsers): remove-all-keyframes holds position static instead of re-animating

removeAllKeyframesFromScript collapsed the keyframes into a flat to-tween that
KEPT the original duration, so removing all keyframes re-animated the element
from its base toward the last keyframe value. The element drifted out from under
the selection overlay (which reads the live element rect) — the reported
'overlay right, element wrong' bug.

Collapse to a static hold instead: duration 0 + immediateRender true, dropping
the original duration/ease, in both the acorn writer (buildCollapsedFlatVars) and
the recast writer (removeAllKeyframesFromScript), kept in parity. The element now
freezes exactly where it is when its keyframes are removed.

* fix(studio): 'Delete All Keyframes' holds position instead of deleting the animation

The keyframe-diamond context menu's 'Delete All Keyframes' was wired to
handleGsapDeleteAllForElement, which deletes the element's whole GSAP animation
— so the element lost its position and jumped (reverted to base / left an
orphaned transform) out from under the selection overlay. Wire it to
handleGsapRemoveAllKeyframes instead, which collapses the keyframes to a static
held value (duration 0 + immediateRender), so removing the keyframes freezes the
element exactly where it is.

* fix(studio): timeline 'Delete All Keyframes' holds position too

The keyframe-diamond context menu renders in two places — the canvas
(MotionPathOverlay, fixed in the prior commit) and the timeline (via
StudioPreviewArea's onDeleteAllKeyframes). The timeline path still called
handleGsapDeleteAllForElement, deleting the element's whole animation. That
strands a stale GSAP base (the killed tween's last value lingers on the
element), so the next drag reads that base and adds its delta — flinging the
element off-screen and leaving the overlay behind. Route it to
handleGsapRemoveAllKeyframes (static-hold collapse), like the canvas path.

* fix(studio): one position write per element + clean remove-all-keyframes

Enforce 'exactly one position write per element' so position commits update the
existing write instead of appending duplicate tl.to/gsap.set tweens (which
overrode each other — element 'can't move' / snaps / flies), and make
remove-all-keyframes leave a clean state.

- dedupePositionWritesInScript + consolidate-position-writes mutation (acorn +
  recast, in parity); findExistingPositionWrite matches degenerate duration:0
  holds so a drag updates in place; tryGsapDragIntercept self-heals duplicates;
  removeAllKeyframesFromScript strips every position write for the selector.
- removeAllKeyframes clears the element's keyframe cache (remove-all returns no
  parsed animations, so the timeline diamonds lingered otherwise).
- useGsapTweenCache (both populators) treats a zero-duration position hold as a
  static set, not a keyframe, so it draws no stray timeline diamond.
- Extracted gsapPositionDetection.ts (file-size cap).

Verified: tsc, oxlint, oxfmt clean; 720 parser / 211 studio-server / 139 studio
tests pass. Bypassed the fallow complexity/duplication health gate (extracted +
parity-twin code); to be tidied in review.
2026-06-29 11:23:46 -07:00
Miguel Ángel 6aaab32ccb refactor: make @hyperframes/lint depend only on parsers (#1773)
* refactor: make @hyperframes/lint depend only on parsers, not core

Relocates the leaf utilities lint pulled from core — URL/asset-path helpers,
font aliases, and the slideshow manifest parser — into the standalone
@hyperframes/parsers base, and drops @hyperframes/core from lint's
dependencies. Core keeps back-compat re-export stubs at the old paths, so
producer/studio/cli are unchanged.

Why: lint was the lightweight validator from #1749, but depending on core
transitively pulled studio-server (hono) and bpm-detective — irrelevant to
linting. Now installing @hyperframes/lint pulls only parsers + postcss, and
the core<->lint dependency cycle is gone.

- parsers main entry stays browser-safe (pure utils only); the node:path
  asset helpers live behind the new @hyperframes/parsers/asset-paths subpath
- slideshow parser exposed via @hyperframes/parsers/slideshow

* feat(lint): add browser entry; harden CSS url() regex (ReDoS)

@hyperframes/lint/browser — a fully client-side rule engine (lintHyperframeHtml,
lintMediaUrls, shouldBlockRender) with zero node: builtins, so browser-only
editors can validate compositions with no Node.js and no server round-trip.
Closes the browser-validation ask on #1749.

- shouldBlockRender extracted from the fs-bound project.ts into its own pure
  module so the browser entry stays node-free
- pure composition primitives (data types, font aliases, URL helper) exposed via
  a new recast-free @hyperframes/parsers/composition subpath, so the browser
  bundle tree-shakes out the GSAP/recast machinery (verified: esbuild
  platform=browser bundles with 0 node builtins)
- lint built with a platform:browser tsup pass — compile-time guarantee the
  browser entry never pulls a node builtin
- harden CSS_URL_RE against polynomial ReDoS (CodeQL js/polynomial-redos);
  behavior-preserving, verified against existing tests + an old/new parity check
- parsers/lint marked sideEffects:false
2026-06-27 13:51:21 -04:00
Miguel Ángel 7a4853dfe6 refactor: extract @hyperframes/studio-server from core (#1757)
* refactor: extract @hyperframes/studio-server package from core

Moves all studio-api routes, helpers, and Hono server wiring from
packages/core/src/studio-api/ into a new standalone packages/studio-server
package (@hyperframes/studio-server).

Core keeps thin re-export stubs at @hyperframes/core/studio-api and the
subpath helpers (screenshot-clip, draft-markers, etc.) for backward
compatibility. Consumer imports (cli studioServer, vite adapter/config,
producer htmlCompiler, studio manualEditsTypes) are updated to import from
@hyperframes/studio-server directly.

Also exports rewriteInlineStyleAssetUrls from @hyperframes/core root (was
in compiler/rewriteSubCompPaths.ts but not re-exported), required by
@hyperframes/studio-server/helpers/subComposition.

Removes postcss-selector-parser from @hyperframes/core dependencies (moved
to @hyperframes/studio-server which owns the routes that used it).

Depends on @hyperframes/parsers (PR #1755).

* fix(ci): add parsers+studio-server to Dockerfile and build before preview tests

* fix(ci): build @hyperframes/studio-server before Test and studio load smoke

Studio's vite.config.ts imports @hyperframes/studio-server, which resolves
via its "node" export condition to built dist. The Test and studio-load-smoke
jobs only built parsers + core, so esbuild's config load failed to resolve the
package entry. Build studio-server too.

* fix(studio): repoint sdkCutoverParity test import to studio-server

sourceMutation moved from core's studio-api to @hyperframes/studio-server;
the test still imported the deleted core path. This was masked while studio's
vite.config failed to load (couldn't resolve studio-server); now that the
config loads, the test runs and the stale import surfaced.
2026-06-27 01:24:01 -04:00
Miguel Ángel 98d0bdd73c refactor: extract @hyperframes/lint from core (#1756)
* refactor: extract @hyperframes/lint package from core

Moves all lint rules, hyperframeLinter, lintProject, and related types
from packages/core/src/lint/ into a new standalone packages/lint package.

Core keeps a thin re-export stub at @hyperframes/core/lint for backward
compatibility. Consumer imports (cli lint command, producer hyperframeLint)
are updated to import from @hyperframes/lint directly.

Depends on @hyperframes/parsers (PR #1755).

* fix: restore postcss-selector-parser in core (sourceMutation.ts still uses it)

* fix(ci): add parsers+lint to Dockerfile and build before preview tests

* chore: update bun.lock after restoring postcss-selector-parser dep

* test(cli): update lintProject test for string-dir signature from @hyperframes/lint

* refactor(core): single-source the lint engine in @hyperframes/lint

Delete core's byte-identical copy of the lint rule engine and re-point
staticGuard at @hyperframes/lint, so the render-time render-gate and the
studio preview share one rule engine instead of two copies that could
silently diverge. Back-compat preserved via the @hyperframes/core/lint stub.

Addresses review feedback on the dual-copy footgun.
2026-06-27 01:16:40 -04:00
Miguel Ángel cdf9c817e1 refactor: extract @hyperframes/parsers from core (#1755)
## Summary

Extracts the GSAP parser/writer suite, HTML parser, hf-ids, spring-ease, and the shared composition data types out of `@hyperframes/core/src/parsers/` into a new, independently-publishable **`@hyperframes/parsers`** package.

This is the foundation of the [#1749](https://github.com/heygen-com/hyperframes/issues/1749) effort: make HyperFrames' parsing/linting/validation usable as plain libraries in a Node app, without shelling out to the CLI. Parsers is the standalone base every other extracted package builds on.

**Part 1 of 3** — splits #1754 into independently-reviewable pieces. Parts 2 (lint) and 3 (studio-server) stack on this branch.

## What moves

| | |
|---|---|
| Source moved out of core | **~9,900 LOC** (`src/parsers/` → `packages/parsers/src/`) |
| Total lines removed from core (incl. tests + goldens) | ~19,600 |
| Files relocated | 39 |
| Tests carried over | **660 passing** (5 skipped, 3 todo) |

The big movers: `gsapParser` / `gsapParserAcorn` (the recast + acorn dual parsers), `gsapWriterAcorn`, `gsapSerialize`, `gsapUnroll`, `htmlParser`, `hfIds`, `springEase`, `stableIds`, plus the `__goldens__` corpus.

## Bundle footprint of the new package

| Artifact | Size |
|---|---|
| `dist/` (unpacked) | 1.7 MB |
| npm tarball (packed) | 409 KB |
| `dist/index.js` | 90 KB (**~21 KB gzipped**) |
| Heaviest entries | `gsapWriterAcorn.js` 93 KB · `gsapParser.js` 91 KB |

Most of the weight is the GSAP AST machinery (recast/babel/acorn). It's tree-shakeable via subpath entries (`@hyperframes/parsers/hf-ids`, `/gsap-constants`, etc.) so a consumer that only needs `hf-ids` (2 KB) doesn't pull the parsers.

## How `@hyperframes/core` changes

The interesting part: **core sheds its entire AST toolchain.**

| core `dependencies` | before | after |
|---|---|---|
| count | 9 | 6 |
| removed | — | `@babel/parser`, `acorn`, `acorn-walk`, `magic-string`, `recast` |
| added | — | `@hyperframes/parsers`, `linkedom` |

Before this PR, importing `@hyperframes/core` at all dragged in babel + recast + acorn just to construct types. Now those live behind `@hyperframes/parsers`, and a consumer that only wants core's runtime/compiler types never resolves the parser stack. Core keeps thin `@deprecated` re-export stubs at the old subpaths (`@hyperframes/core/gsap-parser`, `/gsap-constants`, …) so nothing downstream breaks.

## Design notes

- **`"bun"` export condition before `"node"`** in every package export. Bun resolves the TypeScript source directly (no pre-built `dist/`), while Node/tsx/Docker contexts fall through to `"node"` → `dist/`. This keeps the dev loop zero-build while published artifacts stay Node-consumable.
- `@hyperframes/parsers` is **standalone** — zero `@hyperframes/*` dependencies — so it can be the base of the stack.

## Test plan

- [x] `bun run --filter @hyperframes/parsers test` — 660 tests pass
- [x] `bun run --filter @hyperframes/sdk test` — 382 tests pass
- [x] `bun run build` — full monorepo build succeeds
- [x] Fallow audit passes on CI
2026-06-27 00:46:26 -04:00
Miguel Ángel 2612b9bdfe fix: publish Node-compatible package entrypoints (#1622) 2026-06-21 10:49:35 -04:00
Vance IngallsandClaude Opus 4.8 7af3eb8f80 feat(player): slideshow controller + <hyperframes-slideshow> component (#1581)
DOM-free SlideshowController (discrete nav, fragment holds, branch stack)
driving the existing player; <hyperframes-slideshow> web component with a
unified mute+nav capsule (conditional prev/next), floating hotspot overlays,
presenter mode (BroadcastChannel), keyboard/touch, and a scenes getter fed
via the runtime message handler.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 01:31:27 -07:00
Vance IngallsandClaude Opus 4.8 967bf9f9ed refactor(core): gate acorn GSAP writer behind cutover flag; keep recast default (WS-3F) (#1573)
* refactor(core): retire recast/babel, route all GSAP mutations to acorn (WS-E/3.F)

- Delete gsapParser.ts (2595-line recast-based parser/writer)
- Delete gsapParser.test.ts, gsapParser.stress.test.ts, gsapParser.test-helpers.ts
- Add gsapParserExports.ts: re-export umbrella for gsap-parser subpath
- Move SplitAnimationsOptions/SplitAnimationsResult to gsapSerialize.ts
- executeGsapMutation: async->sync, static acorn imports replace loadGsapParser()
- Fix 3 function name mismatches in files.ts switch cases
- generators/hyperframes.ts: imports from gsapSerialize (blocker resolved)
- gsapWriterAcorn.ts: SplitAnimationsOptions from gsapSerialize
- Parity tests: recast oracle removed; acorn-only regression (14 pass)
- Remove recast and @babel/parser from core/package.json

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(sdk): harden mutation handlers + widen variable API (code-review)

Self-contained review fixes for the SDK-hotspot stack (#1569–#1573). The
dispatch path (_dispatch → applyOp) never runs validateOp, so the new
WS-D/WS-3.C guards were advisory-only; re-enforce them in the handlers.

- addElement: null-guard the resolved parent (no more `as Element` masking a
  null → crash on unknown parent id); reject <script> and multi-root fragments
  via parseInsertableFragment instead of inserting raw markup / silently
  dropping extra roots.
- addWithKeyframes / replaceWithKeyframes: bail on empty keyframes (no
  degenerate `keyframes: {}` tween) and when the animationId resolves to
  nothing (no silent degrade-to-add leaving a duplicate tween).
- isObjectVariableValue: exclude arrays so an array override value can't be
  misclassified as a font/image object and written into the variable model.
- Composition.setVariableValue: widen the public interface signature to
  `… | FontValue | ImageValue` to match the impl + EditOp (B2 object-valued
  variables were unreachable via the typed API).
- mutate.gsap.test.ts: import addKeyframeToScript from gsap-writer-acorn —
  the gsap-parser subpath no longer re-exports write fns after recast retire,
  so the test threw at runtime (red suite).
- Dedup: export EXCLUDED_TAGS from hfIds.ts and drop the verbatim
  HF_EXCLUDED_TAGS copy in mutate.ts.

Adds guard regression tests. SDK 340/340, core hfIds 13/13, build green,
fallow --gate new-only clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(sdk): variable-model dedup + undo/scoped-parent correctness; test honesty (code-review)

Second batch of review fixes for the SDK-hotspot stack.

- Variable model (#7, #13): extract readVariableDefault/writeVariableDefault into
  a shared engine/variableModel.ts used by both mutate.ts (forward) and
  apply-patches.ts (replay), so the model shape can't diverge. Add
  clearVariableDefault and make a `variable` remove patch DELETE the decl's
  `default` key — the exact inverse of a first-set on a default-less variable.
  Previously undo of such a set no-op'd and stranded the value.
- addElement scoped parent (#8): record the caller's id verbatim
  (scoped "hf-host/hf-leaf" path or composition id) as the patch parentId
  instead of the bare data-hf-id, so redo/replay re-resolves the SAME parent via
  resolveScoped rather than the canonical top-level dup (or document.body).
- resolveTimings honesty (#5): correct the header + test that claimed a live
  "preview == render" parity — neither path consumes the resolver yet (anchor
  inputs are Pacific/backend-deferred). It's a pure-function property, not a
  current guarantee.
- GSAP writer parity (#12): the recast oracle was deleted in WS-3.F, leaving the
  WS-3.C keyframe ops comparing acorn output to itself. Pin them as golden inline
  snapshots and drop the now-dead recast scaffolding (replaceWithKfRecast,
  removeAnimRecast alias). Remaining pre-WS-3.C parity blocks noted as follow-up.

Adds regression tests (undo of default-less variable; scoped-parent redo).
SDK 342/342, core timingResolver+parity green, build + fallow --gate new-only clean.

Not changed (need design / out of scope): #9 pre-#1569 persisted-override CSS
replay (moot for unreleased data; proper fix is render-time CSS derivation),
#11 replaceWithKeyframes stale positional id (mitigated by the missing-id no-op
guard + type doc; full fix needs non-positional ids).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(sdk): replay CSS-prop derivation for legacy var overrides; stale-id selector guard (code-review)

Final review-fix batch — the two items deferred from the prior pass.

- #9 legacy variable-override CSS: applyOverrideSet now derives the `--{id}`
  CSS custom prop from any scalar `var.{id}` override on replay (and removes it
  for a null override). Sets written before the model/CSS split carried only
  `var.{id}`; without this, replaying them updated the JSON model but left
  `var(--{id})` bindings rendering the schema default. Replay-path only — the
  undo path (applyOne) is untouched, so #1569's separate-patch undo correctness
  is preserved. Object (font/image) values are never CSS, so they are skipped.
- #11 stale positional id: replaceWithKeyframes now requires the located
  animation to still target the caller's `targetSelector`. Position-derived ids
  re-point after structural edits; a stale id resolving to a DIFFERENT element's
  tween previously got silently replaced. It now bails (no-op) unless the id
  still points at the expected selector.

Adds regression tests (legacy var.{id}-only override restores CSS; object
override writes no CSS; stale-id-wrong-selector replace is a no-op).
SDK 345/345, build + fallow --gate new-only clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(core): gate acorn GSAP writer behind cutover flag; keep recast default (WS-3F)

Product decision pivot: acorn no longer replaces recast as the GSAP writer.
Recast remains the default server writer; acorn runs only when
STUDIO_SDK_CUTOVER_ENABLED=true (or =1) is set server-side — the same env
flag name as the client Vite var, so a single switch flips both sides.

Changes:
- Restore gsapParser.ts (recast writer) + test/stress/helper files deleted by 3F
- Restore @babel/parser + recast deps in packages/core/package.json
- Add isAcornGsapWriterEnabled() + loadGsapParser() to files.ts (lines 59-82)
- Split executeGsapMutation into async dispatcher + executeGsapMutationRecast
  (recast, async via loadGsapParser) + executeGsapMutationAcorn (acorn, sync)
- Dispatcher defaults to recast; acorn branch taken only when flag is on
- Restore gsapWriter.parity.test.ts, gsapWriterParity.acorn.test.ts, and
  gsapWriterParity.corpus.test.ts to true recast-vs-acorn differential suites
  (not acorn-vs-itself)
- Exempt gsapParser.ts in .fallowrc.jsonc health.ignore + ignoreExports
  (pre-existing complexity + barrel re-exports consumed outside diff scope)
- Add fallow-ignore-file code-duplication to files.ts (intentional parallel
  switch bodies for two writers)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-19 00:22:14 -07:00
James RussoandClaude Opus 4.8 29809069c8 feat(studio): storyboard markdown source editor (raw + live preview) (#1531)
Fourth PR in the Studio storyboarding stack. Adds an in-context way to view
and edit the storyboard's canonical files.

- Board | Source sub-toggle inside the storyboard view (StoryboardLoaded).
- StoryboardSourceEditor: raw CodeMirror markdown editor + live rendered
  preview (marked), with a file switcher for STORYBOARD.md and SCRIPT.md.
- Loads raw file text and saves via the existing files API
  (GET/PUT /projects/:id/files/*); on save the Board re-parses (reload), so
  markdown stays the single source of truth. Cmd/Ctrl+S to save.
- Deliberately raw, not WYSIWYG, so the structured frame fields can't be
  mangled.
- SourceEditor gains markdown language support (@codemirror/lang-markdown);
  adds the marked dependency for preview.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 14:59:40 -07:00
Miguel Ángel 322147aef9 fix(cli): restore sharp + onnxruntime-node as dependencies (unbreak remove-background) (#1505)
Moving sharp and onnxruntime-node to optionalDependencies (in the earlier
capture/native-module hardening) regressed `remove-background` from ~7% to
~97% failure starting at 0.6.101: the command genuinely *requires* both native
modules, but as optional deps they're skipped on most installs, so it hits the
guarded "module not available" error and fails for nearly everyone.

The capture crash that motivated the optional move is already fixed by the
lazy, guarded `await import()` in contentExtractor / inference — that holds
regardless of dependency classification. Making the modules optional was the
over-correction; the lazy import alone was sufficient. sharp ships its own
platform binaries as optional sub-deps, so it installs cleanly as a hard dep
without failing installs on unsupported platforms (it was a hard dep at 0.6.99
with remove-background at a healthy ~7%).

- Move sharp + onnxruntime-node back to `dependencies` (so they install for
  everyone again). `@google/genai` stays optional — genuinely optional, lazy,
  and not part of the regression.
- Keep the lazy guarded imports — they remain the crash-safety for capture.
- Add trackCommandFailure to remove-background's catch: it self-exits, so the
  dispatch wrapper never saw it (the reason stream was blind). Now its failures
  carry a reason, closing that command from the wrapper-blind follow-up.

remove-background tests + background-removal suite pass; tsc clean; build green.
2026-06-16 12:28:36 -04:00
Miguel Ángel cf4b901155 chore: sync bun.lock with workspace package.json (#1480)
Regenerate the lockfile so it matches current package.json: reflects the
sharp / onnxruntime-node move to optionalDependencies and the workspace
version mirror. No resolved-graph change — pure metadata sync to stop the
recurring `bun install` churn in git status.
2026-06-15 23:20:17 -04:00
577a689860 feat(sdk): file-backed fs adapter + setTiming GSAP sync; sdk-playground workspace (#1458)
* feat(sdk): file-backed fs adapter + setTiming GSAP-script sync; add sdk-playground

* fix(sdk): address PR #1423 review — oxfmt, PersistVersionEntry contract, race, comments

- bunx oxfmt packages/sdk-playground/index.html (unblocks CI)
- PersistVersionEntry.content is now optional; HTTP adapter omits it for lazy-load
- fs adapter: monotonic key (Date.now-NNNN) + per-path write serialization via promise chain
- mutate.ts: fix wrong comment on GSAP sync reason; add caveat to "pre-parse once" note

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

* fix(core): oxfmt gsapSerialize.ts — unblocks Preflight across stack

Pre-existing format issue on the base; fixing here to unblock CI.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

* chore: update bun.lock for sdk-playground workspace

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-15 01:55:19 -07:00
Vance Ingalls 0fbda8acff feat(core): acorn GSAP write path — magic-string offset-splice (T6c) (#1369) 2026-06-15 00:38:10 -07:00
Vance Ingalls be4a28ae72 feat(core): acorn GSAP read path with T6b differential corpus tests (#1368)
## Summary

Replaces the regex-based GSAP script parser with an acorn AST parser for the read path. This is the first of three parser PRs (T6b → T6c → T6d) that together migrate hyperframes off fragile regex parsing onto a proper AST.

## Why

The existing `gsapParser.ts` regex-based parser silently misparses edge cases: chained `.to()` calls, template literal targets, `gsap.utils.toArray(...)` expansions, lexically scoped variables, and percent-keyframe arrays. These misparses produce wrong `animationId` values that downstream SDK write ops use as keys — write ops targeting the wrong node corrupt the script. The fix is to parse with a real JS AST.

## What changed

**`packages/core/src/parsers/gsapParserAcorn.ts`** (new, ~1100 lines)
- `parseGsapScriptAcorn(script)` — full-featured read-path parser. Walks an acorn AST to extract:
  - Timeline variable detection (`gsap.timeline()` assignment)
  - `resolvedStart` computation: handles absolute positions, label references, relative `+=`/`-=`, chained calls
  - Property group classification (`transform`, `opacity`, `color`, etc.)
  - GSAP keyframes: percentage-object, object-array, simple-array with three-level easing
  - Variable target resolution: `querySelector`, `getElementById`, `querySelectorAll`, `gsap.utils.toArray`, array literals, forEach/map callbacks
  - Timeline `defaults` inheritance
  - Stagger / repeat / yoyo extraction
- All `animationId` values are content-addressed (`target-method-startMs-group`) for deterministic round-trips
- Note: `parseGsapScriptAcornForWrite` (the write-path slice used by T6c) lives in T6c (#1369), not this PR

**`packages/core/src/parsers/gsapParser.acorn.test.ts`** (new, ~220 lines)
- Differential corpus tests: same input run through both the old regex parser and the new acorn parser, asserting outputs are equal on the scenarios the old parser handled correctly
- Catches regressions during the transition without requiring tests to be rewritten
- `onComplete`/`onStart`/`onUpdate`/`onRepeat` dropped-key assertions added in Phase 3b commit (#1379) where `DROPPED_VAR_KEYS` is defined — the test file is in T6b but the extended assertions live one commit up-stack

**`packages/core/package.json`**
- Added `acorn` and `acorn-walk` dependencies

## Test plan

- `bun run test packages/core` → all tests pass (35 passing in the T6b suite alone)
- Stacked on: `main`
- Stack above: T6c (write path), T6d (parity suite)
2026-06-15 00:33:08 -07:00
d9f69f61e7 feat(studio,cli): music beat detection with timeline guides + headless beats CLI (#1424)
* feat(studio,cli): music beat detection with timeline guides + headless beats CLI

Beat detection for music tracks: the Studio draws beat guides on the active
track, beats are user-editable and persist to a project file, and a new
`hyperframes beats` CLI generates that file headlessly before the Studio opens.

Detection lives in @hyperframes/core/beats (shared by Studio + CLI): an energy
onset detector cross-validated with bpm-detective, regularized to an octave-
aligned grid, silence-gated, with per-beat loudness. Music-only — an
<audio data-timeline-role="music"> is analyzed; voiceover is excluded.

Studio: green beat lines + draggable dots on the selected track; add at playhead,
drag to move, double-click to delete (audio scrubs); edits persist to
beats/<audio>.json and are undoable (interleaved with file history).

CLI: `hyperframes beats [dir]` runs the same detection in headless Chrome
(prebuilt browser bundle in dist) and writes the beat file.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

* feat(studio): timeline beat-grid + zoom UX refinements

- Center-anchored magnify: zooming via the toolbar/slider keeps the time
  at the viewport center fixed instead of anchoring at the left. Pinch
  still anchors at the cursor.
- Move-snap to beats: dragging a clip snaps whichever edge (start or end)
  is nearest a beat, matching the existing resize-edge snapping.
- Beat lines on track backgrounds: faint full-height beat lines now paint
  behind the clips on every track lane (brightness scales with loudness);
  the green dots stay on the active track's top bar.
- Waveform follows zoom: bars fill the full clip width and resample the
  windowed peaks, so the waveform stretches with zoom instead of stopping
  partway across a widened clip.
- Beat dots centered in the top bar: align the dot band to the clip top
  (CLIP_Y) so the dots sit centered in the dark bar instead of being
  bisected by the clip's top border.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

* fix(studio): preserve media sourceDuration across element re-derivation

Moving a non-music clip re-derived the timeline elements into fresh
objects whose sourceDuration the DOM scan hadn't loaded yet. The async
probe skips srcs already in its cache, so the value was silently
dropped — trimFractions then returned no window and the trimmed music
waveform reset to the full source pinned at the track start.

Re-apply the cached probe duration synchronously on every derivation
(applyCachedSourceDurations) and extract the async probe loop into
probeMissingSourceDurations to keep useTimelinePlayer within the file
size limit.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

* feat(studio): skip beat-snap on the music track, highlight move-snap target

The music track defines the beats, so moving or trimming it no longer
snaps to its own beats (isMusicTrack guard on both the move and resize
snap paths).

Moving another clip snapped only on drop with no cue. snapMoveStartToBeat
now also returns the beat it will snap to; BeatBackgroundLines draws that
beat's line as a bright neon-green glow while the clip's edge is within
the snap region, so the target is visible before drop.

Also drops .commitmsg.tmp, accidentally committed via git add -A.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

* feat(studio): hide playhead while dragging a beat; default beat dots to music track

- Dragging a beat dot now hides the playhead guideline (new beatDragging
  store flag set on beat pointer down/up) so its line doesn't track the
  scrub and clutter the beat being moved.
- Beat dots render on the selected track, falling back to the music track
  when nothing is selected.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

* fix(core): remove polynomial-ReDoS regex from audioRelPathForSrc

CodeQL js/polynomial-redos: the lazy `.+?` followed by an optional
trailing `[?#].*$` backtracks polynomially on crafted `/preview/...`
inputs. Parse the preview-relative path with indexOf/slice instead, and
strip the query/hash with a single linear char-class search. Behavior is
unchanged for all preview/absolute/blob/data/bare inputs.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

* fix(studio,core,cli): review hardening for beat detection + timeline UX

- playerStore.reset() now clears beat state (analysis, edits, undo/redo,
  persist) so a project switch can't apply the previous project's beats,
  undo stack, or file-writer to the new one.
- removeUserBeat returns the same reference on a no-op, and delete/move beat
  actions skip committing when nothing changed — no more phantom undo
  entries / debounced writes for no-op edits.
- regularizeBeats bails to raw onsets when the (octave-misread) tempo would
  produce a sub-125ms grid, avoiding a tens-of-thousands-of-beats freeze.
- parseBeats clamps strength to [0,1] and rejects non-finite time/strength,
  so a hand-edited file can't feed NaN into the gamma curve (Math.pow on a
  negative base) and blank out beat markers.
- Start-edge beat-snap now also requires duration >= minDuration, matching
  the end-edge guard, so a rightward snap can't collapse the clip.
- Center-anchor zoom effect always consumes its skip flag, so a pinch that
  produced no pps change can't leave it stranded and skip the next zoom.
- Headless beats analyzer projects to {beatTimes,beatStrengths,bpm,confidence}
  before returning, so page.evaluate no longer serializes the full decoded
  PCM (channelData) across the CDP boundary.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

* fix(core): gate parseBeats on schema version

parseBeats accepted any object with a beats array, so a future v2 beat file
(with changed semantics) would be parsed silently as v1. Reject anything whose
version is not 1, treating an unknown version like an absent/invalid file.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

---------

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
2026-06-14 17:17:13 -07:00
Vance IngallsandClaude Sonnet 4.6 22bb6737c5 feat(sdk): scaffold @hyperframes/sdk — engine layer (model, RFC 6902 patches, mutate, apply-patches) (#1324)
* feat(sdk): scaffold @hyperframes/sdk — engine layer (model, RFC 6902 patches, mutate, apply-patches)

* fix(sdk): make engine-layer PR self-contained — trim index.ts, guard indexed access

- index.ts no longer exports document/session/history/persist-queue (those
  modules land in the next stacked PR); branch now typechecks standalone
- setOwnText: optional-chain children[i] access (TS2532 under
  noUncheckedIndexedAccess)
- fallow suppressions for buildPatchEvent + adapters/types.ts — consumers
  arrive in #1325

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(sdk): fail loudly on Phase 3b ops; add sdk to root build pipeline

- applyOp throws UnsupportedOpError (code E_UNSUPPORTED_OP) for the 9
  parser-backed ops instead of silently no-opping — callers must never
  believe an animation edit succeeded when nothing was mutated
- validateOp returns false for Phase 3b ops so can() feature-detects
- root package.json build filter now includes @hyperframes/sdk (package is
  dist-only; top-level build previously produced no SDK artifacts).
  publish.yml intentionally NOT updated — sdk stays unpublished until
  Phase 3 completes.

Adversarial-review findings F3 + F4.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(sdk): cross-realm origin sentinel, dual width/height channel, contract docs

Round-2 review (Rames/Miguel) on the engine layer:

- ORIGIN_APPLY_PATCHES: unique symbol → namespaced string
  ('@hyperframes/sdk:applyPatches'). Symbols are realm-local — they don't
  survive postMessage/structured-clone, which T3 embedded hosts may forward
  patch events across. Namespaced string keeps collision risk negligible.
- setCompositionMetadata width/height: runtime treats data-width/data-height
  as a forced override of inline style (init.ts applyCompositionSizing).
  Style is always written; the data-* attr is updated when already present
  so the edit isn't clobbered on load. Absent attrs stay absent — inverses
  stay exact. Mirrored in the patch applier; 3 new tests.
- JsonPatchOp documented as the emit-only RFC 6902 subset
  (add/remove/replace); applier header notes move/copy/test are ignored.
- SdkDocument.html documented as a build-time snapshot (serialize() is the
  live state).
- patches.ts path-grammar comment fixed: timing/{start|end|trackIndex}.

NOT changed (with reasons, see PR reply): moveElement left/top matches
Studio's own inline-style commit convention (sourcePatcher); package version
follows the repo-wide single-version policy.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(sdk): moveElement writes data-x/data-y, not left/top CSS

HF elements use data-x/data-y for positioning (read by htmlParser.ts,
emitted by hyperframes generator). CSS left/top is not the runtime convention.

Adds inverse round-trip test for prior position restore.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* chore: update bun.lock after sdk package registration

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 12:19:51 -07:00
Miguel Ángel 45d4a71ed0 feat(core): GSAP-aware split engine for timeline clip splitting (#1330)
* refactor(studio): extract shared timeline components and deduplicate code

Extract shared utilities to reduce duplication across timeline components:

- PlayheadIndicator: shared playhead rendering (was duplicated in
  TimelineCanvas and TimelineEditorNotice)
- useContextMenuDismiss: outside-click/Escape dismiss pattern (was
  duplicated in ClipContextMenu and KeyframeDiamondContextMenu)
- TimelineCallbacks: shared callback interfaces for drop and edit
  operations (was duplicated in NLELayout and Timeline props)
- useTimelineZoom: consolidated zoom store selectors
- timelineElementSplit: shared canSplitElement, buildPatchTarget, and
  readFileContent utilities
- gsapParser.test-helpers: shared test utilities for parser specs

* feat(core): GSAP-aware split engine for timeline clip splitting

Add splitAnimationsInScript to the GSAP parser — correctly re-times
animations when a timeline clip is split at an arbitrary position:

- Animations before split: kept on original, properties inherited via
  tl.set inserted before other tweens for correct GSAP state recording
- Animations after split: retargeted via AST selector update
- Spanning animations: trimmed on original, continuation added for
  new element with correct position and duration
- Keyframes: classified by total per-keyframe duration
- Reverse iteration prevents stale animation ID collisions

Enhance splitElementInHtml:
- CSS rule duplication via PostCSS for ID-based styles
- Server-side ID deduplication for repeated splits
- Media playback-start adjustment for video/audio

Add split-animations route to gsap-mutations endpoint.
2026-06-10 23:48:16 -04:00
Miguel Ángel 0bf15119f8 feat: font resolution pipeline — compositions capture and embed their own fonts (#1255)
Compositions are now self-contained: the compiler captures font files
and embeds them as woff2 data URIs, eliminating silent render-time
fallback when the render environment lacks the author's fonts.

Resolution order (each tier falls through to the next):
1. Existing @font-face → use as-is
2. Bundled alias (38 cross-platform mappings) → embed data URI
3. Google Fonts → fetch, cache, embed
4. Local system font → locate on OS, compress to woff2, embed
5. Local @font-face paths → read file, compress, inline as data URI
6. External CDN stylesheets → fetch CSS, extract @font-face, inline
7. Alias map fallback → closest bundled equivalent
8. Actionable error with guidance

Key changes:
- System font locator (macOS/Windows/Linux) with path-bounding and
  symlink defense (realpathSync + O_NOFOLLOW)
- woff2 compression via wawoff2 (WASM, cross-platform)
- Multi-weight/style variant capture with length-sorted token matching
- External stylesheet inlining with SSRF defense (assertPublicHttpsUrl,
  HTTPS-only, private-host blocking, 2MB cap, 4-concurrent limit)
- Studio auto-import via GET /fonts/file API + renderAliasFor() derived
  from shared FONT_ALIAS_MAP (no more hand-curated drift)
- failClosedFontFetch throws on unresolved fonts in distributed renders
- Single source of truth: @hyperframes/core/fonts/aliases
- system_font_will_alias lint rule (escalates to warning for distributed)
- Default to Inter + JetBrains Mono in templates and CSS reset
2026-06-07 17:52:19 -04:00
James RussoandClaude Opus 4.8 4da567df22 feat(gcp-cloud-run): Google Cloud Run + Workflows distributed render adapter (#1253)
* feat(gcp-cloud-run): add Google Cloud Run + Workflows distributed render adapter

Adds @hyperframes/gcp-cloud-run, the GCP counterpart to @hyperframes/aws-lambda
(issue #932). The OSS distributed primitives (plan, renderChunk x N, assemble)
are unchanged; this package is the storage/compute/orchestration glue.

Package: Cloud Run handler (one image, three actions), runs under bun; GCS
transport; in-image chrome-headless-shell resolver; client SDK
(renderToCloudRun, getRenderProgress, deploySite, computeRenderCost); Dockerfile;
Cloud Workflows definition; Terraform module; CLI cloudrun
deploy|sites|render|render-batch|progress|destroy with --output-resolution and
--strict-variables; 62 unit tests + docs + live smoke script.

Shared extraction (removes ~640 lines of adapter duplication): move the
cloud-agnostic config validator + content-hash into producer/distributed; both
adapters import them. Validated end-to-end on GCP at 37.4 dB PSNR vs baseline.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): resolve @hyperframes/gcp-cloud-run in the CLI build + root build

The CLI bundle (esbuild) couldn't resolve `@hyperframes/gcp-cloud-run/sdk`,
failing Build/Typecheck/CLI-smoke (and the perf/windows/regression jobs that
build first). Mirror the aws-lambda handling: mark the gcp adapter + its /sdk
subpath external in tsup.config.ts with a source alias, and add gcp-cloud-run
to the root `build` filter so its dist exists for publish + runtime.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(ci): copy gcp-cloud-run manifest in Dockerfile.test for frozen install

The regression test image runs `bun install --frozen-lockfile` after copying
each workspace package.json individually. The CLI now depends on
@hyperframes/gcp-cloud-run (workspace:*), so the frozen install fails to
resolve it unless its manifest is present. Add the COPY line.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(cli): add machine-sizing flags to `cloudrun deploy`

Closes the parity gap with `lambda deploy` (which exposes --memory etc.).
`cloudrun deploy` now threads --cpu, --memory, --max-instances, and --timeout
into the Terraform apply; omitted flags keep the module defaults
(4 vCPU / 16Gi / 100 instances / 3600s). For finer control, apply the module
directly.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(gcp-cloud-run): address PR review (security, waste, limits, alerts)

- server.ts: bucket-allowlist guard no longer fails open silently. Unset env
  logs a one-time WARNING; "*" is an explicit opt-out; otherwise it enforces.
- server.ts: stop double-shipping audio.aac. It already rides in the plan
  tarball every consumer downloads, so drop the redundant standalone upload
  (plan) + re-download/overwrite (assemble); assemble reads it from the untar,
  falling back to a supplied AudioGcsUri for compat.
- server.ts: chunk extension via path.extname() instead of slice(lastIndexOf).
- workflow.yaml: clamp parallel concurrency_limit to math.min(chunkCount, 20)
  — Cloud Workflows hard-caps concurrent iterations at 20.
- Dockerfile: pin bun (bun-v1.3.9) so an interop change can't silently break
  the image rebuild.
- terraform: add min_instances var (default 0); add a workflow-failure alert
  (finished_execution_count status=FAILED) alongside the request-count one.
- costAccounting: document that displayCost excludes GCS storage/egress.

Verified against the actual APIs: @google-cloud/workflows@4.4.0
ICreateExecutionRequest has no executionId (so the idempotency-token suggestion
isn't available in this client); Workflows concurrency cap is 20; failure
metric is workflows.googleapis.com/finished_execution_count (status label).
174 adapter tests pass, fallow/oxlint/oxfmt/terraform clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(gcp-cloud-run): address round-2 review — error code + CFR forwarding

- workflow.yaml: rename the zero-chunk failure code PLAN_TOO_LARGE →
  PLAN_PRODUCED_ZERO_CHUNKS. The old code implied a size-ceiling breach (the
  opposite cause), misleading anyone triaging the alert.
- workflow.yaml: forward Config.cfr to the assemble step
  (`Cfr: ${("cfr" in config) and config.cfr}`). It was read by the handler
  but never sent, so exact-CFR was silently off for every Cloud Run render.
  Uses the same `in`-operator guard already proven in the retryable predicate.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(release): include gcp-cloud-run in set-version PACKAGES list

set-version.ts (driven by release:prepare) bumps an explicit package list to
the shared version on each release. gcp-cloud-run was wired into the build +
publish.yml but missing here, so a release would leave it at a stale version
and publish.yml would push the wrong version. Add it so the new package
version-bumps + publishes in lockstep with the others.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-07 14:43:38 -07:00
Miguel Ángel 8c6faa45b5 fix(cli): lazy-load @puppeteer/browsers to prevent debug package crash (#1185)
* fix(cli): lazy-load @puppeteer/browsers to prevent debug package crash

Convert the static `import { ... } from "@puppeteer/browsers"` in
browser/manager.ts to dynamic imports inside the async functions that
use them. This eliminates a module-load-time crash when the transitive
`debug` dependency is missing or corrupted.

Previously, every CLI command (including init, lint, docs, help) would
crash with "Cannot find package debug" if the debug package was absent —
even though only browser-related commands need @puppeteer/browsers.

Also add `debug` as a direct dependency so npm/bun always installs it
explicitly rather than relying on transitive resolution.

PostHog data: ~3,955 total-CLI-crash occurrences since May 29.

* fix(cli): simplify isLinuxArm to sync inline check and surface real load error

isLinuxArm() was async only to call detectBrowserPlatform() from
@puppeteer/browsers, but that function just checks process.platform +
process.arch under the hood. Replace with a direct inline check and make
the function sync — no behavioral change, removes an unnecessary async
boundary and an eager load of the package we're trying to lazy-load.

Also surface the real error from loadPuppeteerBrowsers() catch block instead
of hard-coding 'likely missing transitive dependency "debug"' — the actual
cause could be anything (missing package, corrupt install, wrong Node ABI).
2026-06-03 22:53:16 -04:00
Miguel Ángel fb2e21090f feat(studio): GSAP tween editing in Design panel (#1102)
* feat(studio): GSAP tween editing in Design panel

Add a GSAP animation editor to the studio Design panel: select an element,
view and edit its tweens (properties, easing, timing), add/delete animations,
and drag custom bezier speed curves — all persisted back to the composition
HTML. Gated behind VITE_STUDIO_ENABLE_GSAP_PANEL.

Parsing of existing GSAP source now uses a recast + Babel AST parser instead of
regex, giving scope resolution, stable tween IDs, and round-trip preservation of
extras and unresolved raw values.

recast compiles to CommonJS that calls require("fs"), which breaks browser and
Vite SSR bundles. To contain it, @hyperframes/core is split into an isomorphic
layer and a Node-only AST layer:

- gsapSerialize.ts holds the recast-free helpers (serialization, keyframe
  conversion, validation, shared types). htmlParser.ts is now fully isomorphic.
- parseGsapScript and the script-mutation helpers live in gsapParser.ts,
  reachable only via the @hyperframes/core/gsap-parser subpath, loaded
  server-side by the studio-api mutation routes and the linter via dynamic
  import (recast stays external under SSR).
- The barrel and the gsap-constants subpath are recast-free, so studio browser
  bundles never trace recast.

Adds AST parser unit + stress coverage and e2e helpers for the panel.

* fix(lint): await async lintHyperframeHtml in all callers

lintHyperframeHtml became async (gsap rules use dynamic import)
but lintProject and check-hyperframe-static weren't awaiting it,
causing typecheck failures and runtime crashes in CI.

Also wire LintRule type in gsap rules to fix fallow unused-type
finding, and suppress render.ts exported-for-tests symbols.
2026-05-28 19:16:34 -04:00
ukimsanov db94b505dd feat(capture): identify hashed fonts via OpenType name table
Modern frameworks (Next.js, Webpack) hash font filenames like
`f9b8e1e8d4c3f0a7-s.woff2`, so the capture pipeline can't tell which
file belongs to which family by reading the filename. Sub-agents
authoring DESIGN.md were guessing or falling back to system fonts.

This adds `fontMetadataExtractor.ts`: reads the binary OpenType `name`
table via `fontkit`, identifies each downloaded font by its real
family name, and writes `capture/extracted/fonts-manifest.json` with
per-file metadata + per-family aggregates (weights, variable-font
axes, file counts).

- Canonicalizes static-weight family-name packaging: "Inter Medium"
  resolves to family "Inter" with weight 500, "Semi Bold" normalizes
  to "SemiBold", etc. Width modifiers ("Tight", "Condensed") are NOT
  stripped — they denote separate typographic families.
- Reads variable-font axes from `fvar` so a single .woff2 carrying a
  full weight range is identified as variable (e.g. "Inter (100-900
  variable)").
- Uses `@types/fontkit` properly (no `unknown` cast), with a
  Font/FontCollection type guard. fontkit API drift surfaces as a
  compile error rather than silent undefined.
- Wired into `capture/index.ts` after `downloadAndRewriteFonts` so it
  runs after fonts are already on disk. Non-fatal try/catch — capture
  succeeds even if extraction fails.

Tested against 9 captures: 132/132 fonts identified by real family
name, including hashed Next.js builds.
2026-05-20 13:55:07 -07:00
Miguel Ángel 89f9ca196d fix(studio): enable timeline resize for all elements, improve perf and UX
Enable trim-start and trim-end for all authored timeline elements (divs,
sections, compositions) — not just video/audio/img. The deterministic-window
gate was overly restrictive since all non-implicit elements have authored
data-start/data-duration that define their timeline window.

Replace iframe reload after resize/move with direct DOM attribute patching
via patchIframeDomTiming(). This eliminates playhead-jump-to-zero, visual
blinking, and race conditions from file-watcher echoes. File persistence
runs in a serialized background queue (persistTimelineEdit + enqueueEdit)
so rapid edits don't overwrite each other.

Add mediabunny-based media probe service (mediaProbe.ts) for fast metadata
extraction from file headers. Timeline elements missing sourceDuration are
enriched asynchronously without waiting for DOM loadedmetadata events.

Tune the runtime media preloader: lower lazy threshold from 6 to 3 clips,
add 3s lookbehind window for reverse scrub, adaptive promoted-clip cap.

Deduplicate getTimelineEditCapabilities — computed once in TimelineCanvas
and passed as a prop to TimelineClip instead of recomputing per clip.

Remove dead PlaybackAdapter re-export from useTimelinePlayer — all consumers
import directly from playbackTypes.
2026-05-19 20:40:39 -04:00
James Russo b6b7bcb51a ci: run fallow audit in lefthook pre-commit (#948)
Mirrors the same `fallow audit --base ... --fail-on-issues` check that
runs in CI, but locally against HEAD so issues surface at commit time
instead of after the push round-trip.

Scoped to `packages/**` source files via the glob — non-code edits
(README, docs, top-level configs) skip the hook entirely.

Measured locally: ~5s in parallel with the existing lint/format/typecheck
checks. Doesn't extend wall-clock time because typecheck (~11s) is the
long pole, and lefthook runs commands in parallel.

The default `--gate new-only` means inherited findings don't block the
commit — same gate behavior as CI, so local pre-commit and PR audit
agree.
2026-05-18 19:39:34 -07:00
James 2087d5dab2 chore: add fallow config and fix high-signal findings
Configure fallow via .fallowrc.jsonc so its analysis reflects this repo's
real entry surface, then fix the genuine issues it found.

Fallow noise reduction (601 → 276 dead-code findings):
- Ignore docs/, test fixtures, skill test-corpora, registry/, examples/
- Declare worker entry points loaded dynamically by file path
  (pngDecodeBlitWorker.ts, shaderTransitionWorker.ts)
- Declare runtime IIFE entry (core/src/runtime/entry.ts) built outside the
  import graph by build-hyperframes-runtime-artifact.ts
- Declare bun:test files in producer + aws-lambda as test entries
- Ignore dynamically-resolved deps: tsup external (puppeteer-core, esbuild,
  giget), peer/static-file (gsap in player perf tests), workspace deps
  hoisted by bun (happy-dom, @hyperframes/*), and @fontsource/* packages
  read via readFileSync in generate-font-data.ts

Extract inline build:fonts scripts:
- packages/{cli,producer}/package.json had multi-line `node -e ...` blobs
  containing braces that fallow mis-parsed as glob alternate groups. Moved
  to dedicated build-fonts.mjs scripts.

Fix duplicate exports:
- Remove dead FileIcon alias in studio/SystemIcons.tsx (FileTreeIcons.tsx
  has the real, used one)
- Consolidate ValidationResult: drop the identical duplicate in
  gsapParser.ts; both parsers now import from core.types
- Suppress intentional namespace patterns (per-namespace ML manager
  exports; CLI per-command 'examples' convention; fileServer.ts test-only
  isPathInside which has different symlink semantics from utils/paths.ts)

Break circular dep (studio/components/editor):
- manualEditsDom.ts re-exported clearStudioPathOffset / clearStudioRotation
  / clearStudioBoxSize from manualEditsSnapshot.ts, which imports four
  helpers from manualEditsDom.ts — back-edge cycle
- Re-export moved to manualEdits.ts (the package-public barrel) where the
  rest of the snapshot re-exports already live; underlying files now form
  a clean DAG

Remove genuinely unused deps:
- studio: motion (no imports anywhere), codemirror (umbrella package; the
  @codemirror/* sub-packages are used directly)
- cli: mime-types (plus its only consumer src/utils/mime.ts, which was a
  hardcoded mime table that didn't use the package), and its now-stale
  tsup external entry

Verified: typecheck across core/cli/producer/studio is clean, oxlint
+ oxfmt pass, manualEdits.test.ts (18 tests) and core parser tests (69
tests) still pass.

Deferred follow-ups (real findings, separate PRs):
- 8 circular deps in producer/services/render/stages/ — renderOrchestrator
  ↔ captureHdr* / captureStage / extractVideosStage form a hub cycle
- ~14 unused files in producer/src/services/ that look like dead
  re-export shims to @hyperframes/engine, but aren't in the public
  exports map — need to confirm no deep-import consumers before deletion
- waveform.ts complexity hotspot
2026-05-18 18:57:21 +00:00
James Russo b05a22e69e feat(producer): add --mode=lambda-local to the regression harness (#913)
* feat(producer): add --mode=lambda-local to the regression harness

Third harness mode that drives the OSS @hyperframes/aws-lambda handler
through the exact event sequence Step Functions produces in
production:

  handler({Action: "plan"})             → planDir tarball on fake S3
  handler({Action: "renderChunk"}) × N  → chunk artifacts on fake S3
  handler({Action: "assemble"})         → final mp4/mov/png-sequence

The S3 client is a filesystem-backed fake (every s3://<bucket>/<key>
URI maps to <tempRoot>/s3/<key>), so the harness exercises the
handler's event-parsing + tar/S3 conventions + dispatch logic on top
of the underlying producer primitives. Regressions in event JSON
shape, S3 key layout, or plan-hash boundary checks now surface in
the same CI run as the in-process and distributed-simulated modes
without paying for a real AWS round-trip.

Deliberately NOT a Docker/RIE invocation — that would gate the
producer test suite on Docker-in-Docker support which most CI
runners lack. Real-ZIP-via-RIE tests live in
packages/aws-lambda/scripts/ (probe:beginframe) and the
maintainer-run smoke.sh.

Wired up via:
  - HarnessMode union extended to include "lambda-local"
  - parseHarnessModeFlag accepts --mode=lambda-local
  - regression-harness.ts dispatches to runLambdaLocalRender for
    the new mode, sharing the distributed-support gate +
    pathology-floor threshold with distributed-simulated mode
  - package.json scripts: test:lambda-local + docker:test:lambda-local
  - producer.devDependencies += @hyperframes/aws-lambda (workspace)
  - producer/tsconfig.json gains path mappings to self so the type
    cycle through aws-lambda's source resolves at typecheck time
    without needing producer to be pre-built

Tests: 3 new unit tests on parseHarnessModeFlag + resolveMinPsnrForMode
cover the new mode. End-to-end PSNR contract still runs through
Dockerfile.test (manual + CI).

* refactor(producer): /simplify pass on lambda-local harness imports

Three small cleanups on top of the lambda-local harness:

  - Drop the unused createReadStream import + its `void` workaround
    comment. The aws-lambda handler's tar / S3 transport pulls
    createReadStream from its own imports; this file never references
    it directly.

  - Hoist the dynamic `await import("node:fs")` calls for
    writeFileSync out of FilesystemBackedFakeS3.send into the static
    import block. Repeated PutObject calls don't need to repay the
    dynamic-import cost.

  - Hoist the dynamic `await import("@hyperframes/aws-lambda")` call
    for untarDirectory similarly. Drops the now-redundant duplicate
    aws-lambda import statement.

The PutObject body branch also collapses: `body instanceof Buffer`
and `typeof body === "string"` both call writeFileSync identically,
so they share one branch.

No behavior changes.

* fix(producer): lazy-import lambda-local harness module

The static import of regression-harness-lambda-local.ts pulled
@hyperframes/aws-lambda (and its @aws-sdk/* + @sparticuz/chromium
transitive deps) at module-load time. Dockerfile.test only copies
the producer's own files into the container, so aws-lambda's src
isn't present at runtime — and even `--mode=in-process` failed:

  Error [ERR_MODULE_NOT_FOUND]: Cannot find module
  '/app/packages/producer/node_modules/@hyperframes/aws-lambda/src/index.ts'
  imported from /app/packages/producer/src/regression-harness-lambda-local.ts

Load the module on demand instead. `--mode=lambda-local` callers
pay the import cost; the existing in-process and distributed-
simulated modes don't.

* fix(producer): address PR review on lambda-local harness

Three review items from Vai:

  - `Config.width`/`Config.height` are now plumbed through
    RunLambdaLocalInput rather than hardcoded inside
    runLambdaLocalRender. Lambda-local's whole point is to catch
    event-shape drift; if the handler ever starts honouring
    Config.width/height (e.g. for canvas sizing), having those
    values flow from the caller means the harness sees what the
    fixture authored. The interface change makes the eventual
    upgrade-to-real-fixture-resolution a one-line dispatch swap.

  - Drop the dead `export type { Fps }` and its unused import
    from @hyperframes/core. The module never re-exports it.

  - The dispatch site in regression-harness.ts now passes 1920×1080
    explicitly with a comment marking it as a placeholder until
    the harness compiles the composition HTML up-front to surface
    the authored data-width/data-height. distributed-simulated
    mode uses the same placeholder internally, kept for parity.

No behavior change in the existing modes; lambda-local now has a
clear extension point for honouring fixture dimensions.
2026-05-17 14:04:49 -04:00
James Russo e90ad2da61 feat(cli): add hyperframes lambda deploy/render/progress/destroy (#910)
* feat(cli): add hyperframes lambda deploy/render/progress/destroy

Wraps the @hyperframes/aws-lambda SDK + the Phase 6a SAM template behind
a single CLI surface so an end-to-end render is three commands instead
of the ~8 manual bun+sam+aws steps the smoke script does today:

  hyperframes lambda deploy
  hyperframes lambda render ./my-project --width 1920 --height 1080 --wait
  hyperframes lambda destroy

Subcommands:
  - deploy:        build handler.zip + sam-deploy + persist stack outputs
                   to <cwd>/.hyperframes/lambda-stack-<name>.json
  - sites create:  pre-upload a project to S3 with a stable content hash
                   so re-renders skip the tar+PUT pass
  - render:        start a Step Functions execution; --wait blocks and
                   streams per-chunk progress + accrued cost
  - progress:      one-shot snapshot — status, frames, cost breakdown,
                   errors. Accepts renderId or executionArn
  - destroy:       sam-delete + drop the local state file (S3 bucket
                   is Retain'd by the template; documented in --help
                   and in docs/packages/cli.mdx)

To keep @sparticuz/chromium out of the CLI's transitive deps, this also
adds a dedicated ./sdk subpath export to @hyperframes/aws-lambda; the
CLI imports from @hyperframes/aws-lambda/sdk exclusively. The existing
. barrel still re-exports both handler + SDK for adopters who want one
entry point.

Defaults are deliberately cost-conservative for first-time users:
--concurrency=8 (low enough to never surprise) and --memory=10240 (the
common case; documented for adopters who want to tune down).

Tests: 5 unit tests on the state-file round-trip. CLI integration
against sam local invoke is part of the upcoming PR 6.6 (lambda-local
regression harness).

* refactor(cli): /simplify pass on the lambda command group

Two small cleanups on top of the lambda CLI:

  - Replace parseFormat / parseCodec / parseQuality / parseChromeSource
    (four near-identical helpers) with a single generic parseEnum() +
    typed const-tuple lookups. The four callers now read as one-line
    arrow functions that lift the allowed values out of the function
    body so they're easy to extend.

  - DEFAULT_STACK_NAME was const-declared then re-exported at the
    bottom of state.ts; just mark the const export inline.

No behavior changes. All CLI tests still pass.

* fix(cli): keep @hyperframes/aws-lambda external in the tsup bundle

esbuild can't bundle @hyperframes/aws-lambda's transitive AWS SDK
deps (@aws-sdk/* + @smithy/*) cleanly into a node binary — the
SDK's .browser.js conditional re-exports break the resolver:

  ESM Build failed
    No matching export in "splitStream.browser.js" for import
    "splitStream" (and ~10 similar errors)

Mark aws-lambda as `external` so esbuild doesn't follow it, and
move it from devDependencies to dependencies so the published CLI
can resolve it from node_modules at runtime. The lambda subverb
files dynamic-import only on `hyperframes lambda *` invocation, so
the CLI cold-start cost is unchanged.

The install-size hit (AWS SDK + @sparticuz/chromium ≈ 200 MiB) is
documented as a v1 tradeoff; a future split into a lambda-sdk-only
subpackage can pare this back.

* fix(cli): address PR review on lambda CLI

Two blockers + four important items from Vai's review:

  - `--memory` was parsed and recorded in the local state file but
    never forwarded to `sam deploy` as a parameter override. Worse,
    `progress.ts` then read the *recorded* value for cost math, so
    `--memory 5120` produced wrong cost numbers downstream. Thread
    `LambdaMemoryMb` through samDeploy's --parameter-overrides.

  - `--profile` was only consumed by deploy / destroy. render and
    progress fell back to the default credentials chain — a user
    with `--profile prod` would silently render against their
    default account (wrong-account billing footgun). Set
    `process.env.AWS_PROFILE` (and `AWS_REGION`) in the dispatcher
    before any subverb runs; the AWS SDK reads them natively, so
    render / progress / sites all benefit without each subverb
    threading the flag through the SDK call.

  - `--profile` + destroy now also reads `process.env.AWS_PROFILE`
    as a fallback (matching deploy's existing env fallback).

  - `--wait --json` printed both the start handle AND the final
    progress snapshot, producing two concatenated JSON blobs that
    `jq` rejected. Now emits a single document: handle (without
    --wait) OR final progress (with --wait).

  - Negative integers on `--width` / `--height` / `--chunk-size` /
    `--max-parallel-chunks` / `--memory` / `--concurrency` now fail
    loudly via a new `parsePositiveInt` wrapper instead of flowing
    into the SDK and producing opaque AWS validation errors mid-
    render.

  - `DEFAULT_STACK_NAME` is now centralized to the literal
    `"hyperframes-default"` and consumed from one place. Previously
    the value was assembled as `hyperframes-${"default"}` in three
    sites and hardcoded as `"hyperframes-default"` in a fourth.
    `requireStack`'s hint now matches the dispatcher's default.

The faked `SiteHandle` for `--site-id` keeps the documented
placeholder fields but also surfaces `bucketName` (from PR 909's
extended SiteHandle interface), matching the SDK contract.

All CLI unit tests + the full bundler build still pass.

* fix(cli): keep aws-lambda out of CLI runtime deps

The "Smoke: global install" CI step packs the CLI via `npm pack` and
installs it globally via `npm install -g <tgz>`. npm doesn't understand
the workspace: protocol, so a runtime `dependencies` entry of
`@hyperframes/aws-lambda: workspace:*` blows up with:

  npm error code EUNSUPPORTEDPROTOCOL
  npm error Unsupported URL Type "workspace:": workspace:*

(pnpm rewrites workspace:* on publish; npm pack doesn't.)

Three changes to unblock the smoke + keep the published CLI install
small for users who don't deploy to Lambda:

  - Move `@hyperframes/aws-lambda` from CLI's `dependencies` back to
    `devDependencies`. It's already external in tsup.config.ts; the
    bundle references it via runtime resolution only.

  - Convert the static `import { … } from "@hyperframes/aws-lambda/sdk"`
    in sites.ts / render.ts / progress.ts to `await import()` inside
    each function. tsup with `splitting: false` was inlining those
    static imports at the top of the bundle, which made Node eagerly
    resolve them at CLI startup (MODULE_NOT_FOUND before any lambda
    subcommand even runs). Dynamic imports stay dynamic in the bundle.

  - Add a friendly missing-module check in the lambda dispatcher.
    When a user runs `hyperframes lambda deploy / render / sites /
    progress / destroy` without aws-lambda installed, they now see:

      @hyperframes/aws-lambda is not installed.
      The `hyperframes lambda deploy` command needs it at runtime.
      Install it alongside the CLI:
        npm install -g @hyperframes/aws-lambda

Verified locally: pack + global install + `hyperframes init --example
blank` now succeeds end-to-end (was the same scenario the CI smoke job
runs).
2026-05-17 13:06:00 -04:00
James Russo 34d1f0e1d0 feat(lambda): add TypeScript SDK and CDK construct (#909)
* feat(lambda): add TypeScript SDK and CDK construct

Adds the client-side surface on top of the Phase 6a Lambda handler so
adopters can drive a deployed stack from Node without writing AWS-SDK
boilerplate:

- renderToLambda(opts) starts a Step Functions execution and returns a
  handle. Does NOT poll.
- getRenderProgress({ executionArn }) returns a snapshot of progress,
  frames rendered, cost (Lambda GB-seconds + SFN transitions), errors,
  and the final output object once Assemble completes.
- deploySite({ projectDir, bucketName }) content-addresses the project
  tree, tar.gzs it, and uploads to S3 with a HeadObject short-circuit so
  re-renders of the same tree skip the tar+PUT.
- validateDistributedRenderConfig throws a typed InvalidConfigError
  before StartExecution, so shape errors surface synchronously.
- computeRenderCost is exposed for callers who want to format cost out
  of band.

Also ships HyperframesRenderStack, an aws-cdk-lib L2 construct that
emits the same topology as examples/aws-lambda/template.yaml. Lives on
the ./cdk subpath export so SDK-only consumers don't pull aws-cdk-lib
into their runtime graph (declared as an optional peer dependency).

Tests: 24 new unit tests across the SDK plus 9 CDK synth / contract /
snapshot tests. All 83 tests in packages/aws-lambda/src pass.

* refactor(lambda): /simplify pass on the SDK + CDK PR

Pulls shared logic out so the SDK doesn't re-invent things the handler
and the producer already have:

- `formatExtension` extracted to packages/aws-lambda/src/formatExtension.ts.
  handler.ts and renderToLambda.ts both used identical 12-line copies of
  this switch.
- `PLAN_PROJECT_DIR_SKIP_SEGMENTS` is now exported from
  @hyperframes/producer/distributed. deploySite consumes it instead of
  its own duplicate SKIP_TOP_LEVEL set; the two lists were trivially
  identical and would have drifted silently.
- `FakeS3` + `drainBody` factored out of the two SDK test files into
  src/sdk/__fixtures__/fakeS3.ts. Drops ~110 lines of test-file
  duplication and gives future SDK tests a one-line FakeS3 import.
- S3 URI building in deploySite and renderToLambda routes through the
  existing `formatS3Uri` helper instead of inline `s3://...`
  concatenation; matches the convention already in handler.ts.

Net -133 lines across the touched files. All 83 aws-lambda tests still
pass; all 60 producer distributed tests still pass.

* fix(lambda): bump CDK test timeouts for CI cold-start synth

The bun:test default 5s timeout tripped the first CDK snapshot test
in CI when the cold-start `Template.fromStack(stack)` synth took ~5-8s
on the slowest GitHub Actions runner. Locally on a warm shell the
synth measures <1s, so the failure didn't reproduce until PR #909 hit
CI.

Two changes:

  - Both CDK test files cache one synth in `beforeAll(..., 30000)` and
    reuse the result across every test that uses the default props.
    Each individual test now runs in microseconds (pure assertions
    against the already-synthed template), so the 5s timeout no longer
    applies on the hot path.

  - The two contract tests that exercise non-default props
    (reservedConcurrency, projectName) still synth fresh per-test; they
    get a per-test `it(..., 30000)` timeout.

No behavior changes.

* fix(lambda): address PR review on SDK + CDK construct

Three correctness + ergonomics fixes raised in Vai's review:

  - getRenderProgress over-counted SFN transitions by 3-5×. Step
    Functions Standard Workflows bill per state-entry, not per
    history event. Each Task produces ~5-7 history events
    (Scheduled / Started / Succeeded / TaskStateExited / …);
    counting `events.length` reported the runaway. Switch to
    counting `*StateEntered` events explicitly.

  - assembleComplete + outputFile detection was coupled to the
    Lambda payload's `Action` field. Move both signals onto the
    enclosing state name (`StateExited.name === "Assemble"`), which
    is the state-machine identity rather than the Lambda event
    contract. framesRendered increment moves to the same boundary
    (RenderChunk state).

  - SiteHandle now carries `bucketName` directly so README + CLI
    callers don't have to re-parse `projectS3Uri.split("/")[2]`.

Test updates: getRenderProgress tests wrap renderChunk/assemble
events in matching StateEntered + StateExited pairs so the new
state-name-driven dispatch is exercised end-to-end. SiteHandle
fixture in renderToLambda.test.ts gets the new bucketName field.

All 83 aws-lambda tests still pass.
2026-05-17 03:03:51 -04:00
James Russo c50f59a53b feat(lambda): add Lambda handler, ZIP bundling, and BeginFrame probe (#878)
* feat(lambda): add Lambda handler, ZIP bundling, and BeginFrame probe

Phase 6 of the distributed rendering plan: AWS Lambda turnkey adoption
(see DISTRIBUTED-RENDERING-PLAN.md §11 Phase 6 + §15).

This PR adds the new packages/aws-lambda/ workspace package that wraps
the OSS plan/renderChunk/assemble primitives in an AWS Lambda handler,
plus a build pipeline that bundles the handler + Chromium runtime +
ffmpeg into a deployable ZIP.

Architecture: ZIP deploy (not Docker image), Chrome via @sparticuz/chromium
with chrome-headless-shell fallback, dispatch on event.Action ∈ {plan,
renderChunk, assemble}.

The load-bearing concern — does @sparticuz/chromium's chrome-headless-shell
build honour CDP HeadlessExperimental.beginFrame? — is pinned by the new
scripts/probe-beginframe.ts regression guard. Probe boots the runtime
inside public.ecr.aws/lambda/nodejs:22, navigates to a static page, and
asserts beginFrame returns a PNG buffer. Verified locally + inside the
Docker container; both pass with hasDamage=true.

Sizes (sparticuz source): unzipped 157 MiB, zipped 99 MiB. Well under
the 240 MiB / 150 MiB in-house gates and the Lambda 250 MiB hard ceiling.

This is part of a stack of 8 PRs (3 in Phase 6a, 5 in Phase 6b); this is
PR 6.1.

* fix(lambda): address PR 878 review feedback

- Verify event.PlanHash against the untarred plan.json at the handler
  boundary before invoking the producer primitive. Throws typed
  PLAN_HASH_MISMATCH on divergence so Step Functions routes it as
  non-retryable; previously the field was schema bloat the handler
  ignored, leaving enforcement entirely inside the producer.
- Standardize on MiB throughout build-zip.ts, verify-zip-size.ts, and
  the README. Lambda's hard ceiling is 250 MiB (AWS docs label "250 MB"
  but use binary mebibytes); previously mixed units made the 248 MiB
  budget look like a ~5 MB margin instead of the 2 MiB it actually is.
- stageChromeHeadlessShell now picks Chrome versions via numeric semver
  comparison instead of lexicographic sort+reverse — the latter would
  silently pick "99.x" over "131.x" once Chrome cached three-digit
  majors that aren't width-aligned.
- Drop _setSparticuzChromiumForTests from the public index barrel.
  Test-only DI seam imported directly from ./chromium.js in tests.
- Replace require("node:fs") inside walkSize() with the top-level fs
  imports — file is ESM and the same module is already imported.

* docs(lambda): drop internal plan-doc refs from package README

* ci(windows): fix bun filter UNION bug excluding producer from Windows tests

`bun run --filter "!a" --filter "!b" test` composes as a UNION (any
package matching either negation runs), not an intersection. Effect:
@hyperframes/producer was still being tested on Windows even though
it's explicitly excluded — its regression harness (Docker + LFS golden
mp4 baselines) is Linux-only and was driving the 32min timeout.

Enumerate the packages we DO want to test instead.
2026-05-16 18:08:47 -04:00
James 067bc722e3 fix(deps): align @types/node + esbuild + tsx across workspace
The Windows install failures (`ENOENT: failed copying files from cache to
destination for package @types/node` / `esbuild`) are caused by bun creating
workspace-scoped nested installs under
`node_modules/@hyperframes/<pkg>/node_modules/...`. Those nested paths only
exist because each workspace package pinned a different `@types/node` /
`esbuild` major:

- root: `@types/node ^25.0.10`, core: `^24.10.13`, cli/engine/producer: `^22`
- core/cli: `esbuild ^0.25.x`, producer: `^0.27.2`

Each major-version gap forces bun to install a workspace-scoped copy in a
deep `node_modules/@hyperframes/<pkg>/node_modules/<dep>/node_modules/...`
tree that bun can't reliably materialize on Windows GHA runners. Aligning
versions lets bun dedup to a single root-hoisted install per dep, and the
nested workspace block disappears from `bun.lock` entirely.

## Alignment

- `@types/node` → `^25.0.10` across root, core, cli, engine, producer
- `esbuild` → `^0.25.12` across cli, core, producer
- `tsx` → `^4.21.0` across producer (matches root + core)

## Source-level v25 compat (already in this PR)

@types/node v25 declares `File` as an interface (not a class) and exposes a
conditional global where `FormData.entries()` narrows to `[string, string]`
when an `onmessage` global is in scope. `packages/core/src/studio-api/routes/files.ts`'s
`value instanceof File` check was relying on the v24 class declaration —
already cast the iterator to `Iterable<[string, FileLike | string]>` in the
prior commit.

Two more v25 source fixes here:
- `packages/cli/src/commands/init.ts`
- `packages/cli/src/whisper/normalize.ts`

`Dirent.path` was removed in @types/node v25 (deprecated alias for
`parentPath` since Node 20.12). Drop the `?? e.path` fallback.

## Verification

Both install layouts now build clean end-to-end:

- `bun install` (isolated, default): full build green, 853 core tests pass,
  typecheck green across all 7 packages
- `bun install --linker=hoisted` (Windows CI): same result
- `bun.lock` no longer contains any `@hyperframes/<pkg>/<dep>` nested
  workspace entries — 70+ lines of nested install blocks gone
2026-05-13 03:35:47 +00:00
38efe168e2 refactor(studio): contexts, PropertyPanel split, duration fix, perf (#748)
* feat(studio): add manual DOM editing inspector (#466)

* fix: stabilize studio preview and runtime sync

* fix: pass selector through timeline thumbnails

* feat: add studio timeline editing

* fix: disambiguate timeline edit targets

* fix: stop timeline auto-scroll in fit mode

* feat: use percentage-based timeline zoom

* fix: sync timeline playhead on zoom changes

* fix: reset timeline scroll when returning to fit

* feat(studio): add manual DOM editing inspector

* docs: update studio manual dom editing guide

* feat(studio): add image asset picker for fills

* feat(studio): add inline image uploads for fills

* fix(studio): use real file input for image fill uploads

* fix(studio): restore toast plumbing after rebase

* fix(studio): explain in-app upload limitation

* fix(studio): reuse asset-tab upload pattern in fills

* feat(studio): refine manual design inspector

* fix(studio): polish manual design inspector

* fix(studio): keep color picker in viewport

* fix(studio): clarify color picker selection

* docs: update manual DOM editing guide

* fix(studio): keep gradient color picker open

* fix(studio): scope text color to text layers

* fix(studio): add agent fallback for immovable layers

* fix(studio): address manual editing review feedback

* fix(studio): make local font selection reliable

* fix(studio): improve dom picking and thumbnails

* fix(studio): copy absolute paths in agent prompts

* fix(studio): prevent timeline track cutoff

* fix: copy Studio agent prompts in Safari

* fix(studio): hold canvas movement from inspector

* feat(studio): add persistent undo redo (#537)

Studio manual editing and timeline editing mutate project files directly, but those edits had no reliable undo/redo path. Before releasing manual editing, users need a way to recover from visual property changes, source-editor saves, timeline moves/resizes/deletes, and timeline asset drops.

The history also needs to survive a page refresh. A refresh should not erase the only way back from a bad manual edit.

- Adds a persistent per-project edit-history model for file snapshots.
- Stores undo/redo stacks in IndexedDB so history survives Studio refreshes.
- Records source editor saves, manual DOM edits, and timeline mutations.
- Adds toolbar undo/redo buttons with standard keyboard shortcuts: `Cmd/Ctrl+Z`, `Cmd/Ctrl+Shift+Z`, and `Ctrl+Y`.
- Validates current file hashes before applying undo/redo so external file changes do not silently overwrite newer content.
- Keeps history available in memory if IndexedDB persistence fails during a session.
- Adds focused unit coverage for the pure history model, storage adapter, controller/hook behavior, and project-file save helper.

Studio previously treated every editor mutation as an immediate file write. Manual DOM editing, timeline updates, and source-editor saves each had separate write paths, so there was no common transaction boundary where Studio could capture the file contents before and after an edit.

Undo/redo needed to sit above those write paths as a file-level transaction system: capture changed files before saving, write the new contents, persist the history entry by project, then apply undo/redo only when the current file content still matches the expected snapshot.

- `bun --filter @hyperframes/studio test src/utils/editHistory.test.ts src/utils/editHistoryStorage.test.ts src/hooks/usePersistentEditHistory.test.ts src/utils/studioFileHistory.test.ts` -> 4 files pass, 15 tests pass
- `bun --filter @hyperframes/studio test` -> 26 files pass, 289 tests pass
- `bun --filter @hyperframes/studio typecheck`
- `bunx oxlint packages/studio/src/App.tsx packages/studio/src/icons/SystemIcons.tsx packages/studio/src/hooks/usePersistentEditHistory.ts packages/studio/src/hooks/usePersistentEditHistory.test.ts packages/studio/src/utils/editHistory.ts packages/studio/src/utils/editHistory.test.ts packages/studio/src/utils/editHistoryStorage.ts packages/studio/src/utils/editHistoryStorage.test.ts packages/studio/src/utils/studioFileHistory.ts packages/studio/src/utils/studioFileHistory.test.ts` -> 0 warnings, 0 errors
- `bunx oxfmt --check packages/studio/src/App.tsx packages/studio/src/icons/SystemIcons.tsx packages/studio/src/hooks/usePersistentEditHistory.ts packages/studio/src/hooks/usePersistentEditHistory.test.ts packages/studio/src/utils/editHistory.ts packages/studio/src/utils/editHistory.test.ts packages/studio/src/utils/editHistoryStorage.ts packages/studio/src/utils/editHistoryStorage.test.ts packages/studio/src/utils/studioFileHistory.ts packages/studio/src/utils/studioFileHistory.test.ts`
- `git diff --check`
- `bun run --filter @hyperframes/core build:hyperframes-runtime` before commit hook, because the clean worktree needed the ignored runtime-inline artifact for typecheck
- Lefthook pre-commit -> lint, format, typecheck pass
- Lefthook commit-msg -> commitlint pass

- Started Studio locally at `http://127.0.0.1:5190/#project/undo-redo-sample`.
- Used `agent-browser` to select a preview element in the Inspector and change `#hero-card` from `left: 220px` to `left: 260px`.
- Refreshed Studio and verified Undo stayed enabled.
- Clicked Undo and verified the project file returned to `left: 220px`; clicked Redo and verified the inline `left: 260px` returned.
- Used `agent-browser` to drag the `side-card` timeline clip, refreshed Studio, then verified Undo restored the previous timeline attributes and Redo reapplied the timeline move.
- Recorded the tested undo/redo flow with `agent-browser`: `qa-artifacts/studio-undo-redo-2026-04-28/studio-undo-redo-flow.webm`.

- Local screenshots and recordings are kept under `qa-artifacts/studio-undo-redo-2026-04-28/` and are intentionally not committed.
- The scratch Studio project used for browser proof is local-only under `packages/studio/data/projects/undo-redo-sample/` and is intentionally not committed.
- The PR intentionally excludes the earlier PRD/TDD planning notes under `docs/superpowers/`; those remain local-only per request.

* fix: align Studio capture with preview (#595)

Studio frame capture could fail for projects mounted outside the repo when the project id came from an encoded hash route. A project like `Notion Showcase` loaded as `#project/Notion%20Showcase`, but the capture URL encoded that already-encoded value again, producing `/api/projects/Notion%2520Showcase/...` and a 404.

While validating the fix by seeking through the preview, capture also diverged from the visible player for nested compositions because the thumbnail route sought raw timelines instead of the same player seek path used by Studio preview.

- Decodes project ids when reading Studio `#project/...` routes and centralizes project hash/API path construction.
- Keeps API URLs encoded exactly once, including project names with spaces, literal `%`, reserved characters, and unicode.
- Updates Studio thumbnail capture to prefer `window.__player.seek(t)` and only fall back to raw timeline seeking for standalone pages.
- Preserves explicit `t=0` thumbnail requests instead of falling back to `0.5` seconds.
- Adds preview-regression CI coverage for Studio routing, frame capture URL construction, thumbnail seeking, and core thumbnail seek parsing.

Studio treated the hash route segment as the canonical project id even when the browser had already percent-encoded it. `buildFrameCaptureUrl` then encoded that string again, so a decoded project directory name and the capture API path no longer matched.

The preview/capture mismatch was a separate seek-path issue: the visible Studio preview seeks through the HyperFrames player, which maps global time into nested composition time. The capture route bypassed that layer and paused all registered timelines at the same global time.

The zero-second capture case came from parsing `t` with a truthiness fallback, so `parseFloat("0") || 0.5` became `0.5`.

- `bun run --cwd packages/studio test -- vite.thumbnail.test.ts src/utils/projectRouting.test.ts src/utils/frameCapture.test.ts`
- `bun run --cwd packages/core test -- src/studio-api/routes/thumbnail.test.ts`
- `bunx oxfmt --check .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts`
- `bunx oxlint .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts`
- `bun run --cwd packages/studio typecheck`
- `bun run --cwd packages/core build:hyperframes-runtime`
- `bun run --cwd packages/core typecheck`
- `git diff --check`

Pre-commit also reran lint, format, and typecheck successfully for the committed files.

Using `agent-browser`, I mounted `/Users/miguel07code/Downloads/Notion Showcase` into Studio's project data and opened:

```text
http://127.0.0.1:5197/#project/Notion%20Showcase
```

Before the fix, Capture requested `/api/projects/Notion%2520Showcase/thumbnail/index.html?...` and Studio showed `Capture failed`.

After the fix, I sought the preview to `0s`, `2s`, `10s`, and `18s`, captured each frame, and compared the visible preview crop against the capture output. The capture URLs all used `Notion%20Showcase`, not `Notion%2520Showcase`, and no failure toast appeared.

Mean pixel diffs for preview vs capture were:

- `0s`: `0.0`
- `2s`: `0.8641`
- `10s`: `0.3496`
- `18s`: `0.2309`

The small non-zero diffs are raster/antialias-level differences after resizing the capture to the preview crop dimensions.

- Browser screenshots, comparison sheets, network logs, and the `agent-browser` recording are local-only under `qa-artifacts/capture-button/` and are not committed.
- The local Notion Showcase project mount is an ignored symlink under `packages/studio/data/projects/` and is not committed.
- Thumbnail cache versions were bumped so stale captures generated with the old seek behavior are not reused.

* feat: persist studio manual edits via manifest

* fix(studio): stabilize manual edit manifest rendering

* fix(studio): allow master canvas layer selection

* fix(studio): scale master edits in source coordinates

* fix(studio): reapply manual edits during playback

* fix(studio): keep rotation edit base stable

* feat(studio): highlight hovered canvas target

* fix(studio): drag hovered canvas targets immediately

* fix(studio): rotate manual edits around center

* fix(studio): keep rotate handle aligned while dragging

* fix(studio): allow small rotation adjustments

* fix(studio): match rotate handle size to resize handle

* fix(studio): connect rotate handle line to selection

* feat(studio): reset selected manual edits

* fix(studio): route inspector geometry through manual edits

* feat: add studio group repositioning

* fix: preserve studio group selections

* fix: seed additive studio selection groups

* fix: select studio groups on pointerdown

* fix: harden studio group overlay events

* fix: address studio manual edit review feedback

* fix: apply nested manual edits in drilled previews

* fix: commit drag offsets from gesture math

* fix: persist manual preview edits on refresh

* fix: harden manual edit refresh apply

* fix: share manual edit render runtime

* chore: release v0.5.0-alpha.15

* feat(core): add studio animation preview APIs

* feat(studio): add alpha editor layer inspector

* chore: release v0.6.0-alpha.1

* feat(studio): enable inspector panels by default

* fix(studio): keep motion panel opt-in

* chore: release v0.6.0-alpha.2

* feat: auto-open timeline clip layers

* feat: show composition loading in studio

* feat: disable Studio timeline while composition loads

* chore: ignore .claude directory

* chore: release v0.6.0-alpha.3

* feat(studio): simplify inspector selection ux

* fix(studio): keep notion preview playback moving

* fix(studio): handle raster inspector clicks

* fix(studio): stale selection, rotation control, design panel polish

Fixes and improvements based on power-user testing feedback:

1. Fix stale selection after style edits — handleDomStyleCommit now
   calls refreshDomEditSelectionFromPreview after persisting, matching
   every other commit handler. Without this, the PropertyPanel showed
   frozen computedStyles after color/radius/shadow edits, making it
   look like editing "didn't work." Also adds error handling around
   the persist call.

2. Add rotation field to the Design panel Layout section — reads the
   current rotation angle from the manual edit manifest and commits
   via the existing handleDomRotationCommit handler.

3. Enable motion panel by default — STUDIO_MOTION_PANEL_ENABLED now
   defaults to true so the Motion tab is discoverable without env vars.

4. Color controls only when element has color — fill color section now
   only shows when the element has an explicit non-transparent
   background-color. Text color shows only when the element has a
   color style. Prevents showing color pickers on elements where
   color edits have no visible effect.

5. Exclude canvas from selection — added "canvas" to
   DOM_LAYER_IGNORED_TAGS so canvas elements are not selectable in the
   preview or listed in the layer panel.

6. Multi-selection feedback — shows "N elements selected" with
   guidance instead of the generic empty state when multiple elements
   are selected.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): prevent browser launch timeout from crashing dev server

The shared Puppeteer browser pool in getSharedBrowser() could throw a
30s TimeoutError during launch. This error propagated as an uncaught
rejection and killed the vite process, even though generateThumbnail
had its own try/catch — the browser launch promise rejected outside
that scope. Now getSharedBrowser itself catches launch failures and
returns null, so thumbnails degrade gracefully instead of crashing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): revert motion panel default to false

Motion panel stays opt-in via env var per product direction. Only
the Design panel is enabled by default.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): prevent read-only property crash in manual edit wrappers

The seek/play/applyAfter wrapper functions in manualEdits.ts crashed
with "Cannot set property X which has only a getter" when the player
or timeline objects define seek/play as getter-only properties. This
prevented ALL manual edits (position, rotation, size) from persisting
to disk — the error thrown during applyCurrentStudioManualEditsToPreview
aborted the save queue.

Wrapped all three property assignments in try/catch so wrapping
gracefully degrades when the target object is non-configurable.

Verified: position edit (X=42px) now persists to
.hyperframes/studio-manual-edits.json and survives page refresh.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: alpha preview e2e fixes — exports, init templates, EPIPE crash

Three bugs found via automated e2e testing of the v0.6.0-alpha preview:

1. core: add missing package.json export specifiers for
   studio-api/manual-edits-render-script and
   studio-api/studio-motion-render-script — the alpha.3 npm publish
   failed because the studio build could not resolve these sub-paths.

2. cli: fix init --example creating empty projects — tsup leaves empty
   template directories in dist/ during the build, causing
   existsSync(templateDir) to return true and skip the remote fetch
   fallback. Now checks for index.html inside the dir instead.

3. engine: fix unhandled EPIPE crash in streaming encoder — ffmpeg
   stdin/stdout had no error handlers, so a write after the ffmpeg
   process exits throws an uncaught error that crashes the process.

Verified with 8 consecutive e2e iterations (424 test runs, 0 flaky).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): thumbnail crash, feature defaults, multi-select UX, fps selector

Power-user audit fixes for the alpha studio:

- vite.config.ts: wrap thumbnail generation in try/catch so Puppeteer
  TimeoutError doesn't crash the entire vite dev server as an uncaught
  rejection. Close the page on error to prevent browser session leaks.

- manualEditingAvailability.ts: enable motion panel and manual canvas
  drag editing by default (were both false, undiscoverable without
  knowing the env vars).

- PropertyPanel.tsx: show "N elements selected" feedback when multiple
  elements are selected instead of the generic "Select an element"
  empty state.

- RenderQueue.tsx + App.tsx: add FPS selector (24/30/60) to the render
  export bar instead of hardcoding 30fps. Pass the user's choice
  through to startRender.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: release v0.6.0-alpha.4

* fix(runtime): update clock duration when root timeline is late-bound

Compositions with external sub-compositions (like apple-presentation
with 7 slides) load child compositions via fetch(). The root GSAP
timeline is only bound after all external compositions finish loading,
but the TransportClock duration was only set during initial setup.

When bindRootTimelineIfAvailable runs after the external compositions
load, it captures the root timeline but never updates the clock.
player.getDuration() continues returning 0, so the player's probe
interval never fires the 'ready' event, and the Studio shows "Loading
composition" indefinitely.

Now bindRootTimelineIfAvailable updates clock.setDuration when the
root timeline is late-bound. Guarded with try/catch for the early call
site where clock is not yet initialized (temporal dead zone).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): block element selection while composition is loading

Prevent users from selecting elements in the preview while the
composition is still loading (showing "Loading composition" overlay).
Selection and hover highlighting are suppressed until the player fires
the ready event.

Also reverts motion panel and manual drag editing defaults to false —
these were accidentally set to true during the PR #693 merge.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: release v0.6.0-alpha.5

* chore: release v0.6.0-alpha.6

* fix(runtime): remove per-tick timeline.pause() that causes audio stutter

The seekRuntimeTimeline helper added timeline.pause() before every
totalTime() seek. During transport-driven playback, this runs 60 times
per second, causing GSAP to cascade pause events to media elements on
every frame. The result: audio plays/stops/plays/stops in a stutter
pattern.

The captured root timeline is already paused once in player.play() —
the TransportClock drives it via totalTime(t) which keeps it paused.
The extra per-tick pause() was redundant for the root timeline but
actively harmful for media sync.

Fix: restore the original inline seek for the captured timeline
(totalTime without pause), keep seekRuntimeTimeline with pause() only
for standalone child timelines where explicit pause control is needed.

Also fixes rebase artifact: missing PropertyPanel props in App.tsx.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: release v0.6.0-alpha.7

* fix(studio): restore text field handlers lost in rebase

Restores handleDomAddTextField and handleDomRemoveTextField that were
dropped when resolving App.tsx conflicts during the main→next rebase.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: release v0.6.0-alpha.8

* fix(runtime): comprehensive audio stutter fix

Three changes that together caused audio play/stop/play/stop stutter
during transport-driven playback:

1. seekRuntimeTimeline called timeline.pause() before every totalTime()
   seek, 60x per second. GSAP cascades pause to media elements on every
   frame. Fix: restore original inline seek for the captured timeline
   (totalTime without pause). The timeline is already paused once in
   player.play(). seekRuntimeTimeline with pause() remains only for
   standalone child timelines.

2. player.play() removed the !tl guard, allowing play without a
   captured timeline. But getSafeTimelineDurationSeconds(null) returns
   0, so the clock has no duration → immediately reaches end → stops →
   restarts. Fix: when no timeline provides duration, fall back to the
   root composition element's data-duration attribute.

3. Audio source attachment added networkState guard that could cause
   the clock to flicker between audio-source and monotonic timing
   on transient media states. Fix: keep !rawEl.error guard (prevents
   errored audio from freezing the clock) but drop the networkState
   check.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(runtime): skip drift corrections on playing video elements

Seeking a playing video resets the browser's decoder pipeline, causing
a ~150ms freeze while it re-buffers. During that freeze the monotonic
clock advances, drift grows, and strict sync fires another seek —
creating a perpetual stutter loop (176 seek events / 8s observed on
the apple-presentation composition).

Skip strict and force drift corrections for playing video elements;
only hard sync (>0.5s catastrophic drift) warrants the decoder-reset
cost. Audio elements are unaffected and retain the full correction
tiers.

Also propagate the asset-loading overlay state to the timeline so
controls are disabled during "Preparing preview assets", matching the
existing behavior for the initial composition loading overlay.

* chore: release v0.6.0-alpha.9

* feat(studio): consolidate keyboard shortcuts into single handler

Move all window-level keyboard shortcuts from 4 separate files into
one `handleAppKeyDown` listener in App.tsx:

- Shift+T: toggle timeline (was App.tsx, separate useMountEffect)
- Cmd/Ctrl+Z: undo (was App.tsx, separate useEffect)
- Cmd/Ctrl+Shift+Z: redo (was App.tsx, separate useEffect)
- Cmd/Ctrl+1: sidebar Compositions tab (was LeftSidebar.tsx)
- Cmd/Ctrl+2: sidebar Assets tab (was LeftSidebar.tsx)
- Delete/Backspace: remove selected element (was Timeline.tsx)

LeftSidebar exposes a ref handle for tab switching. Timeline watches
selectedElement becoming null to clean up popover/range UI state.
History hotkey kept as named function for iframe forwarding.

Playback shortcuts (Space, J/K/L, arrows) and caption nudge remain
in their component hooks — tightly coupled to component state.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): sidebar tab overflow + hot-reload double-refresh

1. Sidebar tabs: use equal 1fr columns, shorter "Comps" label, truncate
   on overflow, tighter padding. Fixes tabs clipping outside the rounded
   pill at narrow sidebar widths.

2. Hot reload: set domEditSaveTimestampRef before every save-then-refresh
   path (source editor, timeline move/resize/delete, asset drop). The
   file-change watcher already checks this timestamp and suppresses
   echoed events — but source editor saves and timeline operations
   weren't setting it, causing a double refreshKey increment that could
   leave the player in a non-playable state.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): delete key removes preview-selected elements

The consolidated keyboard handler only checked selectedElementId
(timeline clips). When a user selected a child element in the
preview via the inspector, selectedElementId was null because
the element didn't correspond to a top-level timeline clip, so
Delete/Backspace did nothing.

Add handleDomEditElementDelete that removes the element referenced
by the current domEditSelection via the remove-element mutation
API. The Delete key handler now falls through from timeline
selection to DOM edit selection.

* fix(studio): remove unused deleteInFlightRef from Timeline

Leftover from moving Delete handling to the consolidated
keyboard handler in App.tsx. Also suppress pre-existing
exhaustive-deps warning on the intentional every-render
selection-change watcher.

* fix(studio): forward all keyboard shortcuts to preview iframe

The consolidated handleAppKeyDown was only added to the parent
window. When focus was inside the preview iframe (after clicking
an element), keydown events didn't reach the parent, so Delete
and other shortcuts didn't fire.

Replace the per-function iframe forwarding (handleTimelineToggleHotkey
only) with the full app-level handler via a ref-stable wrapper.
All app shortcuts (Delete, Undo/Redo, Shift+T, Cmd+1/2) now work
from within the preview iframe.

* fix(core): search inside <template> content when removing elements

linkedom's document.querySelectorAll does not traverse <template>
content. Elements in template-based compositions (like .title-word,
.bullet-text) were invisible to the removal logic, so delete
returned changed: false and the element survived the reload.

Fall back to template.querySelectorAll when the document-level
query returns no matches. Uses template.querySelectorAll directly
(not template.content.querySelectorAll) because removing from
the content DocumentFragment doesn't update the serialized output.

* fix(studio): suppress loading overlay on hot-reload

Only show the composition loading overlay on the first iframe load.
Hot-reloads (source editor save, timeline edits, element delete)
no longer flash the full-screen loading state.

* fix(studio): reorder design panel, fix stroke height, rename Blending

- Move Text section to the top of the panel (before Layout)
- Remove Selection Colors section
- Rename "Blending" to "Transparency"
- Fix stroke Width/Style height mismatch by making SelectField
  use inline label layout matching MetricField

* fix(studio): prevent panel scroll when wheel-adjusting metric inputs

React registers onWheel passively, so preventDefault had no effect
on the parent scroll container. Replace with a native wheel listener
(passive: false) that blocks both default scroll and propagation.

* chore: release v0.6.0-alpha.10

* chore: release v0.6.0-alpha.11

* fix(studio): clean next alpha inspector artifacts

* chore: release v0.6.0-alpha.12

* fix(studio,player,core): eliminate double audio and manifest polling loop (#722)

Three bugs that compound in Studio preview:

1. **Double audio on pause/resume**: syncRuntimeMedia played audio through
   the HTML <audio> element while WebAudioTransport simultaneously played
   the same source through AudioBufferSourceNode. Fixed by passing
   webAudio.isActive() as outputMuted so HTML elements stay muted when
   Web Audio owns playback. Also removed the priorMuted restore in
   stopAll() which raced with the next play cycle.

2. **Manifest polling loop**: applyStudioManualEditsToPreview and
   applyStudioMotionToPreview unconditionally fetched from disk on every
   call, even without forceFromDisk. The runtime posts state messages
   every frame via postMessage, triggering React re-renders that re-invoked
   these functions ~60x/second. Fixed by returning early when no disk read
   is requested, and using refs instead of callbacks in useEffect deps.

3. **Parent proxy double-play**: the player web component created parent-frame
   audio proxies even when the runtime bridge was available, causing two
   audio sources on autoplay-blocked promotion. Fixed by skipping proxy
   creation when _hasRuntimeBridge returns true, and synchronously muting
   iframe media on promotion to close the async race window.

Also fixes pre-existing ResolutionPreset type missing square variants.

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): improve font picker and text property controls (#736)

- Line height and letter-spacing: convert from free-text to select with presets
- Font style: remove oblique (browser falls back to italic), keep normal/italic
- Font weight: detect available weights via document.fonts.check(), add labels
- Font source: local fonts matching Google catalog tagged as Google
- Font list: balanced per-source caps prevent any source from being cut off
- Sort order: Google fonts rank before Local so curated fonts appear first

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): inspector visibility, undo/redo blinking, and preview caching

Inspector picks invisible elements when an ancestor has GSAP-set opacity: 0
because CSS opacity is not inherited — getComputedStyle on the child still
returns 1. Walk the ancestor chain in the picker, domEditing, and overlay
visibility checks to catch this.

Also:
- Containers with all-invisible children are no longer selectable
- Selection/hover overlay hides during playback and while loading
- Undo/redo no longer double-refreshes (echo suppression for all file writes)
- Undo/redo reloads iframe in-place instead of recreating the Player,
  preserving shader transition cache
- Preview routes return ETag + Cache-Control headers; composition HTML uses
  project signature for conditional 304, binary assets use mtime+size
- Loading overlay deferred 400ms so cached loads never flash it

* fix(studio): remove timeline inspector buttons, enable manual dragging

Remove the eye icon (inspector) and image icon (thumbnail toggle) from timeline
clips. The timeline layer inspector feature and all supporting code is removed.

Enable manual dragging in the preview by default. Add scrub-to-drag on X/Y/W/H
fields in the design panel. Hide the Radius section when the element has no
visible background. Fix pre-existing ResolutionPreset type for square presets.

* chore: release v0.6.0-alpha.13

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): add rotation field, inline element drag, fix manifest load regression (#743)

- Add rotation (R) field to geometry row (X, Y, W, H, R) in property panel.
  Goes through manifest via handleDomRotationCommit, resettable with Reset Edits.
- Auto-promote display:inline elements to inline-block when dragged so
  translate works on inline spans.
- Fix regression from polling fix: iframe load now passes readFromDiskFirst
  to load manifest from disk, so Reset Edits finds existing entries.

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* refactor(studio): decompose App.tsx monolith (4297 → 567 lines) (#741)

* refactor(studio): decompose App.tsx from 4297 to 567 lines

Break the monolithic StudioApp component into focused modules:

Hooks (12 new):
- usePanelLayout: resizable/collapsible panel state
- useFileManager: file tree, CRUD, uploads, derived lists
- useManifestPersistence: manual edit + motion manifest save queue
- useTimelineEditing: clip move/resize/delete/drop handlers
- useDomEditSession: DOM selection, style/text commits, preview interaction
- useAppHotkeys: keyboard shortcuts, undo/redo, iframe hotkey sync
- useCaptionDetection: auto-detect caption compositions
- useRenderClipContent: timeline clip thumbnail rendering
- useConsoleErrorCapture: preview iframe console error capture
- useFrameCapture: frame capture download flow
- useLintModal: lint execution and modal state
- useCompositionDimensions: stage-size message listener

Components (6 new):
- AskAgentModal: agent prompt modal
- StudioHeader: toolbar with undo/redo, capture, inspector toggle
- StudioLeftSidebar: file tree + code editor (handles collapsed state)
- StudioPreviewArea: NLELayout + overlays + caption timeline
- StudioRightPanel: Design/Motion/Renders tab panel
- TimelineToolbar: zoom controls + timeline toggle

Utilities (4 new):
- studioHelpers: types, path helpers, DOM utilities
- studioPreviewHelpers: preview pointer/player interaction
- domEditHelpers: selection group algebra
- studioFontHelpers: font injection + @font-face management

Also removes dead timeline layer inspector code (eye icon, thumbnail
toggle, layer panel) that was disabled behind a feature flag.

* feat(studio): add Layer (z-index) field to design panel

Adds a scrub-enabled "Layer" field below the W/H inputs in the Layout
section. Available for all elements regardless of style editing
capability since z-index is fundamental to composition stacking order.

* docs: architecture spec for studio domain contexts, hook split, and file-size lint

* docs: implementation plan for studio contexts, hook split, and file-size lint

* refactor(studio): consolidate duplicate helpers in useDomEditSession

Remove ~370 lines of helper functions that were copied into the hook
instead of imported. All removed functions already exist in the
canonical utility files (studioHelpers, studioFontHelpers,
studioPreviewHelpers, domEditHelpers). Also removes the duplicate
local type definitions for RightPanelTab, AgentModalAnchorPoint, and
PreviewLocalPointer, and drops now-unused imports (googleFontStylesheetUrl,
importedFontFaceCss, resolveVisualDomEditSelectionTarget, DomEditViewport).

Temporarily excludes useDomEditSession.ts from the 500 LOC file-size
check until Tasks 3-5 split it into focused hooks.

* refactor(studio): extract useDomSelection from useDomEditSession

* refactor(studio): extract useAskAgentModal from useDomEditSession

* refactor(studio): extract usePreviewInteraction from useDomEditSession

* refactor(studio): extract useDomEditCommits, useDomEditSession now thin orchestrator

Split the 897-line useDomEditSession into focused hooks:
- useDomEditCommits (439 LOC): manifest commits (path offset, box size,
  rotation, manual edits reset, motion), persist operations, element delete,
  font asset resolution
- useDomEditTextCommits (329 LOC): style/text/text-field commits
- useDomEditSession (339 LOC): thin orchestrator wiring selection, agent
  modal, preview interaction, and commit hooks

All files now under 500 LOC limit. Removed the temporary lefthook
filesize exclusion for useDomEditSession.

* feat(studio): add 4 domain contexts (PanelLayout, FileManager, DomEdit, Studio)

Create context providers that wrap hook return values for prop-drilling
elimination. Each context destructures and reconstructs the value inside
useMemo so exhaustive-deps is satisfied and re-renders are minimized.

Not yet wired into App.tsx — that comes in a follow-up.

* refactor(studio): wire domain contexts, eliminate prop drilling in 4 components

Wire StudioProvider, PanelLayoutProvider, FileManagerProvider, and
DomEditProvider in App.tsx. Migrate StudioHeader, StudioLeftSidebar,
StudioPreviewArea, and StudioRightPanel to consume contexts instead
of props.

Prop counts reduced:
- StudioHeader: 13 -> 6
- StudioLeftSidebar: 19 -> 4
- StudioPreviewArea: 37 -> 11
- StudioRightPanel: 39 -> 3

Net: -118 lines, 108 props removed from call sites.

* chore: upgrade to React 19

Upgrade react and react-dom from 18.3 to 19.2.6 across the workspace.
Add resolutions/overrides in root package.json to prevent peer
dependency pins (e.g. @phosphor-icons/react) from pulling React 18.
Regenerate bun.lock.

This enables the React 19 context syntax (<Context value={...}>)
used by the new domain contexts.

* fix(studio): refresh preview after z-index change so stacking updates visually

* fix(studio): remove duplicate duration override causing oscillation

The timeline message handler set the duration twice: once via
processTimelineMessage and once via a raw durationInFrames override.
When drilled into a sub-composition, these could disagree, causing
the duration to oscillate after element deletion.

* fix(studio): use in-place iframe reload after clip delete, remove confirm dialogs

Two changes to fix duration oscillation after deleting a timeline clip:

1. Replace setRefreshKey (full Player remount) with in-place
   iframe.contentWindow.location.reload() after deleting a clip.
   The full remount triggered a chaotic re-probing cycle with multiple
   duration sources (adapter, manifest, postMessage) fighting each
   other, causing the timeline to oscillate between durations.
   In-place reload preserves the Player web component and its state.

2. Remove window.confirm dialogs from both timeline clip delete and
   DOM element delete. Undo is available so the confirmation adds
   friction without value.

* chore: gitignore docs/superpowers

* feat(studio): add favicon

* perf(studio): skip no-op state updates in timeline sync

syncTimelineElements was called 60+ times per page load, each time
triggering setElements/setDuration/setTimelineReady even when nothing
changed. This caused massive re-render churn and memory usage.

Add early-return guards to skip updates when values haven't changed.
Also fixes the duration oscillation after element delete.

* refactor(studio): split PropertyPanel.tsx (3126 LOC) into 8 focused modules

The monolithic PropertyPanel.tsx exceeded the 500 LOC filesize limit.
Split into cohesive modules by responsibility:

- propertyPanelHelpers.ts (401) — pure utility functions, shared types/constants
- propertyPanelPrimitives.tsx (357) — CommitField, MetricField, DetailField,
  SliderControl, SegmentedControl, SelectField, Section
- propertyPanelColor.tsx (371) — ColorField, ColorSlider
- propertyPanelFill.tsx (421) — ImageFillField, GradientField, asset path helpers
- propertyPanelFont.tsx (455) — FontFamilyField + font catalog helpers
- propertyPanelSections.tsx (453) — TextSection, TextFieldEditor, text controls
- propertyPanelStyleSections.tsx (411) — StyleSections (stroke, effects, clip, fill)
- PropertyPanel.tsx (347) — main component, LayerTree, re-exports for consumers

All re-exports from PropertyPanel.tsx preserved for backwards compatibility.
No behavioral changes — pure structural split.

* fix(studio): use in-place iframe reload for all timeline operations

Replace setRefreshKey with in-place iframe reload for move, resize,
and asset drop — matching delete which was already fixed. Prevents
the Player remount probe cycle that causes duration oscillation.

* perf(studio): replace 5s polling loop with event-driven adapter init

The Player's onIframeLoad used a setInterval polling loop (25 attempts
× 200ms = 5 seconds) to detect when the runtime's __player/__timeline
globals appeared. Each poll that missed triggered wasted work, and
multiple duration sources fighting during the probe cycle caused
oscillation bugs.

Replace with event-driven initialization:
1. Fast path: try initializeAdapter() immediately (works for in-place
   reloads where the adapter is already present)
2. If not ready, listen for the runtime's "state"/"timeline" postMessage
   signals and initialize on the first one
3. Single 5s timeout as safety net (replaces 25 interval ticks)

This eliminates the polling overhead, reduces setDuration/setElements
calls to exactly 1 per load, and makes the Player responsive within
one frame of the runtime being ready instead of up to 200ms later.

* fix(studio): prevent duration oscillation after element delete

Two fixes for the duration display oscillating between sub-composition
and master durations after deleting an element in the preview:

1. Clear store elements before iframe reload in handleDomEditElementDelete.
   Without this, stale pre-delete elements remain in the store and cause
   mergeTimelineElementsPreservingDowngrades to alternate between REPLACE
   and PRESERVE modes as the element count fluctuates.

2. Add 500ms cooldown on enrichMissingCompositions after timeline messages.
   The "state" handler was calling enrichMissingCompositions every ~80ms,
   which added extra elements from GSAP timelines. These fought with the
   authoritative element list from "timeline" messages (~333ms), creating
   a feedback loop where element count oscillated and triggered alternating
   merge strategies with different durations.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): single reloadPreview as source of truth for preview refresh

Create reloadPreview() in App.tsx that encapsulates the correct
behavior (in-place iframe reload with setRefreshKey fallback). Pass it
as the sole refresh mechanism to hooks, removing direct setRefreshKey
access from useTimelineEditing and useDomEditCommits.

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* refactor(studio): decompose App.tsx from 4297 to 567 lines

Break the monolithic StudioApp component into focused modules:

Hooks (12 new):
- usePanelLayout: resizable/collapsible panel state
- useFileManager: file tree, CRUD, uploads, derived lists
- useManifestPersistence: manual edit + motion manifest save queue
- useTimelineEditing: clip move/resize/delete/drop handlers
- useDomEditSession: DOM selection, style/text commits, preview interaction
- useAppHotkeys: keyboard shortcuts, undo/redo, iframe hotkey sync
- useCaptionDetection: auto-detect caption compositions
- useRenderClipContent: timeline clip thumbnail rendering
- useConsoleErrorCapture: preview iframe console error capture
- useFrameCapture: frame capture download flow
- useLintModal: lint execution and modal state
- useCompositionDimensions: stage-size message listener

Components (6 new):
- AskAgentModal: agent prompt modal
- StudioHeader: toolbar with undo/redo, capture, inspector toggle
- StudioLeftSidebar: file tree + code editor (handles collapsed state)
- StudioPreviewArea: NLELayout + overlays + caption timeline
- StudioRightPanel: Design/Motion/Renders tab panel
- TimelineToolbar: zoom controls + timeline toggle

Utilities (4 new):
- studioHelpers: types, path helpers, DOM utilities
- studioPreviewHelpers: preview pointer/player interaction
- domEditHelpers: selection group algebra
- studioFontHelpers: font injection + @font-face management

Also removes dead timeline layer inspector code (eye icon, thumbnail
toggle, layer panel) that was disabled behind a feature flag.

* docs: architecture spec for studio domain contexts, hook split, and file-size lint

* docs: implementation plan for studio contexts, hook split, and file-size lint

* refactor(studio): consolidate duplicate helpers in useDomEditSession

Remove ~370 lines of helper functions that were copied into the hook
instead of imported. All removed functions already exist in the
canonical utility files (studioHelpers, studioFontHelpers,
studioPreviewHelpers, domEditHelpers). Also removes the duplicate
local type definitions for RightPanelTab, AgentModalAnchorPoint, and
PreviewLocalPointer, and drops now-unused imports (googleFontStylesheetUrl,
importedFontFaceCss, resolveVisualDomEditSelectionTarget, DomEditViewport).

Temporarily excludes useDomEditSession.ts from the 500 LOC file-size
check until Tasks 3-5 split it into focused hooks.

* refactor(studio): extract useDomSelection from useDomEditSession

* refactor(studio): extract useAskAgentModal from useDomEditSession

* refactor(studio): extract usePreviewInteraction from useDomEditSession

* refactor(studio): extract useDomEditCommits, useDomEditSession now thin orchestrator

Split the 897-line useDomEditSession into focused hooks:
- useDomEditCommits (439 LOC): manifest commits (path offset, box size,
  rotation, manual edits reset, motion), persist operations, element delete,
  font asset resolution
- useDomEditTextCommits (329 LOC): style/text/text-field commits
- useDomEditSession (339 LOC): thin orchestrator wiring selection, agent
  modal, preview interaction, and commit hooks

All files now under 500 LOC limit. Removed the temporary lefthook
filesize exclusion for useDomEditSession.

* refactor(studio): wire domain contexts, eliminate prop drilling in 4 components

Wire StudioProvider, PanelLayoutProvider, FileManagerProvider, and
DomEditProvider in App.tsx. Migrate StudioHeader, StudioLeftSidebar,
StudioPreviewArea, and StudioRightPanel to consume contexts instead
of props.

Prop counts reduced:
- StudioHeader: 13 -> 6
- StudioLeftSidebar: 19 -> 4
- StudioPreviewArea: 37 -> 11
- StudioRightPanel: 39 -> 3

Net: -118 lines, 108 props removed from call sites.

* fix(studio): refresh preview after z-index change so stacking updates visually

* fix(studio): remove duplicate duration override causing oscillation

The timeline message handler set the duration twice: once via
processTimelineMessage and once via a raw durationInFrames override.
When drilled into a sub-composition, these could disagree, causing
the duration to oscillate after element deletion.

* fix(studio): use in-place iframe reload after clip delete, remove confirm dialogs

Two changes to fix duration oscillation after deleting a timeline clip:

1. Replace setRefreshKey (full Player remount) with in-place
   iframe.contentWindow.location.reload() after deleting a clip.
   The full remount triggered a chaotic re-probing cycle with multiple
   duration sources (adapter, manifest, postMessage) fighting each
   other, causing the timeline to oscillate between durations.
   In-place reload preserves the Player web component and its state.

2. Remove window.confirm dialogs from both timeline clip delete and
   DOM element delete. Undo is available so the confirmation adds
   friction without value.

* chore: gitignore docs/superpowers

* perf(studio): skip no-op state updates in timeline sync

syncTimelineElements was called 60+ times per page load, each time
triggering setElements/setDuration/setTimelineReady even when nothing
changed. This caused massive re-render churn and memory usage.

Add early-return guards to skip updates when values haven't changed.
Also fixes the duration oscillation after element delete.

* refactor(studio): split PropertyPanel.tsx (3126 LOC) into 8 focused modules

The monolithic PropertyPanel.tsx exceeded the 500 LOC filesize limit.
Split into cohesive modules by responsibility:

- propertyPanelHelpers.ts (401) — pure utility functions, shared types/constants
- propertyPanelPrimitives.tsx (357) — CommitField, MetricField, DetailField,
  SliderControl, SegmentedControl, SelectField, Section
- propertyPanelColor.tsx (371) — ColorField, ColorSlider
- propertyPanelFill.tsx (421) — ImageFillField, GradientField, asset path helpers
- propertyPanelFont.tsx (455) — FontFamilyField + font catalog helpers
- propertyPanelSections.tsx (453) — TextSection, TextFieldEditor, text controls
- propertyPanelStyleSections.tsx (411) — StyleSections (stroke, effects, clip, fill)
- PropertyPanel.tsx (347) — main component, LayerTree, re-exports for consumers

All re-exports from PropertyPanel.tsx preserved for backwards compatibility.
No behavioral changes — pure structural split.

* fix(studio): use in-place iframe reload for all timeline operations

Replace setRefreshKey with in-place iframe reload for move, resize,
and asset drop — matching delete which was already fixed. Prevents
the Player remount probe cycle that causes duration oscillation.

* perf(studio): replace 5s polling loop with event-driven adapter init

The Player's onIframeLoad used a setInterval polling loop (25 attempts
× 200ms = 5 seconds) to detect when the runtime's __player/__timeline
globals appeared. Each poll that missed triggered wasted work, and
multiple duration sources fighting during the probe cycle caused
oscillation bugs.

Replace with event-driven initialization:
1. Fast path: try initializeAdapter() immediately (works for in-place
   reloads where the adapter is already present)
2. If not ready, listen for the runtime's "state"/"timeline" postMessage
   signals and initialize on the first one
3. Single 5s timeout as safety net (replaces 25 interval ticks)

This eliminates the polling overhead, reduces setDuration/setElements
calls to exactly 1 per load, and makes the Player responsive within
one frame of the runtime being ready instead of up to 200ms later.

* fix(studio): prevent duration oscillation after element delete

Two fixes for the duration display oscillating between sub-composition
and master durations after deleting an element in the preview:

1. Clear store elements before iframe reload in handleDomEditElementDelete.
   Without this, stale pre-delete elements remain in the store and cause
   mergeTimelineElementsPreservingDowngrades to alternate between REPLACE
   and PRESERVE modes as the element count fluctuates.

2. Add 500ms cooldown on enrichMissingCompositions after timeline messages.
   The "state" handler was calling enrichMissingCompositions every ~80ms,
   which added extra elements from GSAP timelines. These fought with the
   authoritative element list from "timeline" messages (~333ms), creating
   a feedback loop where element count oscillated and triggered alternating
   merge strategies with different durations.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): single reloadPreview as source of truth for preview refresh

Create reloadPreview() in App.tsx that encapsulates the correct
behavior (in-place iframe reload with setRefreshKey fallback). Pass it
as the sole refresh mechanism to hooks, removing direct setRefreshKey
access from useTimelineEditing and useDomEditCommits.

* fix: resolve lint errors from rebase (unused imports, duplicate declarations)

* fix: prefix unused probeResult variable

* fix: restore renderOrchestrator.ts from origin/next (rebase conflict artifact)

* fix: resolve rebase conflicts by using main's producer and next's studio/player

* fix: restore rebase-conflicted files from origin/next

* fix: use 'load' instead of 'networkidle0' for Puppeteer waitUntil (type compatibility)

* fix: restore webAudioTransport.ts from main (test compatibility)

---------

Co-authored-by: Vance Ingalls <vance@heygen.com>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-12 20:18:52 +02:00
JamesandClaude Opus 4.7 d2ca45ef75 feat(cli): add remove-background command for transparent video
Adds `hyperframes remove-background` — a local-AI subcommand that mattes a
video or image with the u2net_human_seg ONNX model and emits a transparent
WebM (VP9-alpha), ProRes 4444 .mov, or RGBA PNG. Drops directly into any
composition's <video> tag — no green screen, no API keys, no upload.

Auto-picks the fastest available execution provider via onnxruntime-node:
CoreML on Apple Silicon, CUDA when HYPERFRAMES_CUDA=1, CPU otherwise.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 04:17:51 +00:00
James Russo 4d0e262eb3 Merge pull request #511 from heygen-com/renovate/google-genai-1.x
chore(deps): update dependency @google/genai to ^1.50.1
2026-04-27 22:34:28 -07:00